fix: Game detection improvements
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@@ -15,7 +15,7 @@ infrastructure adapters and UI.
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| **direct-message** | One-to-one WebRTC messages, offline queueing, delivery state, and friends | `DirectMessageService`, `FriendService` |
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| **direct-call** | Direct and small-group private calls initiated from people cards and direct messages | `DirectCallService` |
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| **experimental-media** | Optional media playback experiments kept isolated from the default attachment path | `ExperimentalMediaSettingsService` |
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| **game-activity** | Local game detection, server metadata matching, P2P now-playing sync, and elapsed playtime formatting | `GameActivityService`, `formatGameActivityElapsed()` |
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| **game-activity** | Foreground-window-first game detection with confidence scoring (`MIN_GAME_CONFIDENCE`), server metadata matching, P2P now-playing sync, and elapsed playtime formatting | `GameActivityService`, `formatGameActivityElapsed()` |
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| **notifications** | Notification preferences, unread tracking, desktop alert orchestration | `NotificationsFacade` |
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| **plugins** | Client-only plugin manifests, load ordering, registry state, and signal-server support metadata | `PluginHostService`, `PluginRegistryService` |
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| **profile-avatar** | Profile picture upload, crop/zoom editing, processing, local persistence, and P2P avatar sync | `ProfileAvatarFacade` |
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