fixed bugs and added gameover screen
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@@ -1,11 +1,12 @@
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// Game settings
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var viewspeed = 500; // time the player can see the answers MS
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var timeout = 1000; // Time after all cards showed
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var timeout = 500; // Time after all cards showed
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var health = 5;
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var newPlayground = 3; // replaces the level variable
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var level = newPlayground * newPlayground;
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var difficulty = -1;
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var difficulty = 1;
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var showcontent = false; // show numbers inside the cards
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var allow_spin = true;
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// Game settings end
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var allow_click = 0;
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var play_array = [];
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@@ -39,6 +40,7 @@ function nextRound() {
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make_playground();
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randomized();
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animation();
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console.log(difficulty);
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}
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@@ -60,6 +62,7 @@ function animation() { //Animations, shows what cards you click on. Works like a
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} else {
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basic_timeout();
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allow_click = 1;
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spin_round();
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}
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}, viewspeed)
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}
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@@ -77,9 +80,9 @@ function lifes() {
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}
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function clear_values() { // Resets the values for next round.
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newPlayground = newPlayground + 0.3;
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// newPlayground = newPlayground + 0.1;
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no_fail_round = 0;
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difficulty = -1;
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difficulty = 1;
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level = Math.ceil(newPlayground * newPlayground);
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play_array = [];
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randoms = 0;
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@@ -91,20 +94,38 @@ function clear_values() { // Resets the values for next round.
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allow_click = 0;
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avoid_repeat = [];
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correct_answers = 0;
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id + "\n NewPLaygroud=" + newPlayground*newPlayground); // Console info
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calc_difficulty();
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// if (difficulty < level) {
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// }
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newPlayground = newPlayground + 0.1;
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}
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function spin_round(){
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if(allow_spin === true){
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if(round_values >= 7 && 9>= round_values || round_values >= 12 && round_values % 3){
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document.getElementById("wrapper").style.transform = 'rotate(180deg)';
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document.getElementById("wrapper").style.height = 'unset';
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let x = document.getElementsByClassName("card");
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let i;
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for (i = 0; i < x.length; i++) {
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x[i].style.transform = 'rotate(180deg)';
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}
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}else{
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document.getElementById("wrapper").style.transform = 'rotate(0deg)';
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// let x = document.getElementsByClassName("card");
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// let i;
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// for (i = 0; i < x.length; i++) {
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// x[i].style.transform = 'rotate(0deg)';
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// }
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}
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}
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}
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function calc_difficulty() {
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if (level <= 9) { // The level value cannot be lower than 9.
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level = 9;
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} else {
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level = level + 1;
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}
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difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
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// difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
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difficulty = (20 / 100) * level % 3 + difficulty; //calc the difficulty to scale with the level
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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}
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@@ -161,7 +182,7 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
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correct_answers++;
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let x = document.getElementById("score").textContent;
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if (play_array.length == correct_answers) {
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if (play_array.length === correct_answers) {
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if (no_fail_round != 0) {
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document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
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} else {
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@@ -188,7 +209,22 @@ function reply_click(clicked_id) { // Grabs the value from the id on the div/car
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no_fail_round = 1;
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console.log("Liv: " + health);
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if (health == 0) {
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alert("Game over!");
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allow_click = 0;
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document.getElementById("start-the-game-loose").style.display = "flex";
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// alert("Game over!");
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card_ids = card_ids + 1;
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for(var xo = 1; card_ids <= xo; xo++){
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if(play_array.includes(xo)){
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document.getElementById(xo).style.backgroundColor = "green";
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document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate-green.png)";
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}else{
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document.getElementById(xo).style.backgroundColor = "red";
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document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate_bad.png)";
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}
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}
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}
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}
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}
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