chore: dev-stack switches, shared e2e harness, and desktop shell rules
- `LIVE_RELOAD=false npm run dev` keeps the renderer alive across a machine suspend; the reload client otherwise destroys the session under test. - `dev-peer.sh` plus a separate userdata dir runs a second local peer. - `tools/voice-probe.js` samples peer state and RTP counters from a live window, persisting to localStorage so a renderer reload cannot erase it. - e2e helpers for voice pairs, peer-role election, and a TURN relay. - Electron single-instance and dev-client-load decisions move into rules files with colocated specs.
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export const DEV_RELOAD_EXISTING_ARG = '--metoyou-dev-reload-existing';
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export type SecondInstanceAction = 'reload-existing' | 'focus';
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export interface SecondInstanceInput {
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argv: string[];
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devSingleInstanceExitCode: number | null;
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}
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/**
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* A dev launch always carries `--metoyou-dev-reload-existing`, so the running
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* instance reloads in place. It must never answer by relaunching itself: the
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* successor inherits the same argument and asks for the single-instance lock
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* while the dying parent still holds it, so the refused successor fires
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* `second-instance` again and the pair respawns forever.
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*/
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export function resolveSecondInstanceAction(input: SecondInstanceInput): SecondInstanceAction {
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const isDevelopmentLaunch = input.devSingleInstanceExitCode != null;
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return isDevelopmentLaunch && input.argv.includes(DEV_RELOAD_EXISTING_ARG)
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? 'reload-existing'
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: 'focus';
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}
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