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@@ -1,4 +1,4 @@
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||||

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||||
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||||
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## Myxelium's Battlemap Importer
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@@ -7,7 +7,7 @@ Effortlessly turn single images or exported map data into ready‑to‑play Foun
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|
||||
### What it is
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|
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Quick Battlemap Importer is a Foundry VTT module that adds a simple "Quick import" button to the Scenes sidebar. It opens a window where you can drag and drop a background image or video and, if you have it, a JSON configuration file. The module uploads the media, applies grid settings, creates walls, lights and doors etc, and builds a new scene for you automatically.
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Myxeliums Battlemap Importer is a Foundry VTT module that adds a simple "Quick import" button to the Scenes sidebar. It opens a window where you can drag and drop a background image or video and, if you have it, a JSON configuration file. The module uploads the media, applies grid settings, creates walls, lights and doors etc, and builds a new scene for you automatically.
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### Why it exists
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@@ -15,8 +15,8 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
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### Inside foundry
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<img width="629" height="497" alt="image" src="https://github.com/user-attachments/assets/a848543f-7a96-439a-8897-4971cf8a4cb5" />
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<img width="538" height="422" alt="image" src="https://github.com/user-attachments/assets/d7672c2e-d241-4ced-8f6f-b5479e522287" />
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<img width="629" height="497" alt="image" src="./images/importer.png" />
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<img width="538" height="422" alt="image" src="./images/image1.png" />
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@@ -38,7 +38,7 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
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## Compatibility
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- Foundry VTT compatibility: minimum 10, verified 12
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- Foundry VTT compatibility: minimum 12, verified 13
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||||
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||||
## Installation
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||||
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@@ -50,7 +50,7 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
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Manual download (optional):
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- Download ZIP: https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/quick-battlemap-importer.zip
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- Download ZIP: https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/myxeliums-battlemap-importer.zip
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## Usage
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@@ -79,7 +79,3 @@ The module uploads the media to your world, applies grid settings (auto-detected
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## Credits
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- Author: Myxelium (https://github.com/Myxelium)
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## License
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MIT
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+29
-6
@@ -1,20 +1,21 @@
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{
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"QUICKBATTLEMAP": {
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"Ready": "Quick Battlemap module is ready",
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"DropAreaTitle": "Quick Battlemap Importer",
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"DropInstructions": "Drop a background image or video, and optionally a JSON file with walls",
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"DropInstructionsMore": "If no JSON is provided, the module can try to auto-detect grid size from the image. You can also choose to create a scene with no grid.",
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"Ready": "Myxeliums Battlemap Importer is ready",
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"DropAreaTitle": "Myxeliums Battlemap Importer",
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"DropInstructions": "Drop background images/videos and optionally JSON files with wall/light data here to create battlemap scenes.",
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"DropInstructionsMore": "Multiple files can be dropped to create multi-floor scenes (requires Levels module). Files with matching names will be paired automatically.",
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"BackgroundStatus": "Background Media",
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"WallDataStatus": "Wall Data",
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"CreateScene": "Create Battlemap Scene",
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"MissingFiles": "A background image or video is required",
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"CreatingScene": "Creating battlemap scene...",
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"CreatingMultiFloorScene": "Creating multi-floor battlemap scene...",
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"SceneCreated": "Battlemap scene created",
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"UploadFailed": "Failed to upload background media",
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"SceneCreationFailed": "Failed to create scene",
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"InvalidJSON": "The JSON file could not be parsed",
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"DefaultSceneName": "New Battlemap",
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"ControlTitle": "Quick Battlemap Importer",
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"ControlTitle": "Myxeliums Battlemap Importer",
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"Options": "Options",
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"NoGridLabel": "Create scene with no grid",
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"NoGridHint": "Skips applying or detecting a grid. Useful for maps without visible grid lines.",
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@@ -23,6 +24,28 @@
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"ProgressAnalyzing": "Analyzing image to auto-detect grid...",
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"ProgressUploading": "Uploading background media...",
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"ProgressNote": "Shows ongoing tasks like uploading and auto-detecting grid size.",
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"Reset": "Reset"
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"Reset": "Reset",
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"FloorsTitle": "Floors",
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"FloorsCount": "floor(s)",
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"FloorsEmpty": "Drop files to add floors",
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"FloorLevel": "Floor",
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"NoMedia": "No media",
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"NoJson": "No wall data",
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"MoveUp": "Move up",
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"MoveDown": "Move down",
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"RemoveFloor": "Remove floor",
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"UnmatchedFiles": "Unmatched files need assignment",
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"UnmatchedMedia": "Media files",
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"UnmatchedJson": "JSON files",
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"AssignToFloor": "Assign to floor",
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"NoFloorsToMatch": "Add floors first before assigning JSON files",
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"SelectFloorFor": "Select a floor for:",
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"SelectFloor": "-- Select a floor --",
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"CreateNewFloor": "Create new floor",
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"MatchFileTitle": "Assign File to Floor",
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"Confirm": "Confirm",
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"Cancel": "Cancel",
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"GMOnly": "GM only",
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"LevelsModuleRequired": "Multi-floor scenes require the Levels module by theripper93"
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}
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}
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+6
-6
@@ -1,11 +1,11 @@
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{
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"id": "quick-battlemap-importer",
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"title": "Quick Battlemap Importer",
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"title": "Myxeliums Battlemap Importer",
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"description": "Import battlemaps by simply dragging in a background image and wall/light data JSON file",
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"version": "1.4.2",
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"version": "1.5.11",
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"compatibility": {
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"minimum": "10",
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"verified": "12"
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"verified": "13"
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},
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"authors": [
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{
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@@ -13,8 +13,8 @@
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"url": "https://github.com/Myxelium"
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}
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],
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"esmodules": ["scripts/quick-battlemap.js"],
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"styles": ["styles/quick-battlemap.css"],
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"esmodules": ["scripts/myxeliums-battlemap.js"],
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"styles": ["styles/myxeliums-battlemap.css"],
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"languages": [
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{
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"lang": "en",
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@@ -24,5 +24,5 @@
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],
|
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"url": "https://github.com/Myxelium/FoundryVTT-Quick-Import",
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"manifest": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/module.json",
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"download": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/quick-battlemap-importer.zip"
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"download": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/myxeliums-battlemap-importer.zip"
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}
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Executable
+97
@@ -0,0 +1,97 @@
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#!/bin/bash
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# Release script for Myxeliums Battlemap Importer
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# Increments version in module.json and creates a release zip
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set -e
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MODULE_FILE="module.json"
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ZIP_NAME="myxeliums-battlemap-importer.zip"
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# Check if module.json exists
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if [ ! -f "$MODULE_FILE" ]; then
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echo "Error: $MODULE_FILE not found!"
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exit 1
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fi
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# Get current version
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CURRENT_VERSION=$(grep -oP '"version":\s*"\K[0-9]+\.[0-9]+\.[0-9]+' "$MODULE_FILE")
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if [ -z "$CURRENT_VERSION" ]; then
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echo "Error: Could not find version in $MODULE_FILE"
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exit 1
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fi
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|
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echo "Current version: $CURRENT_VERSION"
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# Parse version components
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IFS='.' read -r MAJOR MINOR PATCH <<< "$CURRENT_VERSION"
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# Increment patch version by default
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# Use arguments to control which part to increment:
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# -M or --major: increment major version
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# -m or --minor: increment minor version
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# -p or --patch: increment patch version (default)
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|
||||
INCREMENT_TYPE="patch"
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|
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while [[ $# -gt 0 ]]; do
|
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case $1 in
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-M|--major)
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INCREMENT_TYPE="major"
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shift
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||||
;;
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-m|--minor)
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||||
INCREMENT_TYPE="minor"
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shift
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;;
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-p|--patch)
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INCREMENT_TYPE="patch"
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shift
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||||
;;
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*)
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echo "Unknown option: $1"
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echo "Usage: $0 [-M|--major] [-m|--minor] [-p|--patch]"
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||||
exit 1
|
||||
;;
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||||
esac
|
||||
done
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|
||||
case $INCREMENT_TYPE in
|
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major)
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MAJOR=$((MAJOR + 1))
|
||||
MINOR=0
|
||||
PATCH=0
|
||||
;;
|
||||
minor)
|
||||
MINOR=$((MINOR + 1))
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||||
PATCH=0
|
||||
;;
|
||||
patch)
|
||||
PATCH=$((PATCH + 1))
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||||
;;
|
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esac
|
||||
|
||||
NEW_VERSION="$MAJOR.$MINOR.$PATCH"
|
||||
echo "New version: $NEW_VERSION"
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||||
|
||||
# Update version in module.json
|
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sed -i "s/\"version\":\s*\"$CURRENT_VERSION\"/\"version\": \"$NEW_VERSION\"/" "$MODULE_FILE"
|
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|
||||
# Also update manifest and download URLs if they contain the version
|
||||
sed -i "s|/releases/download/$CURRENT_VERSION/|/releases/download/$NEW_VERSION/|g" "$MODULE_FILE"
|
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|
||||
echo "Updated $MODULE_FILE with version $NEW_VERSION"
|
||||
|
||||
# Remove old zip if it exists
|
||||
if [ -f "$ZIP_NAME" ]; then
|
||||
rm "$ZIP_NAME"
|
||||
echo "Removed old $ZIP_NAME"
|
||||
fi
|
||||
|
||||
# Create zip of all visible files (excluding hidden files/folders and the zip itself)
|
||||
zip -r "$ZIP_NAME" . -x ".*" -x "*/.*" -x "$ZIP_NAME" -x "release.sh"
|
||||
|
||||
echo "Created $ZIP_NAME"
|
||||
echo ""
|
||||
echo "Release $NEW_VERSION complete!"
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
|
||||
/** Module identifier for console logging */
|
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const MODULE_LOG_PREFIX = 'Quick Battlemap Importer';
|
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const MODULE_LOG_PREFIX = 'Myxeliums Battlemap Importer';
|
||||
|
||||
/**
|
||||
* @typedef {Object} ProcessedImageData
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/** CSS selectors for frequently accessed elements */
|
||||
const PANEL_SELECTORS = {
|
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PANEL_ROOT: '#quick-battlemap-drop-area',
|
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PANEL_ROOT: '#myxeliums-battlemap-drop-area',
|
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CREATE_BUTTON: '.create-scene-button',
|
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RESET_BUTTON: '.reset-button',
|
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CLOSE_BUTTON: '.header-button.close',
|
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@@ -27,11 +27,15 @@ const PANEL_SELECTORS = {
|
||||
BACKGROUND_STATUS: '.background-status .status-value',
|
||||
WALL_DATA_STATUS: '.wall-data-status .status-value',
|
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PROGRESS_GROUP: '.progress-group',
|
||||
PROGRESS_TEXT: '.ebm-progress-text'
|
||||
PROGRESS_TEXT: '.ebm-progress-text',
|
||||
FLOOR_LIST: '.qbi-floor-list',
|
||||
FLOOR_ITEM: '.qbi-floor-item',
|
||||
FILE_MATCH_DIALOG: '.qbi-file-match-dialog',
|
||||
UNMATCHED_FILES: '.qbi-unmatched-files'
|
||||
};
|
||||
|
||||
/** LocalStorage key for persisting no-grid preference */
|
||||
const NO_GRID_STORAGE_KEY = 'quick-battlemap:no-grid';
|
||||
const NO_GRID_STORAGE_KEY = 'myxeliums-battlemap:no-grid';
|
||||
|
||||
/**
|
||||
* View class that manages the import panel DOM and user interactions.
|
||||
@@ -59,6 +63,14 @@ export class ImportPanelView {
|
||||
this.onFilesDropped = null;
|
||||
/** @type {Function|null} */
|
||||
this.onNoGridPreferenceChanged = null;
|
||||
/** @type {Function|null} */
|
||||
this.onFloorOrderChanged = null;
|
||||
/** @type {Function|null} */
|
||||
this.onFloorRemoved = null;
|
||||
/** @type {Function|null} */
|
||||
this.onFileMatchConfirmed = null;
|
||||
/** @type {Function|null} */
|
||||
this.onFileMatchRequested = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -71,7 +83,7 @@ export class ImportPanelView {
|
||||
}
|
||||
|
||||
// Remove any existing panel to prevent duplicates
|
||||
const existingPanel = document.getElementById('quick-battlemap-drop-area');
|
||||
const existingPanel = document.getElementById('myxeliums-battlemap-drop-area');
|
||||
if (existingPanel) {
|
||||
existingPanel.remove();
|
||||
}
|
||||
@@ -91,51 +103,110 @@ export class ImportPanelView {
|
||||
|
||||
/**
|
||||
* Build the complete HTML structure for the import panel.
|
||||
* Uses Foundry's built-in styles and i18n for localization.
|
||||
* Uses custom styling for a clean, modern look.
|
||||
*
|
||||
* @returns {string} The complete panel HTML
|
||||
*/
|
||||
buildPanelHtml() {
|
||||
const i18n = (key) => game.i18n.localize(key);
|
||||
const closeText = i18n('Close') ?? 'Close';
|
||||
const isLevelsActive = game.modules.get('levels')?.active ?? false;
|
||||
|
||||
// Build floor section HTML only if Levels module is active
|
||||
const floorSectionHtml = isLevelsActive ? `
|
||||
<div class="qbi-floor-section">
|
||||
<div class="qbi-floor-header">
|
||||
<span class="qbi-floor-title">
|
||||
<i class="fas fa-layer-group"></i>
|
||||
${i18n('QUICKBATTLEMAP.FloorsTitle')}
|
||||
</span>
|
||||
<span class="qbi-floor-count">0 ${i18n('QUICKBATTLEMAP.FloorsCount')}</span>
|
||||
</div>
|
||||
<div class="qbi-floor-list" id="floorList">
|
||||
<div class="qbi-floor-empty">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="qbi-unmatched-files" id="unmatchedFiles" style="display: none;">
|
||||
<div class="qbi-unmatched-header">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.UnmatchedFiles')}</span>
|
||||
</div>
|
||||
<div class="qbi-unmatched-list"></div>
|
||||
</div>
|
||||
</div>
|
||||
` : '';
|
||||
|
||||
return `
|
||||
<div id="quick-battlemap-drop-area" class="app window-app quick-battlemap"
|
||||
style="left:72px; top:80px; z-index:100; display:none; width: 520px; position: absolute;">
|
||||
<header class="window-header flexrow draggable">
|
||||
<h4 class="window-title">${i18n('QUICKBATTLEMAP.DropAreaTitle')}</h4>
|
||||
<a class="header-button control close"><i class="fas fa-times"></i>${closeText}</a>
|
||||
<div id="myxeliums-battlemap-drop-area" class="qbi-panel">
|
||||
<header class="qbi-header">
|
||||
<div class="qbi-header-title">
|
||||
<i class="fas fa-map qbi-header-icon"></i>
|
||||
<h4>${i18n('QUICKBATTLEMAP.DropAreaTitle')}</h4>
|
||||
</div>
|
||||
<button class="qbi-close-btn header-button close" type="button" aria-label="Close">
|
||||
<i class="fas fa-times"></i>
|
||||
</button>
|
||||
</header>
|
||||
<section class="window-content">
|
||||
<form class="flexcol" autocomplete="off">
|
||||
<p class="notes quick-battlemap-instructions">${i18n('QUICKBATTLEMAP.DropInstructions')}</p>
|
||||
<div class="area"><div id="dropZone">Drop files here</div></div>
|
||||
<p class="notes quick-battlemap-instructions">${i18n('QUICKBATTLEMAP.DropInstructionsMore')}</p>
|
||||
<div class="form-group">
|
||||
<label>${i18n('QUICKBATTLEMAP.BackgroundStatus')}</label>
|
||||
<div class="form-fields"><span class="background-status"><span class="status-value">❌</span></span></div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>${i18n('QUICKBATTLEMAP.WallDataStatus')}</label>
|
||||
<div class="form-fields"><span class="wall-data-status"><span class="status-value">❌</span></span></div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>${i18n('QUICKBATTLEMAP.Options')}</label>
|
||||
<div class="form-fields ebm-no-grid">
|
||||
<label class="checkbox"><input type="checkbox" class="ebm-no-grid" /><span>${i18n('QUICKBATTLEMAP.NoGridLabel')}</span></label>
|
||||
|
||||
<section class="qbi-content">
|
||||
<form autocomplete="off">
|
||||
<p class="qbi-instructions">${i18n('QUICKBATTLEMAP.DropInstructions')}</p>
|
||||
|
||||
<div class="qbi-dropzone" id="dropZone">
|
||||
<div class="qbi-dropzone-inner">
|
||||
<i class="fas fa-cloud-upload-alt qbi-dropzone-icon"></i>
|
||||
<span class="qbi-dropzone-text">Drop files here</span>
|
||||
<span class="qbi-dropzone-hint">Images & JSON supported</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group progress-group" style="display:none">
|
||||
<label>${i18n('QUICKBATTLEMAP.ProgressLabel')}</label>
|
||||
<div class="form-fields ebm-progress-row">
|
||||
<div class="ebm-spinner" aria-hidden="true"><i class="fas fa-spinner fa-spin"></i></div>
|
||||
<span class="ebm-progress-text">${i18n('QUICKBATTLEMAP.ProgressIdle')}</span>
|
||||
|
||||
<p class="qbi-instructions qbi-instructions-secondary">${i18n('QUICKBATTLEMAP.DropInstructionsMore')}</p>
|
||||
${floorSectionHtml}
|
||||
<div class="qbi-status-grid">
|
||||
<div class="qbi-status-item">
|
||||
<div class="qbi-status-indicator background-status">
|
||||
<span class="status-value qbi-status-icon" data-status="pending">❌</span>
|
||||
</div>
|
||||
<span class="qbi-status-label">${i18n('QUICKBATTLEMAP.BackgroundStatus')}</span>
|
||||
</div>
|
||||
<div class="qbi-status-item">
|
||||
<div class="qbi-status-indicator wall-data-status">
|
||||
<span class="status-value qbi-status-icon" data-status="pending">❌</span>
|
||||
</div>
|
||||
<span class="qbi-status-label">${i18n('QUICKBATTLEMAP.WallDataStatus')}</span>
|
||||
</div>
|
||||
<p class="notes ebm-progress-note">${i18n('QUICKBATTLEMAP.ProgressNote')}</p>
|
||||
</div>
|
||||
<footer class="sheet-footer flexrow">
|
||||
<button type="button" class="reset-button"><i class="fas fa-undo"></i> ${i18n('QUICKBATTLEMAP.Reset')}</button>
|
||||
<button type="button" class="create-scene-button" disabled><i class="fas fa-save"></i> ${i18n('QUICKBATTLEMAP.CreateScene')}</button>
|
||||
|
||||
<div class="qbi-options">
|
||||
<label class="qbi-checkbox">
|
||||
<input type="checkbox" class="ebm-no-grid qbi-checkbox-input" />
|
||||
<span class="qbi-checkbox-mark"></span>
|
||||
<span class="qbi-checkbox-label">${i18n('QUICKBATTLEMAP.NoGridLabel')}</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="qbi-progress progress-group">
|
||||
<div class="qbi-progress-content">
|
||||
<div class="qbi-spinner">
|
||||
<i class="fas fa-circle-notch fa-spin"></i>
|
||||
</div>
|
||||
<div class="qbi-progress-info">
|
||||
<span class="ebm-progress-text qbi-progress-text">${i18n('QUICKBATTLEMAP.ProgressIdle')}</span>
|
||||
<span class="qbi-progress-note">${i18n('QUICKBATTLEMAP.ProgressNote')}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer class="qbi-footer">
|
||||
<button type="button" class="qbi-btn qbi-btn-secondary reset-button">
|
||||
<i class="fas fa-undo"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.Reset')}</span>
|
||||
</button>
|
||||
<button type="button" class="qbi-btn qbi-btn-primary create-scene-button" disabled>
|
||||
<i class="fas fa-plus-circle"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.CreateScene')}</span>
|
||||
</button>
|
||||
</footer>
|
||||
</form>
|
||||
</section>
|
||||
@@ -307,7 +378,7 @@ export class ImportPanelView {
|
||||
* @returns {HTMLElement|null} The panel element
|
||||
*/
|
||||
getPanelElement() {
|
||||
return document.getElementById('quick-battlemap-drop-area');
|
||||
return document.getElementById('myxeliums-battlemap-drop-area');
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -318,7 +389,7 @@ export class ImportPanelView {
|
||||
const panel = this.getPanelElement();
|
||||
|
||||
if (panel) {
|
||||
panel.style.display = '';
|
||||
panel.style.display = 'block';
|
||||
this.isCurrentlyVisible = true;
|
||||
}
|
||||
}
|
||||
@@ -357,6 +428,7 @@ export class ImportPanelView {
|
||||
if (statusElement) {
|
||||
statusElement.textContent = isLoaded ? '✅' : '❌';
|
||||
statusElement.title = tooltipText || '';
|
||||
statusElement.dataset.status = isLoaded ? 'complete' : 'pending';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -371,6 +443,7 @@ export class ImportPanelView {
|
||||
if (statusElement) {
|
||||
statusElement.textContent = isLoaded ? '✅' : '❌';
|
||||
statusElement.title = tooltipText || '';
|
||||
statusElement.dataset.status = isLoaded ? 'complete' : 'pending';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -458,4 +531,321 @@ export class ImportPanelView {
|
||||
checkbox.checked = !!isChecked;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the floor list from the provided floors data.
|
||||
* @param {Array} floors - Array of floor objects with id, name, mediaFile, jsonFile
|
||||
*/
|
||||
renderFloorList(floors) {
|
||||
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
|
||||
const floorCount = document.querySelector('.qbi-floor-count');
|
||||
const i18n = (key) => game.i18n.localize(key);
|
||||
|
||||
if (!floorList) return;
|
||||
|
||||
// Update floor count
|
||||
if (floorCount) {
|
||||
floorCount.textContent = `${floors.length} ${i18n('QUICKBATTLEMAP.FloorsCount')}`;
|
||||
}
|
||||
|
||||
// Show empty state if no floors
|
||||
if (floors.length === 0) {
|
||||
floorList.innerHTML = `
|
||||
<div class="qbi-floor-empty">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
|
||||
</div>`;
|
||||
return;
|
||||
}
|
||||
|
||||
// Render floor items
|
||||
floorList.innerHTML = floors.map((floor, index) => `
|
||||
<div class="qbi-floor-item" data-floor-id="${floor.id}" draggable="true">
|
||||
<div class="qbi-floor-drag-handle">
|
||||
<i class="fas fa-grip-vertical"></i>
|
||||
</div>
|
||||
<div class="qbi-floor-info">
|
||||
<div class="qbi-floor-name">
|
||||
<span class="qbi-floor-level">${i18n('QUICKBATTLEMAP.FloorLevel')} ${index + 1}</span>
|
||||
<span class="qbi-floor-filename" title="${floor.mediaFile?.name || ''}">${this.truncateFilename(floor.mediaFile?.name || i18n('QUICKBATTLEMAP.NoMedia'))}</span>
|
||||
</div>
|
||||
<div class="qbi-floor-json ${floor.jsonFile ? 'has-json' : 'no-json'}">
|
||||
<i class="fas ${floor.jsonFile ? 'fa-check-circle' : 'fa-times-circle'}"></i>
|
||||
<span>${floor.jsonFile ? this.truncateFilename(floor.jsonFile.name) : i18n('QUICKBATTLEMAP.NoJson')}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="qbi-floor-actions">
|
||||
<button type="button" class="qbi-floor-btn qbi-floor-move-up" title="${i18n('QUICKBATTLEMAP.MoveUp')}" ${index === 0 ? 'disabled' : ''}>
|
||||
<i class="fas fa-chevron-up"></i>
|
||||
</button>
|
||||
<button type="button" class="qbi-floor-btn qbi-floor-move-down" title="${i18n('QUICKBATTLEMAP.MoveDown')}" ${index === floors.length - 1 ? 'disabled' : ''}>
|
||||
<i class="fas fa-chevron-down"></i>
|
||||
</button>
|
||||
<button type="button" class="qbi-floor-btn qbi-floor-remove" title="${i18n('QUICKBATTLEMAP.RemoveFloor')}">
|
||||
<i class="fas fa-trash-alt"></i>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`).join('');
|
||||
|
||||
// Attach event listeners to floor items
|
||||
this.attachFloorItemEventListeners();
|
||||
}
|
||||
|
||||
/**
|
||||
* Truncate a filename for display.
|
||||
* @param {string} filename - The filename to truncate
|
||||
* @param {number} maxLength - Maximum length before truncation
|
||||
* @returns {string} Truncated filename
|
||||
*/
|
||||
truncateFilename(filename, maxLength = 25) {
|
||||
if (!filename || filename.length <= maxLength) return filename;
|
||||
const extension = filename.split('.').pop();
|
||||
const nameWithoutExt = filename.slice(0, filename.lastIndexOf('.'));
|
||||
const truncatedName = nameWithoutExt.slice(0, maxLength - extension.length - 4) + '...';
|
||||
return `${truncatedName}.${extension}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attach event listeners to floor item buttons.
|
||||
*/
|
||||
attachFloorItemEventListeners() {
|
||||
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
|
||||
if (!floorList) return;
|
||||
|
||||
// Move up buttons
|
||||
floorList.querySelectorAll('.qbi-floor-move-up').forEach(btn => {
|
||||
btn.addEventListener('click', (e) => {
|
||||
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
|
||||
const floorId = floorItem?.dataset.floorId;
|
||||
if (floorId) this.onFloorOrderChanged?.('up', floorId);
|
||||
});
|
||||
});
|
||||
|
||||
// Move down buttons
|
||||
floorList.querySelectorAll('.qbi-floor-move-down').forEach(btn => {
|
||||
btn.addEventListener('click', (e) => {
|
||||
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
|
||||
const floorId = floorItem?.dataset.floorId;
|
||||
if (floorId) this.onFloorOrderChanged?.('down', floorId);
|
||||
});
|
||||
});
|
||||
|
||||
// Remove buttons
|
||||
floorList.querySelectorAll('.qbi-floor-remove').forEach(btn => {
|
||||
btn.addEventListener('click', (e) => {
|
||||
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
|
||||
const floorId = floorItem?.dataset.floorId;
|
||||
if (floorId) this.onFloorRemoved?.(floorId);
|
||||
});
|
||||
});
|
||||
|
||||
// Setup drag and drop for reordering
|
||||
this.setupFloorDragAndDrop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup drag and drop functionality for floor reordering.
|
||||
*/
|
||||
setupFloorDragAndDrop() {
|
||||
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
|
||||
if (!floorList) return;
|
||||
|
||||
let draggedItem = null;
|
||||
|
||||
floorList.querySelectorAll(PANEL_SELECTORS.FLOOR_ITEM).forEach(item => {
|
||||
item.addEventListener('dragstart', (e) => {
|
||||
draggedItem = item;
|
||||
item.classList.add('qbi-floor-dragging');
|
||||
e.dataTransfer.effectAllowed = 'move';
|
||||
});
|
||||
|
||||
item.addEventListener('dragend', () => {
|
||||
if (draggedItem) {
|
||||
draggedItem.classList.remove('qbi-floor-dragging');
|
||||
draggedItem = null;
|
||||
}
|
||||
floorList.querySelectorAll(PANEL_SELECTORS.FLOOR_ITEM).forEach(i => {
|
||||
i.classList.remove('qbi-floor-drag-over');
|
||||
});
|
||||
});
|
||||
|
||||
item.addEventListener('dragover', (e) => {
|
||||
e.preventDefault();
|
||||
e.dataTransfer.dropEffect = 'move';
|
||||
if (item !== draggedItem) {
|
||||
item.classList.add('qbi-floor-drag-over');
|
||||
}
|
||||
});
|
||||
|
||||
item.addEventListener('dragleave', () => {
|
||||
item.classList.remove('qbi-floor-drag-over');
|
||||
});
|
||||
|
||||
item.addEventListener('drop', (e) => {
|
||||
e.preventDefault();
|
||||
item.classList.remove('qbi-floor-drag-over');
|
||||
|
||||
if (draggedItem && item !== draggedItem) {
|
||||
const fromId = draggedItem.dataset.floorId;
|
||||
const toId = item.dataset.floorId;
|
||||
this.onFloorOrderChanged?.('reorder', fromId, toId);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Show unmatched files that need user attention.
|
||||
* @param {Array} unmatchedMedia - Array of unmatched media files
|
||||
* @param {Array} unmatchedJson - Array of unmatched JSON files
|
||||
*/
|
||||
showUnmatchedFiles(unmatchedMedia, unmatchedJson) {
|
||||
const container = document.querySelector(PANEL_SELECTORS.UNMATCHED_FILES);
|
||||
const listElement = container?.querySelector('.qbi-unmatched-list');
|
||||
const i18n = (key) => game.i18n.localize(key);
|
||||
|
||||
if (!container || !listElement) return;
|
||||
|
||||
const hasUnmatched = unmatchedMedia.length > 0 || unmatchedJson.length > 0;
|
||||
container.style.display = hasUnmatched ? '' : 'none';
|
||||
|
||||
if (!hasUnmatched) return;
|
||||
|
||||
let html = '';
|
||||
|
||||
if (unmatchedMedia.length > 0) {
|
||||
html += `
|
||||
<div class="qbi-unmatched-group">
|
||||
<span class="qbi-unmatched-label"><i class="fas fa-image"></i> ${i18n('QUICKBATTLEMAP.UnmatchedMedia')}</span>
|
||||
${unmatchedMedia.map(file => `
|
||||
<div class="qbi-unmatched-item" data-file-name="${file.name}" data-file-type="media">
|
||||
<span class="qbi-unmatched-name" title="${file.name}">${this.truncateFilename(file.name)}</span>
|
||||
<button type="button" class="qbi-unmatched-assign" title="${i18n('QUICKBATTLEMAP.AssignToFloor')}">
|
||||
<i class="fas fa-link"></i>
|
||||
</button>
|
||||
</div>
|
||||
`).join('')}
|
||||
</div>`;
|
||||
}
|
||||
|
||||
if (unmatchedJson.length > 0) {
|
||||
html += `
|
||||
<div class="qbi-unmatched-group">
|
||||
<span class="qbi-unmatched-label"><i class="fas fa-file-code"></i> ${i18n('QUICKBATTLEMAP.UnmatchedJson')}</span>
|
||||
${unmatchedJson.map(file => `
|
||||
<div class="qbi-unmatched-item" data-file-name="${file.name}" data-file-type="json">
|
||||
<span class="qbi-unmatched-name" title="${file.name}">${this.truncateFilename(file.name)}</span>
|
||||
<button type="button" class="qbi-unmatched-assign" title="${i18n('QUICKBATTLEMAP.AssignToFloor')}">
|
||||
<i class="fas fa-link"></i>
|
||||
</button>
|
||||
</div>
|
||||
`).join('')}
|
||||
</div>`;
|
||||
}
|
||||
|
||||
listElement.innerHTML = html;
|
||||
|
||||
// Attach click handlers for assign buttons
|
||||
listElement.querySelectorAll('.qbi-unmatched-assign').forEach(btn => {
|
||||
btn.addEventListener('click', (e) => {
|
||||
const item = e.currentTarget.closest('.qbi-unmatched-item');
|
||||
const fileName = item?.dataset.fileName;
|
||||
const fileType = item?.dataset.fileType;
|
||||
if (fileName && fileType) {
|
||||
this.showFileMatchDialog(fileName, fileType);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide unmatched files section.
|
||||
*/
|
||||
hideUnmatchedFiles() {
|
||||
const container = document.querySelector(PANEL_SELECTORS.UNMATCHED_FILES);
|
||||
if (container) {
|
||||
container.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a dialog to match a file to a floor.
|
||||
* @param {string} fileName - The file to match
|
||||
* @param {string} fileType - 'media' or 'json'
|
||||
*/
|
||||
showFileMatchDialog(fileName, fileType) {
|
||||
// This will be handled by the controller opening a proper dialog
|
||||
this.onFileMatchRequested?.(fileName, fileType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a dialog for the user to match files to floors.
|
||||
* @param {Array} floors - Current floors list
|
||||
* @param {string} fileName - File to match
|
||||
* @param {string} fileType - 'media' or 'json'
|
||||
* @returns {Promise<string|null>} Selected floor ID or null if cancelled
|
||||
*/
|
||||
async promptFloorSelection(floors, fileName, fileType) {
|
||||
const i18n = (key) => game.i18n.localize(key);
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const dialogContent = `
|
||||
<div class="qbi-match-dialog-content">
|
||||
<p>${i18n('QUICKBATTLEMAP.SelectFloorFor')} <strong>${fileName}</strong></p>
|
||||
<select class="qbi-floor-select">
|
||||
<option value="">${i18n('QUICKBATTLEMAP.SelectFloor')}</option>
|
||||
${floors.map((floor, index) => `
|
||||
<option value="${floor.id}">${i18n('QUICKBATTLEMAP.FloorLevel')} ${index + 1} - ${floor.mediaFile?.name || i18n('QUICKBATTLEMAP.NoMedia')}</option>
|
||||
`).join('')}
|
||||
${fileType === 'media' ? `<option value="__new__">${i18n('QUICKBATTLEMAP.CreateNewFloor')}</option>` : ''}
|
||||
</select>
|
||||
</div>
|
||||
`;
|
||||
|
||||
new Dialog({
|
||||
title: i18n('QUICKBATTLEMAP.MatchFileTitle'),
|
||||
content: dialogContent,
|
||||
buttons: {
|
||||
confirm: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: i18n('QUICKBATTLEMAP.Confirm'),
|
||||
callback: (html) => {
|
||||
const select = html.find('.qbi-floor-select')[0];
|
||||
resolve(select?.value || null);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: i18n('QUICKBATTLEMAP.Cancel'),
|
||||
callback: () => resolve(null)
|
||||
}
|
||||
},
|
||||
default: 'confirm'
|
||||
}).render(true);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the floor list display.
|
||||
*/
|
||||
clearFloorList() {
|
||||
const i18n = (key) => game.i18n.localize(key);
|
||||
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
|
||||
const floorCount = document.querySelector('.qbi-floor-count');
|
||||
|
||||
if (floorList) {
|
||||
floorList.innerHTML = `
|
||||
<div class="qbi-floor-empty">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
if (floorCount) {
|
||||
floorCount.textContent = `0 ${i18n('QUICKBATTLEMAP.FloorsCount')}`;
|
||||
}
|
||||
|
||||
this.hideUnmatchedFiles();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -343,6 +343,127 @@ export class SceneBuilder {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create floor tiles for multi-floor scenes.
|
||||
* Each additional floor is created as an overhead tile that can be toggled.
|
||||
*
|
||||
* @param {Scene} scene - The scene to add floor tiles to
|
||||
* @param {Array} additionalFloors - Array of floor data (excluding base floor)
|
||||
* @param {Object} baseDimensions - Dimensions of the base floor
|
||||
* @param {Object} dataNormalizer - Data normalizer instance for processing JSON
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async createFloorTiles(scene, additionalFloors, baseDimensions, dataNormalizer) {
|
||||
if (!additionalFloors || additionalFloors.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Creating ${additionalFloors.length} floor tiles`);
|
||||
}
|
||||
|
||||
const tileDocuments = [];
|
||||
const wallDocuments = [];
|
||||
const lightDocuments = [];
|
||||
|
||||
for (let i = 0; i < additionalFloors.length; i++) {
|
||||
const floor = additionalFloors[i];
|
||||
const floorLevel = i + 2; // Floors start at 2 (1 is the base)
|
||||
|
||||
// Create tile for this floor
|
||||
const tileData = {
|
||||
texture: {
|
||||
src: floor.uploadedPath
|
||||
},
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: baseDimensions.width || scene.width,
|
||||
height: baseDimensions.height || scene.height,
|
||||
overhead: true,
|
||||
roof: false,
|
||||
hidden: true, // Start hidden, user can toggle
|
||||
sort: 1000 + (i * 100), // Ensure proper z-ordering
|
||||
flags: {
|
||||
'quick-battlemap-importer': {
|
||||
floorLevel: floorLevel,
|
||||
floorName: floor.mediaData?.filename || `Floor ${floorLevel}`
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
tileDocuments.push(tileData);
|
||||
|
||||
// Process walls and lights for this floor if JSON data exists
|
||||
if (floor.jsonData) {
|
||||
const normalizedData = dataNormalizer.normalizeToFoundryFormat(floor.jsonData);
|
||||
|
||||
// Add walls with floor level flag
|
||||
if (normalizedData.walls && normalizedData.walls.length > 0) {
|
||||
const floorWalls = normalizedData.walls.map(wall => ({
|
||||
...wall,
|
||||
flags: {
|
||||
...wall.flags,
|
||||
'quick-battlemap-importer': {
|
||||
floorLevel: floorLevel
|
||||
}
|
||||
}
|
||||
}));
|
||||
wallDocuments.push(...this.filterValidWalls(floorWalls));
|
||||
}
|
||||
|
||||
// Add lights with floor level flag
|
||||
if (normalizedData.lights && normalizedData.lights.length > 0) {
|
||||
const floorLights = normalizedData.lights.map(light => ({
|
||||
...light,
|
||||
hidden: true, // Start hidden like the tile
|
||||
flags: {
|
||||
...light.flags,
|
||||
'quick-battlemap-importer': {
|
||||
floorLevel: floorLevel
|
||||
}
|
||||
}
|
||||
}));
|
||||
lightDocuments.push(...floorLights);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create all tiles
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('Tile', tileDocuments);
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Created ${tileDocuments.length} floor tiles`);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create floor tiles:`, error);
|
||||
ui.notifications.warn('Some floor tiles could not be created. See console.');
|
||||
}
|
||||
|
||||
// Create walls for additional floors
|
||||
if (wallDocuments.length > 0) {
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('Wall', wallDocuments);
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Created ${wallDocuments.length} walls for additional floors`);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create walls for floors:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
// Create lights for additional floors
|
||||
if (lightDocuments.length > 0) {
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('AmbientLight', lightDocuments);
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Created ${lightDocuments.length} lights for additional floors`);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create lights for floors:`, error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility method to create a delay.
|
||||
*
|
||||
@@ -352,4 +473,166 @@ export class SceneBuilder {
|
||||
delay(milliseconds) {
|
||||
return new Promise(resolve => setTimeout(resolve, milliseconds));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create walls with elevation for Levels module compatibility.
|
||||
*
|
||||
* @param {Scene} scene - The scene to add walls to
|
||||
* @param {Array} wallsData - Array of wall document data
|
||||
* @param {number} bottom - Bottom elevation for the walls
|
||||
* @param {number} top - Top elevation for the walls
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async createWallsWithElevation(scene, wallsData, bottom, top) {
|
||||
const validWalls = this.filterValidWalls(wallsData || []);
|
||||
|
||||
if (!validWalls.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add wall-height flags for Levels/Wall Height Enhanced compatibility
|
||||
const wallsWithElevation = validWalls.map(wall => ({
|
||||
...wall,
|
||||
flags: {
|
||||
...wall.flags,
|
||||
'wall-height': {
|
||||
bottom: bottom,
|
||||
top: top
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Creating ${wallsWithElevation.length} walls with elevation ${bottom}-${top}`);
|
||||
}
|
||||
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('Wall', wallsWithElevation);
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create walls with elevation:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create lights with elevation for Levels module compatibility.
|
||||
*
|
||||
* @param {Scene} scene - The scene to add lights to
|
||||
* @param {Array} lightsData - Array of light document data
|
||||
* @param {number} bottom - Bottom elevation for the lights
|
||||
* @param {number} top - Top elevation for the lights
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async createLightsWithElevation(scene, lightsData, bottom, top) {
|
||||
const lights = lightsData || [];
|
||||
|
||||
if (!lights.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add elevation and Levels flags
|
||||
const lightsWithElevation = lights.map(light => ({
|
||||
...light,
|
||||
elevation: bottom,
|
||||
flags: {
|
||||
...light.flags,
|
||||
levels: {
|
||||
rangeTop: top
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Creating ${lightsWithElevation.length} lights with elevation ${bottom}-${top}`);
|
||||
}
|
||||
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('AmbientLight', lightsWithElevation);
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create lights with elevation:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create floor tiles for multi-floor scenes using Levels module format.
|
||||
* Each additional floor is created as a tile with proper elevation.
|
||||
*
|
||||
* @param {Scene} scene - The scene to add floor tiles to
|
||||
* @param {Array} additionalFloors - Array of floor data (excluding base floor)
|
||||
* @param {Object} baseDimensions - Dimensions of the base floor
|
||||
* @param {Object} dataNormalizer - Data normalizer instance for processing JSON
|
||||
* @param {Array<number>} floorElevations - Array of elevation values for each floor
|
||||
* @param {number} floorHeight - Height of each floor in grid units
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async createLevelsFloorTiles(scene, additionalFloors, baseDimensions, dataNormalizer, floorElevations, floorHeight) {
|
||||
if (!additionalFloors || additionalFloors.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Creating ${additionalFloors.length} Levels floor tiles`);
|
||||
}
|
||||
|
||||
const tileDocuments = [];
|
||||
|
||||
for (let i = 0; i < additionalFloors.length; i++) {
|
||||
const floor = additionalFloors[i];
|
||||
const floorLevel = i + 2; // Floors start at 2 (1 is the base)
|
||||
const elevation = floorElevations[i];
|
||||
const rangeTop = elevation + floorHeight * 2 - 1;
|
||||
|
||||
// Create tile for this floor with Levels flags
|
||||
// Using overhead: false and proper Levels flags to avoid fade/zoom behavior
|
||||
const tileData = {
|
||||
texture: {
|
||||
src: floor.uploadedPath
|
||||
},
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: baseDimensions.width || scene.width,
|
||||
height: baseDimensions.height || scene.height,
|
||||
overhead: false, // Not overhead - this is a floor tile
|
||||
roof: false,
|
||||
occlusion: { mode: 0 }, // No occlusion - controlled by Levels
|
||||
elevation: elevation,
|
||||
sort: 100 + (i * 10), // Lower sort order for floor tiles
|
||||
flags: {
|
||||
levels: {
|
||||
rangeTop: rangeTop,
|
||||
showIfAbove: false, // Don't show when above this floor
|
||||
noCollision: true, // No 3D collision for floor tiles
|
||||
noFogHide: true // Don't hide in fog
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
tileDocuments.push(tileData);
|
||||
|
||||
// Process walls and lights for this floor if JSON data exists
|
||||
if (floor.jsonData) {
|
||||
const normalizedData = dataNormalizer.normalizeToFoundryFormat(floor.jsonData);
|
||||
|
||||
// Create walls with elevation
|
||||
if (normalizedData.walls && normalizedData.walls.length > 0) {
|
||||
await this.createWallsWithElevation(scene, normalizedData.walls, elevation, rangeTop);
|
||||
}
|
||||
|
||||
// Create lights with elevation
|
||||
if (normalizedData.lights && normalizedData.lights.length > 0) {
|
||||
await this.createLightsWithElevation(scene, normalizedData.lights, elevation, rangeTop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create all tiles
|
||||
try {
|
||||
await scene.createEmbeddedDocuments('Tile', tileDocuments);
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.log(`${MODULE_LOG_PREFIX} | Created ${tileDocuments.length} Levels floor tiles`);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Failed to create Levels floor tiles:`, error);
|
||||
ui.notifications.warn('Some floor tiles could not be created. See console.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ export class SceneDataNormalizer {
|
||||
globalLight: !!sourceData.globalLight,
|
||||
darkness: this.parseNumberWithDefault(sourceData.darkness, SCENE_DEFAULTS.DARKNESS),
|
||||
walls: this.normalizeWallsData(sourceData.walls || []),
|
||||
lights: this.normalizeLightsData(sourceData.lights || []),
|
||||
lights: this.normalizeLightsData(sourceData.lights || [], sourceData),
|
||||
tokens: sourceData.tokens ?? [],
|
||||
notes: sourceData.notes ?? [],
|
||||
drawings: sourceData.drawings ?? []
|
||||
@@ -183,12 +183,61 @@ export class SceneDataNormalizer {
|
||||
|
||||
/**
|
||||
* Normalize an array of wall data to Foundry's Wall document format.
|
||||
* Filters out regular walls that share exact coordinates with doors to prevent
|
||||
* duplicate walls blocking door functionality.
|
||||
*
|
||||
* @param {Array} wallsArray - Array of raw wall data objects
|
||||
* @returns {NormalizedWallData[]} Array of normalized wall documents
|
||||
*/
|
||||
normalizeWallsData(wallsArray) {
|
||||
return wallsArray.map(wall => this.normalizeWall(wall));
|
||||
const normalizedWalls = wallsArray.map(wall => this.normalizeWall(wall));
|
||||
return this.filterDuplicateWallsAtDoorLocations(normalizedWalls);
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter out regular walls that have the same coordinates as doors.
|
||||
* Some map exports include both a wall segment and a door at the same location,
|
||||
* which causes the door to be blocked by the overlapping wall.
|
||||
*
|
||||
* @param {NormalizedWallData[]} walls - Array of normalized wall data
|
||||
* @returns {NormalizedWallData[]} Filtered array with duplicate walls removed
|
||||
*/
|
||||
filterDuplicateWallsAtDoorLocations(walls) {
|
||||
// Collect coordinates of all doors
|
||||
const doorCoordinates = new Set();
|
||||
|
||||
for (const wall of walls) {
|
||||
if (wall.door > 0 && Array.isArray(wall.c) && wall.c.length >= 4) {
|
||||
// Store both forward and reverse coordinate strings to handle different orderings
|
||||
const coordKey = wall.c.slice(0, 4).join(',');
|
||||
const reverseKey = [wall.c[2], wall.c[3], wall.c[0], wall.c[1]].join(',');
|
||||
doorCoordinates.add(coordKey);
|
||||
doorCoordinates.add(reverseKey);
|
||||
}
|
||||
}
|
||||
|
||||
// If no doors, return walls as-is
|
||||
if (doorCoordinates.size === 0) {
|
||||
return walls;
|
||||
}
|
||||
|
||||
// Filter out regular walls (door === 0) that share coordinates with doors
|
||||
return walls.filter(wall => {
|
||||
// Keep all doors
|
||||
if (wall.door > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if this regular wall overlaps with a door location
|
||||
if (Array.isArray(wall.c) && wall.c.length >= 4) {
|
||||
const coordKey = wall.c.slice(0, 4).join(',');
|
||||
if (doorCoordinates.has(coordKey)) {
|
||||
return false; // Remove this wall - there's a door here
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -199,16 +248,22 @@ export class SceneDataNormalizer {
|
||||
*/
|
||||
normalizeWall(wall) {
|
||||
const restrictionTypes = this.getWallRestrictionTypes();
|
||||
const doorType = this.ensureFiniteNumber(wall.door, 0);
|
||||
|
||||
// Doors should default to NORMAL restrictions (blocking) when closed,
|
||||
// while regular walls default to NONE (the source data usually specifies restrictions)
|
||||
const isDoor = doorType > 0;
|
||||
const defaultRestriction = isDoor ? restrictionTypes.NORMAL : restrictionTypes.NONE;
|
||||
|
||||
return {
|
||||
c: this.normalizeWallCoordinates(wall.c),
|
||||
door: this.ensureFiniteNumber(wall.door, 0),
|
||||
door: doorType,
|
||||
ds: this.ensureFiniteNumber(wall.ds, 0),
|
||||
dir: this.ensureFiniteNumber(wall.dir, 0),
|
||||
move: this.parseRestrictionValue(wall.move, restrictionTypes.NONE, restrictionTypes),
|
||||
sound: this.parseRestrictionValue(wall.sound, restrictionTypes.NONE, restrictionTypes),
|
||||
sight: this.parseRestrictionValue(wall.sense ?? wall.sight, restrictionTypes.NONE, restrictionTypes),
|
||||
light: this.parseRestrictionValue(wall.light, restrictionTypes.NONE, restrictionTypes),
|
||||
move: this.parseRestrictionValue(wall.move, defaultRestriction, restrictionTypes),
|
||||
sound: this.parseRestrictionValue(wall.sound, defaultRestriction, restrictionTypes),
|
||||
sight: this.parseRestrictionValue(wall.sense ?? wall.sight, defaultRestriction, restrictionTypes),
|
||||
light: this.parseRestrictionValue(wall.light, defaultRestriction, restrictionTypes),
|
||||
flags: wall.flags ?? {}
|
||||
};
|
||||
}
|
||||
@@ -288,19 +343,31 @@ export class SceneDataNormalizer {
|
||||
* Normalize an array of light data to Foundry's AmbientLight document format.
|
||||
*
|
||||
* @param {Array} lightsArray - Array of raw light data objects
|
||||
* @param {Object} sourceData - Source scene data for context (grid settings, etc.)
|
||||
* @returns {NormalizedLightData[]} Array of normalized light documents
|
||||
*/
|
||||
normalizeLightsData(lightsArray) {
|
||||
return lightsArray.map(light => this.normalizeLight(light));
|
||||
normalizeLightsData(lightsArray, sourceData = {}) {
|
||||
// Calculate the conversion factor from source units to grid units
|
||||
// Dungeon Alchemist exports light radii in map units (e.g., feet)
|
||||
// Foundry expects radii in grid units (number of grid squares)
|
||||
const gridDistance = sourceData.gridDistance ?? sourceData.grid?.distance ?? GRID_DEFAULTS.DISTANCE;
|
||||
|
||||
return lightsArray.map(light => this.normalizeLight(light, gridDistance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalize a single light object to Foundry's expected format.
|
||||
*
|
||||
* @param {Object} light - Raw light data
|
||||
* @param {number} gridDistance - Distance per grid cell for unit conversion
|
||||
* @returns {NormalizedLightData} Normalized light document
|
||||
*/
|
||||
normalizeLight(light) {
|
||||
normalizeLight(light, gridDistance = GRID_DEFAULTS.DISTANCE) {
|
||||
// Convert light radii from map units (feet) to grid units
|
||||
// e.g., 33.75 feet / 5 feet per grid = 6.75 grid units
|
||||
const brightRadius = this.convertToGridUnits(light.bright, gridDistance);
|
||||
const dimRadius = this.convertToGridUnits(light.dim, gridDistance);
|
||||
|
||||
return {
|
||||
x: Number(light.x),
|
||||
y: Number(light.y),
|
||||
@@ -309,15 +376,34 @@ export class SceneDataNormalizer {
|
||||
walls: true,
|
||||
vision: false,
|
||||
config: {
|
||||
alpha: Number(light.tintAlpha ?? 0),
|
||||
alpha: Number(light.tintAlpha ?? 0.5),
|
||||
color: light.tintColor ?? null,
|
||||
bright: Number(light.bright ?? 0),
|
||||
dim: Number(light.dim ?? 0),
|
||||
bright: brightRadius,
|
||||
dim: dimRadius,
|
||||
angle: 360
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a distance value from map units to grid units.
|
||||
*
|
||||
* @param {number|undefined} value - The value in map units (e.g., feet)
|
||||
* @param {number} gridDistance - Distance per grid cell
|
||||
* @returns {number} The value in grid units
|
||||
*/
|
||||
convertToGridUnits(value, gridDistance) {
|
||||
const numValue = Number(value);
|
||||
if (!Number.isFinite(numValue) || numValue <= 0) {
|
||||
return 0;
|
||||
}
|
||||
// Avoid division by zero
|
||||
if (!Number.isFinite(gridDistance) || gridDistance <= 0) {
|
||||
return numValue;
|
||||
}
|
||||
return numValue / gridDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a value as a number, returning undefined if invalid.
|
||||
*
|
||||
|
||||
@@ -23,22 +23,39 @@ import { SceneBuilder } from './scene-builder.js';
|
||||
* @property {boolean} isVideo - Whether the media is a video file
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {Object} FloorData
|
||||
* @property {string} id - Unique identifier for the floor
|
||||
* @property {BackgroundMediaData|null} mediaData - Background media for this floor
|
||||
* @property {File|null} mediaFile - Original media file
|
||||
* @property {Object|null} jsonData - Parsed JSON configuration
|
||||
* @property {File|null} jsonFile - Original JSON file
|
||||
*/
|
||||
|
||||
/** Module identifier for console logging */
|
||||
const MODULE_LOG_PREFIX = 'Quick Battlemap Importer';
|
||||
|
||||
/** LocalStorage key for persisting no-grid preference */
|
||||
const NO_GRID_STORAGE_KEY = 'quick-battlemap:no-grid';
|
||||
|
||||
/**
|
||||
* Check if the Levels module by theripper93 is installed and active.
|
||||
* @returns {boolean} True if Levels module is active
|
||||
*/
|
||||
function isLevelsModuleActive() {
|
||||
return game.modules.get('levels')?.active ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Controller class that manages the battlemap import process.
|
||||
* Coordinates between the UI panel, storage service, and data processing.
|
||||
*/
|
||||
export class SceneImportController {
|
||||
constructor() {
|
||||
/** @type {BackgroundMediaData|null} Currently loaded background media */
|
||||
/** @type {BackgroundMediaData|null} Currently loaded background media (legacy single-floor mode) */
|
||||
this.backgroundMediaData = null;
|
||||
|
||||
/** @type {Object|null} Parsed scene configuration from JSON */
|
||||
/** @type {Object|null} Parsed scene configuration from JSON (legacy single-floor mode) */
|
||||
this.importedSceneStructure = null;
|
||||
|
||||
/** @type {boolean} Enable verbose console logging for debugging */
|
||||
@@ -50,6 +67,18 @@ export class SceneImportController {
|
||||
/** @type {boolean} User preference to skip grid detection/application */
|
||||
this.isNoGridModeEnabled = false;
|
||||
|
||||
/** @type {FloorData[]} Array of floor data for multi-floor scenes */
|
||||
this.floors = [];
|
||||
|
||||
/** @type {File[]} Unmatched media files awaiting assignment */
|
||||
this.unmatchedMediaFiles = [];
|
||||
|
||||
/** @type {File[]} Unmatched JSON files awaiting assignment */
|
||||
this.unmatchedJsonFiles = [];
|
||||
|
||||
/** @type {number} Counter for generating unique floor IDs */
|
||||
this.floorIdCounter = 0;
|
||||
|
||||
// Initialize services
|
||||
this.panelView = new ImportPanelView();
|
||||
this.dataNormalizer = new SceneDataNormalizer();
|
||||
@@ -107,6 +136,9 @@ export class SceneImportController {
|
||||
this.panelView.onCloseRequested = () => this.hideImportPanel();
|
||||
this.panelView.onFilesDropped = (event) => this.processDroppedFiles(event);
|
||||
this.panelView.onNoGridPreferenceChanged = (isEnabled) => this.handleNoGridPreferenceChange(isEnabled);
|
||||
this.panelView.onFloorOrderChanged = (action, floorId, targetId) => this.handleFloorOrderChange(action, floorId, targetId);
|
||||
this.panelView.onFloorRemoved = (floorId) => this.handleFloorRemoval(floorId);
|
||||
this.panelView.onFileMatchRequested = (fileName, fileType) => this.handleFileMatchRequest(fileName, fileType);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -144,24 +176,330 @@ export class SceneImportController {
|
||||
*/
|
||||
processDroppedFiles(dropEvent) {
|
||||
const droppedFiles = dropEvent.dataTransfer?.files;
|
||||
if (!droppedFiles) return;
|
||||
if (!droppedFiles || droppedFiles.length === 0) return;
|
||||
|
||||
// Collect all files by type
|
||||
const mediaFiles = [];
|
||||
const jsonFiles = [];
|
||||
|
||||
for (let i = 0; i < droppedFiles.length; i++) {
|
||||
const file = droppedFiles[i];
|
||||
const fileType = this.fileProcessor.getFileType(file);
|
||||
|
||||
switch (fileType) {
|
||||
case 'image':
|
||||
this.handleImageFile(file);
|
||||
break;
|
||||
case 'video':
|
||||
this.handleVideoFile(file);
|
||||
break;
|
||||
case 'json':
|
||||
this.handleJsonConfigFile(file);
|
||||
break;
|
||||
if (fileType === 'image' || fileType === 'video') {
|
||||
mediaFiles.push({ file, type: fileType });
|
||||
} else if (fileType === 'json') {
|
||||
jsonFiles.push(file);
|
||||
}
|
||||
}
|
||||
|
||||
// If multiple files dropped AND Levels module is active, use multi-floor matching
|
||||
const canUseMultiFloor = isLevelsModuleActive();
|
||||
if (canUseMultiFloor && (mediaFiles.length > 1 || (mediaFiles.length >= 1 && jsonFiles.length >= 1))) {
|
||||
this.processMultipleFiles(mediaFiles, jsonFiles);
|
||||
} else {
|
||||
// Single file mode - legacy behavior
|
||||
for (const { file, type } of mediaFiles) {
|
||||
if (type === 'image') {
|
||||
this.handleImageFile(file);
|
||||
} else if (type === 'video') {
|
||||
this.handleVideoFile(file);
|
||||
}
|
||||
}
|
||||
for (const file of jsonFiles) {
|
||||
this.handleJsonConfigFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process multiple files and attempt to match them by name.
|
||||
* @param {Array<{file: File, type: string}>} mediaFiles - Array of media files
|
||||
* @param {File[]} jsonFiles - Array of JSON files
|
||||
*/
|
||||
async processMultipleFiles(mediaFiles, jsonFiles) {
|
||||
// Extract base names for matching
|
||||
const getBaseName = (filename) => {
|
||||
const name = filename.toLowerCase();
|
||||
// Remove common suffixes and extensions
|
||||
return name
|
||||
.replace(/\.(png|jpg|jpeg|gif|webp|webm|mp4|json)$/i, '')
|
||||
.replace(/[-_]?(walls|grid|config|data|export)$/i, '')
|
||||
.trim();
|
||||
};
|
||||
|
||||
const matchedFloors = [];
|
||||
const unmatchedMedia = [];
|
||||
const unmatchedJson = [...jsonFiles];
|
||||
|
||||
// Try to match each media file with a JSON file
|
||||
for (const mediaItem of mediaFiles) {
|
||||
const mediaBaseName = getBaseName(mediaItem.file.name);
|
||||
let matchedJsonIndex = -1;
|
||||
|
||||
// Find matching JSON file
|
||||
for (let i = 0; i < unmatchedJson.length; i++) {
|
||||
const jsonBaseName = getBaseName(unmatchedJson[i].name);
|
||||
if (mediaBaseName === jsonBaseName ||
|
||||
mediaBaseName.includes(jsonBaseName) ||
|
||||
jsonBaseName.includes(mediaBaseName)) {
|
||||
matchedJsonIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchedJsonIndex >= 0) {
|
||||
// Found a match
|
||||
const jsonFile = unmatchedJson.splice(matchedJsonIndex, 1)[0];
|
||||
matchedFloors.push({
|
||||
mediaItem,
|
||||
jsonFile
|
||||
});
|
||||
} else {
|
||||
// No match found, create floor without JSON
|
||||
unmatchedMedia.push(mediaItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Create floors for matched pairs
|
||||
for (const { mediaItem, jsonFile } of matchedFloors) {
|
||||
await this.createFloorFromFiles(mediaItem.file, mediaItem.type, jsonFile);
|
||||
}
|
||||
|
||||
// Create floors for unmatched media (without JSON)
|
||||
for (const mediaItem of unmatchedMedia) {
|
||||
await this.createFloorFromFiles(mediaItem.file, mediaItem.type, null);
|
||||
}
|
||||
|
||||
// Store unmatched JSON files for manual assignment
|
||||
this.unmatchedJsonFiles = unmatchedJson;
|
||||
|
||||
// Update UI
|
||||
this.refreshFloorListUI();
|
||||
this.updateCreateButtonState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new floor from media and optional JSON files.
|
||||
* @param {File} mediaFile - The media file
|
||||
* @param {string} mediaType - 'image' or 'video'
|
||||
* @param {File|null} jsonFile - Optional JSON file
|
||||
* @returns {Promise<FloorData>} The created floor data
|
||||
*/
|
||||
async createFloorFromFiles(mediaFile, mediaType, jsonFile) {
|
||||
const floorId = `floor-${++this.floorIdCounter}`;
|
||||
|
||||
// Process media file
|
||||
let mediaData;
|
||||
if (mediaType === 'image') {
|
||||
const processedImage = await this.fileProcessor.processImageFile(mediaFile);
|
||||
mediaData = {
|
||||
data: processedImage.dataUrl,
|
||||
filename: processedImage.filename,
|
||||
file: processedImage.file,
|
||||
isVideo: false
|
||||
};
|
||||
} else {
|
||||
const processedVideo = this.fileProcessor.processVideoFile(mediaFile);
|
||||
mediaData = {
|
||||
data: processedVideo.blobUrl,
|
||||
filename: processedVideo.filename,
|
||||
file: processedVideo.file,
|
||||
isVideo: true
|
||||
};
|
||||
}
|
||||
|
||||
// Process JSON file if provided
|
||||
let jsonData = null;
|
||||
if (jsonFile) {
|
||||
try {
|
||||
const processedJson = await this.fileProcessor.processJsonFile(jsonFile);
|
||||
jsonData = processedJson.parsedContent;
|
||||
} catch (error) {
|
||||
console.warn(`${MODULE_LOG_PREFIX} | Failed to parse JSON for floor:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
const floor = {
|
||||
id: floorId,
|
||||
mediaData,
|
||||
mediaFile,
|
||||
jsonData,
|
||||
jsonFile
|
||||
};
|
||||
|
||||
this.floors.push(floor);
|
||||
|
||||
// Run grid detection for image floors without JSON
|
||||
if (!jsonData && !mediaData.isVideo && !this.isNoGridModeEnabled) {
|
||||
this.runGridAutoDetectionForFloor(floor);
|
||||
}
|
||||
|
||||
return floor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Run grid auto-detection for a specific floor.
|
||||
* @param {FloorData} floor - The floor to detect grid for
|
||||
*/
|
||||
async runGridAutoDetectionForFloor(floor) {
|
||||
try {
|
||||
const result = await this.gridDetectionService.detectGridFromImage(floor.mediaFile);
|
||||
if (result && Number.isFinite(result.gridSize) && result.gridSize > 0) {
|
||||
floor.jsonData = {
|
||||
grid: {
|
||||
size: Math.round(result.gridSize),
|
||||
type: 1, distance: 5, units: 'ft', alpha: 0.2, color: '#000000'
|
||||
},
|
||||
shiftX: Math.round(result.xOffset || 0),
|
||||
shiftY: Math.round(result.yOffset || 0),
|
||||
walls: [], lights: []
|
||||
};
|
||||
floor.autoDetectedGrid = true;
|
||||
this.refreshFloorListUI();
|
||||
}
|
||||
} catch (error) {
|
||||
if (this.isDebugLoggingEnabled) {
|
||||
console.warn(`${MODULE_LOG_PREFIX} | Auto grid detection failed for floor:`, error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Refresh the floor list UI.
|
||||
*/
|
||||
refreshFloorListUI() {
|
||||
const floorDisplayData = this.floors.map(floor => ({
|
||||
id: floor.id,
|
||||
name: floor.mediaData?.filename || 'Unknown',
|
||||
mediaFile: floor.mediaFile,
|
||||
jsonFile: floor.jsonFile,
|
||||
hasAutoGrid: floor.autoDetectedGrid
|
||||
}));
|
||||
|
||||
this.panelView.renderFloorList(floorDisplayData);
|
||||
this.panelView.showUnmatchedFiles(
|
||||
this.unmatchedMediaFiles.map(m => m.file || m),
|
||||
this.unmatchedJsonFiles
|
||||
);
|
||||
|
||||
// Update status indicators for multi-floor mode
|
||||
const hasFloors = this.floors.length > 0;
|
||||
const allHaveJson = this.floors.every(f => f.jsonData);
|
||||
|
||||
this.panelView.updateBackgroundMediaStatus(hasFloors,
|
||||
hasFloors ? `${this.floors.length} floor(s)` : '');
|
||||
this.panelView.updateWallDataStatus(allHaveJson,
|
||||
allHaveJson ? 'All floors have data' : 'Some floors missing data');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle floor order change request.
|
||||
* @param {string} action - 'up', 'down', or 'reorder'
|
||||
* @param {string} floorId - ID of the floor to move
|
||||
* @param {string} [targetId] - Target floor ID for reorder
|
||||
*/
|
||||
handleFloorOrderChange(action, floorId, targetId) {
|
||||
const currentIndex = this.floors.findIndex(f => f.id === floorId);
|
||||
if (currentIndex === -1) return;
|
||||
|
||||
if (action === 'up' && currentIndex > 0) {
|
||||
[this.floors[currentIndex - 1], this.floors[currentIndex]] =
|
||||
[this.floors[currentIndex], this.floors[currentIndex - 1]];
|
||||
} else if (action === 'down' && currentIndex < this.floors.length - 1) {
|
||||
[this.floors[currentIndex], this.floors[currentIndex + 1]] =
|
||||
[this.floors[currentIndex + 1], this.floors[currentIndex]];
|
||||
} else if (action === 'reorder' && targetId) {
|
||||
const targetIndex = this.floors.findIndex(f => f.id === targetId);
|
||||
if (targetIndex !== -1 && targetIndex !== currentIndex) {
|
||||
const [movedFloor] = this.floors.splice(currentIndex, 1);
|
||||
this.floors.splice(targetIndex, 0, movedFloor);
|
||||
}
|
||||
}
|
||||
|
||||
this.refreshFloorListUI();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle floor removal request.
|
||||
* @param {string} floorId - ID of the floor to remove
|
||||
*/
|
||||
handleFloorRemoval(floorId) {
|
||||
const index = this.floors.findIndex(f => f.id === floorId);
|
||||
if (index === -1) return;
|
||||
|
||||
const floor = this.floors[index];
|
||||
|
||||
// Revoke blob URL if video
|
||||
if (floor.mediaData?.isVideo) {
|
||||
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
|
||||
}
|
||||
|
||||
this.floors.splice(index, 1);
|
||||
this.refreshFloorListUI();
|
||||
this.updateCreateButtonState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle file match request from UI.
|
||||
* @param {string} fileName - Name of the file to match
|
||||
* @param {string} fileType - 'media' or 'json'
|
||||
*/
|
||||
async handleFileMatchRequest(fileName, fileType) {
|
||||
if (this.floors.length === 0 && fileType === 'json') {
|
||||
ui.notifications.warn(game.i18n.localize('QUICKBATTLEMAP.NoFloorsToMatch'));
|
||||
return;
|
||||
}
|
||||
|
||||
const floorId = await this.panelView.promptFloorSelection(
|
||||
this.floors.map(f => ({
|
||||
id: f.id,
|
||||
mediaFile: f.mediaFile
|
||||
})),
|
||||
fileName,
|
||||
fileType
|
||||
);
|
||||
|
||||
if (!floorId) return;
|
||||
|
||||
if (fileType === 'json') {
|
||||
// Find and assign the JSON file
|
||||
const jsonIndex = this.unmatchedJsonFiles.findIndex(f => f.name === fileName);
|
||||
if (jsonIndex === -1) return;
|
||||
|
||||
const jsonFile = this.unmatchedJsonFiles[jsonIndex];
|
||||
const floor = this.floors.find(f => f.id === floorId);
|
||||
|
||||
if (floor) {
|
||||
try {
|
||||
const processedJson = await this.fileProcessor.processJsonFile(jsonFile);
|
||||
floor.jsonData = processedJson.parsedContent;
|
||||
floor.jsonFile = jsonFile;
|
||||
this.unmatchedJsonFiles.splice(jsonIndex, 1);
|
||||
this.refreshFloorListUI();
|
||||
} catch (error) {
|
||||
ui.notifications.error(game.i18n.localize('QUICKBATTLEMAP.InvalidJSON'));
|
||||
}
|
||||
}
|
||||
} else if (fileType === 'media') {
|
||||
// Find and assign/create from media file
|
||||
const mediaIndex = this.unmatchedMediaFiles.findIndex(m => (m.file || m).name === fileName);
|
||||
if (mediaIndex === -1) return;
|
||||
|
||||
const mediaItem = this.unmatchedMediaFiles[mediaIndex];
|
||||
|
||||
if (floorId === '__new__') {
|
||||
// Create a new floor
|
||||
const file = mediaItem.file || mediaItem;
|
||||
const type = this.fileProcessor.getFileType(file);
|
||||
await this.createFloorFromFiles(file, type === 'video' ? 'video' : 'image', null);
|
||||
}
|
||||
|
||||
this.unmatchedMediaFiles.splice(mediaIndex, 1);
|
||||
this.refreshFloorListUI();
|
||||
}
|
||||
|
||||
this.updateCreateButtonState();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -244,7 +582,9 @@ export class SceneImportController {
|
||||
updateCreateButtonState() {
|
||||
const createButton = document.querySelector('.create-scene-button');
|
||||
if (createButton) {
|
||||
createButton.disabled = !this.backgroundMediaData;
|
||||
// Enable if we have at least one floor OR legacy single background
|
||||
const hasContent = this.floors.length > 0 || this.backgroundMediaData;
|
||||
createButton.disabled = !hasContent;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -252,6 +592,13 @@ export class SceneImportController {
|
||||
* Main scene creation workflow.
|
||||
*/
|
||||
async executeSceneCreation() {
|
||||
// Check if we're in multi-floor mode
|
||||
if (this.floors.length > 0) {
|
||||
await this.executeMultiFloorSceneCreation();
|
||||
return;
|
||||
}
|
||||
|
||||
// Legacy single-floor creation
|
||||
if (!this.backgroundMediaData) {
|
||||
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.MissingFiles"));
|
||||
return;
|
||||
@@ -299,6 +646,112 @@ export class SceneImportController {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute multi-floor scene creation.
|
||||
* Creates a scene with multiple foreground tiles for each floor level using the Levels module.
|
||||
*/
|
||||
async executeMultiFloorSceneCreation() {
|
||||
if (this.floors.length === 0) {
|
||||
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.MissingFiles"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isLevelsModuleActive()) {
|
||||
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.LevelsModuleRequired"));
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
ui.notifications.info(game.i18n.localize("QUICKBATTLEMAP.CreatingMultiFloorScene"));
|
||||
|
||||
// Use the first floor as the base/background
|
||||
const baseFloor = this.floors[0];
|
||||
|
||||
// Upload all floor media files
|
||||
this.showProgressIndicator(game.i18n.localize('QUICKBATTLEMAP.ProgressUploading'));
|
||||
|
||||
const uploadedFloors = [];
|
||||
for (let i = 0; i < this.floors.length; i++) {
|
||||
const floor = this.floors[i];
|
||||
const uploadResult = await this.storageService.uploadBackgroundMedia(floor.mediaData, game.world.id);
|
||||
if (!uploadResult?.path) {
|
||||
ui.notifications.error(`${game.i18n.localize("QUICKBATTLEMAP.UploadFailed")}: Floor ${i + 1}`);
|
||||
this.hideProgressIndicator();
|
||||
return;
|
||||
}
|
||||
uploadedFloors.push({
|
||||
...floor,
|
||||
uploadedPath: uploadResult.path
|
||||
});
|
||||
}
|
||||
|
||||
this.hideProgressIndicator();
|
||||
|
||||
// Get dimensions from the base floor
|
||||
const baseDimensions = await this.fileProcessor.getMediaDimensions(baseFloor.mediaData);
|
||||
const baseNormalizedData = this.dataNormalizer.normalizeToFoundryFormat(baseFloor.jsonData);
|
||||
|
||||
// Determine scene name from first floor
|
||||
const sceneName = this.determineSceneName(baseNormalizedData.name, baseFloor.mediaData?.filename);
|
||||
|
||||
// Calculate floor elevations (each floor is 10 units apart by default)
|
||||
const floorHeight = baseNormalizedData.grid?.distance || 5;
|
||||
const floorElevations = uploadedFloors.map((_, i) => i * floorHeight * 2);
|
||||
|
||||
// Build sceneLevels array for Levels module: [bottom, top, name]
|
||||
const sceneLevels = uploadedFloors.map((floor, i) => {
|
||||
const bottom = floorElevations[i];
|
||||
const top = (i < uploadedFloors.length - 1) ? floorElevations[i + 1] - 1 : bottom + floorHeight * 2 - 1;
|
||||
const name = `Floor ${i + 1}`;
|
||||
return [bottom, top, name];
|
||||
});
|
||||
|
||||
// Create the scene with the base floor as background
|
||||
const createdScene = await this.sceneBuilder.createScene({
|
||||
backgroundPath: uploadedFloors[0].uploadedPath,
|
||||
sceneName: sceneName,
|
||||
width: baseNormalizedData.width || baseDimensions.width || 1920,
|
||||
height: baseNormalizedData.height || baseDimensions.height || 1080,
|
||||
padding: baseNormalizedData.padding,
|
||||
backgroundColor: baseNormalizedData.backgroundColor,
|
||||
globalLight: baseNormalizedData.globalLight,
|
||||
darkness: baseNormalizedData.darkness
|
||||
});
|
||||
|
||||
await this.sceneBuilder.activateAndWaitForCanvas(createdScene);
|
||||
await this.sceneBuilder.applyGridSettings(createdScene, baseNormalizedData.grid, this.isNoGridModeEnabled);
|
||||
|
||||
// Create walls and lights from base floor with elevation
|
||||
await this.sceneBuilder.createWallsWithElevation(createdScene, baseNormalizedData.walls, floorElevations[0], floorElevations[0] + floorHeight * 2 - 1);
|
||||
await this.sceneBuilder.createLightsWithElevation(createdScene, baseNormalizedData.lights, floorElevations[0], floorElevations[0] + floorHeight * 2 - 1);
|
||||
|
||||
// Create floor tiles for additional floors (floors 2+) with proper Levels flags
|
||||
if (uploadedFloors.length > 1) {
|
||||
await this.sceneBuilder.createLevelsFloorTiles(
|
||||
createdScene,
|
||||
uploadedFloors.slice(1),
|
||||
baseDimensions,
|
||||
this.dataNormalizer,
|
||||
floorElevations.slice(1),
|
||||
floorHeight
|
||||
);
|
||||
}
|
||||
|
||||
// Set Levels module scene flags for floor definitions
|
||||
// Only set sceneLevels - let backgroundElevation default to 0
|
||||
// This prevents the background from incorrectly hiding/showing
|
||||
await createdScene.update({
|
||||
'flags.levels.sceneLevels': sceneLevels
|
||||
});
|
||||
|
||||
this.cleanupAfterMultiFloorCreation(sceneName);
|
||||
|
||||
} catch (error) {
|
||||
console.error(`${MODULE_LOG_PREFIX} | Multi-floor scene creation failed:`, error);
|
||||
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.SceneCreationFailed"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensure grid data exists before scene creation.
|
||||
*/
|
||||
@@ -358,11 +811,13 @@ export class SceneImportController {
|
||||
/**
|
||||
* Determine the scene name from config or filename.
|
||||
* @param {string|undefined} configuredName - Name from JSON config
|
||||
* @param {string} [fallbackFilename] - Fallback filename if no config name
|
||||
* @returns {string} The scene name to use
|
||||
*/
|
||||
determineSceneName(configuredName) {
|
||||
determineSceneName(configuredName, fallbackFilename) {
|
||||
if (configuredName) return configuredName;
|
||||
const nameFromFile = this.backgroundMediaData.filename.split('.').slice(0, -1).join('.');
|
||||
const filename = fallbackFilename || this.backgroundMediaData?.filename;
|
||||
const nameFromFile = filename?.split('.').slice(0, -1).join('.');
|
||||
return nameFromFile || game.i18n.localize("QUICKBATTLEMAP.DefaultSceneName");
|
||||
}
|
||||
|
||||
@@ -384,6 +839,36 @@ export class SceneImportController {
|
||||
ui.notifications.info(`${game.i18n.localize("QUICKBATTLEMAP.SceneCreated")}: ${sceneName}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up state after successful multi-floor scene creation.
|
||||
* @param {string} sceneName - Name of the created scene
|
||||
*/
|
||||
cleanupAfterMultiFloorCreation(sceneName) {
|
||||
// Revoke all blob URLs
|
||||
for (const floor of this.floors) {
|
||||
if (floor.mediaData?.isVideo) {
|
||||
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset all state
|
||||
this.floors = [];
|
||||
this.unmatchedMediaFiles = [];
|
||||
this.unmatchedJsonFiles = [];
|
||||
this.backgroundMediaData = null;
|
||||
this.importedSceneStructure = null;
|
||||
|
||||
// Update UI
|
||||
this.panelView.clearFloorList();
|
||||
this.panelView.updateBackgroundMediaStatus(false, '');
|
||||
this.panelView.updateWallDataStatus(false, '');
|
||||
|
||||
const createButton = document.querySelector('.create-scene-button');
|
||||
if (createButton) createButton.disabled = true;
|
||||
|
||||
ui.notifications.info(`${game.i18n.localize("QUICKBATTLEMAP.SceneCreated")}: ${sceneName}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Detect grid settings from an image file.
|
||||
* @param {File} imageFile - The image file to analyze
|
||||
@@ -435,11 +920,27 @@ export class SceneImportController {
|
||||
* Reset all import state to initial values.
|
||||
*/
|
||||
resetImportState() {
|
||||
// Revoke legacy blob URL
|
||||
this.fileProcessor.revokeBlobUrl(this.backgroundMediaData?.data);
|
||||
|
||||
// Revoke all floor blob URLs
|
||||
for (const floor of this.floors) {
|
||||
if (floor.mediaData?.isVideo) {
|
||||
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset all state
|
||||
this.backgroundMediaData = null;
|
||||
this.importedSceneStructure = null;
|
||||
this.floors = [];
|
||||
this.unmatchedMediaFiles = [];
|
||||
this.unmatchedJsonFiles = [];
|
||||
this.pendingOperationCount = 0;
|
||||
this.isNoGridModeEnabled = this.loadNoGridPreference();
|
||||
|
||||
// Reset UI
|
||||
this.panelView.resetAllStatuses(this.isNoGridModeEnabled);
|
||||
this.panelView.clearFloorList();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
/**
|
||||
* Myxeliums Battlemap Importer - Main Entry Point
|
||||
*
|
||||
* This module provides a streamlined way to import battlemaps into Foundry VTT.
|
||||
* It adds a "Quick import" button to the Scenes sidebar that opens a drag-and-drop
|
||||
* panel for creating scenes from images/videos and optional JSON configuration files.
|
||||
*
|
||||
* @module MyxeliumsBattlemap
|
||||
* @author Myxelium
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { SceneImportController } from './lib/scene-import-controller.js';
|
||||
|
||||
/** @type {SceneImportController|null} Singleton instance of the import controller */
|
||||
let sceneImportController = null;
|
||||
|
||||
/**
|
||||
* Module identifier used for logging and namespacing
|
||||
* @constant {string}
|
||||
*/
|
||||
const MODULE_ID = 'Myxeliums Battlemap Importer';
|
||||
|
||||
/**
|
||||
* CSS class name for the quick import button to prevent duplicate insertion
|
||||
* @constant {string}
|
||||
*/
|
||||
const QUICK_IMPORT_BUTTON_CLASS = 'myxeliums-battlemap-quick-import';
|
||||
|
||||
/**
|
||||
* Initialize the module when Foundry is ready.
|
||||
* Sets up the import controller and registers necessary handlers.
|
||||
*/
|
||||
Hooks.once('init', async function () {
|
||||
console.log(`${MODULE_ID} | Initializing module`);
|
||||
});
|
||||
|
||||
/**
|
||||
* Complete module setup after Foundry is fully loaded.
|
||||
* Creates the controller instance and displays a ready notification.
|
||||
*/
|
||||
Hooks.once('ready', async function () {
|
||||
console.log(`${MODULE_ID} | Module ready`);
|
||||
|
||||
sceneImportController = new SceneImportController();
|
||||
sceneImportController.initialize();
|
||||
|
||||
ui.notifications.info(game.i18n.localize("QUICKBATTLEMAP.Ready"));
|
||||
});
|
||||
|
||||
/**
|
||||
* Add the "Quick import" button to the Scenes directory header.
|
||||
* This hook fires whenever the SceneDirectory is rendered.
|
||||
*
|
||||
* @param {Application} _app - The SceneDirectory application instance (unused)
|
||||
* @param {jQuery|HTMLElement} html - The rendered HTML element
|
||||
*/
|
||||
Hooks.on('renderSceneDirectory', (_app, html) => {
|
||||
// Only GMs can use the quick import feature
|
||||
if (!game.user?.isGM) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle different HTML element formats across Foundry versions
|
||||
const rootElement = html?.[0] || html?.element || html;
|
||||
|
||||
if (!(rootElement instanceof HTMLElement)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent adding duplicate buttons
|
||||
const existingButton = rootElement.querySelector(`button.${QUICK_IMPORT_BUTTON_CLASS}`);
|
||||
if (existingButton) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Find a suitable container for the button
|
||||
const buttonContainer = findButtonContainer(rootElement);
|
||||
if (!buttonContainer) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create and append the quick import button
|
||||
const quickImportButton = createQuickImportButton();
|
||||
buttonContainer.appendChild(quickImportButton);
|
||||
});
|
||||
|
||||
/**
|
||||
* Find a suitable container element for the quick import button.
|
||||
* Tries multiple selectors for compatibility across Foundry versions.
|
||||
*
|
||||
* @param {HTMLElement} rootElement - The root element to search within
|
||||
* @returns {HTMLElement|null} The container element or null if not found
|
||||
*/
|
||||
function findButtonContainer(rootElement) {
|
||||
const containerSelectors = [
|
||||
'.header-actions',
|
||||
'.action-buttons',
|
||||
'.directory-header'
|
||||
];
|
||||
|
||||
for (const selector of containerSelectors) {
|
||||
const container = rootElement.querySelector(selector);
|
||||
if (container) {
|
||||
return container;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the quick import button element with icon and click handler.
|
||||
*
|
||||
* @returns {HTMLButtonElement} The configured button element
|
||||
*/
|
||||
function createQuickImportButton() {
|
||||
const button = document.createElement('button');
|
||||
button.type = 'button';
|
||||
button.className = QUICK_IMPORT_BUTTON_CLASS;
|
||||
button.innerHTML = '<i class="fas fa-map"></i> <span>Quick import</span>';
|
||||
|
||||
button.addEventListener('click', handleQuickImportClick);
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle click events on the quick import button.
|
||||
* Creates the controller if needed and shows the import panel.
|
||||
*/
|
||||
function handleQuickImportClick() {
|
||||
if (!sceneImportController) {
|
||||
sceneImportController = new SceneImportController();
|
||||
sceneImportController.initialize();
|
||||
}
|
||||
|
||||
sceneImportController.showImportPanel();
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
/**
|
||||
* Quick Battlemap Importer - Main Entry Point
|
||||
* Myxeliums Battlemap Importer - Main Entry Point
|
||||
*
|
||||
* This module provides a streamlined way to import battlemaps into Foundry VTT.
|
||||
* It adds a "Quick import" button to the Scenes sidebar that opens a drag-and-drop
|
||||
* panel for creating scenes from images/videos and optional JSON configuration files.
|
||||
*
|
||||
* @module QuickBattlemap
|
||||
* @module MyxeliumsBattlemap
|
||||
* @author Myxelium
|
||||
* @license MIT
|
||||
*/
|
||||
@@ -19,13 +19,13 @@ let sceneImportController = null;
|
||||
* Module identifier used for logging and namespacing
|
||||
* @constant {string}
|
||||
*/
|
||||
const MODULE_ID = 'Quick Battlemap';
|
||||
const MODULE_ID = 'Myxeliums Battlemap Importer';
|
||||
|
||||
/**
|
||||
* CSS class name for the quick import button to prevent duplicate insertion
|
||||
* @constant {string}
|
||||
*/
|
||||
const QUICK_IMPORT_BUTTON_CLASS = 'quick-battlemap-quick-import';
|
||||
const QUICK_IMPORT_BUTTON_CLASS = 'myxeliums-battlemap-quick-import';
|
||||
|
||||
/**
|
||||
* Initialize the module when Foundry is ready.
|
||||
|
||||
@@ -0,0 +1,749 @@
|
||||
/* ==========================================================================
|
||||
Myxeliums Battlemap Importer - Modern Panel Styles
|
||||
========================================================================== */
|
||||
|
||||
/* Quick Import Button (Foundry sidebar) - Keep original styling */
|
||||
button.myxeliums-battlemap-quick-import {
|
||||
flex: 0 0 auto;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* CSS Custom Properties */
|
||||
:root {
|
||||
--qbi-primary: #7c3aed;
|
||||
--qbi-primary-hover: #6d28d9;
|
||||
--qbi-primary-light: rgba(124, 58, 237, 0.1);
|
||||
--qbi-success: #10b981;
|
||||
--qbi-success-bg: rgba(16, 185, 129, 0.1);
|
||||
--qbi-error: #ef4444;
|
||||
--qbi-error-bg: rgba(239, 68, 68, 0.1);
|
||||
--qbi-warning: #f59e0b;
|
||||
--qbi-bg-dark: #1a1a2e;
|
||||
--qbi-bg-card: #16213e;
|
||||
--qbi-bg-elevated: #1f2b4d;
|
||||
--qbi-border: rgba(255, 255, 255, 0.08);
|
||||
--qbi-border-light: rgba(255, 255, 255, 0.12);
|
||||
--qbi-text: #e2e8f0;
|
||||
--qbi-text-muted: #94a3b8;
|
||||
--qbi-text-dim: #64748b;
|
||||
--qbi-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
|
||||
--qbi-shadow-sm: 0 4px 6px -1px rgba(0, 0, 0, 0.3);
|
||||
--qbi-radius: 12px;
|
||||
--qbi-radius-sm: 8px;
|
||||
--qbi-radius-xs: 6px;
|
||||
--qbi-transition: 0.2s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
/* Panel Container */
|
||||
.qbi-panel {
|
||||
position: absolute;
|
||||
left: 72px;
|
||||
top: 80px;
|
||||
z-index: 100;
|
||||
display: none;
|
||||
width: 420px;
|
||||
background: var(--qbi-bg-dark);
|
||||
border-radius: var(--qbi-radius);
|
||||
box-shadow: var(--qbi-shadow);
|
||||
border: 1px solid var(--qbi-border);
|
||||
font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
|
||||
sans-serif;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Header */
|
||||
.qbi-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 16px 20px;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-bg-elevated) 0%,
|
||||
var(--qbi-bg-card) 100%
|
||||
);
|
||||
border-bottom: 1px solid var(--qbi-border);
|
||||
cursor: move;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.qbi-header-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.qbi-header-icon {
|
||||
font-size: 18px;
|
||||
color: var(--qbi-primary);
|
||||
}
|
||||
|
||||
.qbi-header h4 {
|
||||
margin: 0;
|
||||
font-size: 15px;
|
||||
font-weight: 600;
|
||||
color: var(--qbi-text);
|
||||
letter-spacing: -0.01em;
|
||||
}
|
||||
|
||||
.qbi-close-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border: none;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text-muted);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-close-btn:hover {
|
||||
background: rgba(239, 68, 68, 0.2);
|
||||
color: var(--qbi-error);
|
||||
}
|
||||
|
||||
/* Content */
|
||||
.qbi-content {
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.qbi-content form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
/* Instructions */
|
||||
.qbi-instructions {
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--qbi-text-muted);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.qbi-instructions-secondary {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text-dim);
|
||||
padding-top: 4px;
|
||||
border-top: 1px solid var(--qbi-border);
|
||||
}
|
||||
|
||||
/* Drop Zone */
|
||||
.qbi-dropzone {
|
||||
position: relative;
|
||||
border: 2px dashed var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
rgba(124, 58, 237, 0.03) 0%,
|
||||
rgba(16, 213, 238, 0.03) 100%
|
||||
);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-dropzone:hover {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
}
|
||||
|
||||
.qbi-dropzone-inner {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 32px 20px;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-dropzone-icon {
|
||||
font-size: 32px;
|
||||
color: var(--qbi-primary);
|
||||
opacity: 0.8;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-dropzone:hover .qbi-dropzone-icon {
|
||||
opacity: 1;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
.qbi-dropzone-text {
|
||||
font-size: 15px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-dropzone-hint {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text-dim);
|
||||
}
|
||||
|
||||
/* Highlight state when dragging */
|
||||
.qbi-panel.highlight .qbi-dropzone {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
box-shadow: 0 0 0 4px rgba(124, 58, 237, 0.15);
|
||||
}
|
||||
|
||||
.qbi-panel.highlight .qbi-dropzone-icon {
|
||||
color: var(--qbi-primary);
|
||||
opacity: 1;
|
||||
animation: qbi-bounce 0.6s ease infinite;
|
||||
}
|
||||
|
||||
@keyframes qbi-bounce {
|
||||
0%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
}
|
||||
|
||||
/* Status Grid */
|
||||
.qbi-status-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.qbi-status-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 12px 14px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid var(--qbi-border);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-status-indicator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
border-radius: 50%;
|
||||
background: var(--qbi-error-bg);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-status-icon {
|
||||
font-size: 16px;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.qbi-status-item:has(.status-value[data-status="complete"])
|
||||
.qbi-status-indicator {
|
||||
background: var(--qbi-success-bg);
|
||||
}
|
||||
|
||||
.qbi-status-label {
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text-muted);
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
/* Options / Checkbox */
|
||||
.qbi-options {
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.qbi-checkbox {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.qbi-checkbox-input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
width: 0;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.qbi-checkbox-mark {
|
||||
position: relative;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
background: var(--qbi-bg-card);
|
||||
border: 2px solid var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-checkbox-mark::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
left: 6px;
|
||||
width: 5px;
|
||||
height: 10px;
|
||||
border: solid white;
|
||||
border-width: 0 2px 2px 0;
|
||||
transform: rotate(45deg) scale(0);
|
||||
transition: transform var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:checked + .qbi-checkbox-mark {
|
||||
background: var(--qbi-primary);
|
||||
border-color: var(--qbi-primary);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:checked + .qbi-checkbox-mark::after {
|
||||
transform: rotate(45deg) scale(1);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:focus + .qbi-checkbox-mark {
|
||||
box-shadow: 0 0 0 3px rgba(124, 58, 237, 0.3);
|
||||
}
|
||||
|
||||
.qbi-checkbox-label {
|
||||
font-size: 13px;
|
||||
color: var(--qbi-text-muted);
|
||||
}
|
||||
|
||||
/* Progress Section */
|
||||
.qbi-progress {
|
||||
display: none;
|
||||
padding: 14px 16px;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
rgba(124, 58, 237, 0.08) 0%,
|
||||
rgba(124, 58, 237, 0.04) 100%
|
||||
);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid rgba(124, 58, 237, 0.2);
|
||||
}
|
||||
|
||||
.qbi-progress-content {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.qbi-spinner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
color: var(--qbi-primary);
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
.qbi-progress-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.qbi-progress-text {
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-progress-note {
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Footer / Buttons */
|
||||
.qbi-footer {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
padding: 12px 0px;
|
||||
border-top: 1px solid var(--qbi-border);
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.qbi-btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 10px 18px;
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
line-height: 1;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.qbi-btn i {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.qbi-btn-secondary {
|
||||
flex: 0 0 25%;
|
||||
background: var(--qbi-bg-elevated);
|
||||
color: var(--qbi-text-muted);
|
||||
border: 1px solid var(--qbi-border-light);
|
||||
}
|
||||
|
||||
.qbi-btn-secondary:hover {
|
||||
background: var(--qbi-bg-card);
|
||||
color: var(--qbi-text);
|
||||
border-color: var(--qbi-border-light);
|
||||
}
|
||||
|
||||
.qbi-btn-primary {
|
||||
flex: 1 1 75%;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-primary) 0%,
|
||||
var(--qbi-primary-hover) 100%
|
||||
);
|
||||
color: white;
|
||||
box-shadow: 0 4px 14px rgba(124, 58, 237, 0.35);
|
||||
}
|
||||
|
||||
.qbi-btn-primary:hover:not(:disabled) {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-primary-hover) 0%,
|
||||
#5b21b6 100%
|
||||
);
|
||||
box-shadow: 0 6px 20px rgba(124, 58, 237, 0.45);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.qbi-btn-primary:disabled {
|
||||
background: var(--qbi-bg-elevated);
|
||||
color: var(--qbi-text-dim);
|
||||
box-shadow: none;
|
||||
cursor: not-allowed;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
/* Status update animations */
|
||||
.qbi-status-icon {
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.qbi-status-item:has(.status-value:not([data-status="pending"])) {
|
||||
border-color: rgba(16, 185, 129, 0.3);
|
||||
}
|
||||
|
||||
/* ==========================================================================
|
||||
Floor Management Section
|
||||
========================================================================== */
|
||||
|
||||
.qbi-floor-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.qbi-floor-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-title i {
|
||||
color: var(--qbi-primary);
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.qbi-floor-count {
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
background: var(--qbi-bg-card);
|
||||
padding: 3px 8px;
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
}
|
||||
|
||||
.qbi-floor-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar-track {
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar-thumb {
|
||||
background: var(--qbi-border-light);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.qbi-floor-empty {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 20px;
|
||||
color: var(--qbi-text-dim);
|
||||
font-size: 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px dashed var(--qbi-border);
|
||||
}
|
||||
|
||||
.qbi-floor-empty i {
|
||||
font-size: 14px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
/* Floor Item */
|
||||
.qbi-floor-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 10px 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid var(--qbi-border);
|
||||
transition: all var(--qbi-transition);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.qbi-floor-item:hover {
|
||||
border-color: var(--qbi-border-light);
|
||||
background: var(--qbi-bg-elevated);
|
||||
}
|
||||
|
||||
.qbi-floor-item.qbi-floor-dragging {
|
||||
opacity: 0.5;
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.qbi-floor-item.qbi-floor-drag-over {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
}
|
||||
|
||||
.qbi-floor-drag-handle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 20px;
|
||||
color: var(--qbi-text-dim);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.qbi-floor-drag-handle:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.qbi-floor-info {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-floor-level {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.qbi-floor-filename {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.qbi-floor-json {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.qbi-floor-json.has-json {
|
||||
color: var(--qbi-success);
|
||||
}
|
||||
|
||||
.qbi-floor-json.no-json {
|
||||
color: var(--qbi-text-dim);
|
||||
}
|
||||
|
||||
.qbi-floor-json i {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.qbi-floor-actions {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 26px;
|
||||
height: 26px;
|
||||
border: none;
|
||||
background: var(--qbi-bg-elevated);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text-muted);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.qbi-floor-btn:hover:not(:disabled) {
|
||||
background: var(--qbi-border-light);
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-btn:disabled {
|
||||
opacity: 0.3;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.qbi-floor-btn.qbi-floor-remove:hover {
|
||||
background: var(--qbi-error-bg);
|
||||
color: var(--qbi-error);
|
||||
}
|
||||
|
||||
/* Unmatched Files Section */
|
||||
.qbi-unmatched-files {
|
||||
margin-top: 8px;
|
||||
padding: 12px;
|
||||
background: rgba(245, 158, 11, 0.08);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid rgba(245, 158, 11, 0.2);
|
||||
}
|
||||
|
||||
.qbi-unmatched-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 10px;
|
||||
color: var(--qbi-warning);
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.qbi-unmatched-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 8px 10px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
}
|
||||
|
||||
.qbi-unmatched-name {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
flex: 1;
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-assign {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: none;
|
||||
background: var(--qbi-primary-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-primary);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-unmatched-assign:hover {
|
||||
background: var(--qbi-primary);
|
||||
color: white;
|
||||
}
|
||||
|
||||
/* File Match Dialog Styles */
|
||||
.qbi-match-dialog-content {
|
||||
padding: 10px 0;
|
||||
}
|
||||
|
||||
.qbi-match-dialog-content p {
|
||||
margin-bottom: 12px;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-select {
|
||||
width: 100%;
|
||||
padding: 8px 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border: 1px solid var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text);
|
||||
font-size: 13px;
|
||||
}
|
||||
+729
-44
@@ -1,64 +1,749 @@
|
||||
/* Keep it minimal and lean on Foundry's built-in styles */
|
||||
#quick-battlemap-drop-area .window-header {
|
||||
user-select: none;
|
||||
cursor: move;
|
||||
/* ==========================================================================
|
||||
Myxeliums Battlemap Importer - Modern Panel Styles
|
||||
========================================================================== */
|
||||
|
||||
/* Quick Import Button (Foundry sidebar) - Keep original styling */
|
||||
button.myxeliums-battlemap-quick-import {
|
||||
flex: 0 0 auto;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .quick-battlemap-instructions {
|
||||
font-style: italic;
|
||||
margin: 0 0 0.5rem 0;
|
||||
border-bottom: 1px solid var(--color-border-light-primary);
|
||||
/* CSS Custom Properties */
|
||||
:root {
|
||||
--qbi-primary: #7c3aed;
|
||||
--qbi-primary-hover: #6d28d9;
|
||||
--qbi-primary-light: rgba(124, 58, 237, 0.1);
|
||||
--qbi-success: #10b981;
|
||||
--qbi-success-bg: rgba(16, 185, 129, 0.1);
|
||||
--qbi-error: #ef4444;
|
||||
--qbi-error-bg: rgba(239, 68, 68, 0.1);
|
||||
--qbi-warning: #f59e0b;
|
||||
--qbi-bg-dark: #1a1a2e;
|
||||
--qbi-bg-card: #16213e;
|
||||
--qbi-bg-elevated: #1f2b4d;
|
||||
--qbi-border: rgba(255, 255, 255, 0.08);
|
||||
--qbi-border-light: rgba(255, 255, 255, 0.12);
|
||||
--qbi-text: #e2e8f0;
|
||||
--qbi-text-muted: #94a3b8;
|
||||
--qbi-text-dim: #64748b;
|
||||
--qbi-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
|
||||
--qbi-shadow-sm: 0 4px 6px -1px rgba(0, 0, 0, 0.3);
|
||||
--qbi-radius: 12px;
|
||||
--qbi-radius-sm: 8px;
|
||||
--qbi-radius-xs: 6px;
|
||||
--qbi-transition: 0.2s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .status-value {
|
||||
font-weight: bold;
|
||||
/* Panel Container */
|
||||
.qbi-panel {
|
||||
position: absolute;
|
||||
left: 72px;
|
||||
top: 80px;
|
||||
z-index: 100;
|
||||
display: none;
|
||||
width: 420px;
|
||||
background: var(--qbi-bg-dark);
|
||||
border-radius: var(--qbi-radius);
|
||||
box-shadow: var(--qbi-shadow);
|
||||
border: 1px solid var(--qbi-border);
|
||||
font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
|
||||
sans-serif;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .create-scene-button {
|
||||
margin-left: auto;
|
||||
/* Header */
|
||||
.qbi-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 16px 20px;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-bg-elevated) 0%,
|
||||
var(--qbi-bg-card) 100%
|
||||
);
|
||||
border-bottom: 1px solid var(--qbi-border);
|
||||
cursor: move;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* Drag-and-drop highlight */
|
||||
#quick-battlemap-drop-area.highlight .window-content {
|
||||
outline: 2px solid var(--color-border-highlight, #ff6400);
|
||||
background-color: rgba(255, 100, 0, 0.08);
|
||||
.qbi-header-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
/* Spinner row */
|
||||
#quick-battlemap-drop-area .ebm-progress-row {
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
.qbi-header-icon {
|
||||
font-size: 18px;
|
||||
color: var(--qbi-primary);
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .ebm-spinner {
|
||||
width: 20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--color-primary, #ff6400);
|
||||
.qbi-header h4 {
|
||||
margin: 0;
|
||||
font-size: 15px;
|
||||
font-weight: 600;
|
||||
color: var(--qbi-text);
|
||||
letter-spacing: -0.01em;
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .ebm-no-grid {
|
||||
justify-content: unset !important;
|
||||
.qbi-close-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border: none;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text-muted);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .ebm-no-grid input {
|
||||
margin: 0px 0px !important;
|
||||
.qbi-close-btn:hover {
|
||||
background: rgba(239, 68, 68, 0.2);
|
||||
color: var(--qbi-error);
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area .area {
|
||||
width: 100%;
|
||||
padding: 15px;
|
||||
border: 1px solid #333;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
/* Content */
|
||||
.qbi-content {
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
#quick-battlemap-drop-area #dropZone {
|
||||
border: 2px dashed #bbb;
|
||||
-webkit-border-radius: 5px;
|
||||
border-radius: 5px;
|
||||
padding: 50px;
|
||||
text-align: center;
|
||||
font: 21pt bold arial;
|
||||
color: #bbb;
|
||||
}
|
||||
.qbi-content form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
/* Instructions */
|
||||
.qbi-instructions {
|
||||
margin: 0;
|
||||
font-size: 13px;
|
||||
color: var(--qbi-text-muted);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.qbi-instructions-secondary {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text-dim);
|
||||
padding-top: 4px;
|
||||
border-top: 1px solid var(--qbi-border);
|
||||
}
|
||||
|
||||
/* Drop Zone */
|
||||
.qbi-dropzone {
|
||||
position: relative;
|
||||
border: 2px dashed var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
rgba(124, 58, 237, 0.03) 0%,
|
||||
rgba(16, 213, 238, 0.03) 100%
|
||||
);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-dropzone:hover {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
}
|
||||
|
||||
.qbi-dropzone-inner {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 32px 20px;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-dropzone-icon {
|
||||
font-size: 32px;
|
||||
color: var(--qbi-primary);
|
||||
opacity: 0.8;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-dropzone:hover .qbi-dropzone-icon {
|
||||
opacity: 1;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
.qbi-dropzone-text {
|
||||
font-size: 15px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-dropzone-hint {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text-dim);
|
||||
}
|
||||
|
||||
/* Highlight state when dragging */
|
||||
.qbi-panel.highlight .qbi-dropzone {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
box-shadow: 0 0 0 4px rgba(124, 58, 237, 0.15);
|
||||
}
|
||||
|
||||
.qbi-panel.highlight .qbi-dropzone-icon {
|
||||
color: var(--qbi-primary);
|
||||
opacity: 1;
|
||||
animation: qbi-bounce 0.6s ease infinite;
|
||||
}
|
||||
|
||||
@keyframes qbi-bounce {
|
||||
0%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
}
|
||||
|
||||
/* Status Grid */
|
||||
.qbi-status-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.qbi-status-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 12px 14px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid var(--qbi-border);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-status-indicator {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
border-radius: 50%;
|
||||
background: var(--qbi-error-bg);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-status-icon {
|
||||
font-size: 16px;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.qbi-status-item:has(.status-value[data-status="complete"])
|
||||
.qbi-status-indicator {
|
||||
background: var(--qbi-success-bg);
|
||||
}
|
||||
|
||||
.qbi-status-label {
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text-muted);
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
/* Options / Checkbox */
|
||||
.qbi-options {
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.qbi-checkbox {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.qbi-checkbox-input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
width: 0;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.qbi-checkbox-mark {
|
||||
position: relative;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
background: var(--qbi-bg-card);
|
||||
border: 2px solid var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-checkbox-mark::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
left: 6px;
|
||||
width: 5px;
|
||||
height: 10px;
|
||||
border: solid white;
|
||||
border-width: 0 2px 2px 0;
|
||||
transform: rotate(45deg) scale(0);
|
||||
transition: transform var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:checked + .qbi-checkbox-mark {
|
||||
background: var(--qbi-primary);
|
||||
border-color: var(--qbi-primary);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:checked + .qbi-checkbox-mark::after {
|
||||
transform: rotate(45deg) scale(1);
|
||||
}
|
||||
|
||||
.qbi-checkbox-input:focus + .qbi-checkbox-mark {
|
||||
box-shadow: 0 0 0 3px rgba(124, 58, 237, 0.3);
|
||||
}
|
||||
|
||||
.qbi-checkbox-label {
|
||||
font-size: 13px;
|
||||
color: var(--qbi-text-muted);
|
||||
}
|
||||
|
||||
/* Progress Section */
|
||||
.qbi-progress {
|
||||
display: none;
|
||||
padding: 14px 16px;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
rgba(124, 58, 237, 0.08) 0%,
|
||||
rgba(124, 58, 237, 0.04) 100%
|
||||
);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid rgba(124, 58, 237, 0.2);
|
||||
}
|
||||
|
||||
.qbi-progress-content {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.qbi-spinner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
color: var(--qbi-primary);
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
.qbi-progress-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.qbi-progress-text {
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-progress-note {
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Footer / Buttons */
|
||||
.qbi-footer {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
padding: 12px 0px;
|
||||
border-top: 1px solid var(--qbi-border);
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.qbi-btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 10px 18px;
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
line-height: 1;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.qbi-btn i {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.qbi-btn-secondary {
|
||||
flex: 0 0 25%;
|
||||
background: var(--qbi-bg-elevated);
|
||||
color: var(--qbi-text-muted);
|
||||
border: 1px solid var(--qbi-border-light);
|
||||
}
|
||||
|
||||
.qbi-btn-secondary:hover {
|
||||
background: var(--qbi-bg-card);
|
||||
color: var(--qbi-text);
|
||||
border-color: var(--qbi-border-light);
|
||||
}
|
||||
|
||||
.qbi-btn-primary {
|
||||
flex: 1 1 75%;
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-primary) 0%,
|
||||
var(--qbi-primary-hover) 100%
|
||||
);
|
||||
color: white;
|
||||
box-shadow: 0 4px 14px rgba(124, 58, 237, 0.35);
|
||||
}
|
||||
|
||||
.qbi-btn-primary:hover:not(:disabled) {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--qbi-primary-hover) 0%,
|
||||
#5b21b6 100%
|
||||
);
|
||||
box-shadow: 0 6px 20px rgba(124, 58, 237, 0.45);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.qbi-btn-primary:disabled {
|
||||
background: var(--qbi-bg-elevated);
|
||||
color: var(--qbi-text-dim);
|
||||
box-shadow: none;
|
||||
cursor: not-allowed;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
/* Status update animations */
|
||||
.qbi-status-icon {
|
||||
transition: transform 0.3s ease;
|
||||
}
|
||||
|
||||
.qbi-status-item:has(.status-value:not([data-status="pending"])) {
|
||||
border-color: rgba(16, 185, 129, 0.3);
|
||||
}
|
||||
|
||||
/* ==========================================================================
|
||||
Floor Management Section
|
||||
========================================================================== */
|
||||
|
||||
.qbi-floor-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.qbi-floor-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-title i {
|
||||
color: var(--qbi-primary);
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.qbi-floor-count {
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
background: var(--qbi-bg-card);
|
||||
padding: 3px 8px;
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
}
|
||||
|
||||
.qbi-floor-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar-track {
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.qbi-floor-list::-webkit-scrollbar-thumb {
|
||||
background: var(--qbi-border-light);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.qbi-floor-empty {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 20px;
|
||||
color: var(--qbi-text-dim);
|
||||
font-size: 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px dashed var(--qbi-border);
|
||||
}
|
||||
|
||||
.qbi-floor-empty i {
|
||||
font-size: 14px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
/* Floor Item */
|
||||
.qbi-floor-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 10px 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid var(--qbi-border);
|
||||
transition: all var(--qbi-transition);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.qbi-floor-item:hover {
|
||||
border-color: var(--qbi-border-light);
|
||||
background: var(--qbi-bg-elevated);
|
||||
}
|
||||
|
||||
.qbi-floor-item.qbi-floor-dragging {
|
||||
opacity: 0.5;
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.qbi-floor-item.qbi-floor-drag-over {
|
||||
border-color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
}
|
||||
|
||||
.qbi-floor-drag-handle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 20px;
|
||||
color: var(--qbi-text-dim);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.qbi-floor-drag-handle:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.qbi-floor-info {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-floor-level {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--qbi-primary);
|
||||
background: var(--qbi-primary-light);
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.qbi-floor-filename {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.qbi-floor-json {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.qbi-floor-json.has-json {
|
||||
color: var(--qbi-success);
|
||||
}
|
||||
|
||||
.qbi-floor-json.no-json {
|
||||
color: var(--qbi-text-dim);
|
||||
}
|
||||
|
||||
.qbi-floor-json i {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.qbi-floor-actions {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.qbi-floor-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 26px;
|
||||
height: 26px;
|
||||
border: none;
|
||||
background: var(--qbi-bg-elevated);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text-muted);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.qbi-floor-btn:hover:not(:disabled) {
|
||||
background: var(--qbi-border-light);
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-btn:disabled {
|
||||
opacity: 0.3;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.qbi-floor-btn.qbi-floor-remove:hover {
|
||||
background: var(--qbi-error-bg);
|
||||
color: var(--qbi-error);
|
||||
}
|
||||
|
||||
/* Unmatched Files Section */
|
||||
.qbi-unmatched-files {
|
||||
margin-top: 8px;
|
||||
padding: 12px;
|
||||
background: rgba(245, 158, 11, 0.08);
|
||||
border-radius: var(--qbi-radius-sm);
|
||||
border: 1px solid rgba(245, 158, 11, 0.2);
|
||||
}
|
||||
|
||||
.qbi-unmatched-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 10px;
|
||||
color: var(--qbi-warning);
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.qbi-unmatched-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-size: 11px;
|
||||
color: var(--qbi-text-dim);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 8px 10px;
|
||||
background: var(--qbi-bg-card);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
}
|
||||
|
||||
.qbi-unmatched-name {
|
||||
font-size: 12px;
|
||||
color: var(--qbi-text);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
flex: 1;
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
.qbi-unmatched-assign {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: none;
|
||||
background: var(--qbi-primary-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-primary);
|
||||
cursor: pointer;
|
||||
transition: all var(--qbi-transition);
|
||||
}
|
||||
|
||||
.qbi-unmatched-assign:hover {
|
||||
background: var(--qbi-primary);
|
||||
color: white;
|
||||
}
|
||||
|
||||
/* File Match Dialog Styles */
|
||||
.qbi-match-dialog-content {
|
||||
padding: 10px 0;
|
||||
}
|
||||
|
||||
.qbi-match-dialog-content p {
|
||||
margin-bottom: 12px;
|
||||
color: var(--qbi-text);
|
||||
}
|
||||
|
||||
.qbi-floor-select {
|
||||
width: 100%;
|
||||
padding: 8px 12px;
|
||||
background: var(--qbi-bg-card);
|
||||
border: 1px solid var(--qbi-border-light);
|
||||
border-radius: var(--qbi-radius-xs);
|
||||
color: var(--qbi-text);
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user