chore: enforce lint across codebase and ban "maybe" in identifiers

Remove member-ordering and complexity eslint-disable comments by reordering
class members and applying targeted fixes. Add metoyou/no-maybe-in-naming,
type-safe WebRTC e2e harness helpers, and resolve remaining lint errors so
npm run lint exits cleanly.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-11 11:08:26 +02:00
parent b630bacdc6
commit 79c6f91cd6
138 changed files with 4286 additions and 2310 deletions

View File

@@ -1,4 +1,3 @@
/* eslint-disable @typescript-eslint/member-ordering */
import { Injectable, inject } from '@angular/core';
import {
Actions,
@@ -73,29 +72,6 @@ const SERVER_ICON_SYNC_REQUEST_DELAYS_MS = [
*/
@Injectable()
export class RoomStateSyncEffects {
private actions$ = inject(Actions);
private store = inject(Store);
private webrtc = inject(RealtimeSessionFacade);
private db = inject(DatabaseService);
private audioService = inject(NotificationAudioService);
private voiceSessionService = inject(VoiceSessionFacade);
private voiceClientTakeoverService = inject(VoiceClientTakeoverService);
private signalServerAuth = inject(SignalServerAuthService);
private clientInstanceService = inject(ClientInstanceService);
/**
* Tracks user IDs we already know are in voice. Lives outside the
* NgRx store so it survives room switches and presence re-syncs,
* preventing false join/leave sounds during state refreshes.
*/
private knownVoiceUsers = new Set<string>();
private pendingServerIconRequestsByPeer = new Map<string, Set<string>>();
/**
* When a user leaves (e.g. socket drops), record the timestamp so
* that a rapid re-join (reconnect) does not trigger a false
* join/leave sound within {@link RECONNECT_SOUND_GRACE_MS}.
*/
private recentlyLeftVoiceTimestamps = new Map<string, number>();
// ── Signaling presence ─────────────────────────────────────────
@@ -478,6 +454,40 @@ export class RoomStateSyncEffects {
{ dispatch: false }
);
private actions$ = inject(Actions);
private store = inject(Store);
private webrtc = inject(RealtimeSessionFacade);
private db = inject(DatabaseService);
private audioService = inject(NotificationAudioService);
private voiceSessionService = inject(VoiceSessionFacade);
private voiceClientTakeoverService = inject(VoiceClientTakeoverService);
private signalServerAuth = inject(SignalServerAuthService);
private clientInstanceService = inject(ClientInstanceService);
/**
* Tracks user IDs we already know are in voice. Lives outside the
* NgRx store so it survives room switches and presence re-syncs,
* preventing false join/leave sounds during state refreshes.
*/
private knownVoiceUsers = new Set<string>();
private pendingServerIconRequestsByPeer = new Map<string, Set<string>>();
/**
* When a user leaves (e.g. socket drops), record the timestamp so
* that a rapid re-join (reconnect) does not trigger a false
* join/leave sound within {@link RECONNECT_SOUND_GRACE_MS}.
*/
private recentlyLeftVoiceTimestamps = new Map<string, number>();
// ── Voice / Screen / Camera handlers ───────────────────────────
private handleVoiceOrScreenState(event: ChatEvent, allUsers: User[], currentUser: User | null, kind: 'voice' | 'screen' | 'camera') {
@@ -1002,4 +1012,5 @@ export class RoomStateSyncEffects {
})
);
}
}