fixed bugs and added gameover screen
This commit is contained in:
24
cards.css
24
cards.css
@@ -93,6 +93,26 @@ body {
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text-shadow: -5px 14px 20px rgb(0, 0, 0);
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text-shadow: -5px 14px 20px rgb(0, 0, 0);
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cursor: pointer;
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cursor: pointer;
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}
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}
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#start-the-game-loose {
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position: absolute;
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background-color: #44205c65;
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height: 100%;
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width: 100%;
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z-index: 99999;
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top: 0px;
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right: 0px;
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display: none;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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color: #fff;
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/* font-weight: 900; */
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font-size: 9vw;
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font-family: "8-bit-pusab";
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-webkit-text-stroke: 2px rgb(10, 10, 10);
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text-shadow: -5px 14px 20px rgb(0, 0, 0);
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cursor: pointer;
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}
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#options-window {
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#options-window {
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position: absolute;
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position: absolute;
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background-color: #000000d4;
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background-color: #000000d4;
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@@ -154,6 +174,10 @@ body {
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align-items: center;
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align-items: center;
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width: fit-content;
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width: fit-content;
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}
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}
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.try-again{
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display: none;
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font-size: 3vw;
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}
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#range-value{
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#range-value{
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margin: 0 7px;
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margin: 0 7px;
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}
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}
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13
index.php
13
index.php
@@ -60,6 +60,10 @@
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<div onmouseover="menu_clicks();" onclick="initiate()">Start</div>
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<div onmouseover="menu_clicks();" onclick="initiate()">Start</div>
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<div onmouseover="menu_clicks();" onclick="when_clicked()" class="settings">Options</div>
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<div onmouseover="menu_clicks();" onclick="when_clicked()" class="settings">Options</div>
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</div>
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</div>
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<div id="start-the-game-loose" class="try-again">
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<div onmouseover="menu_clicks();" onclick="location.reload();">Try Again?</div>
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</div>
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<div id="options-window">
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<div id="options-window">
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<div class="cardspeed">
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<div class="cardspeed">
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<div>Card speed:</div>
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<div>Card speed:</div>
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@@ -75,6 +79,15 @@
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Turn on card numbers
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Turn on card numbers
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</div>
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</div>
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</div>
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</div>
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<div class="shownumbers-button">
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<div class="button-icon">
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<img src="assets/textures/button_off.png" onclick="menu_clicks();check_allowspin();document.getElementById('btn-off-spin').style.display = 'none';document.getElementById('btn-on-spin').style.display = 'block';" style="display: none;" id="btn-off-spin" alt="off">
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<img src="assets/textures/button_on.png" onclick="menu_clicks();uncheck_allowspin();document.getElementById('btn-on-spin').style.display = 'none';document.getElementById('btn-off-spin').style.display = 'block';" id="btn-on-spin" alt="off">
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</div>
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<div id="button-text-01-spin">
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Disable spinning board
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</div>
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</div>
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<button onclick="menu_clicks();when_clicked_back();" class="menu-nav-button">Back</button>
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<button onclick="menu_clicks();when_clicked_back();" class="menu-nav-button">Back</button>
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</div>
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</div>
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<div class="overlay">
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<div class="overlay">
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@@ -1,11 +1,12 @@
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// Game settings
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// Game settings
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var viewspeed = 500; // time the player can see the answers MS
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var viewspeed = 500; // time the player can see the answers MS
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var timeout = 1000; // Time after all cards showed
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var timeout = 500; // Time after all cards showed
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var health = 5;
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var health = 5;
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var newPlayground = 3; // replaces the level variable
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var newPlayground = 3; // replaces the level variable
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var level = newPlayground * newPlayground;
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var level = newPlayground * newPlayground;
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var difficulty = -1;
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var difficulty = 1;
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var showcontent = false; // show numbers inside the cards
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var showcontent = false; // show numbers inside the cards
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var allow_spin = true;
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// Game settings end
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// Game settings end
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var allow_click = 0;
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var allow_click = 0;
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var play_array = [];
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var play_array = [];
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@@ -39,6 +40,7 @@ function nextRound() {
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make_playground();
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make_playground();
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randomized();
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randomized();
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animation();
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animation();
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console.log(difficulty);
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console.log(difficulty);
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}
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}
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@@ -60,6 +62,7 @@ function animation() { //Animations, shows what cards you click on. Works like a
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} else {
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} else {
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basic_timeout();
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basic_timeout();
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allow_click = 1;
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allow_click = 1;
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spin_round();
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}
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}
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}, viewspeed)
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}, viewspeed)
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}
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}
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@@ -77,9 +80,9 @@ function lifes() {
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}
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}
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function clear_values() { // Resets the values for next round.
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function clear_values() { // Resets the values for next round.
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newPlayground = newPlayground + 0.3;
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// newPlayground = newPlayground + 0.1;
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no_fail_round = 0;
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no_fail_round = 0;
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difficulty = -1;
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difficulty = 1;
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level = Math.ceil(newPlayground * newPlayground);
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level = Math.ceil(newPlayground * newPlayground);
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play_array = [];
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play_array = [];
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randoms = 0;
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randoms = 0;
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@@ -91,20 +94,38 @@ function clear_values() { // Resets the values for next round.
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allow_click = 0;
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allow_click = 0;
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avoid_repeat = [];
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avoid_repeat = [];
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correct_answers = 0;
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correct_answers = 0;
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id + "\n NewPLaygroud=" + newPlayground*newPlayground); // Console info
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calc_difficulty();
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calc_difficulty();
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// if (difficulty < level) {
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newPlayground = newPlayground + 0.1;
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}
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function spin_round(){
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if(allow_spin === true){
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if(round_values >= 7 && 9>= round_values || round_values >= 12 && round_values % 3){
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document.getElementById("wrapper").style.transform = 'rotate(180deg)';
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document.getElementById("wrapper").style.height = 'unset';
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let x = document.getElementsByClassName("card");
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let i;
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for (i = 0; i < x.length; i++) {
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x[i].style.transform = 'rotate(180deg)';
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}
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}else{
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document.getElementById("wrapper").style.transform = 'rotate(0deg)';
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// let x = document.getElementsByClassName("card");
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// let i;
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// for (i = 0; i < x.length; i++) {
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// x[i].style.transform = 'rotate(0deg)';
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// }
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// }
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}
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}
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}
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}
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function calc_difficulty() {
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function calc_difficulty() {
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if (level <= 9) { // The level value cannot be lower than 9.
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if (level <= 9) { // The level value cannot be lower than 9.
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level = 9;
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level = 9;
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} else {
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level = level + 1;
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}
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}
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difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
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// difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
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difficulty = (20 / 100) * level % 3 + difficulty; //calc the difficulty to scale with the level
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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}
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}
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@@ -161,7 +182,7 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
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correct_answers++;
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correct_answers++;
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let x = document.getElementById("score").textContent;
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let x = document.getElementById("score").textContent;
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if (play_array.length == correct_answers) {
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if (play_array.length === correct_answers) {
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if (no_fail_round != 0) {
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if (no_fail_round != 0) {
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document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
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document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
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} else {
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} else {
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@@ -188,7 +209,22 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
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no_fail_round = 1;
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no_fail_round = 1;
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console.log("Liv: " + health);
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console.log("Liv: " + health);
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if (health == 0) {
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if (health == 0) {
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alert("Game over!");
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allow_click = 0;
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document.getElementById("start-the-game-loose").style.display = "flex";
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// alert("Game over!");
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card_ids = card_ids + 1;
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for(var xo = 1; card_ids <= xo; xo++){
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if(play_array.includes(xo)){
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document.getElementById(xo).style.backgroundColor = "green";
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document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate-green.png)";
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}else{
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document.getElementById(xo).style.backgroundColor = "red";
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document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate_bad.png)";
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -19,6 +19,14 @@ function uncheck() {
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showcontent = false;
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showcontent = false;
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document.getElementById("button-text-01").innerHTML = "Turn on card numbers";
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document.getElementById("button-text-01").innerHTML = "Turn on card numbers";
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}
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}
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function check_allowspin() {
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allow_spin = true;
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document.getElementById("button-text-01-spin").innerHTML = "Disable spinning board";
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}
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function uncheck_allowspin() {
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allow_spin = false;
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document.getElementById("button-text-01-spin").innerHTML = "Enable spinning board";
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}
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function cardspeed(){
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function cardspeed(){
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viewspeed = document.getElementById("card-speed-number-value").value;
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viewspeed = document.getElementById("card-speed-number-value").value;
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document.getElementById("range-value").innerText = document.getElementById("card-speed-number-value").value;
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document.getElementById("range-value").innerText = document.getElementById("card-speed-number-value").value;
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