feat: Add game activity status (Experimental)
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This commit is contained in:
2026-04-27 05:46:33 +02:00
parent 3858beb28e
commit 66c6f34cd3
52 changed files with 2120 additions and 113 deletions

View File

@@ -71,25 +71,6 @@ function handleIdentify(user: ConnectedUser, message: WsMessage, connectionId: s
const previousDescription = user.description;
const previousProfileUpdatedAt = user.profileUpdatedAt;
// Close stale connections from the same identity AND the same connection
// scope so offer routing always targets the freshest socket (e.g. after
// page refresh). Connections with a *different* scope (= a different
// signal URL that happens to route to this server) are left untouched so
// multi-signal-URL setups don't trigger an eviction loop.
connectedUsers.forEach((existing, existingId) => {
if (existingId !== connectionId
&& existing.oderId === newOderId
&& existing.connectionScope === newScope) {
console.log(`Closing stale connection for ${newOderId} (old=${existingId}, new=${connectionId}, scope=${newScope ?? 'none'})`);
try {
existing.ws.close();
} catch { /* already closing */ }
connectedUsers.delete(existingId);
}
});
user.oderId = newOderId;
user.displayName = normalizeDisplayName(message['displayName'], normalizeDisplayName(user.displayName));