Files
RandomMemerBot/bot.ts

134 lines
4.5 KiB
TypeScript

import {
joinVoiceChannel,
createAudioPlayer,
createAudioResource,
entersState,
AudioPlayerStatus,
VoiceConnectionStatus
} from '@discordjs/voice';
import { ChannelType, Client, GatewayIntentBits } from 'discord.js';
import * as dotenv from 'dotenv';
import * as fileSystem from 'fs';
import { startServer as startWebServer } from './client/webserver';
import * as schedule from 'node-schedule';
dotenv.config();
const minTime = parseInt(process.env.INTERVALMIN_MINUTES!, 10); // Minimum interval in minutes
const maxTime = convertHoursToMinutes(parseInt(process.env.INTERVALMAX_HOURS!, 10)); // Maximum interval in minutes
const voiceChannelRetries = parseInt(process.env.VOICECHANNELRETRIES!, 10); // Number of retries to find a voice channel with members in it
const token = process.env.TOKEN;
const soundsDir = './sounds/';
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildVoiceStates,
GatewayIntentBits.GuildIntegrations,
],
});
export class LoggerColors {
public static readonly Green = "\x1b[32m%s\x1b[0m";
public static readonly Yellow = "\x1b[33m%s\x1b[0m";
public static readonly Cyan = "\x1b[36m%s\x1b[0m";
public static readonly Red = "\x1b[31m%s\x1b[0m";
public static readonly Teal = "\x1b[35m%s\x1b[0m";
}
client.login(token);
client.on('ready', async () => {
console.log(LoggerColors.Green, `Add to server by: https://discord.com/oauth2/authorize?client_id=${client.application?.id}&permissions=70379584&scope=bot`);
console.log(`Logged in as ${client.user?.tag}!`);
joinRandomChannel(voiceChannelRetries);
startWebServer();
});
/**
* Joins a random voice channel in a random guild and plays a random sound file.
* @param retries - The number of retries to attempt if no voice channels are found.
* @returns void
*/
async function joinRandomChannel(retries = 12) {
if (!client.guilds.cache.size) {
console.log(LoggerColors.Red, 'No guilds found');
scheduleNextJoin();
return;
}
const guild = client.guilds.cache.random();
const voiceChannels = guild?.channels.cache.filter(channel =>
channel.type === ChannelType.GuildVoice &&
channel.members.size > 0
);
if (!voiceChannels?.size) {
if (retries > 0) {
console.log(LoggerColors.Yellow, `No voice channels found, retrying in 5 seconds... (${retries} retries left)`);
setTimeout(() => joinRandomChannel(retries - 1), 5000); // Wait for 5 seconds before retrying
}
if(retries === 0) {
console.log(LoggerColors.Red, 'No voice channels found');
scheduleNextJoin();
}
return;
}
const voiceChannel = voiceChannels.random();
try {
const connection = joinVoiceChannel({
channelId: voiceChannel!.id,
guildId: voiceChannel!.guild.id,
adapterCreator: voiceChannel!.guild.voiceAdapterCreator,
});
await entersState(connection, VoiceConnectionStatus.Ready, 30e3);
const soundFiles = fileSystem.readdirSync(soundsDir).filter(file => file.endsWith('.mp3'));
const soundFile = soundsDir + soundFiles[Math.floor(Math.random() * soundFiles.length)];
const resource = createAudioResource(soundFile);
const player = createAudioPlayer();
console.log(LoggerColors.Teal, `Playing ${soundFile} in ${voiceChannel?.name}...`);
player.play(resource);
connection.subscribe(player);
await entersState(player, AudioPlayerStatus.Idle, 300000);
connection.destroy();
} catch (error) {
console.error(error);
}
scheduleNextJoin();
}
function scheduleNextJoin(){
const randomInterval = Math.floor(Math.random() * (maxTime - minTime + 1)) + minTime;
log(randomInterval);
schedule.scheduleJob(`*/${randomInterval} * * * *`, function(){
joinRandomChannel();
});
}
function convertHoursToMinutes(hours: number){
return hours * 60;
}
function log(waitTime: number){
const currentTime = new Date();
const nextJoinTime = new Date(currentTime.getTime() + waitTime * 60 * 1000); // Convert waitTime from minutes to milliseconds
console.log(
LoggerColors.Cyan, `
Wait time: ${waitTime} minutes,
Current time: ${currentTime.toLocaleTimeString()},
Next join time: ${nextJoinTime.toLocaleTimeString()}`
);
}