mirror of
https://github.com/Myxelium/Lunaris2.0.git
synced 2026-04-09 06:09:39 +00:00
189 lines
7.0 KiB
C#
189 lines
7.0 KiB
C#
using Discord;
|
|
using Discord.WebSocket;
|
|
|
|
namespace Lunaris2.Service
|
|
{
|
|
public class VoiceChannelMonitorService
|
|
{
|
|
private readonly DiscordSocketClient _client;
|
|
// Track a cancellation source per voice channel when the bot is alone
|
|
private readonly Dictionary<ulong, CancellationTokenSource> _leaveCtsByChannel = new();
|
|
|
|
public VoiceChannelMonitorService(DiscordSocketClient client)
|
|
{
|
|
_client = client;
|
|
// Subscribe to voice state updates to react immediately
|
|
_client.UserVoiceStateUpdated += OnUserVoiceStateUpdated;
|
|
}
|
|
|
|
public void StartMonitoring()
|
|
{
|
|
Task.Run(async () =>
|
|
{
|
|
while (true)
|
|
{
|
|
await CheckVoiceChannels();
|
|
await Task.Delay(TimeSpan.FromMinutes(1)); // Status refresh every minute
|
|
}
|
|
});
|
|
}
|
|
|
|
private async Task CheckVoiceChannels()
|
|
{
|
|
SetStatus();
|
|
await EnsureCurrentAloneStatesScheduled();
|
|
}
|
|
|
|
private void SetStatus()
|
|
{
|
|
var channels = _client.Guilds
|
|
.SelectMany(guild => guild.VoiceChannels)
|
|
.Count(channel =>
|
|
channel.ConnectedUsers
|
|
.Any(guildUser => guildUser.Id == _client.CurrentUser.Id) &&
|
|
channel.Users.Count > 1
|
|
);
|
|
|
|
if (channels == 0)
|
|
_client.SetGameAsync(System.Reflection.Assembly.GetEntryAssembly()?.GetName().Version?.ToString(), type: ActivityType.CustomStatus);
|
|
else if(channels == 1)
|
|
_client.SetGameAsync("in 1 server", type: ActivityType.Playing);
|
|
else if(channels > 1)
|
|
_client.SetGameAsync($" in {channels} servers", type: ActivityType.Playing);
|
|
}
|
|
|
|
// Monitor existing alone states during the periodic check to ensure timers exist
|
|
private async Task EnsureCurrentAloneStatesScheduled()
|
|
{
|
|
foreach (var guild in _client.Guilds)
|
|
{
|
|
foreach (var voiceChannel in guild.VoiceChannels)
|
|
{
|
|
var botInChannel = voiceChannel.ConnectedUsers.Any(u => u.Id == _client.CurrentUser.Id);
|
|
var userCount = voiceChannel.ConnectedUsers.Count;
|
|
|
|
if (botInChannel && userCount == 1)
|
|
{
|
|
// Schedule leave if not already scheduled
|
|
if (!_leaveCtsByChannel.ContainsKey(voiceChannel.Id))
|
|
{
|
|
ScheduleLeave(voiceChannel);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Cancel if a schedule exists but the bot is not alone anymore
|
|
if (_leaveCtsByChannel.TryGetValue(voiceChannel.Id, out var cts))
|
|
{
|
|
cts.Cancel();
|
|
_leaveCtsByChannel.Remove(voiceChannel.Id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
await Task.CompletedTask;
|
|
}
|
|
|
|
private Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState before, SocketVoiceState after)
|
|
{
|
|
// React only when events relate to the guild(s) and voice channels where the bot might be
|
|
var botId = _client.CurrentUser.Id;
|
|
|
|
// Determine affected channels
|
|
var beforeChannelId = before.VoiceChannel?.Id;
|
|
var afterChannelId = after.VoiceChannel?.Id;
|
|
|
|
// If the bot itself moved, we should cancel any old schedule and possibly set a new one
|
|
if (user.Id == botId)
|
|
{
|
|
if (beforeChannelId.HasValue && _leaveCtsByChannel.TryGetValue(beforeChannelId.Value, out var oldCts))
|
|
{
|
|
oldCts.Cancel();
|
|
_leaveCtsByChannel.Remove(beforeChannelId.Value);
|
|
}
|
|
|
|
if (afterChannelId.HasValue)
|
|
{
|
|
var channel = after.VoiceChannel!;
|
|
var isAlone = channel.ConnectedUsers.Count == 1 && channel.ConnectedUsers.Any(u => u.Id == botId);
|
|
if (isAlone && !_leaveCtsByChannel.ContainsKey(channel.Id))
|
|
{
|
|
ScheduleLeave(channel);
|
|
}
|
|
}
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
// For other users, if they join the bot's channel, cancel the leave; if they leave and bot becomes alone, schedule leave
|
|
if (afterChannelId.HasValue)
|
|
{
|
|
var channel = after.VoiceChannel!;
|
|
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
|
|
var userCount = channel.ConnectedUsers.Count;
|
|
|
|
if (botInChannel && userCount > 1)
|
|
{
|
|
// Cancel any pending leave
|
|
if (_leaveCtsByChannel.TryGetValue(channel.Id, out var cts))
|
|
{
|
|
cts.Cancel();
|
|
_leaveCtsByChannel.Remove(channel.Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (beforeChannelId.HasValue)
|
|
{
|
|
var channel = before.VoiceChannel!; // user left this channel
|
|
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
|
|
var userCount = channel.ConnectedUsers.Count;
|
|
|
|
if (botInChannel && userCount == 1)
|
|
{
|
|
// Bot became alone, schedule leave
|
|
if (!_leaveCtsByChannel.ContainsKey(channel.Id))
|
|
{
|
|
ScheduleLeave(channel);
|
|
}
|
|
}
|
|
}
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
private void ScheduleLeave(SocketVoiceChannel voiceChannel)
|
|
{
|
|
var cts = new CancellationTokenSource();
|
|
_leaveCtsByChannel[voiceChannel.Id] = cts;
|
|
|
|
_ = Task.Run(async () =>
|
|
{
|
|
try
|
|
{
|
|
await Task.Delay(TimeSpan.FromMinutes(3), cts.Token);
|
|
|
|
// After delay, verify still alone
|
|
var botId = _client.CurrentUser.Id;
|
|
var isStillAlone = voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.ConnectedUsers.Any(u => u.Id == botId);
|
|
if (isStillAlone)
|
|
{
|
|
Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity...");
|
|
await voiceChannel.DisconnectAsync();
|
|
}
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
// Cancelled because someone joined or bot moved
|
|
}
|
|
finally
|
|
{
|
|
_leaveCtsByChannel.Remove(voiceChannel.Id);
|
|
cts.Dispose();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|