feat: Add game activity status (Experimental)
All checks were successful
Queue Release Build / prepare (push) Successful in 21s
Deploy Web Apps / deploy (push) Successful in 5m14s
Queue Release Build / build-windows (push) Successful in 16m18s
Queue Release Build / build-linux (push) Successful in 29m20s
Queue Release Build / finalize (push) Successful in 36s
All checks were successful
Queue Release Build / prepare (push) Successful in 21s
Deploy Web Apps / deploy (push) Successful in 5m14s
Queue Release Build / build-windows (push) Successful in 16m18s
Queue Release Build / build-linux (push) Successful in 29m20s
Queue Release Build / finalize (push) Successful in 36s
This commit is contained in:
@@ -109,11 +109,7 @@ test.describe('STUN/TURN fallback behaviour', () => {
|
||||
await test.step('Bob joins Alice server', async () => {
|
||||
const search = new ServerSearchPage(bob.page);
|
||||
|
||||
await search.searchInput.fill(serverName);
|
||||
const serverCard = bob.page.locator('button', { hasText: serverName }).first();
|
||||
|
||||
await expect(serverCard).toBeVisible({ timeout: 15_000 });
|
||||
await serverCard.click();
|
||||
await search.joinServerFromSearch(serverName);
|
||||
await expect(bob.page).toHaveURL(/\/room\//, { timeout: 15_000 });
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user