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Author SHA1 Message Date
myxelium 569ed79884 giga refacotr 2026-01-08 02:02:02 +01:00
myxeliumandGitHub 797faad0e3 Update module.json 2025-08-17 15:05:02 +02:00
myxeliumandGitHub 7d6e5fab53 Add files via upload 2025-08-17 15:03:39 +02:00
15 changed files with 137 additions and 3086 deletions
+10 -6
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@@ -1,4 +1,4 @@
![GitHub Downloads (specific asset, all releases)](https://img.shields.io/github/downloads/Myxelium/FoundryVTT-Quick-Import/myxeliums-battlemap-importer.zip) ![GitHub Downloads (specific asset, all releases)](https://img.shields.io/github/downloads/Myxelium/FoundryVTT-Quick-Import/quick-battlemap-importer.zip)
## Myxelium's Battlemap Importer ## Myxelium's Battlemap Importer
@@ -7,7 +7,7 @@ Effortlessly turn single images or exported map data into readytoplay Foun
### What it is ### What it is
Myxeliums Battlemap Importer is a Foundry VTT module that adds a simple "Quick import" button to the Scenes sidebar. It opens a window where you can drag and drop a background image or video and, if you have it, a JSON configuration file. The module uploads the media, applies grid settings, creates walls, lights and doors etc, and builds a new scene for you automatically. Quick Battlemap Importer is a Foundry VTT module that adds a simple "Quick import" button to the Scenes sidebar. It opens a window where you can drag and drop a background image or video and, if you have it, a JSON configuration file. The module uploads the media, applies grid settings, creates walls, lights and doors etc, and builds a new scene for you automatically.
### Why it exists ### Why it exists
@@ -15,8 +15,8 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
### Inside foundry ### Inside foundry
<img width="629" height="497" alt="image" src="./images/importer.png" /> <img width="629" height="497" alt="image" src="https://github.com/user-attachments/assets/a848543f-7a96-439a-8897-4971cf8a4cb5" />
<img width="538" height="422" alt="image" src="./images/image1.png" /> <img width="538" height="422" alt="image" src="https://github.com/user-attachments/assets/d7672c2e-d241-4ced-8f6f-b5479e522287" />
@@ -38,7 +38,7 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
## Compatibility ## Compatibility
- Foundry VTT compatibility: minimum 12, verified 13 - Foundry VTT compatibility: minimum 10, verified 12
## Installation ## Installation
@@ -50,7 +50,7 @@ Setting up scenes manually can be slow: uploading backgrounds, measuring grid si
Manual download (optional): Manual download (optional):
- Download ZIP: https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/myxeliums-battlemap-importer.zip - Download ZIP: https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/quick-battlemap-importer.zip
## Usage ## Usage
@@ -79,3 +79,7 @@ The module uploads the media to your world, applies grid settings (auto-detected
## Credits ## Credits
- Author: Myxelium (https://github.com/Myxelium) - Author: Myxelium (https://github.com/Myxelium)
## License
MIT
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+6 -29
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@@ -1,21 +1,20 @@
{ {
"QUICKBATTLEMAP": { "QUICKBATTLEMAP": {
"Ready": "Myxeliums Battlemap Importer is ready", "Ready": "Quick Battlemap module is ready",
"DropAreaTitle": "Myxeliums Battlemap Importer", "DropAreaTitle": "Quick Battlemap Importer",
"DropInstructions": "Drop background images/videos and optionally JSON files with wall/light data here to create battlemap scenes.", "DropInstructions": "Drop a background image or video, and optionally a JSON file with walls",
"DropInstructionsMore": "Multiple files can be dropped to create multi-floor scenes (requires Levels module). Files with matching names will be paired automatically.", "DropInstructionsMore": "If no JSON is provided, the module can try to auto-detect grid size from the image. You can also choose to create a scene with no grid.",
"BackgroundStatus": "Background Media", "BackgroundStatus": "Background Media",
"WallDataStatus": "Wall Data", "WallDataStatus": "Wall Data",
"CreateScene": "Create Battlemap Scene", "CreateScene": "Create Battlemap Scene",
"MissingFiles": "A background image or video is required", "MissingFiles": "A background image or video is required",
"CreatingScene": "Creating battlemap scene...", "CreatingScene": "Creating battlemap scene...",
"CreatingMultiFloorScene": "Creating multi-floor battlemap scene...",
"SceneCreated": "Battlemap scene created", "SceneCreated": "Battlemap scene created",
"UploadFailed": "Failed to upload background media", "UploadFailed": "Failed to upload background media",
"SceneCreationFailed": "Failed to create scene", "SceneCreationFailed": "Failed to create scene",
"InvalidJSON": "The JSON file could not be parsed", "InvalidJSON": "The JSON file could not be parsed",
"DefaultSceneName": "New Battlemap", "DefaultSceneName": "New Battlemap",
"ControlTitle": "Myxeliums Battlemap Importer", "ControlTitle": "Quick Battlemap Importer",
"Options": "Options", "Options": "Options",
"NoGridLabel": "Create scene with no grid", "NoGridLabel": "Create scene with no grid",
"NoGridHint": "Skips applying or detecting a grid. Useful for maps without visible grid lines.", "NoGridHint": "Skips applying or detecting a grid. Useful for maps without visible grid lines.",
@@ -24,28 +23,6 @@
"ProgressAnalyzing": "Analyzing image to auto-detect grid...", "ProgressAnalyzing": "Analyzing image to auto-detect grid...",
"ProgressUploading": "Uploading background media...", "ProgressUploading": "Uploading background media...",
"ProgressNote": "Shows ongoing tasks like uploading and auto-detecting grid size.", "ProgressNote": "Shows ongoing tasks like uploading and auto-detecting grid size.",
"Reset": "Reset", "Reset": "Reset"
"FloorsTitle": "Floors",
"FloorsCount": "floor(s)",
"FloorsEmpty": "Drop files to add floors",
"FloorLevel": "Floor",
"NoMedia": "No media",
"NoJson": "No wall data",
"MoveUp": "Move up",
"MoveDown": "Move down",
"RemoveFloor": "Remove floor",
"UnmatchedFiles": "Unmatched files need assignment",
"UnmatchedMedia": "Media files",
"UnmatchedJson": "JSON files",
"AssignToFloor": "Assign to floor",
"NoFloorsToMatch": "Add floors first before assigning JSON files",
"SelectFloorFor": "Select a floor for:",
"SelectFloor": "-- Select a floor --",
"CreateNewFloor": "Create new floor",
"MatchFileTitle": "Assign File to Floor",
"Confirm": "Confirm",
"Cancel": "Cancel",
"GMOnly": "GM only",
"LevelsModuleRequired": "Multi-floor scenes require the Levels module by theripper93"
} }
} }
+6 -6
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@@ -1,11 +1,11 @@
{ {
"id": "quick-battlemap-importer", "id": "quick-battlemap-importer",
"title": "Myxeliums Battlemap Importer", "title": "Quick Battlemap Importer",
"description": "Import battlemaps by simply dragging in a background image and wall/light data JSON file", "description": "Import battlemaps by simply dragging in a background image and wall/light data JSON file",
"version": "1.5.11", "version": "1.4.2",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "13" "verified": "12"
}, },
"authors": [ "authors": [
{ {
@@ -13,8 +13,8 @@
"url": "https://github.com/Myxelium" "url": "https://github.com/Myxelium"
} }
], ],
"esmodules": ["scripts/myxeliums-battlemap.js"], "esmodules": ["scripts/quick-battlemap.js"],
"styles": ["styles/myxeliums-battlemap.css"], "styles": ["styles/quick-battlemap.css"],
"languages": [ "languages": [
{ {
"lang": "en", "lang": "en",
@@ -24,5 +24,5 @@
], ],
"url": "https://github.com/Myxelium/FoundryVTT-Quick-Import", "url": "https://github.com/Myxelium/FoundryVTT-Quick-Import",
"manifest": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/module.json", "manifest": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/module.json",
"download": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/myxeliums-battlemap-importer.zip" "download": "https://github.com/Myxelium/FoundryVTT-Quick-Import/releases/latest/download/quick-battlemap-importer.zip"
} }
-97
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@@ -1,97 +0,0 @@
#!/bin/bash
# Release script for Myxeliums Battlemap Importer
# Increments version in module.json and creates a release zip
set -e
MODULE_FILE="module.json"
ZIP_NAME="myxeliums-battlemap-importer.zip"
# Check if module.json exists
if [ ! -f "$MODULE_FILE" ]; then
echo "Error: $MODULE_FILE not found!"
exit 1
fi
# Get current version
CURRENT_VERSION=$(grep -oP '"version":\s*"\K[0-9]+\.[0-9]+\.[0-9]+' "$MODULE_FILE")
if [ -z "$CURRENT_VERSION" ]; then
echo "Error: Could not find version in $MODULE_FILE"
exit 1
fi
echo "Current version: $CURRENT_VERSION"
# Parse version components
IFS='.' read -r MAJOR MINOR PATCH <<< "$CURRENT_VERSION"
# Increment patch version by default
# Use arguments to control which part to increment:
# -M or --major: increment major version
# -m or --minor: increment minor version
# -p or --patch: increment patch version (default)
INCREMENT_TYPE="patch"
while [[ $# -gt 0 ]]; do
case $1 in
-M|--major)
INCREMENT_TYPE="major"
shift
;;
-m|--minor)
INCREMENT_TYPE="minor"
shift
;;
-p|--patch)
INCREMENT_TYPE="patch"
shift
;;
*)
echo "Unknown option: $1"
echo "Usage: $0 [-M|--major] [-m|--minor] [-p|--patch]"
exit 1
;;
esac
done
case $INCREMENT_TYPE in
major)
MAJOR=$((MAJOR + 1))
MINOR=0
PATCH=0
;;
minor)
MINOR=$((MINOR + 1))
PATCH=0
;;
patch)
PATCH=$((PATCH + 1))
;;
esac
NEW_VERSION="$MAJOR.$MINOR.$PATCH"
echo "New version: $NEW_VERSION"
# Update version in module.json
sed -i "s/\"version\":\s*\"$CURRENT_VERSION\"/\"version\": \"$NEW_VERSION\"/" "$MODULE_FILE"
# Also update manifest and download URLs if they contain the version
sed -i "s|/releases/download/$CURRENT_VERSION/|/releases/download/$NEW_VERSION/|g" "$MODULE_FILE"
echo "Updated $MODULE_FILE with version $NEW_VERSION"
# Remove old zip if it exists
if [ -f "$ZIP_NAME" ]; then
rm "$ZIP_NAME"
echo "Removed old $ZIP_NAME"
fi
# Create zip of all visible files (excluding hidden files/folders and the zip itself)
zip -r "$ZIP_NAME" . -x ".*" -x "*/.*" -x "$ZIP_NAME" -x "release.sh"
echo "Created $ZIP_NAME"
echo ""
echo "Release $NEW_VERSION complete!"
+1 -1
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@@ -8,7 +8,7 @@
*/ */
/** Module identifier for console logging */ /** Module identifier for console logging */
const MODULE_LOG_PREFIX = 'Myxeliums Battlemap Importer'; const MODULE_LOG_PREFIX = 'Quick Battlemap Importer';
/** /**
* @typedef {Object} ProcessedImageData * @typedef {Object} ProcessedImageData
+39 -429
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@@ -19,7 +19,7 @@
/** CSS selectors for frequently accessed elements */ /** CSS selectors for frequently accessed elements */
const PANEL_SELECTORS = { const PANEL_SELECTORS = {
PANEL_ROOT: '#myxeliums-battlemap-drop-area', PANEL_ROOT: '#quick-battlemap-drop-area',
CREATE_BUTTON: '.create-scene-button', CREATE_BUTTON: '.create-scene-button',
RESET_BUTTON: '.reset-button', RESET_BUTTON: '.reset-button',
CLOSE_BUTTON: '.header-button.close', CLOSE_BUTTON: '.header-button.close',
@@ -27,15 +27,11 @@ const PANEL_SELECTORS = {
BACKGROUND_STATUS: '.background-status .status-value', BACKGROUND_STATUS: '.background-status .status-value',
WALL_DATA_STATUS: '.wall-data-status .status-value', WALL_DATA_STATUS: '.wall-data-status .status-value',
PROGRESS_GROUP: '.progress-group', PROGRESS_GROUP: '.progress-group',
PROGRESS_TEXT: '.ebm-progress-text', PROGRESS_TEXT: '.ebm-progress-text'
FLOOR_LIST: '.qbi-floor-list',
FLOOR_ITEM: '.qbi-floor-item',
FILE_MATCH_DIALOG: '.qbi-file-match-dialog',
UNMATCHED_FILES: '.qbi-unmatched-files'
}; };
/** LocalStorage key for persisting no-grid preference */ /** LocalStorage key for persisting no-grid preference */
const NO_GRID_STORAGE_KEY = 'myxeliums-battlemap:no-grid'; const NO_GRID_STORAGE_KEY = 'quick-battlemap:no-grid';
/** /**
* View class that manages the import panel DOM and user interactions. * View class that manages the import panel DOM and user interactions.
@@ -63,14 +59,6 @@ export class ImportPanelView {
this.onFilesDropped = null; this.onFilesDropped = null;
/** @type {Function|null} */ /** @type {Function|null} */
this.onNoGridPreferenceChanged = null; this.onNoGridPreferenceChanged = null;
/** @type {Function|null} */
this.onFloorOrderChanged = null;
/** @type {Function|null} */
this.onFloorRemoved = null;
/** @type {Function|null} */
this.onFileMatchConfirmed = null;
/** @type {Function|null} */
this.onFileMatchRequested = null;
} }
/** /**
@@ -83,7 +71,7 @@ export class ImportPanelView {
} }
// Remove any existing panel to prevent duplicates // Remove any existing panel to prevent duplicates
const existingPanel = document.getElementById('myxeliums-battlemap-drop-area'); const existingPanel = document.getElementById('quick-battlemap-drop-area');
if (existingPanel) { if (existingPanel) {
existingPanel.remove(); existingPanel.remove();
} }
@@ -103,110 +91,51 @@ export class ImportPanelView {
/** /**
* Build the complete HTML structure for the import panel. * Build the complete HTML structure for the import panel.
* Uses custom styling for a clean, modern look. * Uses Foundry's built-in styles and i18n for localization.
* *
* @returns {string} The complete panel HTML * @returns {string} The complete panel HTML
*/ */
buildPanelHtml() { buildPanelHtml() {
const i18n = (key) => game.i18n.localize(key); const i18n = (key) => game.i18n.localize(key);
const isLevelsActive = game.modules.get('levels')?.active ?? false; const closeText = i18n('Close') ?? 'Close';
// Build floor section HTML only if Levels module is active
const floorSectionHtml = isLevelsActive ? `
<div class="qbi-floor-section">
<div class="qbi-floor-header">
<span class="qbi-floor-title">
<i class="fas fa-layer-group"></i>
${i18n('QUICKBATTLEMAP.FloorsTitle')}
</span>
<span class="qbi-floor-count">0 ${i18n('QUICKBATTLEMAP.FloorsCount')}</span>
</div>
<div class="qbi-floor-list" id="floorList">
<div class="qbi-floor-empty">
<i class="fas fa-info-circle"></i>
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
</div>
</div>
<div class="qbi-unmatched-files" id="unmatchedFiles" style="display: none;">
<div class="qbi-unmatched-header">
<i class="fas fa-exclamation-triangle"></i>
<span>${i18n('QUICKBATTLEMAP.UnmatchedFiles')}</span>
</div>
<div class="qbi-unmatched-list"></div>
</div>
</div>
` : '';
return ` return `
<div id="myxeliums-battlemap-drop-area" class="qbi-panel"> <div id="quick-battlemap-drop-area" class="app window-app quick-battlemap"
<header class="qbi-header"> style="left:72px; top:80px; z-index:100; display:none; width: 520px; position: absolute;">
<div class="qbi-header-title"> <header class="window-header flexrow draggable">
<i class="fas fa-map qbi-header-icon"></i> <h4 class="window-title">${i18n('QUICKBATTLEMAP.DropAreaTitle')}</h4>
<h4>${i18n('QUICKBATTLEMAP.DropAreaTitle')}</h4> <a class="header-button control close"><i class="fas fa-times"></i>${closeText}</a>
</div>
<button class="qbi-close-btn header-button close" type="button" aria-label="Close">
<i class="fas fa-times"></i>
</button>
</header> </header>
<section class="window-content">
<section class="qbi-content"> <form class="flexcol" autocomplete="off">
<form autocomplete="off"> <p class="notes quick-battlemap-instructions">${i18n('QUICKBATTLEMAP.DropInstructions')}</p>
<p class="qbi-instructions">${i18n('QUICKBATTLEMAP.DropInstructions')}</p> <div class="area"><div id="dropZone">Drop files here</div></div>
<p class="notes quick-battlemap-instructions">${i18n('QUICKBATTLEMAP.DropInstructionsMore')}</p>
<div class="qbi-dropzone" id="dropZone"> <div class="form-group">
<div class="qbi-dropzone-inner"> <label>${i18n('QUICKBATTLEMAP.BackgroundStatus')}</label>
<i class="fas fa-cloud-upload-alt qbi-dropzone-icon"></i> <div class="form-fields"><span class="background-status"><span class="status-value">❌</span></span></div>
<span class="qbi-dropzone-text">Drop files here</span> </div>
<span class="qbi-dropzone-hint">Images & JSON supported</span> <div class="form-group">
<label>${i18n('QUICKBATTLEMAP.WallDataStatus')}</label>
<div class="form-fields"><span class="wall-data-status"><span class="status-value">❌</span></span></div>
</div>
<div class="form-group">
<label>${i18n('QUICKBATTLEMAP.Options')}</label>
<div class="form-fields ebm-no-grid">
<label class="checkbox"><input type="checkbox" class="ebm-no-grid" /><span>${i18n('QUICKBATTLEMAP.NoGridLabel')}</span></label>
</div> </div>
</div> </div>
<div class="form-group progress-group" style="display:none">
<p class="qbi-instructions qbi-instructions-secondary">${i18n('QUICKBATTLEMAP.DropInstructionsMore')}</p> <label>${i18n('QUICKBATTLEMAP.ProgressLabel')}</label>
${floorSectionHtml} <div class="form-fields ebm-progress-row">
<div class="qbi-status-grid"> <div class="ebm-spinner" aria-hidden="true"><i class="fas fa-spinner fa-spin"></i></div>
<div class="qbi-status-item"> <span class="ebm-progress-text">${i18n('QUICKBATTLEMAP.ProgressIdle')}</span>
<div class="qbi-status-indicator background-status">
<span class="status-value qbi-status-icon" data-status="pending">❌</span>
</div>
<span class="qbi-status-label">${i18n('QUICKBATTLEMAP.BackgroundStatus')}</span>
</div>
<div class="qbi-status-item">
<div class="qbi-status-indicator wall-data-status">
<span class="status-value qbi-status-icon" data-status="pending">❌</span>
</div>
<span class="qbi-status-label">${i18n('QUICKBATTLEMAP.WallDataStatus')}</span>
</div> </div>
<p class="notes ebm-progress-note">${i18n('QUICKBATTLEMAP.ProgressNote')}</p>
</div> </div>
<footer class="sheet-footer flexrow">
<div class="qbi-options"> <button type="button" class="reset-button"><i class="fas fa-undo"></i> ${i18n('QUICKBATTLEMAP.Reset')}</button>
<label class="qbi-checkbox"> <button type="button" class="create-scene-button" disabled><i class="fas fa-save"></i> ${i18n('QUICKBATTLEMAP.CreateScene')}</button>
<input type="checkbox" class="ebm-no-grid qbi-checkbox-input" />
<span class="qbi-checkbox-mark"></span>
<span class="qbi-checkbox-label">${i18n('QUICKBATTLEMAP.NoGridLabel')}</span>
</label>
</div>
<div class="qbi-progress progress-group">
<div class="qbi-progress-content">
<div class="qbi-spinner">
<i class="fas fa-circle-notch fa-spin"></i>
</div>
<div class="qbi-progress-info">
<span class="ebm-progress-text qbi-progress-text">${i18n('QUICKBATTLEMAP.ProgressIdle')}</span>
<span class="qbi-progress-note">${i18n('QUICKBATTLEMAP.ProgressNote')}</span>
</div>
</div>
</div>
<footer class="qbi-footer">
<button type="button" class="qbi-btn qbi-btn-secondary reset-button">
<i class="fas fa-undo"></i>
<span>${i18n('QUICKBATTLEMAP.Reset')}</span>
</button>
<button type="button" class="qbi-btn qbi-btn-primary create-scene-button" disabled>
<i class="fas fa-plus-circle"></i>
<span>${i18n('QUICKBATTLEMAP.CreateScene')}</span>
</button>
</footer> </footer>
</form> </form>
</section> </section>
@@ -378,7 +307,7 @@ export class ImportPanelView {
* @returns {HTMLElement|null} The panel element * @returns {HTMLElement|null} The panel element
*/ */
getPanelElement() { getPanelElement() {
return document.getElementById('myxeliums-battlemap-drop-area'); return document.getElementById('quick-battlemap-drop-area');
} }
/** /**
@@ -389,7 +318,7 @@ export class ImportPanelView {
const panel = this.getPanelElement(); const panel = this.getPanelElement();
if (panel) { if (panel) {
panel.style.display = 'block'; panel.style.display = '';
this.isCurrentlyVisible = true; this.isCurrentlyVisible = true;
} }
} }
@@ -428,7 +357,6 @@ export class ImportPanelView {
if (statusElement) { if (statusElement) {
statusElement.textContent = isLoaded ? '✅' : '❌'; statusElement.textContent = isLoaded ? '✅' : '❌';
statusElement.title = tooltipText || ''; statusElement.title = tooltipText || '';
statusElement.dataset.status = isLoaded ? 'complete' : 'pending';
} }
} }
@@ -443,7 +371,6 @@ export class ImportPanelView {
if (statusElement) { if (statusElement) {
statusElement.textContent = isLoaded ? '✅' : '❌'; statusElement.textContent = isLoaded ? '✅' : '❌';
statusElement.title = tooltipText || ''; statusElement.title = tooltipText || '';
statusElement.dataset.status = isLoaded ? 'complete' : 'pending';
} }
} }
@@ -531,321 +458,4 @@ export class ImportPanelView {
checkbox.checked = !!isChecked; checkbox.checked = !!isChecked;
} }
} }
/**
* Render the floor list from the provided floors data.
* @param {Array} floors - Array of floor objects with id, name, mediaFile, jsonFile
*/
renderFloorList(floors) {
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
const floorCount = document.querySelector('.qbi-floor-count');
const i18n = (key) => game.i18n.localize(key);
if (!floorList) return;
// Update floor count
if (floorCount) {
floorCount.textContent = `${floors.length} ${i18n('QUICKBATTLEMAP.FloorsCount')}`;
}
// Show empty state if no floors
if (floors.length === 0) {
floorList.innerHTML = `
<div class="qbi-floor-empty">
<i class="fas fa-info-circle"></i>
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
</div>`;
return;
}
// Render floor items
floorList.innerHTML = floors.map((floor, index) => `
<div class="qbi-floor-item" data-floor-id="${floor.id}" draggable="true">
<div class="qbi-floor-drag-handle">
<i class="fas fa-grip-vertical"></i>
</div>
<div class="qbi-floor-info">
<div class="qbi-floor-name">
<span class="qbi-floor-level">${i18n('QUICKBATTLEMAP.FloorLevel')} ${index + 1}</span>
<span class="qbi-floor-filename" title="${floor.mediaFile?.name || ''}">${this.truncateFilename(floor.mediaFile?.name || i18n('QUICKBATTLEMAP.NoMedia'))}</span>
</div>
<div class="qbi-floor-json ${floor.jsonFile ? 'has-json' : 'no-json'}">
<i class="fas ${floor.jsonFile ? 'fa-check-circle' : 'fa-times-circle'}"></i>
<span>${floor.jsonFile ? this.truncateFilename(floor.jsonFile.name) : i18n('QUICKBATTLEMAP.NoJson')}</span>
</div>
</div>
<div class="qbi-floor-actions">
<button type="button" class="qbi-floor-btn qbi-floor-move-up" title="${i18n('QUICKBATTLEMAP.MoveUp')}" ${index === 0 ? 'disabled' : ''}>
<i class="fas fa-chevron-up"></i>
</button>
<button type="button" class="qbi-floor-btn qbi-floor-move-down" title="${i18n('QUICKBATTLEMAP.MoveDown')}" ${index === floors.length - 1 ? 'disabled' : ''}>
<i class="fas fa-chevron-down"></i>
</button>
<button type="button" class="qbi-floor-btn qbi-floor-remove" title="${i18n('QUICKBATTLEMAP.RemoveFloor')}">
<i class="fas fa-trash-alt"></i>
</button>
</div>
</div>
`).join('');
// Attach event listeners to floor items
this.attachFloorItemEventListeners();
}
/**
* Truncate a filename for display.
* @param {string} filename - The filename to truncate
* @param {number} maxLength - Maximum length before truncation
* @returns {string} Truncated filename
*/
truncateFilename(filename, maxLength = 25) {
if (!filename || filename.length <= maxLength) return filename;
const extension = filename.split('.').pop();
const nameWithoutExt = filename.slice(0, filename.lastIndexOf('.'));
const truncatedName = nameWithoutExt.slice(0, maxLength - extension.length - 4) + '...';
return `${truncatedName}.${extension}`;
}
/**
* Attach event listeners to floor item buttons.
*/
attachFloorItemEventListeners() {
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
if (!floorList) return;
// Move up buttons
floorList.querySelectorAll('.qbi-floor-move-up').forEach(btn => {
btn.addEventListener('click', (e) => {
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
const floorId = floorItem?.dataset.floorId;
if (floorId) this.onFloorOrderChanged?.('up', floorId);
});
});
// Move down buttons
floorList.querySelectorAll('.qbi-floor-move-down').forEach(btn => {
btn.addEventListener('click', (e) => {
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
const floorId = floorItem?.dataset.floorId;
if (floorId) this.onFloorOrderChanged?.('down', floorId);
});
});
// Remove buttons
floorList.querySelectorAll('.qbi-floor-remove').forEach(btn => {
btn.addEventListener('click', (e) => {
const floorItem = e.currentTarget.closest(PANEL_SELECTORS.FLOOR_ITEM);
const floorId = floorItem?.dataset.floorId;
if (floorId) this.onFloorRemoved?.(floorId);
});
});
// Setup drag and drop for reordering
this.setupFloorDragAndDrop();
}
/**
* Setup drag and drop functionality for floor reordering.
*/
setupFloorDragAndDrop() {
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
if (!floorList) return;
let draggedItem = null;
floorList.querySelectorAll(PANEL_SELECTORS.FLOOR_ITEM).forEach(item => {
item.addEventListener('dragstart', (e) => {
draggedItem = item;
item.classList.add('qbi-floor-dragging');
e.dataTransfer.effectAllowed = 'move';
});
item.addEventListener('dragend', () => {
if (draggedItem) {
draggedItem.classList.remove('qbi-floor-dragging');
draggedItem = null;
}
floorList.querySelectorAll(PANEL_SELECTORS.FLOOR_ITEM).forEach(i => {
i.classList.remove('qbi-floor-drag-over');
});
});
item.addEventListener('dragover', (e) => {
e.preventDefault();
e.dataTransfer.dropEffect = 'move';
if (item !== draggedItem) {
item.classList.add('qbi-floor-drag-over');
}
});
item.addEventListener('dragleave', () => {
item.classList.remove('qbi-floor-drag-over');
});
item.addEventListener('drop', (e) => {
e.preventDefault();
item.classList.remove('qbi-floor-drag-over');
if (draggedItem && item !== draggedItem) {
const fromId = draggedItem.dataset.floorId;
const toId = item.dataset.floorId;
this.onFloorOrderChanged?.('reorder', fromId, toId);
}
});
});
}
/**
* Show unmatched files that need user attention.
* @param {Array} unmatchedMedia - Array of unmatched media files
* @param {Array} unmatchedJson - Array of unmatched JSON files
*/
showUnmatchedFiles(unmatchedMedia, unmatchedJson) {
const container = document.querySelector(PANEL_SELECTORS.UNMATCHED_FILES);
const listElement = container?.querySelector('.qbi-unmatched-list');
const i18n = (key) => game.i18n.localize(key);
if (!container || !listElement) return;
const hasUnmatched = unmatchedMedia.length > 0 || unmatchedJson.length > 0;
container.style.display = hasUnmatched ? '' : 'none';
if (!hasUnmatched) return;
let html = '';
if (unmatchedMedia.length > 0) {
html += `
<div class="qbi-unmatched-group">
<span class="qbi-unmatched-label"><i class="fas fa-image"></i> ${i18n('QUICKBATTLEMAP.UnmatchedMedia')}</span>
${unmatchedMedia.map(file => `
<div class="qbi-unmatched-item" data-file-name="${file.name}" data-file-type="media">
<span class="qbi-unmatched-name" title="${file.name}">${this.truncateFilename(file.name)}</span>
<button type="button" class="qbi-unmatched-assign" title="${i18n('QUICKBATTLEMAP.AssignToFloor')}">
<i class="fas fa-link"></i>
</button>
</div>
`).join('')}
</div>`;
}
if (unmatchedJson.length > 0) {
html += `
<div class="qbi-unmatched-group">
<span class="qbi-unmatched-label"><i class="fas fa-file-code"></i> ${i18n('QUICKBATTLEMAP.UnmatchedJson')}</span>
${unmatchedJson.map(file => `
<div class="qbi-unmatched-item" data-file-name="${file.name}" data-file-type="json">
<span class="qbi-unmatched-name" title="${file.name}">${this.truncateFilename(file.name)}</span>
<button type="button" class="qbi-unmatched-assign" title="${i18n('QUICKBATTLEMAP.AssignToFloor')}">
<i class="fas fa-link"></i>
</button>
</div>
`).join('')}
</div>`;
}
listElement.innerHTML = html;
// Attach click handlers for assign buttons
listElement.querySelectorAll('.qbi-unmatched-assign').forEach(btn => {
btn.addEventListener('click', (e) => {
const item = e.currentTarget.closest('.qbi-unmatched-item');
const fileName = item?.dataset.fileName;
const fileType = item?.dataset.fileType;
if (fileName && fileType) {
this.showFileMatchDialog(fileName, fileType);
}
});
});
}
/**
* Hide unmatched files section.
*/
hideUnmatchedFiles() {
const container = document.querySelector(PANEL_SELECTORS.UNMATCHED_FILES);
if (container) {
container.style.display = 'none';
}
}
/**
* Show a dialog to match a file to a floor.
* @param {string} fileName - The file to match
* @param {string} fileType - 'media' or 'json'
*/
showFileMatchDialog(fileName, fileType) {
// This will be handled by the controller opening a proper dialog
this.onFileMatchRequested?.(fileName, fileType);
}
/**
* Show a dialog for the user to match files to floors.
* @param {Array} floors - Current floors list
* @param {string} fileName - File to match
* @param {string} fileType - 'media' or 'json'
* @returns {Promise<string|null>} Selected floor ID or null if cancelled
*/
async promptFloorSelection(floors, fileName, fileType) {
const i18n = (key) => game.i18n.localize(key);
return new Promise((resolve) => {
const dialogContent = `
<div class="qbi-match-dialog-content">
<p>${i18n('QUICKBATTLEMAP.SelectFloorFor')} <strong>${fileName}</strong></p>
<select class="qbi-floor-select">
<option value="">${i18n('QUICKBATTLEMAP.SelectFloor')}</option>
${floors.map((floor, index) => `
<option value="${floor.id}">${i18n('QUICKBATTLEMAP.FloorLevel')} ${index + 1} - ${floor.mediaFile?.name || i18n('QUICKBATTLEMAP.NoMedia')}</option>
`).join('')}
${fileType === 'media' ? `<option value="__new__">${i18n('QUICKBATTLEMAP.CreateNewFloor')}</option>` : ''}
</select>
</div>
`;
new Dialog({
title: i18n('QUICKBATTLEMAP.MatchFileTitle'),
content: dialogContent,
buttons: {
confirm: {
icon: '<i class="fas fa-check"></i>',
label: i18n('QUICKBATTLEMAP.Confirm'),
callback: (html) => {
const select = html.find('.qbi-floor-select')[0];
resolve(select?.value || null);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: i18n('QUICKBATTLEMAP.Cancel'),
callback: () => resolve(null)
}
},
default: 'confirm'
}).render(true);
});
}
/**
* Clear the floor list display.
*/
clearFloorList() {
const i18n = (key) => game.i18n.localize(key);
const floorList = document.querySelector(PANEL_SELECTORS.FLOOR_LIST);
const floorCount = document.querySelector('.qbi-floor-count');
if (floorList) {
floorList.innerHTML = `
<div class="qbi-floor-empty">
<i class="fas fa-info-circle"></i>
<span>${i18n('QUICKBATTLEMAP.FloorsEmpty')}</span>
</div>`;
}
if (floorCount) {
floorCount.textContent = `0 ${i18n('QUICKBATTLEMAP.FloorsCount')}`;
}
this.hideUnmatchedFiles();
}
} }
-283
View File
@@ -343,127 +343,6 @@ export class SceneBuilder {
} }
} }
/**
* Create floor tiles for multi-floor scenes.
* Each additional floor is created as an overhead tile that can be toggled.
*
* @param {Scene} scene - The scene to add floor tiles to
* @param {Array} additionalFloors - Array of floor data (excluding base floor)
* @param {Object} baseDimensions - Dimensions of the base floor
* @param {Object} dataNormalizer - Data normalizer instance for processing JSON
* @returns {Promise<void>}
*/
async createFloorTiles(scene, additionalFloors, baseDimensions, dataNormalizer) {
if (!additionalFloors || additionalFloors.length === 0) {
return;
}
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Creating ${additionalFloors.length} floor tiles`);
}
const tileDocuments = [];
const wallDocuments = [];
const lightDocuments = [];
for (let i = 0; i < additionalFloors.length; i++) {
const floor = additionalFloors[i];
const floorLevel = i + 2; // Floors start at 2 (1 is the base)
// Create tile for this floor
const tileData = {
texture: {
src: floor.uploadedPath
},
x: 0,
y: 0,
width: baseDimensions.width || scene.width,
height: baseDimensions.height || scene.height,
overhead: true,
roof: false,
hidden: true, // Start hidden, user can toggle
sort: 1000 + (i * 100), // Ensure proper z-ordering
flags: {
'quick-battlemap-importer': {
floorLevel: floorLevel,
floorName: floor.mediaData?.filename || `Floor ${floorLevel}`
}
}
};
tileDocuments.push(tileData);
// Process walls and lights for this floor if JSON data exists
if (floor.jsonData) {
const normalizedData = dataNormalizer.normalizeToFoundryFormat(floor.jsonData);
// Add walls with floor level flag
if (normalizedData.walls && normalizedData.walls.length > 0) {
const floorWalls = normalizedData.walls.map(wall => ({
...wall,
flags: {
...wall.flags,
'quick-battlemap-importer': {
floorLevel: floorLevel
}
}
}));
wallDocuments.push(...this.filterValidWalls(floorWalls));
}
// Add lights with floor level flag
if (normalizedData.lights && normalizedData.lights.length > 0) {
const floorLights = normalizedData.lights.map(light => ({
...light,
hidden: true, // Start hidden like the tile
flags: {
...light.flags,
'quick-battlemap-importer': {
floorLevel: floorLevel
}
}
}));
lightDocuments.push(...floorLights);
}
}
}
// Create all tiles
try {
await scene.createEmbeddedDocuments('Tile', tileDocuments);
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Created ${tileDocuments.length} floor tiles`);
}
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create floor tiles:`, error);
ui.notifications.warn('Some floor tiles could not be created. See console.');
}
// Create walls for additional floors
if (wallDocuments.length > 0) {
try {
await scene.createEmbeddedDocuments('Wall', wallDocuments);
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Created ${wallDocuments.length} walls for additional floors`);
}
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create walls for floors:`, error);
}
}
// Create lights for additional floors
if (lightDocuments.length > 0) {
try {
await scene.createEmbeddedDocuments('AmbientLight', lightDocuments);
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Created ${lightDocuments.length} lights for additional floors`);
}
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create lights for floors:`, error);
}
}
}
/** /**
* Utility method to create a delay. * Utility method to create a delay.
* *
@@ -473,166 +352,4 @@ export class SceneBuilder {
delay(milliseconds) { delay(milliseconds) {
return new Promise(resolve => setTimeout(resolve, milliseconds)); return new Promise(resolve => setTimeout(resolve, milliseconds));
} }
/**
* Create walls with elevation for Levels module compatibility.
*
* @param {Scene} scene - The scene to add walls to
* @param {Array} wallsData - Array of wall document data
* @param {number} bottom - Bottom elevation for the walls
* @param {number} top - Top elevation for the walls
* @returns {Promise<void>}
*/
async createWallsWithElevation(scene, wallsData, bottom, top) {
const validWalls = this.filterValidWalls(wallsData || []);
if (!validWalls.length) {
return;
}
// Add wall-height flags for Levels/Wall Height Enhanced compatibility
const wallsWithElevation = validWalls.map(wall => ({
...wall,
flags: {
...wall.flags,
'wall-height': {
bottom: bottom,
top: top
}
}
}));
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Creating ${wallsWithElevation.length} walls with elevation ${bottom}-${top}`);
}
try {
await scene.createEmbeddedDocuments('Wall', wallsWithElevation);
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create walls with elevation:`, error);
}
}
/**
* Create lights with elevation for Levels module compatibility.
*
* @param {Scene} scene - The scene to add lights to
* @param {Array} lightsData - Array of light document data
* @param {number} bottom - Bottom elevation for the lights
* @param {number} top - Top elevation for the lights
* @returns {Promise<void>}
*/
async createLightsWithElevation(scene, lightsData, bottom, top) {
const lights = lightsData || [];
if (!lights.length) {
return;
}
// Add elevation and Levels flags
const lightsWithElevation = lights.map(light => ({
...light,
elevation: bottom,
flags: {
...light.flags,
levels: {
rangeTop: top
}
}
}));
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Creating ${lightsWithElevation.length} lights with elevation ${bottom}-${top}`);
}
try {
await scene.createEmbeddedDocuments('AmbientLight', lightsWithElevation);
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create lights with elevation:`, error);
}
}
/**
* Create floor tiles for multi-floor scenes using Levels module format.
* Each additional floor is created as a tile with proper elevation.
*
* @param {Scene} scene - The scene to add floor tiles to
* @param {Array} additionalFloors - Array of floor data (excluding base floor)
* @param {Object} baseDimensions - Dimensions of the base floor
* @param {Object} dataNormalizer - Data normalizer instance for processing JSON
* @param {Array<number>} floorElevations - Array of elevation values for each floor
* @param {number} floorHeight - Height of each floor in grid units
* @returns {Promise<void>}
*/
async createLevelsFloorTiles(scene, additionalFloors, baseDimensions, dataNormalizer, floorElevations, floorHeight) {
if (!additionalFloors || additionalFloors.length === 0) {
return;
}
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Creating ${additionalFloors.length} Levels floor tiles`);
}
const tileDocuments = [];
for (let i = 0; i < additionalFloors.length; i++) {
const floor = additionalFloors[i];
const floorLevel = i + 2; // Floors start at 2 (1 is the base)
const elevation = floorElevations[i];
const rangeTop = elevation + floorHeight * 2 - 1;
// Create tile for this floor with Levels flags
// Using overhead: false and proper Levels flags to avoid fade/zoom behavior
const tileData = {
texture: {
src: floor.uploadedPath
},
x: 0,
y: 0,
width: baseDimensions.width || scene.width,
height: baseDimensions.height || scene.height,
overhead: false, // Not overhead - this is a floor tile
roof: false,
occlusion: { mode: 0 }, // No occlusion - controlled by Levels
elevation: elevation,
sort: 100 + (i * 10), // Lower sort order for floor tiles
flags: {
levels: {
rangeTop: rangeTop,
showIfAbove: false, // Don't show when above this floor
noCollision: true, // No 3D collision for floor tiles
noFogHide: true // Don't hide in fog
}
}
};
tileDocuments.push(tileData);
// Process walls and lights for this floor if JSON data exists
if (floor.jsonData) {
const normalizedData = dataNormalizer.normalizeToFoundryFormat(floor.jsonData);
// Create walls with elevation
if (normalizedData.walls && normalizedData.walls.length > 0) {
await this.createWallsWithElevation(scene, normalizedData.walls, elevation, rangeTop);
}
// Create lights with elevation
if (normalizedData.lights && normalizedData.lights.length > 0) {
await this.createLightsWithElevation(scene, normalizedData.lights, elevation, rangeTop);
}
}
}
// Create all tiles
try {
await scene.createEmbeddedDocuments('Tile', tileDocuments);
if (this.isDebugLoggingEnabled) {
console.log(`${MODULE_LOG_PREFIX} | Created ${tileDocuments.length} Levels floor tiles`);
}
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Failed to create Levels floor tiles:`, error);
ui.notifications.warn('Some floor tiles could not be created. See console.');
}
}
} }
+13 -99
View File
@@ -110,7 +110,7 @@ export class SceneDataNormalizer {
globalLight: !!sourceData.globalLight, globalLight: !!sourceData.globalLight,
darkness: this.parseNumberWithDefault(sourceData.darkness, SCENE_DEFAULTS.DARKNESS), darkness: this.parseNumberWithDefault(sourceData.darkness, SCENE_DEFAULTS.DARKNESS),
walls: this.normalizeWallsData(sourceData.walls || []), walls: this.normalizeWallsData(sourceData.walls || []),
lights: this.normalizeLightsData(sourceData.lights || [], sourceData), lights: this.normalizeLightsData(sourceData.lights || []),
tokens: sourceData.tokens ?? [], tokens: sourceData.tokens ?? [],
notes: sourceData.notes ?? [], notes: sourceData.notes ?? [],
drawings: sourceData.drawings ?? [] drawings: sourceData.drawings ?? []
@@ -183,61 +183,12 @@ export class SceneDataNormalizer {
/** /**
* Normalize an array of wall data to Foundry's Wall document format. * Normalize an array of wall data to Foundry's Wall document format.
* Filters out regular walls that share exact coordinates with doors to prevent
* duplicate walls blocking door functionality.
* *
* @param {Array} wallsArray - Array of raw wall data objects * @param {Array} wallsArray - Array of raw wall data objects
* @returns {NormalizedWallData[]} Array of normalized wall documents * @returns {NormalizedWallData[]} Array of normalized wall documents
*/ */
normalizeWallsData(wallsArray) { normalizeWallsData(wallsArray) {
const normalizedWalls = wallsArray.map(wall => this.normalizeWall(wall)); return wallsArray.map(wall => this.normalizeWall(wall));
return this.filterDuplicateWallsAtDoorLocations(normalizedWalls);
}
/**
* Filter out regular walls that have the same coordinates as doors.
* Some map exports include both a wall segment and a door at the same location,
* which causes the door to be blocked by the overlapping wall.
*
* @param {NormalizedWallData[]} walls - Array of normalized wall data
* @returns {NormalizedWallData[]} Filtered array with duplicate walls removed
*/
filterDuplicateWallsAtDoorLocations(walls) {
// Collect coordinates of all doors
const doorCoordinates = new Set();
for (const wall of walls) {
if (wall.door > 0 && Array.isArray(wall.c) && wall.c.length >= 4) {
// Store both forward and reverse coordinate strings to handle different orderings
const coordKey = wall.c.slice(0, 4).join(',');
const reverseKey = [wall.c[2], wall.c[3], wall.c[0], wall.c[1]].join(',');
doorCoordinates.add(coordKey);
doorCoordinates.add(reverseKey);
}
}
// If no doors, return walls as-is
if (doorCoordinates.size === 0) {
return walls;
}
// Filter out regular walls (door === 0) that share coordinates with doors
return walls.filter(wall => {
// Keep all doors
if (wall.door > 0) {
return true;
}
// Check if this regular wall overlaps with a door location
if (Array.isArray(wall.c) && wall.c.length >= 4) {
const coordKey = wall.c.slice(0, 4).join(',');
if (doorCoordinates.has(coordKey)) {
return false; // Remove this wall - there's a door here
}
}
return true;
});
} }
/** /**
@@ -248,22 +199,16 @@ export class SceneDataNormalizer {
*/ */
normalizeWall(wall) { normalizeWall(wall) {
const restrictionTypes = this.getWallRestrictionTypes(); const restrictionTypes = this.getWallRestrictionTypes();
const doorType = this.ensureFiniteNumber(wall.door, 0);
// Doors should default to NORMAL restrictions (blocking) when closed,
// while regular walls default to NONE (the source data usually specifies restrictions)
const isDoor = doorType > 0;
const defaultRestriction = isDoor ? restrictionTypes.NORMAL : restrictionTypes.NONE;
return { return {
c: this.normalizeWallCoordinates(wall.c), c: this.normalizeWallCoordinates(wall.c),
door: doorType, door: this.ensureFiniteNumber(wall.door, 0),
ds: this.ensureFiniteNumber(wall.ds, 0), ds: this.ensureFiniteNumber(wall.ds, 0),
dir: this.ensureFiniteNumber(wall.dir, 0), dir: this.ensureFiniteNumber(wall.dir, 0),
move: this.parseRestrictionValue(wall.move, defaultRestriction, restrictionTypes), move: this.parseRestrictionValue(wall.move, restrictionTypes.NONE, restrictionTypes),
sound: this.parseRestrictionValue(wall.sound, defaultRestriction, restrictionTypes), sound: this.parseRestrictionValue(wall.sound, restrictionTypes.NONE, restrictionTypes),
sight: this.parseRestrictionValue(wall.sense ?? wall.sight, defaultRestriction, restrictionTypes), sight: this.parseRestrictionValue(wall.sense ?? wall.sight, restrictionTypes.NONE, restrictionTypes),
light: this.parseRestrictionValue(wall.light, defaultRestriction, restrictionTypes), light: this.parseRestrictionValue(wall.light, restrictionTypes.NONE, restrictionTypes),
flags: wall.flags ?? {} flags: wall.flags ?? {}
}; };
} }
@@ -343,31 +288,19 @@ export class SceneDataNormalizer {
* Normalize an array of light data to Foundry's AmbientLight document format. * Normalize an array of light data to Foundry's AmbientLight document format.
* *
* @param {Array} lightsArray - Array of raw light data objects * @param {Array} lightsArray - Array of raw light data objects
* @param {Object} sourceData - Source scene data for context (grid settings, etc.)
* @returns {NormalizedLightData[]} Array of normalized light documents * @returns {NormalizedLightData[]} Array of normalized light documents
*/ */
normalizeLightsData(lightsArray, sourceData = {}) { normalizeLightsData(lightsArray) {
// Calculate the conversion factor from source units to grid units return lightsArray.map(light => this.normalizeLight(light));
// Dungeon Alchemist exports light radii in map units (e.g., feet)
// Foundry expects radii in grid units (number of grid squares)
const gridDistance = sourceData.gridDistance ?? sourceData.grid?.distance ?? GRID_DEFAULTS.DISTANCE;
return lightsArray.map(light => this.normalizeLight(light, gridDistance));
} }
/** /**
* Normalize a single light object to Foundry's expected format. * Normalize a single light object to Foundry's expected format.
* *
* @param {Object} light - Raw light data * @param {Object} light - Raw light data
* @param {number} gridDistance - Distance per grid cell for unit conversion
* @returns {NormalizedLightData} Normalized light document * @returns {NormalizedLightData} Normalized light document
*/ */
normalizeLight(light, gridDistance = GRID_DEFAULTS.DISTANCE) { normalizeLight(light) {
// Convert light radii from map units (feet) to grid units
// e.g., 33.75 feet / 5 feet per grid = 6.75 grid units
const brightRadius = this.convertToGridUnits(light.bright, gridDistance);
const dimRadius = this.convertToGridUnits(light.dim, gridDistance);
return { return {
x: Number(light.x), x: Number(light.x),
y: Number(light.y), y: Number(light.y),
@@ -376,34 +309,15 @@ export class SceneDataNormalizer {
walls: true, walls: true,
vision: false, vision: false,
config: { config: {
alpha: Number(light.tintAlpha ?? 0.5), alpha: Number(light.tintAlpha ?? 0),
color: light.tintColor ?? null, color: light.tintColor ?? null,
bright: brightRadius, bright: Number(light.bright ?? 0),
dim: dimRadius, dim: Number(light.dim ?? 0),
angle: 360 angle: 360
} }
}; };
} }
/**
* Convert a distance value from map units to grid units.
*
* @param {number|undefined} value - The value in map units (e.g., feet)
* @param {number} gridDistance - Distance per grid cell
* @returns {number} The value in grid units
*/
convertToGridUnits(value, gridDistance) {
const numValue = Number(value);
if (!Number.isFinite(numValue) || numValue <= 0) {
return 0;
}
// Avoid division by zero
if (!Number.isFinite(gridDistance) || gridDistance <= 0) {
return numValue;
}
return numValue / gridDistance;
}
/** /**
* Parse a value as a number, returning undefined if invalid. * Parse a value as a number, returning undefined if invalid.
* *
+14 -515
View File
@@ -23,39 +23,22 @@ import { SceneBuilder } from './scene-builder.js';
* @property {boolean} isVideo - Whether the media is a video file * @property {boolean} isVideo - Whether the media is a video file
*/ */
/**
* @typedef {Object} FloorData
* @property {string} id - Unique identifier for the floor
* @property {BackgroundMediaData|null} mediaData - Background media for this floor
* @property {File|null} mediaFile - Original media file
* @property {Object|null} jsonData - Parsed JSON configuration
* @property {File|null} jsonFile - Original JSON file
*/
/** Module identifier for console logging */ /** Module identifier for console logging */
const MODULE_LOG_PREFIX = 'Quick Battlemap Importer'; const MODULE_LOG_PREFIX = 'Quick Battlemap Importer';
/** LocalStorage key for persisting no-grid preference */ /** LocalStorage key for persisting no-grid preference */
const NO_GRID_STORAGE_KEY = 'quick-battlemap:no-grid'; const NO_GRID_STORAGE_KEY = 'quick-battlemap:no-grid';
/**
* Check if the Levels module by theripper93 is installed and active.
* @returns {boolean} True if Levels module is active
*/
function isLevelsModuleActive() {
return game.modules.get('levels')?.active ?? false;
}
/** /**
* Controller class that manages the battlemap import process. * Controller class that manages the battlemap import process.
* Coordinates between the UI panel, storage service, and data processing. * Coordinates between the UI panel, storage service, and data processing.
*/ */
export class SceneImportController { export class SceneImportController {
constructor() { constructor() {
/** @type {BackgroundMediaData|null} Currently loaded background media (legacy single-floor mode) */ /** @type {BackgroundMediaData|null} Currently loaded background media */
this.backgroundMediaData = null; this.backgroundMediaData = null;
/** @type {Object|null} Parsed scene configuration from JSON (legacy single-floor mode) */ /** @type {Object|null} Parsed scene configuration from JSON */
this.importedSceneStructure = null; this.importedSceneStructure = null;
/** @type {boolean} Enable verbose console logging for debugging */ /** @type {boolean} Enable verbose console logging for debugging */
@@ -67,18 +50,6 @@ export class SceneImportController {
/** @type {boolean} User preference to skip grid detection/application */ /** @type {boolean} User preference to skip grid detection/application */
this.isNoGridModeEnabled = false; this.isNoGridModeEnabled = false;
/** @type {FloorData[]} Array of floor data for multi-floor scenes */
this.floors = [];
/** @type {File[]} Unmatched media files awaiting assignment */
this.unmatchedMediaFiles = [];
/** @type {File[]} Unmatched JSON files awaiting assignment */
this.unmatchedJsonFiles = [];
/** @type {number} Counter for generating unique floor IDs */
this.floorIdCounter = 0;
// Initialize services // Initialize services
this.panelView = new ImportPanelView(); this.panelView = new ImportPanelView();
this.dataNormalizer = new SceneDataNormalizer(); this.dataNormalizer = new SceneDataNormalizer();
@@ -136,9 +107,6 @@ export class SceneImportController {
this.panelView.onCloseRequested = () => this.hideImportPanel(); this.panelView.onCloseRequested = () => this.hideImportPanel();
this.panelView.onFilesDropped = (event) => this.processDroppedFiles(event); this.panelView.onFilesDropped = (event) => this.processDroppedFiles(event);
this.panelView.onNoGridPreferenceChanged = (isEnabled) => this.handleNoGridPreferenceChange(isEnabled); this.panelView.onNoGridPreferenceChanged = (isEnabled) => this.handleNoGridPreferenceChange(isEnabled);
this.panelView.onFloorOrderChanged = (action, floorId, targetId) => this.handleFloorOrderChange(action, floorId, targetId);
this.panelView.onFloorRemoved = (floorId) => this.handleFloorRemoval(floorId);
this.panelView.onFileMatchRequested = (fileName, fileType) => this.handleFileMatchRequest(fileName, fileType);
} }
/** /**
@@ -176,330 +144,24 @@ export class SceneImportController {
*/ */
processDroppedFiles(dropEvent) { processDroppedFiles(dropEvent) {
const droppedFiles = dropEvent.dataTransfer?.files; const droppedFiles = dropEvent.dataTransfer?.files;
if (!droppedFiles || droppedFiles.length === 0) return; if (!droppedFiles) return;
// Collect all files by type
const mediaFiles = [];
const jsonFiles = [];
for (let i = 0; i < droppedFiles.length; i++) { for (let i = 0; i < droppedFiles.length; i++) {
const file = droppedFiles[i]; const file = droppedFiles[i];
const fileType = this.fileProcessor.getFileType(file); const fileType = this.fileProcessor.getFileType(file);
if (fileType === 'image' || fileType === 'video') { switch (fileType) {
mediaFiles.push({ file, type: fileType }); case 'image':
} else if (fileType === 'json') {
jsonFiles.push(file);
}
}
// If multiple files dropped AND Levels module is active, use multi-floor matching
const canUseMultiFloor = isLevelsModuleActive();
if (canUseMultiFloor && (mediaFiles.length > 1 || (mediaFiles.length >= 1 && jsonFiles.length >= 1))) {
this.processMultipleFiles(mediaFiles, jsonFiles);
} else {
// Single file mode - legacy behavior
for (const { file, type } of mediaFiles) {
if (type === 'image') {
this.handleImageFile(file); this.handleImageFile(file);
} else if (type === 'video') {
this.handleVideoFile(file);
}
}
for (const file of jsonFiles) {
this.handleJsonConfigFile(file);
}
}
}
/**
* Process multiple files and attempt to match them by name.
* @param {Array<{file: File, type: string}>} mediaFiles - Array of media files
* @param {File[]} jsonFiles - Array of JSON files
*/
async processMultipleFiles(mediaFiles, jsonFiles) {
// Extract base names for matching
const getBaseName = (filename) => {
const name = filename.toLowerCase();
// Remove common suffixes and extensions
return name
.replace(/\.(png|jpg|jpeg|gif|webp|webm|mp4|json)$/i, '')
.replace(/[-_]?(walls|grid|config|data|export)$/i, '')
.trim();
};
const matchedFloors = [];
const unmatchedMedia = [];
const unmatchedJson = [...jsonFiles];
// Try to match each media file with a JSON file
for (const mediaItem of mediaFiles) {
const mediaBaseName = getBaseName(mediaItem.file.name);
let matchedJsonIndex = -1;
// Find matching JSON file
for (let i = 0; i < unmatchedJson.length; i++) {
const jsonBaseName = getBaseName(unmatchedJson[i].name);
if (mediaBaseName === jsonBaseName ||
mediaBaseName.includes(jsonBaseName) ||
jsonBaseName.includes(mediaBaseName)) {
matchedJsonIndex = i;
break; break;
} case 'video':
} this.handleVideoFile(file);
break;
if (matchedJsonIndex >= 0) { case 'json':
// Found a match this.handleJsonConfigFile(file);
const jsonFile = unmatchedJson.splice(matchedJsonIndex, 1)[0]; break;
matchedFloors.push({
mediaItem,
jsonFile
});
} else {
// No match found, create floor without JSON
unmatchedMedia.push(mediaItem);
} }
} }
// Create floors for matched pairs
for (const { mediaItem, jsonFile } of matchedFloors) {
await this.createFloorFromFiles(mediaItem.file, mediaItem.type, jsonFile);
}
// Create floors for unmatched media (without JSON)
for (const mediaItem of unmatchedMedia) {
await this.createFloorFromFiles(mediaItem.file, mediaItem.type, null);
}
// Store unmatched JSON files for manual assignment
this.unmatchedJsonFiles = unmatchedJson;
// Update UI
this.refreshFloorListUI();
this.updateCreateButtonState();
}
/**
* Create a new floor from media and optional JSON files.
* @param {File} mediaFile - The media file
* @param {string} mediaType - 'image' or 'video'
* @param {File|null} jsonFile - Optional JSON file
* @returns {Promise<FloorData>} The created floor data
*/
async createFloorFromFiles(mediaFile, mediaType, jsonFile) {
const floorId = `floor-${++this.floorIdCounter}`;
// Process media file
let mediaData;
if (mediaType === 'image') {
const processedImage = await this.fileProcessor.processImageFile(mediaFile);
mediaData = {
data: processedImage.dataUrl,
filename: processedImage.filename,
file: processedImage.file,
isVideo: false
};
} else {
const processedVideo = this.fileProcessor.processVideoFile(mediaFile);
mediaData = {
data: processedVideo.blobUrl,
filename: processedVideo.filename,
file: processedVideo.file,
isVideo: true
};
}
// Process JSON file if provided
let jsonData = null;
if (jsonFile) {
try {
const processedJson = await this.fileProcessor.processJsonFile(jsonFile);
jsonData = processedJson.parsedContent;
} catch (error) {
console.warn(`${MODULE_LOG_PREFIX} | Failed to parse JSON for floor:`, error);
}
}
const floor = {
id: floorId,
mediaData,
mediaFile,
jsonData,
jsonFile
};
this.floors.push(floor);
// Run grid detection for image floors without JSON
if (!jsonData && !mediaData.isVideo && !this.isNoGridModeEnabled) {
this.runGridAutoDetectionForFloor(floor);
}
return floor;
}
/**
* Run grid auto-detection for a specific floor.
* @param {FloorData} floor - The floor to detect grid for
*/
async runGridAutoDetectionForFloor(floor) {
try {
const result = await this.gridDetectionService.detectGridFromImage(floor.mediaFile);
if (result && Number.isFinite(result.gridSize) && result.gridSize > 0) {
floor.jsonData = {
grid: {
size: Math.round(result.gridSize),
type: 1, distance: 5, units: 'ft', alpha: 0.2, color: '#000000'
},
shiftX: Math.round(result.xOffset || 0),
shiftY: Math.round(result.yOffset || 0),
walls: [], lights: []
};
floor.autoDetectedGrid = true;
this.refreshFloorListUI();
}
} catch (error) {
if (this.isDebugLoggingEnabled) {
console.warn(`${MODULE_LOG_PREFIX} | Auto grid detection failed for floor:`, error);
}
}
}
/**
* Refresh the floor list UI.
*/
refreshFloorListUI() {
const floorDisplayData = this.floors.map(floor => ({
id: floor.id,
name: floor.mediaData?.filename || 'Unknown',
mediaFile: floor.mediaFile,
jsonFile: floor.jsonFile,
hasAutoGrid: floor.autoDetectedGrid
}));
this.panelView.renderFloorList(floorDisplayData);
this.panelView.showUnmatchedFiles(
this.unmatchedMediaFiles.map(m => m.file || m),
this.unmatchedJsonFiles
);
// Update status indicators for multi-floor mode
const hasFloors = this.floors.length > 0;
const allHaveJson = this.floors.every(f => f.jsonData);
this.panelView.updateBackgroundMediaStatus(hasFloors,
hasFloors ? `${this.floors.length} floor(s)` : '');
this.panelView.updateWallDataStatus(allHaveJson,
allHaveJson ? 'All floors have data' : 'Some floors missing data');
}
/**
* Handle floor order change request.
* @param {string} action - 'up', 'down', or 'reorder'
* @param {string} floorId - ID of the floor to move
* @param {string} [targetId] - Target floor ID for reorder
*/
handleFloorOrderChange(action, floorId, targetId) {
const currentIndex = this.floors.findIndex(f => f.id === floorId);
if (currentIndex === -1) return;
if (action === 'up' && currentIndex > 0) {
[this.floors[currentIndex - 1], this.floors[currentIndex]] =
[this.floors[currentIndex], this.floors[currentIndex - 1]];
} else if (action === 'down' && currentIndex < this.floors.length - 1) {
[this.floors[currentIndex], this.floors[currentIndex + 1]] =
[this.floors[currentIndex + 1], this.floors[currentIndex]];
} else if (action === 'reorder' && targetId) {
const targetIndex = this.floors.findIndex(f => f.id === targetId);
if (targetIndex !== -1 && targetIndex !== currentIndex) {
const [movedFloor] = this.floors.splice(currentIndex, 1);
this.floors.splice(targetIndex, 0, movedFloor);
}
}
this.refreshFloorListUI();
}
/**
* Handle floor removal request.
* @param {string} floorId - ID of the floor to remove
*/
handleFloorRemoval(floorId) {
const index = this.floors.findIndex(f => f.id === floorId);
if (index === -1) return;
const floor = this.floors[index];
// Revoke blob URL if video
if (floor.mediaData?.isVideo) {
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
}
this.floors.splice(index, 1);
this.refreshFloorListUI();
this.updateCreateButtonState();
}
/**
* Handle file match request from UI.
* @param {string} fileName - Name of the file to match
* @param {string} fileType - 'media' or 'json'
*/
async handleFileMatchRequest(fileName, fileType) {
if (this.floors.length === 0 && fileType === 'json') {
ui.notifications.warn(game.i18n.localize('QUICKBATTLEMAP.NoFloorsToMatch'));
return;
}
const floorId = await this.panelView.promptFloorSelection(
this.floors.map(f => ({
id: f.id,
mediaFile: f.mediaFile
})),
fileName,
fileType
);
if (!floorId) return;
if (fileType === 'json') {
// Find and assign the JSON file
const jsonIndex = this.unmatchedJsonFiles.findIndex(f => f.name === fileName);
if (jsonIndex === -1) return;
const jsonFile = this.unmatchedJsonFiles[jsonIndex];
const floor = this.floors.find(f => f.id === floorId);
if (floor) {
try {
const processedJson = await this.fileProcessor.processJsonFile(jsonFile);
floor.jsonData = processedJson.parsedContent;
floor.jsonFile = jsonFile;
this.unmatchedJsonFiles.splice(jsonIndex, 1);
this.refreshFloorListUI();
} catch (error) {
ui.notifications.error(game.i18n.localize('QUICKBATTLEMAP.InvalidJSON'));
}
}
} else if (fileType === 'media') {
// Find and assign/create from media file
const mediaIndex = this.unmatchedMediaFiles.findIndex(m => (m.file || m).name === fileName);
if (mediaIndex === -1) return;
const mediaItem = this.unmatchedMediaFiles[mediaIndex];
if (floorId === '__new__') {
// Create a new floor
const file = mediaItem.file || mediaItem;
const type = this.fileProcessor.getFileType(file);
await this.createFloorFromFiles(file, type === 'video' ? 'video' : 'image', null);
}
this.unmatchedMediaFiles.splice(mediaIndex, 1);
this.refreshFloorListUI();
}
this.updateCreateButtonState();
} }
/** /**
@@ -582,9 +244,7 @@ export class SceneImportController {
updateCreateButtonState() { updateCreateButtonState() {
const createButton = document.querySelector('.create-scene-button'); const createButton = document.querySelector('.create-scene-button');
if (createButton) { if (createButton) {
// Enable if we have at least one floor OR legacy single background createButton.disabled = !this.backgroundMediaData;
const hasContent = this.floors.length > 0 || this.backgroundMediaData;
createButton.disabled = !hasContent;
} }
} }
@@ -592,13 +252,6 @@ export class SceneImportController {
* Main scene creation workflow. * Main scene creation workflow.
*/ */
async executeSceneCreation() { async executeSceneCreation() {
// Check if we're in multi-floor mode
if (this.floors.length > 0) {
await this.executeMultiFloorSceneCreation();
return;
}
// Legacy single-floor creation
if (!this.backgroundMediaData) { if (!this.backgroundMediaData) {
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.MissingFiles")); ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.MissingFiles"));
return; return;
@@ -646,112 +299,6 @@ export class SceneImportController {
} }
} }
/**
* Execute multi-floor scene creation.
* Creates a scene with multiple foreground tiles for each floor level using the Levels module.
*/
async executeMultiFloorSceneCreation() {
if (this.floors.length === 0) {
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.MissingFiles"));
return;
}
if (!isLevelsModuleActive()) {
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.LevelsModuleRequired"));
return;
}
try {
ui.notifications.info(game.i18n.localize("QUICKBATTLEMAP.CreatingMultiFloorScene"));
// Use the first floor as the base/background
const baseFloor = this.floors[0];
// Upload all floor media files
this.showProgressIndicator(game.i18n.localize('QUICKBATTLEMAP.ProgressUploading'));
const uploadedFloors = [];
for (let i = 0; i < this.floors.length; i++) {
const floor = this.floors[i];
const uploadResult = await this.storageService.uploadBackgroundMedia(floor.mediaData, game.world.id);
if (!uploadResult?.path) {
ui.notifications.error(`${game.i18n.localize("QUICKBATTLEMAP.UploadFailed")}: Floor ${i + 1}`);
this.hideProgressIndicator();
return;
}
uploadedFloors.push({
...floor,
uploadedPath: uploadResult.path
});
}
this.hideProgressIndicator();
// Get dimensions from the base floor
const baseDimensions = await this.fileProcessor.getMediaDimensions(baseFloor.mediaData);
const baseNormalizedData = this.dataNormalizer.normalizeToFoundryFormat(baseFloor.jsonData);
// Determine scene name from first floor
const sceneName = this.determineSceneName(baseNormalizedData.name, baseFloor.mediaData?.filename);
// Calculate floor elevations (each floor is 10 units apart by default)
const floorHeight = baseNormalizedData.grid?.distance || 5;
const floorElevations = uploadedFloors.map((_, i) => i * floorHeight * 2);
// Build sceneLevels array for Levels module: [bottom, top, name]
const sceneLevels = uploadedFloors.map((floor, i) => {
const bottom = floorElevations[i];
const top = (i < uploadedFloors.length - 1) ? floorElevations[i + 1] - 1 : bottom + floorHeight * 2 - 1;
const name = `Floor ${i + 1}`;
return [bottom, top, name];
});
// Create the scene with the base floor as background
const createdScene = await this.sceneBuilder.createScene({
backgroundPath: uploadedFloors[0].uploadedPath,
sceneName: sceneName,
width: baseNormalizedData.width || baseDimensions.width || 1920,
height: baseNormalizedData.height || baseDimensions.height || 1080,
padding: baseNormalizedData.padding,
backgroundColor: baseNormalizedData.backgroundColor,
globalLight: baseNormalizedData.globalLight,
darkness: baseNormalizedData.darkness
});
await this.sceneBuilder.activateAndWaitForCanvas(createdScene);
await this.sceneBuilder.applyGridSettings(createdScene, baseNormalizedData.grid, this.isNoGridModeEnabled);
// Create walls and lights from base floor with elevation
await this.sceneBuilder.createWallsWithElevation(createdScene, baseNormalizedData.walls, floorElevations[0], floorElevations[0] + floorHeight * 2 - 1);
await this.sceneBuilder.createLightsWithElevation(createdScene, baseNormalizedData.lights, floorElevations[0], floorElevations[0] + floorHeight * 2 - 1);
// Create floor tiles for additional floors (floors 2+) with proper Levels flags
if (uploadedFloors.length > 1) {
await this.sceneBuilder.createLevelsFloorTiles(
createdScene,
uploadedFloors.slice(1),
baseDimensions,
this.dataNormalizer,
floorElevations.slice(1),
floorHeight
);
}
// Set Levels module scene flags for floor definitions
// Only set sceneLevels - let backgroundElevation default to 0
// This prevents the background from incorrectly hiding/showing
await createdScene.update({
'flags.levels.sceneLevels': sceneLevels
});
this.cleanupAfterMultiFloorCreation(sceneName);
} catch (error) {
console.error(`${MODULE_LOG_PREFIX} | Multi-floor scene creation failed:`, error);
ui.notifications.error(game.i18n.localize("QUICKBATTLEMAP.SceneCreationFailed"));
}
}
/** /**
* Ensure grid data exists before scene creation. * Ensure grid data exists before scene creation.
*/ */
@@ -811,13 +358,11 @@ export class SceneImportController {
/** /**
* Determine the scene name from config or filename. * Determine the scene name from config or filename.
* @param {string|undefined} configuredName - Name from JSON config * @param {string|undefined} configuredName - Name from JSON config
* @param {string} [fallbackFilename] - Fallback filename if no config name
* @returns {string} The scene name to use * @returns {string} The scene name to use
*/ */
determineSceneName(configuredName, fallbackFilename) { determineSceneName(configuredName) {
if (configuredName) return configuredName; if (configuredName) return configuredName;
const filename = fallbackFilename || this.backgroundMediaData?.filename; const nameFromFile = this.backgroundMediaData.filename.split('.').slice(0, -1).join('.');
const nameFromFile = filename?.split('.').slice(0, -1).join('.');
return nameFromFile || game.i18n.localize("QUICKBATTLEMAP.DefaultSceneName"); return nameFromFile || game.i18n.localize("QUICKBATTLEMAP.DefaultSceneName");
} }
@@ -839,36 +384,6 @@ export class SceneImportController {
ui.notifications.info(`${game.i18n.localize("QUICKBATTLEMAP.SceneCreated")}: ${sceneName}`); ui.notifications.info(`${game.i18n.localize("QUICKBATTLEMAP.SceneCreated")}: ${sceneName}`);
} }
/**
* Clean up state after successful multi-floor scene creation.
* @param {string} sceneName - Name of the created scene
*/
cleanupAfterMultiFloorCreation(sceneName) {
// Revoke all blob URLs
for (const floor of this.floors) {
if (floor.mediaData?.isVideo) {
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
}
}
// Reset all state
this.floors = [];
this.unmatchedMediaFiles = [];
this.unmatchedJsonFiles = [];
this.backgroundMediaData = null;
this.importedSceneStructure = null;
// Update UI
this.panelView.clearFloorList();
this.panelView.updateBackgroundMediaStatus(false, '');
this.panelView.updateWallDataStatus(false, '');
const createButton = document.querySelector('.create-scene-button');
if (createButton) createButton.disabled = true;
ui.notifications.info(`${game.i18n.localize("QUICKBATTLEMAP.SceneCreated")}: ${sceneName}`);
}
/** /**
* Detect grid settings from an image file. * Detect grid settings from an image file.
* @param {File} imageFile - The image file to analyze * @param {File} imageFile - The image file to analyze
@@ -920,27 +435,11 @@ export class SceneImportController {
* Reset all import state to initial values. * Reset all import state to initial values.
*/ */
resetImportState() { resetImportState() {
// Revoke legacy blob URL
this.fileProcessor.revokeBlobUrl(this.backgroundMediaData?.data); this.fileProcessor.revokeBlobUrl(this.backgroundMediaData?.data);
// Revoke all floor blob URLs
for (const floor of this.floors) {
if (floor.mediaData?.isVideo) {
this.fileProcessor.revokeBlobUrl(floor.mediaData.data);
}
}
// Reset all state
this.backgroundMediaData = null; this.backgroundMediaData = null;
this.importedSceneStructure = null; this.importedSceneStructure = null;
this.floors = [];
this.unmatchedMediaFiles = [];
this.unmatchedJsonFiles = [];
this.pendingOperationCount = 0; this.pendingOperationCount = 0;
this.isNoGridModeEnabled = this.loadNoGridPreference(); this.isNoGridModeEnabled = this.loadNoGridPreference();
// Reset UI
this.panelView.resetAllStatuses(this.isNoGridModeEnabled); this.panelView.resetAllStatuses(this.isNoGridModeEnabled);
this.panelView.clearFloorList();
} }
} }
-139
View File
@@ -1,139 +0,0 @@
/**
* Myxeliums Battlemap Importer - Main Entry Point
*
* This module provides a streamlined way to import battlemaps into Foundry VTT.
* It adds a "Quick import" button to the Scenes sidebar that opens a drag-and-drop
* panel for creating scenes from images/videos and optional JSON configuration files.
*
* @module MyxeliumsBattlemap
* @author Myxelium
* @license MIT
*/
import { SceneImportController } from './lib/scene-import-controller.js';
/** @type {SceneImportController|null} Singleton instance of the import controller */
let sceneImportController = null;
/**
* Module identifier used for logging and namespacing
* @constant {string}
*/
const MODULE_ID = 'Myxeliums Battlemap Importer';
/**
* CSS class name for the quick import button to prevent duplicate insertion
* @constant {string}
*/
const QUICK_IMPORT_BUTTON_CLASS = 'myxeliums-battlemap-quick-import';
/**
* Initialize the module when Foundry is ready.
* Sets up the import controller and registers necessary handlers.
*/
Hooks.once('init', async function () {
console.log(`${MODULE_ID} | Initializing module`);
});
/**
* Complete module setup after Foundry is fully loaded.
* Creates the controller instance and displays a ready notification.
*/
Hooks.once('ready', async function () {
console.log(`${MODULE_ID} | Module ready`);
sceneImportController = new SceneImportController();
sceneImportController.initialize();
ui.notifications.info(game.i18n.localize("QUICKBATTLEMAP.Ready"));
});
/**
* Add the "Quick import" button to the Scenes directory header.
* This hook fires whenever the SceneDirectory is rendered.
*
* @param {Application} _app - The SceneDirectory application instance (unused)
* @param {jQuery|HTMLElement} html - The rendered HTML element
*/
Hooks.on('renderSceneDirectory', (_app, html) => {
// Only GMs can use the quick import feature
if (!game.user?.isGM) {
return;
}
// Handle different HTML element formats across Foundry versions
const rootElement = html?.[0] || html?.element || html;
if (!(rootElement instanceof HTMLElement)) {
return;
}
// Prevent adding duplicate buttons
const existingButton = rootElement.querySelector(`button.${QUICK_IMPORT_BUTTON_CLASS}`);
if (existingButton) {
return;
}
// Find a suitable container for the button
const buttonContainer = findButtonContainer(rootElement);
if (!buttonContainer) {
return;
}
// Create and append the quick import button
const quickImportButton = createQuickImportButton();
buttonContainer.appendChild(quickImportButton);
});
/**
* Find a suitable container element for the quick import button.
* Tries multiple selectors for compatibility across Foundry versions.
*
* @param {HTMLElement} rootElement - The root element to search within
* @returns {HTMLElement|null} The container element or null if not found
*/
function findButtonContainer(rootElement) {
const containerSelectors = [
'.header-actions',
'.action-buttons',
'.directory-header'
];
for (const selector of containerSelectors) {
const container = rootElement.querySelector(selector);
if (container) {
return container;
}
}
return null;
}
/**
* Create the quick import button element with icon and click handler.
*
* @returns {HTMLButtonElement} The configured button element
*/
function createQuickImportButton() {
const button = document.createElement('button');
button.type = 'button';
button.className = QUICK_IMPORT_BUTTON_CLASS;
button.innerHTML = '<i class="fas fa-map"></i> <span>Quick import</span>';
button.addEventListener('click', handleQuickImportClick);
return button;
}
/**
* Handle click events on the quick import button.
* Creates the controller if needed and shows the import panel.
*/
function handleQuickImportClick() {
if (!sceneImportController) {
sceneImportController = new SceneImportController();
sceneImportController.initialize();
}
sceneImportController.showImportPanel();
}
+4 -4
View File
@@ -1,11 +1,11 @@
/** /**
* Myxeliums Battlemap Importer - Main Entry Point * Quick Battlemap Importer - Main Entry Point
* *
* This module provides a streamlined way to import battlemaps into Foundry VTT. * This module provides a streamlined way to import battlemaps into Foundry VTT.
* It adds a "Quick import" button to the Scenes sidebar that opens a drag-and-drop * It adds a "Quick import" button to the Scenes sidebar that opens a drag-and-drop
* panel for creating scenes from images/videos and optional JSON configuration files. * panel for creating scenes from images/videos and optional JSON configuration files.
* *
* @module MyxeliumsBattlemap * @module QuickBattlemap
* @author Myxelium * @author Myxelium
* @license MIT * @license MIT
*/ */
@@ -19,13 +19,13 @@ let sceneImportController = null;
* Module identifier used for logging and namespacing * Module identifier used for logging and namespacing
* @constant {string} * @constant {string}
*/ */
const MODULE_ID = 'Myxeliums Battlemap Importer'; const MODULE_ID = 'Quick Battlemap';
/** /**
* CSS class name for the quick import button to prevent duplicate insertion * CSS class name for the quick import button to prevent duplicate insertion
* @constant {string} * @constant {string}
*/ */
const QUICK_IMPORT_BUTTON_CLASS = 'myxeliums-battlemap-quick-import'; const QUICK_IMPORT_BUTTON_CLASS = 'quick-battlemap-quick-import';
/** /**
* Initialize the module when Foundry is ready. * Initialize the module when Foundry is ready.
-749
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@@ -1,749 +0,0 @@
/* ==========================================================================
Myxeliums Battlemap Importer - Modern Panel Styles
========================================================================== */
/* Quick Import Button (Foundry sidebar) - Keep original styling */
button.myxeliums-battlemap-quick-import {
flex: 0 0 auto;
margin-left: auto;
margin-right: auto;
display: block;
}
/* CSS Custom Properties */
:root {
--qbi-primary: #7c3aed;
--qbi-primary-hover: #6d28d9;
--qbi-primary-light: rgba(124, 58, 237, 0.1);
--qbi-success: #10b981;
--qbi-success-bg: rgba(16, 185, 129, 0.1);
--qbi-error: #ef4444;
--qbi-error-bg: rgba(239, 68, 68, 0.1);
--qbi-warning: #f59e0b;
--qbi-bg-dark: #1a1a2e;
--qbi-bg-card: #16213e;
--qbi-bg-elevated: #1f2b4d;
--qbi-border: rgba(255, 255, 255, 0.08);
--qbi-border-light: rgba(255, 255, 255, 0.12);
--qbi-text: #e2e8f0;
--qbi-text-muted: #94a3b8;
--qbi-text-dim: #64748b;
--qbi-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
--qbi-shadow-sm: 0 4px 6px -1px rgba(0, 0, 0, 0.3);
--qbi-radius: 12px;
--qbi-radius-sm: 8px;
--qbi-radius-xs: 6px;
--qbi-transition: 0.2s cubic-bezier(0.4, 0, 0.2, 1);
}
/* Panel Container */
.qbi-panel {
position: absolute;
left: 72px;
top: 80px;
z-index: 100;
display: none;
width: 420px;
background: var(--qbi-bg-dark);
border-radius: var(--qbi-radius);
box-shadow: var(--qbi-shadow);
border: 1px solid var(--qbi-border);
font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
sans-serif;
overflow: hidden;
}
/* Header */
.qbi-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 16px 20px;
background: linear-gradient(
135deg,
var(--qbi-bg-elevated) 0%,
var(--qbi-bg-card) 100%
);
border-bottom: 1px solid var(--qbi-border);
cursor: move;
user-select: none;
}
.qbi-header-title {
display: flex;
align-items: center;
gap: 10px;
}
.qbi-header-icon {
font-size: 18px;
color: var(--qbi-primary);
}
.qbi-header h4 {
margin: 0;
font-size: 15px;
font-weight: 600;
color: var(--qbi-text);
letter-spacing: -0.01em;
}
.qbi-close-btn {
display: flex;
align-items: center;
justify-content: center;
width: 32px;
height: 32px;
border: none;
background: rgba(255, 255, 255, 0.05);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-text-muted);
cursor: pointer;
transition: all var(--qbi-transition);
}
.qbi-close-btn:hover {
background: rgba(239, 68, 68, 0.2);
color: var(--qbi-error);
}
/* Content */
.qbi-content {
padding: 20px;
}
.qbi-content form {
display: flex;
flex-direction: column;
gap: 16px;
}
/* Instructions */
.qbi-instructions {
margin: 0;
font-size: 13px;
color: var(--qbi-text-muted);
line-height: 1.5;
}
.qbi-instructions-secondary {
font-size: 12px;
color: var(--qbi-text-dim);
padding-top: 4px;
border-top: 1px solid var(--qbi-border);
}
/* Drop Zone */
.qbi-dropzone {
position: relative;
border: 2px dashed var(--qbi-border-light);
border-radius: var(--qbi-radius-sm);
background: linear-gradient(
135deg,
rgba(124, 58, 237, 0.03) 0%,
rgba(16, 213, 238, 0.03) 100%
);
transition: all var(--qbi-transition);
}
.qbi-dropzone:hover {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
}
.qbi-dropzone-inner {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 32px 20px;
gap: 8px;
}
.qbi-dropzone-icon {
font-size: 32px;
color: var(--qbi-primary);
opacity: 0.8;
transition: all var(--qbi-transition);
}
.qbi-dropzone:hover .qbi-dropzone-icon {
opacity: 1;
transform: translateY(-2px);
}
.qbi-dropzone-text {
font-size: 15px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-dropzone-hint {
font-size: 12px;
color: var(--qbi-text-dim);
}
/* Highlight state when dragging */
.qbi-panel.highlight .qbi-dropzone {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
box-shadow: 0 0 0 4px rgba(124, 58, 237, 0.15);
}
.qbi-panel.highlight .qbi-dropzone-icon {
color: var(--qbi-primary);
opacity: 1;
animation: qbi-bounce 0.6s ease infinite;
}
@keyframes qbi-bounce {
0%,
100% {
transform: translateY(0);
}
50% {
transform: translateY(-4px);
}
}
/* Status Grid */
.qbi-status-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
}
.qbi-status-item {
display: flex;
align-items: center;
gap: 12px;
padding: 12px 14px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px solid var(--qbi-border);
transition: all var(--qbi-transition);
}
.qbi-status-indicator {
display: flex;
align-items: center;
justify-content: center;
width: 36px;
height: 36px;
border-radius: 50%;
background: var(--qbi-error-bg);
transition: all var(--qbi-transition);
}
.qbi-status-icon {
font-size: 16px;
line-height: 1;
}
.qbi-status-item:has(.status-value[data-status="complete"])
.qbi-status-indicator {
background: var(--qbi-success-bg);
}
.qbi-status-label {
font-size: 12px;
font-weight: 500;
color: var(--qbi-text-muted);
line-height: 1.3;
}
/* Options / Checkbox */
.qbi-options {
padding: 4px 0;
}
.qbi-checkbox {
display: flex;
align-items: center;
gap: 10px;
cursor: pointer;
user-select: none;
}
.qbi-checkbox-input {
position: absolute;
opacity: 0;
width: 0;
height: 0;
}
.qbi-checkbox-mark {
position: relative;
width: 20px;
height: 20px;
background: var(--qbi-bg-card);
border: 2px solid var(--qbi-border-light);
border-radius: var(--qbi-radius-xs);
transition: all var(--qbi-transition);
}
.qbi-checkbox-mark::after {
content: "";
position: absolute;
top: 2px;
left: 6px;
width: 5px;
height: 10px;
border: solid white;
border-width: 0 2px 2px 0;
transform: rotate(45deg) scale(0);
transition: transform var(--qbi-transition);
}
.qbi-checkbox-input:checked + .qbi-checkbox-mark {
background: var(--qbi-primary);
border-color: var(--qbi-primary);
}
.qbi-checkbox-input:checked + .qbi-checkbox-mark::after {
transform: rotate(45deg) scale(1);
}
.qbi-checkbox-input:focus + .qbi-checkbox-mark {
box-shadow: 0 0 0 3px rgba(124, 58, 237, 0.3);
}
.qbi-checkbox-label {
font-size: 13px;
color: var(--qbi-text-muted);
}
/* Progress Section */
.qbi-progress {
display: none;
padding: 14px 16px;
background: linear-gradient(
135deg,
rgba(124, 58, 237, 0.08) 0%,
rgba(124, 58, 237, 0.04) 100%
);
border-radius: var(--qbi-radius-sm);
border: 1px solid rgba(124, 58, 237, 0.2);
}
.qbi-progress-content {
display: flex;
align-items: flex-start;
gap: 12px;
}
.qbi-spinner {
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
color: var(--qbi-primary);
font-size: 18px;
}
.qbi-progress-info {
display: flex;
flex-direction: column;
gap: 4px;
flex: 1;
}
.qbi-progress-text {
font-size: 13px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-progress-note {
font-size: 11px;
color: var(--qbi-text-dim);
margin: 0;
}
/* Footer / Buttons */
.qbi-footer {
display: flex;
gap: 10px;
padding: 12px 0px;
border-top: 1px solid var(--qbi-border);
margin-top: 4px;
}
.qbi-btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 10px 18px;
font-size: 13px;
font-weight: 500;
border-radius: var(--qbi-radius-sm);
border: none;
cursor: pointer;
transition: all var(--qbi-transition);
line-height: 1;
height: 50px;
}
.qbi-btn i {
font-size: 12px;
}
.qbi-btn-secondary {
flex: 0 0 25%;
background: var(--qbi-bg-elevated);
color: var(--qbi-text-muted);
border: 1px solid var(--qbi-border-light);
}
.qbi-btn-secondary:hover {
background: var(--qbi-bg-card);
color: var(--qbi-text);
border-color: var(--qbi-border-light);
}
.qbi-btn-primary {
flex: 1 1 75%;
background: linear-gradient(
135deg,
var(--qbi-primary) 0%,
var(--qbi-primary-hover) 100%
);
color: white;
box-shadow: 0 4px 14px rgba(124, 58, 237, 0.35);
}
.qbi-btn-primary:hover:not(:disabled) {
background: linear-gradient(
135deg,
var(--qbi-primary-hover) 0%,
#5b21b6 100%
);
box-shadow: 0 6px 20px rgba(124, 58, 237, 0.45);
transform: translateY(-1px);
}
.qbi-btn-primary:disabled {
background: var(--qbi-bg-elevated);
color: var(--qbi-text-dim);
box-shadow: none;
cursor: not-allowed;
opacity: 0.6;
}
/* Status update animations */
.qbi-status-icon {
transition: transform 0.3s ease;
}
.qbi-status-item:has(.status-value:not([data-status="pending"])) {
border-color: rgba(16, 185, 129, 0.3);
}
/* ==========================================================================
Floor Management Section
========================================================================== */
.qbi-floor-section {
display: flex;
flex-direction: column;
gap: 8px;
margin-bottom: 4px;
}
.qbi-floor-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 2px;
}
.qbi-floor-title {
display: flex;
align-items: center;
gap: 8px;
font-size: 13px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-floor-title i {
color: var(--qbi-primary);
font-size: 14px;
}
.qbi-floor-count {
font-size: 11px;
color: var(--qbi-text-dim);
background: var(--qbi-bg-card);
padding: 3px 8px;
border-radius: var(--qbi-radius-xs);
}
.qbi-floor-list {
display: flex;
flex-direction: column;
gap: 6px;
max-height: 200px;
overflow-y: auto;
padding: 2px;
}
.qbi-floor-list::-webkit-scrollbar {
width: 6px;
}
.qbi-floor-list::-webkit-scrollbar-track {
background: var(--qbi-bg-card);
border-radius: 3px;
}
.qbi-floor-list::-webkit-scrollbar-thumb {
background: var(--qbi-border-light);
border-radius: 3px;
}
.qbi-floor-empty {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 20px;
color: var(--qbi-text-dim);
font-size: 12px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px dashed var(--qbi-border);
}
.qbi-floor-empty i {
font-size: 14px;
opacity: 0.7;
}
/* Floor Item */
.qbi-floor-item {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 12px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px solid var(--qbi-border);
transition: all var(--qbi-transition);
cursor: grab;
}
.qbi-floor-item:hover {
border-color: var(--qbi-border-light);
background: var(--qbi-bg-elevated);
}
.qbi-floor-item.qbi-floor-dragging {
opacity: 0.5;
cursor: grabbing;
}
.qbi-floor-item.qbi-floor-drag-over {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
}
.qbi-floor-drag-handle {
display: flex;
align-items: center;
justify-content: center;
width: 20px;
color: var(--qbi-text-dim);
cursor: grab;
}
.qbi-floor-drag-handle:active {
cursor: grabbing;
}
.qbi-floor-info {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 4px;
}
.qbi-floor-name {
display: flex;
align-items: center;
gap: 8px;
}
.qbi-floor-level {
font-size: 11px;
font-weight: 600;
color: var(--qbi-primary);
background: var(--qbi-primary-light);
padding: 2px 6px;
border-radius: 4px;
white-space: nowrap;
}
.qbi-floor-filename {
font-size: 12px;
color: var(--qbi-text);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.qbi-floor-json {
display: flex;
align-items: center;
gap: 6px;
font-size: 11px;
}
.qbi-floor-json.has-json {
color: var(--qbi-success);
}
.qbi-floor-json.no-json {
color: var(--qbi-text-dim);
}
.qbi-floor-json i {
font-size: 10px;
}
.qbi-floor-actions {
display: flex;
gap: 4px;
}
.qbi-floor-btn {
display: flex;
align-items: center;
justify-content: center;
width: 26px;
height: 26px;
border: none;
background: var(--qbi-bg-elevated);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-text-muted);
cursor: pointer;
transition: all var(--qbi-transition);
font-size: 11px;
}
.qbi-floor-btn:hover:not(:disabled) {
background: var(--qbi-border-light);
color: var(--qbi-text);
}
.qbi-floor-btn:disabled {
opacity: 0.3;
cursor: not-allowed;
}
.qbi-floor-btn.qbi-floor-remove:hover {
background: var(--qbi-error-bg);
color: var(--qbi-error);
}
/* Unmatched Files Section */
.qbi-unmatched-files {
margin-top: 8px;
padding: 12px;
background: rgba(245, 158, 11, 0.08);
border-radius: var(--qbi-radius-sm);
border: 1px solid rgba(245, 158, 11, 0.2);
}
.qbi-unmatched-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 10px;
color: var(--qbi-warning);
font-size: 12px;
font-weight: 500;
}
.qbi-unmatched-list {
display: flex;
flex-direction: column;
gap: 8px;
}
.qbi-unmatched-group {
display: flex;
flex-direction: column;
gap: 6px;
}
.qbi-unmatched-label {
display: flex;
align-items: center;
gap: 6px;
font-size: 11px;
color: var(--qbi-text-dim);
text-transform: uppercase;
letter-spacing: 0.5px;
}
.qbi-unmatched-item {
display: flex;
align-items: center;
justify-content: space-between;
padding: 8px 10px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-xs);
}
.qbi-unmatched-name {
font-size: 12px;
color: var(--qbi-text);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
flex: 1;
margin-right: 8px;
}
.qbi-unmatched-assign {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: none;
background: var(--qbi-primary-light);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-primary);
cursor: pointer;
transition: all var(--qbi-transition);
}
.qbi-unmatched-assign:hover {
background: var(--qbi-primary);
color: white;
}
/* File Match Dialog Styles */
.qbi-match-dialog-content {
padding: 10px 0;
}
.qbi-match-dialog-content p {
margin-bottom: 12px;
color: var(--qbi-text);
}
.qbi-floor-select {
width: 100%;
padding: 8px 12px;
background: var(--qbi-bg-card);
border: 1px solid var(--qbi-border-light);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-text);
font-size: 13px;
}
+43 -728
View File
@@ -1,749 +1,64 @@
/* ========================================================================== /* Keep it minimal and lean on Foundry's built-in styles */
Myxeliums Battlemap Importer - Modern Panel Styles #quick-battlemap-drop-area .window-header {
========================================================================== */ user-select: none;
cursor: move;
/* Quick Import Button (Foundry sidebar) - Keep original styling */
button.myxeliums-battlemap-quick-import {
flex: 0 0 auto;
margin-left: auto;
margin-right: auto;
display: block;
}
/* CSS Custom Properties */
:root {
--qbi-primary: #7c3aed;
--qbi-primary-hover: #6d28d9;
--qbi-primary-light: rgba(124, 58, 237, 0.1);
--qbi-success: #10b981;
--qbi-success-bg: rgba(16, 185, 129, 0.1);
--qbi-error: #ef4444;
--qbi-error-bg: rgba(239, 68, 68, 0.1);
--qbi-warning: #f59e0b;
--qbi-bg-dark: #1a1a2e;
--qbi-bg-card: #16213e;
--qbi-bg-elevated: #1f2b4d;
--qbi-border: rgba(255, 255, 255, 0.08);
--qbi-border-light: rgba(255, 255, 255, 0.12);
--qbi-text: #e2e8f0;
--qbi-text-muted: #94a3b8;
--qbi-text-dim: #64748b;
--qbi-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
--qbi-shadow-sm: 0 4px 6px -1px rgba(0, 0, 0, 0.3);
--qbi-radius: 12px;
--qbi-radius-sm: 8px;
--qbi-radius-xs: 6px;
--qbi-transition: 0.2s cubic-bezier(0.4, 0, 0.2, 1);
}
/* Panel Container */
.qbi-panel {
position: absolute;
left: 72px;
top: 80px;
z-index: 100;
display: none;
width: 420px;
background: var(--qbi-bg-dark);
border-radius: var(--qbi-radius);
box-shadow: var(--qbi-shadow);
border: 1px solid var(--qbi-border);
font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
sans-serif;
overflow: hidden;
}
/* Header */
.qbi-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 16px 20px;
background: linear-gradient(
135deg,
var(--qbi-bg-elevated) 0%,
var(--qbi-bg-card) 100%
);
border-bottom: 1px solid var(--qbi-border);
cursor: move;
user-select: none;
}
.qbi-header-title {
display: flex;
align-items: center;
gap: 10px;
}
.qbi-header-icon {
font-size: 18px;
color: var(--qbi-primary);
}
.qbi-header h4 {
margin: 0;
font-size: 15px;
font-weight: 600;
color: var(--qbi-text);
letter-spacing: -0.01em;
}
.qbi-close-btn {
display: flex;
align-items: center;
justify-content: center;
width: 32px;
height: 32px;
border: none;
background: rgba(255, 255, 255, 0.05);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-text-muted);
cursor: pointer;
transition: all var(--qbi-transition);
}
.qbi-close-btn:hover {
background: rgba(239, 68, 68, 0.2);
color: var(--qbi-error);
}
/* Content */
.qbi-content {
padding: 20px;
}
.qbi-content form {
display: flex;
flex-direction: column;
gap: 16px;
}
/* Instructions */
.qbi-instructions {
margin: 0;
font-size: 13px;
color: var(--qbi-text-muted);
line-height: 1.5;
}
.qbi-instructions-secondary {
font-size: 12px;
color: var(--qbi-text-dim);
padding-top: 4px;
border-top: 1px solid var(--qbi-border);
}
/* Drop Zone */
.qbi-dropzone {
position: relative;
border: 2px dashed var(--qbi-border-light);
border-radius: var(--qbi-radius-sm);
background: linear-gradient(
135deg,
rgba(124, 58, 237, 0.03) 0%,
rgba(16, 213, 238, 0.03) 100%
);
transition: all var(--qbi-transition);
}
.qbi-dropzone:hover {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
}
.qbi-dropzone-inner {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 32px 20px;
gap: 8px;
}
.qbi-dropzone-icon {
font-size: 32px;
color: var(--qbi-primary);
opacity: 0.8;
transition: all var(--qbi-transition);
}
.qbi-dropzone:hover .qbi-dropzone-icon {
opacity: 1;
transform: translateY(-2px);
}
.qbi-dropzone-text {
font-size: 15px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-dropzone-hint {
font-size: 12px;
color: var(--qbi-text-dim);
}
/* Highlight state when dragging */
.qbi-panel.highlight .qbi-dropzone {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
box-shadow: 0 0 0 4px rgba(124, 58, 237, 0.15);
}
.qbi-panel.highlight .qbi-dropzone-icon {
color: var(--qbi-primary);
opacity: 1;
animation: qbi-bounce 0.6s ease infinite;
}
@keyframes qbi-bounce {
0%,
100% {
transform: translateY(0);
}
50% {
transform: translateY(-4px);
}
}
/* Status Grid */
.qbi-status-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
}
.qbi-status-item {
display: flex;
align-items: center;
gap: 12px;
padding: 12px 14px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px solid var(--qbi-border);
transition: all var(--qbi-transition);
}
.qbi-status-indicator {
display: flex;
align-items: center;
justify-content: center;
width: 36px;
height: 36px;
border-radius: 50%;
background: var(--qbi-error-bg);
transition: all var(--qbi-transition);
}
.qbi-status-icon {
font-size: 16px;
line-height: 1;
}
.qbi-status-item:has(.status-value[data-status="complete"])
.qbi-status-indicator {
background: var(--qbi-success-bg);
}
.qbi-status-label {
font-size: 12px;
font-weight: 500;
color: var(--qbi-text-muted);
line-height: 1.3;
}
/* Options / Checkbox */
.qbi-options {
padding: 4px 0;
}
.qbi-checkbox {
display: flex;
align-items: center;
gap: 10px;
cursor: pointer;
user-select: none;
}
.qbi-checkbox-input {
position: absolute;
opacity: 0;
width: 0;
height: 0;
}
.qbi-checkbox-mark {
position: relative;
width: 20px;
height: 20px;
background: var(--qbi-bg-card);
border: 2px solid var(--qbi-border-light);
border-radius: var(--qbi-radius-xs);
transition: all var(--qbi-transition);
}
.qbi-checkbox-mark::after {
content: "";
position: absolute;
top: 2px;
left: 6px;
width: 5px;
height: 10px;
border: solid white;
border-width: 0 2px 2px 0;
transform: rotate(45deg) scale(0);
transition: transform var(--qbi-transition);
}
.qbi-checkbox-input:checked + .qbi-checkbox-mark {
background: var(--qbi-primary);
border-color: var(--qbi-primary);
}
.qbi-checkbox-input:checked + .qbi-checkbox-mark::after {
transform: rotate(45deg) scale(1);
}
.qbi-checkbox-input:focus + .qbi-checkbox-mark {
box-shadow: 0 0 0 3px rgba(124, 58, 237, 0.3);
}
.qbi-checkbox-label {
font-size: 13px;
color: var(--qbi-text-muted);
}
/* Progress Section */
.qbi-progress {
display: none;
padding: 14px 16px;
background: linear-gradient(
135deg,
rgba(124, 58, 237, 0.08) 0%,
rgba(124, 58, 237, 0.04) 100%
);
border-radius: var(--qbi-radius-sm);
border: 1px solid rgba(124, 58, 237, 0.2);
}
.qbi-progress-content {
display: flex;
align-items: flex-start;
gap: 12px;
}
.qbi-spinner {
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
color: var(--qbi-primary);
font-size: 18px;
}
.qbi-progress-info {
display: flex;
flex-direction: column;
gap: 4px;
flex: 1;
}
.qbi-progress-text {
font-size: 13px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-progress-note {
font-size: 11px;
color: var(--qbi-text-dim);
margin: 0;
}
/* Footer / Buttons */
.qbi-footer {
display: flex;
gap: 10px;
padding: 12px 0px;
border-top: 1px solid var(--qbi-border);
margin-top: 4px;
}
.qbi-btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 10px 18px;
font-size: 13px;
font-weight: 500;
border-radius: var(--qbi-radius-sm);
border: none;
cursor: pointer;
transition: all var(--qbi-transition);
line-height: 1;
height: 50px;
}
.qbi-btn i {
font-size: 12px;
}
.qbi-btn-secondary {
flex: 0 0 25%;
background: var(--qbi-bg-elevated);
color: var(--qbi-text-muted);
border: 1px solid var(--qbi-border-light);
}
.qbi-btn-secondary:hover {
background: var(--qbi-bg-card);
color: var(--qbi-text);
border-color: var(--qbi-border-light);
}
.qbi-btn-primary {
flex: 1 1 75%;
background: linear-gradient(
135deg,
var(--qbi-primary) 0%,
var(--qbi-primary-hover) 100%
);
color: white;
box-shadow: 0 4px 14px rgba(124, 58, 237, 0.35);
}
.qbi-btn-primary:hover:not(:disabled) {
background: linear-gradient(
135deg,
var(--qbi-primary-hover) 0%,
#5b21b6 100%
);
box-shadow: 0 6px 20px rgba(124, 58, 237, 0.45);
transform: translateY(-1px);
}
.qbi-btn-primary:disabled {
background: var(--qbi-bg-elevated);
color: var(--qbi-text-dim);
box-shadow: none;
cursor: not-allowed;
opacity: 0.6;
}
/* Status update animations */
.qbi-status-icon {
transition: transform 0.3s ease;
}
.qbi-status-item:has(.status-value:not([data-status="pending"])) {
border-color: rgba(16, 185, 129, 0.3);
}
/* ==========================================================================
Floor Management Section
========================================================================== */
.qbi-floor-section {
display: flex;
flex-direction: column;
gap: 8px;
margin-bottom: 4px;
}
.qbi-floor-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 2px;
}
.qbi-floor-title {
display: flex;
align-items: center;
gap: 8px;
font-size: 13px;
font-weight: 500;
color: var(--qbi-text);
}
.qbi-floor-title i {
color: var(--qbi-primary);
font-size: 14px;
}
.qbi-floor-count {
font-size: 11px;
color: var(--qbi-text-dim);
background: var(--qbi-bg-card);
padding: 3px 8px;
border-radius: var(--qbi-radius-xs);
}
.qbi-floor-list {
display: flex;
flex-direction: column;
gap: 6px;
max-height: 200px;
overflow-y: auto;
padding: 2px;
}
.qbi-floor-list::-webkit-scrollbar {
width: 6px;
}
.qbi-floor-list::-webkit-scrollbar-track {
background: var(--qbi-bg-card);
border-radius: 3px;
}
.qbi-floor-list::-webkit-scrollbar-thumb {
background: var(--qbi-border-light);
border-radius: 3px;
}
.qbi-floor-empty {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 20px;
color: var(--qbi-text-dim);
font-size: 12px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px dashed var(--qbi-border);
}
.qbi-floor-empty i {
font-size: 14px;
opacity: 0.7;
}
/* Floor Item */
.qbi-floor-item {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 12px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-sm);
border: 1px solid var(--qbi-border);
transition: all var(--qbi-transition);
cursor: grab;
}
.qbi-floor-item:hover {
border-color: var(--qbi-border-light);
background: var(--qbi-bg-elevated);
}
.qbi-floor-item.qbi-floor-dragging {
opacity: 0.5;
cursor: grabbing;
}
.qbi-floor-item.qbi-floor-drag-over {
border-color: var(--qbi-primary);
background: var(--qbi-primary-light);
}
.qbi-floor-drag-handle {
display: flex;
align-items: center;
justify-content: center;
width: 20px;
color: var(--qbi-text-dim);
cursor: grab;
}
.qbi-floor-drag-handle:active {
cursor: grabbing;
}
.qbi-floor-info {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 4px;
}
.qbi-floor-name {
display: flex;
align-items: center;
gap: 8px;
}
.qbi-floor-level {
font-size: 11px;
font-weight: 600;
color: var(--qbi-primary);
background: var(--qbi-primary-light);
padding: 2px 6px;
border-radius: 4px;
white-space: nowrap;
}
.qbi-floor-filename {
font-size: 12px;
color: var(--qbi-text);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.qbi-floor-json {
display: flex;
align-items: center;
gap: 6px;
font-size: 11px;
}
.qbi-floor-json.has-json {
color: var(--qbi-success);
}
.qbi-floor-json.no-json {
color: var(--qbi-text-dim);
}
.qbi-floor-json i {
font-size: 10px;
}
.qbi-floor-actions {
display: flex;
gap: 4px;
}
.qbi-floor-btn {
display: flex;
align-items: center;
justify-content: center;
width: 26px;
height: 26px;
border: none;
background: var(--qbi-bg-elevated);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-text-muted);
cursor: pointer;
transition: all var(--qbi-transition);
font-size: 11px;
}
.qbi-floor-btn:hover:not(:disabled) {
background: var(--qbi-border-light);
color: var(--qbi-text);
}
.qbi-floor-btn:disabled {
opacity: 0.3;
cursor: not-allowed;
}
.qbi-floor-btn.qbi-floor-remove:hover {
background: var(--qbi-error-bg);
color: var(--qbi-error);
}
/* Unmatched Files Section */
.qbi-unmatched-files {
margin-top: 8px;
padding: 12px;
background: rgba(245, 158, 11, 0.08);
border-radius: var(--qbi-radius-sm);
border: 1px solid rgba(245, 158, 11, 0.2);
}
.qbi-unmatched-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 10px;
color: var(--qbi-warning);
font-size: 12px;
font-weight: 500;
} }
.qbi-unmatched-list { #quick-battlemap-drop-area .quick-battlemap-instructions {
display: flex; font-style: italic;
flex-direction: column; margin: 0 0 0.5rem 0;
gap: 8px; border-bottom: 1px solid var(--color-border-light-primary);
} }
.qbi-unmatched-group { #quick-battlemap-drop-area .status-value {
display: flex; font-weight: bold;
flex-direction: column;
gap: 6px;
} }
.qbi-unmatched-label { #quick-battlemap-drop-area .create-scene-button {
display: flex; margin-left: auto;
align-items: center;
gap: 6px;
font-size: 11px;
color: var(--qbi-text-dim);
text-transform: uppercase;
letter-spacing: 0.5px;
} }
.qbi-unmatched-item { /* Drag-and-drop highlight */
display: flex; #quick-battlemap-drop-area.highlight .window-content {
align-items: center; outline: 2px solid var(--color-border-highlight, #ff6400);
justify-content: space-between; background-color: rgba(255, 100, 0, 0.08);
padding: 8px 10px;
background: var(--qbi-bg-card);
border-radius: var(--qbi-radius-xs);
} }
.qbi-unmatched-name { /* Spinner row */
font-size: 12px; #quick-battlemap-drop-area .ebm-progress-row {
color: var(--qbi-text); align-items: center;
white-space: nowrap; gap: 8px;
overflow: hidden;
text-overflow: ellipsis;
flex: 1;
margin-right: 8px;
} }
.qbi-unmatched-assign { #quick-battlemap-drop-area .ebm-spinner {
display: flex; width: 20px;
align-items: center; display: flex;
justify-content: center; align-items: center;
width: 28px; justify-content: center;
height: 28px; color: var(--color-primary, #ff6400);
border: none;
background: var(--qbi-primary-light);
border-radius: var(--qbi-radius-xs);
color: var(--qbi-primary);
cursor: pointer;
transition: all var(--qbi-transition);
} }
.qbi-unmatched-assign:hover { #quick-battlemap-drop-area .ebm-no-grid {
background: var(--qbi-primary); justify-content: unset !important;
color: white;
} }
/* File Match Dialog Styles */ #quick-battlemap-drop-area .ebm-no-grid input {
.qbi-match-dialog-content { margin: 0px 0px !important;
padding: 10px 0;
} }
.qbi-match-dialog-content p { #quick-battlemap-drop-area .area {
margin-bottom: 12px; width: 100%;
color: var(--qbi-text); padding: 15px;
border: 1px solid #333;
background: rgba(0, 0, 0, 0.7);
} }
.qbi-floor-select { #quick-battlemap-drop-area #dropZone {
width: 100%; border: 2px dashed #bbb;
padding: 8px 12px; -webkit-border-radius: 5px;
background: var(--qbi-bg-card); border-radius: 5px;
border: 1px solid var(--qbi-border-light); padding: 50px;
border-radius: var(--qbi-radius-xs); text-align: center;
color: var(--qbi-text); font: 21pt bold arial;
font-size: 13px; color: #bbb;
} }