- `LIVE_RELOAD=false npm run dev` keeps the renderer alive across a machine suspend; the reload client otherwise destroys the session under test. - `dev-peer.sh` plus a separate userdata dir runs a second local peer. - `tools/voice-probe.js` samples peer state and RTP counters from a live window, persisting to localStorage so a renderer reload cannot erase it. - e2e helpers for voice pairs, peer-role election, and a TURN relay. - Electron single-instance and dev-client-load decisions move into rules files with colocated specs.
111 lines
4.3 KiB
Markdown
111 lines
4.3 KiB
Markdown
# 08 — Messaging visibility (“messages not seen”)
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> **User theme:** “I sent a message but they don’t see it / history missing / only some devices have chat.”
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> **Severity:** P0.
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---
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## How messaging is supposed to work (user view)
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### Server text channels
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- Send in a text channel → everyone currently in that community sees it quickly.
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- If someone was offline or just joined, they still get recent history after connecting to peers (or from their other logged-in device).
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- Edits, deletes, reactions converge.
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- Typing indicators are ephemeral.
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- The **signal server does not keep a chat log** — history lives on clients.
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### Direct messages
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- 1:1 and group DMs deliver even without a shared community when signaling can reach the peer.
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- Delivery ticks: queued → sent → delivered → acknowledged (monotonic).
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- Offline: queue until peer/network returns.
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### Multi-device
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- Second device receives live + catch-up via `account_sync` when siblings are online.
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---
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## How messaging is supposed to work (system)
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| Path | Role |
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|------|------|
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| P2P `chat-message` / revisions | Primary live + sync plane |
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| WS `chat_message` | Narrow **live** fallback to room members |
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| Inventory / sync-batch | Catch-up on DC (limit 20_000, chunk 200) |
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| `account_sync` chat batches | Sibling devices |
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| DM PeerDelivery | DC → signaling → offline queue |
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Feature contract: `agents-docs/features/messaging.md`.
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Domain: `domains/chat/`, `domains/direct-message/`, `store/messages/`.
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---
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## Failure modes
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### 1 — Invisible membership → no live fallback
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If identify/join failed (`04`/`05`), user is not in server membership → server never broadcasts `chat_message` to them; peers may not offer DC. **Classic “chats don’t sync for multi-client users”** root cause (serialized identify).
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### 2 — Live works, history doesn’t
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DC down: live WS fallback OK; inventory never runs → “they only see new messages after refresh if a peer happens to sync later” / empty history for late joiners.
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### 3 — Sync poll too slow after “clean” cycle
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Fast poll 10s while catching up; **15 min** when clean. A false “clean” leaves long windows without repair.
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### 4 — Cross-signal identity forks DMs
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Incoming DM `conversationId` carries foreign actor id → second empty thread; replies invisible on the thread the user is watching (`09`). Lessons claim canonicalize/merge — **symbols not in tree**.
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### 5 — Recipient alias miss
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DM/call ignored if local admission only checks home id. Inbound DM aliases largely fixed; verify call + any new surfaces.
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### 6 — Attachment-only emptiness
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Message text arrives; image stuck “Waiting…” — announce/bind race (lesson). Looks like “message incomplete / not really received.”
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### 7 — NgRx prune confusion
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Inactive rooms pruned to 100 messages in memory; DB still has more. User switching rooms may think history vanished until reload/sync — document vs bug.
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### 8 — Doc lie on inventory cap
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Chat domain README still says **1000**; code `INVENTORY_LIMIT = 20_000`.
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---
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## Investigation checklist (agents)
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1. Did both users `identify` + `join_server` on the **same** signal URL as the room?
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2. Is there an open DC between them? (`connectedPeers`, debug metrics)
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3. Does live send emit both DC and `chat_message`?
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4. On receive, is `roomId` in saved/current rooms?
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5. For DM: conversation id aliases; delivery state machine stuck at QUEUED?
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6. Multi-device: `account_sync_peer_online` fired; batches received?
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---
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## Proof of done
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1. Two clients: send N messages with DC disabled (force) → live still appears via WS.
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2. Re-enable DC → inventory brings missing history.
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3. Third client late join → receives recent history from a peer with DB.
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4. Cross-home users in foreign room: messages visible both ways without authorize prompt.
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5. Cross-signal DM: single conversation thread; replies visible to both.
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6. Multi-device: second device gets `chat-sync-batch` after identify.
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7. Regression covering identify-before-join (presence + chat broadcast).
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---
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## Fix order
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1. Auth + identify (`04`/`05`) — without presence, messaging “fixes” are theater.
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2. Ensure fallback + DC resync on repair (`07`).
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3. Identity canonicalize for DMs (`09`).
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4. Attachment re-queue invariants.
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5. Correct stale chat README inventory number.
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