diff --git a/cards.css b/cards.css
index c65da2e..94a124a 100644
--- a/cards.css
+++ b/cards.css
@@ -93,6 +93,26 @@ body {
text-shadow: -5px 14px 20px rgb(0, 0, 0);
cursor: pointer;
}
+#start-the-game-loose {
+ position: absolute;
+ background-color: #44205c65;
+ height: 100%;
+ width: 100%;
+ z-index: 99999;
+ top: 0px;
+ right: 0px;
+ display: none;
+ flex-direction: column;
+ justify-content: center;
+ align-items: center;
+ color: #fff;
+ /* font-weight: 900; */
+ font-size: 9vw;
+ font-family: "8-bit-pusab";
+ -webkit-text-stroke: 2px rgb(10, 10, 10);
+ text-shadow: -5px 14px 20px rgb(0, 0, 0);
+ cursor: pointer;
+}
#options-window {
position: absolute;
background-color: #000000d4;
@@ -154,6 +174,10 @@ body {
align-items: center;
width: fit-content;
}
+.try-again{
+ display: none;
+ font-size: 3vw;
+}
#range-value{
margin: 0 7px;
}
diff --git a/index.php b/index.php
index f6ae372..afa884e 100644
--- a/index.php
+++ b/index.php
@@ -60,6 +60,10 @@
Start
Options
+
Card speed:
@@ -75,6 +79,15 @@
Turn on card numbers
+
diff --git a/scripts/gameboard.js b/scripts/gameboard.js
index f75f478..e526127 100644
--- a/scripts/gameboard.js
+++ b/scripts/gameboard.js
@@ -1,11 +1,12 @@
// Game settings
var viewspeed = 500; // time the player can see the answers MS
-var timeout = 1000; // Time after all cards showed
+var timeout = 500; // Time after all cards showed
var health = 5;
var newPlayground = 3; // replaces the level variable
var level = newPlayground * newPlayground;
-var difficulty = -1;
+var difficulty = 1;
var showcontent = false; // show numbers inside the cards
+var allow_spin = true;
// Game settings end
var allow_click = 0;
var play_array = [];
@@ -39,6 +40,7 @@ function nextRound() {
make_playground();
randomized();
animation();
+
console.log(difficulty);
}
@@ -60,6 +62,7 @@ function animation() { //Animations, shows what cards you click on. Works like a
} else {
basic_timeout();
allow_click = 1;
+ spin_round();
}
}, viewspeed)
}
@@ -77,9 +80,9 @@ function lifes() {
}
function clear_values() { // Resets the values for next round.
- newPlayground = newPlayground + 0.3;
+ // newPlayground = newPlayground + 0.1;
no_fail_round = 0;
- difficulty = -1;
+ difficulty = 1;
level = Math.ceil(newPlayground * newPlayground);
play_array = [];
randoms = 0;
@@ -91,20 +94,38 @@ function clear_values() { // Resets the values for next round.
allow_click = 0;
avoid_repeat = [];
correct_answers = 0;
- console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
+ console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id + "\n NewPLaygroud=" + newPlayground*newPlayground); // Console info
calc_difficulty();
- // if (difficulty < level) {
-
- // }
+ newPlayground = newPlayground + 0.1;
+}
+function spin_round(){
+ if(allow_spin === true){
+ if(round_values >= 7 && 9>= round_values || round_values >= 12 && round_values % 3){
+ document.getElementById("wrapper").style.transform = 'rotate(180deg)';
+
+ document.getElementById("wrapper").style.height = 'unset';
+ let x = document.getElementsByClassName("card");
+ let i;
+ for (i = 0; i < x.length; i++) {
+ x[i].style.transform = 'rotate(180deg)';
+
+ }
+ }else{
+ document.getElementById("wrapper").style.transform = 'rotate(0deg)';
+ // let x = document.getElementsByClassName("card");
+ // let i;
+ // for (i = 0; i < x.length; i++) {
+ // x[i].style.transform = 'rotate(0deg)';
+ // }
+ }
+ }
}
-
function calc_difficulty() {
if (level <= 9) { // The level value cannot be lower than 9.
level = 9;
- } else {
- level = level + 1;
}
- difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
+ // difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
+ difficulty = (20 / 100) * level % 3 + difficulty; //calc the difficulty to scale with the level
difficulty = Math.round(difficulty) // Makes the difficulty value a integer
}
@@ -161,7 +182,7 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
correct_answers++;
let x = document.getElementById("score").textContent;
- if (play_array.length == correct_answers) {
+ if (play_array.length === correct_answers) {
if (no_fail_round != 0) {
document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
} else {
@@ -188,7 +209,22 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
no_fail_round = 1;
console.log("Liv: " + health);
if (health == 0) {
- alert("Game over!");
+ allow_click = 0;
+ document.getElementById("start-the-game-loose").style.display = "flex";
+ // alert("Game over!");
+ card_ids = card_ids + 1;
+ for(var xo = 1; card_ids <= xo; xo++){
+ if(play_array.includes(xo)){
+ document.getElementById(xo).style.backgroundColor = "green";
+ document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate-green.png)";
+ }else{
+ document.getElementById(xo).style.backgroundColor = "red";
+ document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate_bad.png)";
+ }
+
+ }
+
+
}
}
}
diff --git a/scripts/options.js b/scripts/options.js
index 12bd72f..bfec0e0 100644
--- a/scripts/options.js
+++ b/scripts/options.js
@@ -19,6 +19,14 @@ function uncheck() {
showcontent = false;
document.getElementById("button-text-01").innerHTML = "Turn on card numbers";
}
+function check_allowspin() {
+ allow_spin = true;
+ document.getElementById("button-text-01-spin").innerHTML = "Disable spinning board";
+ }
+function uncheck_allowspin() {
+ allow_spin = false;
+ document.getElementById("button-text-01-spin").innerHTML = "Enable spinning board";
+}
function cardspeed(){
viewspeed = document.getElementById("card-speed-number-value").value;
document.getElementById("range-value").innerText = document.getElementById("card-speed-number-value").value;