feat: signal server tag
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@@ -23,6 +23,10 @@ export const PEER_DISCONNECT_GRACE_MS = 10_000;
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export const STATE_HEARTBEAT_INTERVAL_MS = 5_000;
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/** Interval (ms) for application-level signaling keepalive messages */
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export const SIGNALING_KEEPALIVE_INTERVAL_MS = 25_000;
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/** How long to wait for a keepalive_ack before treating the socket as dead (ms) */
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export const SIGNALING_KEEPALIVE_ACK_TIMEOUT_MS = 10_000;
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/** How often to probe the signaling HTTP health endpoint while connected (ms) */
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export const SIGNALING_HEALTH_PROBE_INTERVAL_MS = 5_000;
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/** Interval (ms) for broadcasting voice presence */
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export const VOICE_HEARTBEAT_INTERVAL_MS = 5_000;
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@@ -82,6 +86,20 @@ export const SIGNALING_TYPE_USER_JOINED = 'user_joined';
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export const SIGNALING_TYPE_USER_LEFT = 'user_left';
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export const SIGNALING_TYPE_ACCESS_DENIED = 'access_denied';
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export const SIGNALING_TYPE_KEEPALIVE = 'keepalive';
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export const SIGNALING_TYPE_KEEPALIVE_ACK = 'keepalive_ack';
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/** Signaling payloads that can be dropped quietly while the socket is reconnecting. */
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export const TRANSIENT_SIGNALING_OUTBOUND_TYPES = new Set<string>([
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SIGNALING_TYPE_ICE_CANDIDATE,
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SIGNALING_TYPE_OFFER,
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SIGNALING_TYPE_ANSWER,
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SIGNALING_TYPE_KEEPALIVE,
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'status_update'
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]);
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export function isTransientSignalingOutboundType(type: string | undefined): boolean {
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return typeof type === 'string' && TRANSIENT_SIGNALING_OUTBOUND_TYPES.has(type);
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}
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export const P2P_TYPE_STATE_REQUEST = 'state-request';
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export const P2P_TYPE_VOICE_STATE_REQUEST = 'voice-state-request';
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