feat: Add user statuses and cards

This commit is contained in:
2026-04-16 22:52:45 +02:00
parent b4ac0cdc92
commit 2927a86fbb
57 changed files with 1964 additions and 185 deletions

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import {
describe,
it,
expect,
vi,
beforeEach,
afterEach
} from 'vitest';
// Mock Electron modules before importing the module under test
const mockGetSystemIdleTime = vi.fn(() => 0);
const mockSend = vi.fn();
const mockGetMainWindow = vi.fn(() => ({
isDestroyed: () => false,
webContents: { send: mockSend }
}));
vi.mock('electron', () => ({
powerMonitor: {
getSystemIdleTime: mockGetSystemIdleTime
}
}));
vi.mock('../window/create-window', () => ({
getMainWindow: mockGetMainWindow
}));
import {
startIdleMonitor,
stopIdleMonitor,
getIdleState
} from './idle-monitor';
describe('idle-monitor', () => {
beforeEach(() => {
vi.useFakeTimers();
mockGetSystemIdleTime.mockReturnValue(0);
mockSend.mockClear();
});
afterEach(() => {
stopIdleMonitor();
vi.useRealTimers();
});
it('returns active when idle time is below threshold', () => {
mockGetSystemIdleTime.mockReturnValue(0);
expect(getIdleState()).toBe('active');
});
it('returns idle when idle time exceeds 15 minutes', () => {
mockGetSystemIdleTime.mockReturnValue(15 * 60);
expect(getIdleState()).toBe('idle');
});
it('sends idle-state-changed to renderer when transitioning to idle', () => {
startIdleMonitor();
mockGetSystemIdleTime.mockReturnValue(15 * 60);
vi.advanceTimersByTime(10_000);
expect(mockSend).toHaveBeenCalledWith('idle-state-changed', 'idle');
});
it('sends idle-state-changed to renderer when transitioning back to active', () => {
startIdleMonitor();
// Go idle
mockGetSystemIdleTime.mockReturnValue(15 * 60);
vi.advanceTimersByTime(10_000);
mockSend.mockClear();
// Go active
mockGetSystemIdleTime.mockReturnValue(5);
vi.advanceTimersByTime(10_000);
expect(mockSend).toHaveBeenCalledWith('idle-state-changed', 'active');
});
it('does not fire duplicates when state stays the same', () => {
startIdleMonitor();
mockGetSystemIdleTime.mockReturnValue(15 * 60);
vi.advanceTimersByTime(10_000);
vi.advanceTimersByTime(10_000);
vi.advanceTimersByTime(10_000);
// Only one transition, so only one call
const idleCalls = mockSend.mock.calls.filter(
([channel, state]: [string, string]) => channel === 'idle-state-changed' && state === 'idle'
);
expect(idleCalls.length).toBe(1);
});
it('stops polling after stopIdleMonitor', () => {
startIdleMonitor();
mockGetSystemIdleTime.mockReturnValue(15 * 60);
vi.advanceTimersByTime(10_000);
mockSend.mockClear();
stopIdleMonitor();
mockGetSystemIdleTime.mockReturnValue(0);
vi.advanceTimersByTime(10_000);
expect(mockSend).not.toHaveBeenCalled();
});
it('does not notify when main window is null', () => {
mockGetMainWindow.mockReturnValue(null);
startIdleMonitor();
mockGetSystemIdleTime.mockReturnValue(15 * 60);
vi.advanceTimersByTime(10_000);
expect(mockSend).not.toHaveBeenCalled();
mockGetMainWindow.mockReturnValue({
isDestroyed: () => false,
webContents: { send: mockSend }
});
});
});

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import { powerMonitor } from 'electron';
import { getMainWindow } from '../window/create-window';
const IDLE_THRESHOLD_SECONDS = 15 * 60; // 15 minutes
const POLL_INTERVAL_MS = 10_000; // Check every 10 seconds
let pollTimer: ReturnType<typeof setInterval> | null = null;
let wasIdle = false;
const IDLE_STATE_CHANGED_CHANNEL = 'idle-state-changed';
export type IdleState = 'active' | 'idle';
/**
* Starts polling `powerMonitor.getSystemIdleTime()` and notifies the
* renderer whenever the user transitions between active and idle.
*/
export function startIdleMonitor(): void {
if (pollTimer)
return;
pollTimer = setInterval(() => {
const idleSeconds = powerMonitor.getSystemIdleTime();
const isIdle = idleSeconds >= IDLE_THRESHOLD_SECONDS;
if (isIdle !== wasIdle) {
wasIdle = isIdle;
const state: IdleState = isIdle ? 'idle' : 'active';
const mainWindow = getMainWindow();
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send(IDLE_STATE_CHANGED_CHANNEL, state);
}
}
}, POLL_INTERVAL_MS);
}
export function stopIdleMonitor(): void {
if (pollTimer) {
clearInterval(pollTimer);
pollTimer = null;
}
}
export function getIdleState(): IdleState {
const idleSeconds = powerMonitor.getSystemIdleTime();
return idleSeconds >= IDLE_THRESHOLD_SECONDS ? 'idle' : 'active';
}