# Voice Session Domain

Tracks voice session metadata across client-side navigation and manages the voice workspace UI state (expanded, minimized, hidden). This domain does not touch WebRTC directly; actual connections live in `voice-connection` and `infrastructure/realtime`.

The actual mixed live-stream workspace UI lives in `features/room/voice-workspace` and consumes `VoiceWorkspaceService` from this domain.

## Module map

```
voice-session/
├── application/
│   ├── facades/
│   │   └── voice-session.facade.ts              Tracks active voice session, drives floating controls
│   └── services/
│       └── voice-workspace.service.ts           Workspace mode (hidden/expanded/minimized), focused stream, mini-window position
│
├── domain/
│   ├── logic/
│   │   └── voice-session.logic.ts               isViewingVoiceSessionServer, buildVoiceSessionRoom
│   └── models/
│       └── voice-session.model.ts               VoiceSessionInfo interface
│
├── infrastructure/
│   └── util/
│       └── voice-settings-storage.util.ts       Persists audio device IDs, volumes, bitrate, latency, noise reduction to localStorage
│
├── feature/
│   ├── voice-controls/                      Full voice control panel (mic, camera, deafen, devices, screen share, settings)
│   └── floating-voice-controls/             Minimal overlay when user navigates away from the voice server
│
└── index.ts                                 Barrel exports
```

## How the pieces connect

The facade manages session bookkeeping. The workspace service owns view state. Settings storage provides persistence for user preferences. Neither service opens any WebRTC connections.

```mermaid
graph TD
    VSF[VoiceSessionFacade]
    VWS[VoiceWorkspaceService]
    VSS[voiceSettingsStorage]
    Logic[voice-session.logic]
    VC[VoiceControlsComponent]
    FC[FloatingVoiceControlsComponent]
    Store[NgRx Store]

    VC --> VSF
    VC --> VWS
    VC --> VSS
    FC --> VSF
    FC --> VWS
    VSF --> Logic
    VSF --> Store
    VWS --> VSF

    click VSF "application/facades/voice-session.facade.ts" "Tracks active voice session" _blank
    click VWS "application/services/voice-workspace.service.ts" "Workspace mode and focused stream" _blank
    click VSS "infrastructure/util/voice-settings-storage.util.ts" "localStorage persistence for audio settings" _blank
    click Logic "domain/logic/voice-session.logic.ts" "Pure helper functions" _blank
    click VC "feature/voice-controls/" "Full voice control panel" _blank
    click FC "feature/floating-voice-controls/" "Minimal floating overlay" _blank
```

## Session lifecycle

```mermaid
stateDiagram-v2
    [*] --> NoSession
    NoSession --> Active: startSession(info)
    Active --> Active: checkCurrentRoute(serverId)
    Active --> NoSession: endSession()
    
    state Active {
        [*] --> ViewingServer
        ViewingServer --> AwayFromServer: navigated to different server
        AwayFromServer --> ViewingServer: navigated back / navigateToVoiceServer()
    }
```

When a voice session is active and the user navigates away from the voice-connected server, `showFloatingControls` becomes `true` and the floating overlay appears. Clicking the overlay dispatches `RoomsActions.viewServer` to navigate back.

Joining a new voice target is exclusive: entering another voice channel or private call first disconnects the current call/channel, clears local voice state, and broadcasts the leave for the previous target. Users never need to manually leave one voice target before joining another.

Remote voice playback is scoped to the active voice channel, not the whole server. Users stay connected to the shared peer mesh for text, presence, and screen-share control, but voice transport and playback only stay active for peers whose `voiceState.roomId` and `voiceState.serverId` match the local user's current voice session.

Owners and admins can also move connected users between voice channels from the room sidebar by dragging a user onto a different voice channel. The moved client updates its local heartbeat and voice-session metadata to the new channel, so routing, floating controls, and occupancy stay in sync after the move.

## Workspace modes

`VoiceWorkspaceService` controls the voice workspace panel state. The workspace is only visible when the user is viewing the voice-connected server.

```mermaid
stateDiagram-v2
    [*] --> Hidden
    Hidden --> Expanded: open()
    Expanded --> Minimized: minimize()
    Expanded --> Hidden: close() / showChat()
    Minimized --> Expanded: restore()
    Minimized --> Hidden: close()
    Expanded --> Hidden: voice session ends
    Minimized --> Hidden: voice session ends
```

The minimized mode renders a draggable mini-window. Its position is tracked in `miniWindowPosition` and clamped to viewport bounds on resize. `focusedStreamId` controls which live stream gets the widescreen treatment in expanded mode, using feature-level stream IDs such as `screen:<peerKey>` or `camera:<peerKey>`.

## Voice settings

Settings are stored in localStorage under a single JSON key. All values are validated and clamped on load to defend against corrupt storage.

| Setting | Default | Range |
|---|---|---|
| inputDevice | `""` | device ID string |
| outputDevice | `""` | device ID string |
| inputVolume | 100 | 0 -- 100 |
| outputVolume | 100 | 0 -- 100 |
| audioBitrate | 96 kbps | 32 -- 256 |
| latencyProfile | `"balanced"` | low / balanced / high |
| noiseReduction | `true` | boolean |
| screenShareQuality | `"balanced"` | low / balanced / high |
| askScreenShareQuality | `true` | boolean |
| includeSystemAudio | `false` | boolean |

`loadVoiceSettingsFromStorage()` and `saveVoiceSettingsToStorage(patch)` are the only entry points. The save function merges the patch with the current stored value so callers only need to pass changed fields.
