New visual style and multifloor support
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@@ -554,7 +554,7 @@ export class SceneBuilder {
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/**
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* Create floor tiles for multi-floor scenes using Levels module format.
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* Each additional floor is created as an overhead tile with proper elevation.
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* Each additional floor is created as a tile with proper elevation.
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*
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* @param {Scene} scene - The scene to add floor tiles to
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* @param {Array} additionalFloors - Array of floor data (excluding base floor)
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@@ -582,6 +582,7 @@ export class SceneBuilder {
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const rangeTop = elevation + floorHeight * 2 - 1;
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// Create tile for this floor with Levels flags
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// Using overhead: false and proper Levels flags to avoid fade/zoom behavior
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const tileData = {
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texture: {
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src: floor.uploadedPath
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@@ -590,14 +591,17 @@ export class SceneBuilder {
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y: 0,
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width: baseDimensions.width || scene.width,
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height: baseDimensions.height || scene.height,
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overhead: true,
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overhead: false, // Not overhead - this is a floor tile
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roof: false,
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occlusion: { mode: 1 }, // Levels uses occlusion mode 1
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occlusion: { mode: 0 }, // No occlusion - controlled by Levels
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elevation: elevation,
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sort: 1000 + (i * 100),
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sort: 100 + (i * 10), // Lower sort order for floor tiles
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flags: {
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levels: {
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rangeTop: rangeTop
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rangeTop: rangeTop,
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showIfAbove: false, // Don't show when above this floor
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noCollision: true, // No 3D collision for floor tiles
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noFogHide: true // Don't hide in fog
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}
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}
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};
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