mirror of
https://github.com/Myxelium/RandomMemerBot.git
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208 lines
7.6 KiB
TypeScript
208 lines
7.6 KiB
TypeScript
/**
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* This file contains the code for a Discord bot that joins a random voice channel in a random guild and plays a random sound file.
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* It uses the @discordjs/voice library for voice connections and the node-schedule library for scheduling the next join.
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* The bot also starts a web server using the startServer function from the webserver module.
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*
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* @packageDocumentation
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*/
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import {
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joinVoiceChannel,
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createAudioPlayer,
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createAudioResource,
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entersState,
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AudioPlayerStatus,
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VoiceConnectionStatus,
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VoiceConnection
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} from '@discordjs/voice';
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import { ChannelType, Client, GatewayIntentBits, GuildBasedChannel } from 'discord.js';
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import * as dotenv from 'dotenv';
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import * as fileSystem from 'fs';
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import { startServer as startWebServer } from './client/webserver';
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import * as schedule from 'node-schedule';
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dotenv.config();
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export var nextPlayBackTime: string = ''; // Export so it can be used in the webserver module aswell.
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const minTimeInterval = parseInt(process.env.INTERVALMIN_MINUTES!, 10); // Minimum interval in minutes.
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const maxTimeInterval = convertHoursToMinutes(parseFloat(process.env.INTERVALMAX_HOURS!)); // Maximum interval in minutes.
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const voiceChannelRetries = parseInt(process.env.VOICECHANNELRETRIES!, 10); // Number of retries to find a voice channel with members in it.
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const discordApplicationToken = process.env.TOKEN; // Discord bot token from .env file (required) More info: https://discordgsm.com/guide/how-to-get-a-discord-bot-token
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const soundsDirectory = './sounds/';
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const discordClient = new Client({
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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GatewayIntentBits.GuildVoiceStates,
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GatewayIntentBits.GuildIntegrations,
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],
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});
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export class LoggerColors {
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public static readonly Green: string = "\x1b[32m%s\x1b[0m";
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public static readonly Yellow: string = "\x1b[33m%s\x1b[0m";
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public static readonly Cyan: string = "\x1b[36m%s\x1b[0m";
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public static readonly Red: string = "\x1b[31m%s\x1b[0m";
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public static readonly Teal: string = "\x1b[35m%s\x1b[0m";
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}
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discordClient.login(discordApplicationToken);
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discordClient.on('ready', async () => {
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console.log(LoggerColors.Green, `Add to server by: https://discord.com/oauth2/authorize?client_id=${discordClient.application?.id}&permissions=70379584&scope=bot`);
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console.log(`Logged in as ${discordClient.user?.tag}!`);
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joinRandomChannel(voiceChannelRetries);
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startWebServer();
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});
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/**
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* Joins a random voice channel in a random guild and plays a random sound file.
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* @param retries - The number of retries to attempt if no voice channels are found.
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* @returns Promise<void>
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*/
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export async function joinRandomChannel(retries = 12) {
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if (!discordClient.guilds.cache.size) {
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console.log(LoggerColors.Red, 'No guilds found');
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scheduleNextJoin();
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return;
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}
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const randomlyPickedDiscordServer = discordClient.guilds.cache.random();
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const accessableVoiceChannels = randomlyPickedDiscordServer?.channels.cache.filter(channel =>
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channel.type === ChannelType.GuildVoice &&
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channel.members.size > 0
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);
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if (!accessableVoiceChannels?.size) {
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if (retries > 0) {
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console.log(LoggerColors.Yellow, `No voice channels found, retrying in 5 seconds... (${retries} retries left)`);
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setTimeout(() => joinRandomChannel(retries - 1), 5000); // Wait for 5 seconds before retrying
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}
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if(retries === 0) {
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console.log(LoggerColors.Red, 'No voice channels found');
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scheduleNextJoin();
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}
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return;
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}
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const randomlyPickedVoiceChannel = accessableVoiceChannels.random();
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try {
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// Join the voice channel
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const voiceChannelConnection = joinVoiceChannel({
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channelId: randomlyPickedVoiceChannel!.id,
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guildId: randomlyPickedVoiceChannel!.guild.id,
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adapterCreator: randomlyPickedVoiceChannel!.guild.voiceAdapterCreator,
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});
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await entersState(voiceChannelConnection, VoiceConnectionStatus.Ready, 30e3);
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const soundFilePath = getRandomSoundFilePath();
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if(!soundFilePath) {
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console.log(LoggerColors.Red, 'No sound files found');
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scheduleNextJoin();
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return;
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}
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await playSoundFile(
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soundFilePath,
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randomlyPickedVoiceChannel,
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voiceChannelConnection);
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} catch (error) {
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console.error(error);
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}
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scheduleNextJoin();
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}
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/**
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* Plays a sound file in a voice channel.
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* @param soundFilePath - The path to the sound file to play.
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* @param randomlyPickedVoiceChannel - The voice channel to play the sound file in.
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* @param voiceChannelConnection - The voice channel connection.
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* @returns Promise<void>
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*/
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async function playSoundFile(
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soundFilePath: string,
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randomlyPickedVoiceChannel: GuildBasedChannel | undefined,
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voiceChannelConnection: VoiceConnection
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): Promise<void> {
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const audioResource = createAudioResource(soundFilePath);
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const audioPlayer = createAudioPlayer();
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console.log(LoggerColors.Teal, `Playing ${soundFilePath} in ${randomlyPickedVoiceChannel?.name}...`);
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audioPlayer.play(audioResource);
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voiceChannelConnection.subscribe(audioPlayer);
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await entersState(audioPlayer, AudioPlayerStatus.Idle, 300000);
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voiceChannelConnection.destroy();
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}
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/**
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* Returns a random sound file from the sounds directory.
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* @returns string - The path to a random sound file.
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*/
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function getRandomSoundFilePath(): string {
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const allSoundFilesAsArray = fileSystem.readdirSync(soundsDirectory).filter(file => file.endsWith('.mp3'));
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return soundsDirectory + allSoundFilesAsArray[Math.floor(Math.random() * allSoundFilesAsArray.length)];
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}
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/**
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* Schedules the next join to a random channel. Using a random interval between minTime and maxTime.
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* It clears the previous schedule before scheduling the next join, to avoid multiple schedules.
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* @see minTimeInterval - time in minutes
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* @see maxTimeInterval - time in hours as minutes
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* @see schedule - node-schedule instance
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*/
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function scheduleNextJoin(): void {
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const randomInterval = Math.floor(Math.random() * (maxTimeInterval - minTimeInterval + 1)) + minTimeInterval;
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const minutes = randomInterval % 60;
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const hours = Math.floor((randomInterval - minutes) / 60);
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schedule.gracefulShutdown().finally(() => {
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const jobName = schedule.scheduleJob(`${minutes} ${hours == 0 ? '*' : hours } * * *`, function(){
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joinRandomChannel();
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}).name;
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let nextPlaybackDate = schedule.scheduledJobs[jobName].nextInvocation();
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nextPlayBackTime = dateToString(nextPlaybackDate) ?? '';
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log(nextPlaybackDate, hours, minutes);
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});
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}
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function convertHoursToMinutes(hours: number): number {
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return hours * 60;
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}
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/**
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* Logs the wait time, current time, next join time, and cron schedule in the console.
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* @param waitTime - The time to wait until the next join.
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* @param hour - The hour of the cron schedule.
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* @param minute - The minute of the cron schedule.
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*/
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function log(
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waitTime: Date,
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hour: number,
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minute: number
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){
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const currentTime = new Date();
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console.log(
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LoggerColors.Cyan, `
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Wait time: ${(waitTime.getTime() - currentTime.getTime()) / 60000} minutes,
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Current time: ${dateToString(currentTime)},
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Next join time: ${dateToString(waitTime)},
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Cron: ${Math.floor(minute)} ${Math.floor(hour) == 0 ? '*' : Math.floor(hour) } * * *`
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);
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}
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function dateToString(date: Date): string {
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return date.toLocaleString('sv-SE', { timeZone: 'Europe/Stockholm' });
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}
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