Files
Toju/server/src/websocket/index.ts
Myx de2d3300d4 fix: Fix users unable to see or hear each other in voice channels due to
stale server sockets, passive non-initiators, and race conditions
during peer connection setup.

Fix users unable to see or hear each other in voice channels due to
stale server sockets, passive non-initiators, and race conditions
during peer connection setup.

Server:
- Close stale WebSocket connections sharing the same oderId in
  handleIdentify instead of letting them linger up to 45s
- Make user_joined/user_left broadcasts identity-aware so duplicate
  sockets don't produce phantom join/leave events
- Include serverIds in user_left payload for multi-room presence
- Simplify findUserByOderId now that stale sockets are cleaned up

Client - signaling:
- Add fallback offer system with 1s timer for missed user_joined races
- Add non-initiator takeover after 5s when the initiator fails to send
  an offer (NON_INITIATOR_GIVE_UP_MS)
- Scope peerServerMap per signaling URL to prevent cross-server
  collisions
- Add socket identity guards on all signaling event handlers
- Replace canReusePeerConnection with hasActivePeerConnection and
  isPeerConnectionNegotiating with extended grace periods

Client - peer connections:
- Extract replaceUnusablePeer helper to deduplicate stale peer
  replacement in offer and ICE handlers
- Add stale connectionstatechange guard to ignore events from replaced
  RTCPeerConnection instances
- Use deterministic initiator election in peer recovery reconnects
- Track createdAt on PeerData for staleness detection

Client - presence:
- Add multi-room presence tracking via presenceServerIds on User
- Replace clearUsers + individual userJoined with syncServerPresence
  for atomic server roster updates
- Make userLeft handle partial server removal instead of full eviction

Documentation:
- Add server-side connection hygiene, non-initiator takeover, and stale
  peer replacement sections to the realtime README
2026-04-04 02:47:58 +02:00

108 lines
2.9 KiB
TypeScript

import {
IncomingMessage,
Server,
ServerResponse
} from 'http';
import { WebSocketServer, WebSocket } from 'ws';
import { v4 as uuidv4 } from 'uuid';
import { connectedUsers } from './state';
import {
broadcastToServer,
getServerIdsForOderId,
isOderIdConnectedToServer
} from './broadcast';
import { handleWebSocketMessage } from './handler';
/** How often to ping all connected clients (ms). */
const PING_INTERVAL_MS = 30_000;
/** Maximum time a client can go without a pong before we consider it dead (ms). */
const PONG_TIMEOUT_MS = 45_000;
function removeDeadConnection(connectionId: string): void {
const user = connectedUsers.get(connectionId);
if (user) {
console.log(`Removing dead connection: ${user.displayName ?? 'Unknown'} (${user.oderId})`);
const remainingServerIds = getServerIdsForOderId(user.oderId, connectionId);
user.serverIds.forEach((sid) => {
if (isOderIdConnectedToServer(user.oderId, sid, connectionId)) {
return;
}
broadcastToServer(sid, {
type: 'user_left',
oderId: user.oderId,
displayName: user.displayName,
serverId: sid,
serverIds: remainingServerIds
}, user.oderId);
});
try {
user.ws.terminate();
} catch {
console.warn(`Failed to terminate WebSocket for ${user.displayName ?? 'Unknown'} (${user.oderId})`);
}
}
connectedUsers.delete(connectionId);
}
export function setupWebSocket(server: Server<typeof IncomingMessage, typeof ServerResponse>): void {
const wss = new WebSocketServer({ server });
// Periodically ping all clients and reap dead connections
const pingInterval = setInterval(() => {
const now = Date.now();
connectedUsers.forEach((user, connectionId) => {
if (now - user.lastPong > PONG_TIMEOUT_MS) {
removeDeadConnection(connectionId);
return;
}
if (user.ws.readyState === WebSocket.OPEN) {
try {
user.ws.ping();
} catch {
console.warn(`Failed to ping client ${user.displayName ?? 'Unknown'} (${user.oderId})`);
}
}
});
}, PING_INTERVAL_MS);
wss.on('close', () => clearInterval(pingInterval));
wss.on('connection', (ws: WebSocket) => {
const connectionId = uuidv4();
const now = Date.now();
connectedUsers.set(connectionId, { oderId: connectionId, ws, serverIds: new Set(), lastPong: now });
ws.on('pong', () => {
const user = connectedUsers.get(connectionId);
if (user) {
user.lastPong = Date.now();
}
});
ws.on('message', async (data) => {
try {
const message = JSON.parse(data.toString());
await handleWebSocketMessage(connectionId, message);
} catch (err) {
console.error('Invalid WebSocket message:', err);
}
});
ws.on('close', () => {
removeDeadConnection(connectionId);
});
ws.send(JSON.stringify({ type: 'connected', connectionId, serverTime: Date.now() }));
});
}