Move toju-app into own its folder
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/* eslint-disable @typescript-eslint/member-ordering, */
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import {
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Injectable,
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signal,
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computed,
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inject
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} from '@angular/core';
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import { Store } from '@ngrx/store';
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import { RoomsActions } from '../../../store/rooms/rooms.actions';
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import { buildVoiceSessionRoom, isViewingVoiceSessionServer } from '../domain/voice-session.logic';
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import type { VoiceSessionInfo } from '../domain/voice-session.models';
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/**
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* Tracks the user's current voice session across client-side
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* navigation so that floating voice controls remain visible when
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* the user is browsing a different server or view.
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*
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* This service is purely a UI-state tracker - actual WebRTC
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* voice management lives in {@link WebRTCService} and its managers.
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*/
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@Injectable({ providedIn: 'root' })
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export class VoiceSessionFacade {
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private readonly store = inject(Store);
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/** Current voice session metadata, or `null` when disconnected. */
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private readonly _voiceSession = signal<VoiceSessionInfo | null>(null);
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/** Whether the user is currently viewing the voice-connected server. */
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private readonly _isViewingVoiceServer = signal<boolean>(true);
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/** Reactive read-only voice session. */
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readonly voiceSession = computed(() => this._voiceSession());
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/** Reactive flag: is the user's current view the voice server? */
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readonly isViewingVoiceServer = computed(() => this._isViewingVoiceServer());
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/**
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* Whether the floating voice-controls overlay should be visible.
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* `true` when a voice session is active AND the user is viewing
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* a different server.
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*/
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readonly showFloatingControls = computed(
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() => this._voiceSession() !== null && !this._isViewingVoiceServer()
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);
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/**
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* Begin tracking a voice session.
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* Called when the user joins a voice channel.
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*
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* @param sessionInfo - Metadata describing the voice-connected server/channel.
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*/
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startSession(sessionInfo: VoiceSessionInfo): void {
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this._voiceSession.set(sessionInfo);
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this._isViewingVoiceServer.set(true);
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}
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/**
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* Stop tracking the voice session.
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* Called when the user disconnects from voice.
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*/
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endSession(): void {
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this._voiceSession.set(null);
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this._isViewingVoiceServer.set(true);
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}
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/**
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* Manually flag whether the user is currently viewing the
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* voice-connected server.
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*
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* @param isViewing - `true` if the user's current view is the voice server.
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*/
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setViewingVoiceServer(isViewing: boolean): void {
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this._isViewingVoiceServer.set(isViewing);
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}
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/**
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* Compare the given server ID to the voice session's server and
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* update the {@link isViewingVoiceServer} flag accordingly.
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*
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* @param currentServerId - ID of the server the user is currently viewing.
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*/
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checkCurrentRoute(currentServerId: string | null): void {
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this._isViewingVoiceServer.set(
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isViewingVoiceSessionServer(this._voiceSession(), currentServerId)
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);
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}
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/**
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* Navigate the user back to the voice-connected server by
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* dispatching a `viewServer` action.
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*/
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navigateToVoiceServer(): void {
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const session = this._voiceSession();
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if (!session)
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return;
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this.store.dispatch(
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RoomsActions.viewServer({
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room: buildVoiceSessionRoom(session)
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})
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);
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this._isViewingVoiceServer.set(true);
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}
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/**
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* Return the server ID of the active voice session, or `null`
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* if the user is not in a voice channel.
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*/
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getVoiceServerId(): string | null {
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return this._voiceSession()?.serverId ?? null;
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}
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}
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