stale server sockets, passive non-initiators, and race conditions during peer connection setup. Fix users unable to see or hear each other in voice channels due to stale server sockets, passive non-initiators, and race conditions during peer connection setup. Server: - Close stale WebSocket connections sharing the same oderId in handleIdentify instead of letting them linger up to 45s - Make user_joined/user_left broadcasts identity-aware so duplicate sockets don't produce phantom join/leave events - Include serverIds in user_left payload for multi-room presence - Simplify findUserByOderId now that stale sockets are cleaned up Client - signaling: - Add fallback offer system with 1s timer for missed user_joined races - Add non-initiator takeover after 5s when the initiator fails to send an offer (NON_INITIATOR_GIVE_UP_MS) - Scope peerServerMap per signaling URL to prevent cross-server collisions - Add socket identity guards on all signaling event handlers - Replace canReusePeerConnection with hasActivePeerConnection and isPeerConnectionNegotiating with extended grace periods Client - peer connections: - Extract replaceUnusablePeer helper to deduplicate stale peer replacement in offer and ICE handlers - Add stale connectionstatechange guard to ignore events from replaced RTCPeerConnection instances - Use deterministic initiator election in peer recovery reconnects - Track createdAt on PeerData for staleness detection Client - presence: - Add multi-room presence tracking via presenceServerIds on User - Replace clearUsers + individual userJoined with syncServerPresence for atomic server roster updates - Make userLeft handle partial server removal instead of full eviction Documentation: - Add server-side connection hygiene, non-initiator takeover, and stale peer replacement sections to the realtime README
13 KiB
13 KiB