fix: recurriing network issue
All checks were successful
Queue Release Build / prepare (push) Successful in 18s
Deploy Web Apps / deploy (push) Successful in 6m32s
Queue Release Build / build-windows (push) Successful in 26m8s
Queue Release Build / build-linux (push) Successful in 40m18s
Queue Release Build / finalize (push) Successful in 42s
All checks were successful
Queue Release Build / prepare (push) Successful in 18s
Deploy Web Apps / deploy (push) Successful in 6m32s
Queue Release Build / build-windows (push) Successful in 26m8s
Queue Release Build / build-linux (push) Successful in 40m18s
Queue Release Build / finalize (push) Successful in 42s
This commit is contained in:
@@ -54,12 +54,12 @@ There are three communication boundaries a plugin author must understand:
|
||||
1. Signaling plane
|
||||
Angular renderer <-> WebSocket signaling server
|
||||
Used for identity, joining servers, presence, typing, plugin requirements,
|
||||
server-relayed plugin events, WebRTC offers, answers, and ICE candidates.
|
||||
server-relayed plugin events, WebRTC offers, answers, and ICE candidates.
|
||||
|
||||
2. Peer plane
|
||||
Angular renderer <-> WebRTC peer connections <-> other clients
|
||||
Used for media and data-channel events: chat messages, message sync,
|
||||
attachments, voice state, screen/camera state, and plugin message bus data.
|
||||
Used for media and data-channel events: chat messages, message sync,
|
||||
attachments, voice state, screen/camera state, and plugin message bus data.
|
||||
|
||||
3. Desktop/local plane
|
||||
Angular renderer <-> Electron preload bridge <-> Electron main process
|
||||
|
||||
Reference in New Issue
Block a user