fix: [Experimental hotfix 1] Fix Signaling issues Toju App

1. Server: WebSocket ping/pong heartbeat (index.ts)
Added a 30-second ping interval that pings all connected clients
Connections without a pong response for 45 seconds are terminated and cleaned up
Extracted removeDeadConnection() to deduplicate the cleanup logic between close events and dead connection reaping
2. Server: Fixed sendServerUsers filter bug (handler.ts:13)
Removed && cu.displayName from the filter — users who joined a server before their identify message was processed were silently invisible to everyone. This was the direct cause of "can't see each other" in session 2.
3. Client: Typing message now includes serverId
Added serverId: this.webrtc.currentServerId to the typing payload
Added a currentServerId getter on WebRTCService
This commit is contained in:
2026-03-12 23:53:10 +01:00
parent 7bf37ba510
commit 778e75bef5
5 changed files with 71 additions and 17 deletions

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@@ -10,7 +10,7 @@ interface WsMessage {
/** Sends the current user list for a given server to a single connected user. */ /** Sends the current user list for a given server to a single connected user. */
function sendServerUsers(user: ConnectedUser, serverId: string): void { function sendServerUsers(user: ConnectedUser, serverId: string): void {
const users = Array.from(connectedUsers.values()) const users = Array.from(connectedUsers.values())
.filter(cu => cu.serverIds.has(serverId) && cu.oderId !== user.oderId && cu.displayName) .filter(cu => cu.serverIds.has(serverId) && cu.oderId !== user.oderId)
.map(cu => ({ oderId: cu.oderId, displayName: cu.displayName ?? 'Anonymous' })); .map(cu => ({ oderId: cu.oderId, displayName: cu.displayName ?? 'Anonymous' }));
user.ws.send(JSON.stringify({ type: 'server_users', serverId, users })); user.ws.send(JSON.stringify({ type: 'server_users', serverId, users }));

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@@ -9,13 +9,73 @@ import { connectedUsers } from './state';
import { broadcastToServer } from './broadcast'; import { broadcastToServer } from './broadcast';
import { handleWebSocketMessage } from './handler'; import { handleWebSocketMessage } from './handler';
/** How often to ping all connected clients (ms). */
const PING_INTERVAL_MS = 30_000;
/** Maximum time a client can go without a pong before we consider it dead (ms). */
const PONG_TIMEOUT_MS = 45_000;
function removeDeadConnection(connectionId: string): void {
const user = connectedUsers.get(connectionId);
if (user) {
console.log(`Removing dead connection: ${user.displayName ?? 'Unknown'} (${user.oderId})`);
user.serverIds.forEach((sid) => {
broadcastToServer(sid, {
type: 'user_left',
oderId: user.oderId,
displayName: user.displayName,
serverId: sid
}, user.oderId);
});
try {
user.ws.terminate();
} catch {
console.warn(`Failed to terminate WebSocket for ${user.displayName ?? 'Unknown'} (${user.oderId})`);
}
}
connectedUsers.delete(connectionId);
}
export function setupWebSocket(server: Server<typeof IncomingMessage, typeof ServerResponse>): void { export function setupWebSocket(server: Server<typeof IncomingMessage, typeof ServerResponse>): void {
const wss = new WebSocketServer({ server }); const wss = new WebSocketServer({ server });
// Periodically ping all clients and reap dead connections
const pingInterval = setInterval(() => {
const now = Date.now();
connectedUsers.forEach((user, connectionId) => {
if (now - user.lastPong > PONG_TIMEOUT_MS) {
removeDeadConnection(connectionId);
return;
}
if (user.ws.readyState === WebSocket.OPEN) {
try {
user.ws.ping();
} catch {
console.warn(`Failed to ping client ${user.displayName ?? 'Unknown'} (${user.oderId})`);
}
}
});
}, PING_INTERVAL_MS);
wss.on('close', () => clearInterval(pingInterval));
wss.on('connection', (ws: WebSocket) => { wss.on('connection', (ws: WebSocket) => {
const connectionId = uuidv4(); const connectionId = uuidv4();
const now = Date.now();
connectedUsers.set(connectionId, { oderId: connectionId, ws, serverIds: new Set() }); connectedUsers.set(connectionId, { oderId: connectionId, ws, serverIds: new Set(), lastPong: now });
ws.on('pong', () => {
const user = connectedUsers.get(connectionId);
if (user) {
user.lastPong = Date.now();
}
});
ws.on('message', (data) => { ws.on('message', (data) => {
try { try {
@@ -28,20 +88,7 @@ export function setupWebSocket(server: Server<typeof IncomingMessage, typeof Ser
}); });
ws.on('close', () => { ws.on('close', () => {
const user = connectedUsers.get(connectionId); removeDeadConnection(connectionId);
if (user) {
user.serverIds.forEach((sid) => {
broadcastToServer(sid, {
type: 'user_left',
oderId: user.oderId,
displayName: user.displayName,
serverId: sid
}, user.oderId);
});
}
connectedUsers.delete(connectionId);
}); });
ws.send(JSON.stringify({ type: 'connected', connectionId, serverTime: Date.now() })); ws.send(JSON.stringify({ type: 'connected', connectionId, serverTime: Date.now() }));

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@@ -6,4 +6,6 @@ export interface ConnectedUser {
serverIds: Set<string>; serverIds: Set<string>;
viewedServerId?: string; viewedServerId?: string;
displayName?: string; displayName?: string;
/** Timestamp of the last pong received (used to detect dead connections). */
lastPong: number;
} }

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@@ -513,6 +513,11 @@ export class WebRTCService implements OnDestroy {
this.activeServerId = serverId; this.activeServerId = serverId;
} }
/** The server ID currently being viewed / active, or `null`. */
get currentServerId(): string | null {
return this.activeServerId;
}
/** /**
* Send an identify message to the signaling server. * Send an identify message to the signaling server.
* *

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@@ -107,7 +107,7 @@ export class ChatMessagesComponent {
handleTypingStarted(): void { handleTypingStarted(): void {
try { try {
this.webrtc.sendRawMessage({ type: 'typing' }); this.webrtc.sendRawMessage({ type: 'typing', serverId: this.webrtc.currentServerId });
} catch { } catch {
/* ignore */ /* ignore */
} }