Files
Lunaris2.0/Bot/Handler/MusicPlayer/PlayCommand/PlayHandler.cs
2024-10-23 10:31:27 +02:00

196 lines
7.7 KiB
C#

using System.Collections.Immutable;
using Discord.WebSocket;
using Lunaris2.SlashCommand;
using MediatR;
using Lavalink4NET;
using Lavalink4NET.Events.Players;
using Lavalink4NET.Integrations.SponsorBlock;
using Lavalink4NET.Integrations.SponsorBlock.Extensions;
using Lavalink4NET.Players.Queued;
using Lavalink4NET.Rest.Entities.Tracks;
using Lavalink4NET.Tracks;
namespace Lunaris2.Handler.MusicPlayer.PlayCommand;
public record PlayCommand(SocketSlashCommand Message) : IRequest;
public class PlayHandler : IRequestHandler<PlayCommand>
{
private readonly MusicEmbed _musicEmbed;
private readonly DiscordSocketClient _client;
private readonly IAudioService _audioService;
private SocketSlashCommand _context;
private const int MaxTrackDuration = 30;
private LavalinkTrack? _previousTrack;
private static readonly HashSet<ulong> SubscribedGuilds = new();
public PlayHandler(
DiscordSocketClient client,
MusicEmbed musicEmbed,
IAudioService audioService)
{
_client = client;
_musicEmbed = musicEmbed;
_audioService = audioService;
}
private async Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
{
// Reset the previous track when the track ends.
_previousTrack = null;
}
private async Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
{
var player = sender as QueuedLavalinkPlayer;
if (player?.CurrentTrack is null)
{
return; // No track is currently playing.
}
var currentTrack = player.CurrentTrack;
// Check if the current track is the same as the previous one
if (_previousTrack?.Identifier == currentTrack.Identifier)
{
// The same track is playing, so we don't need to create a new embed.
return;
}
// Track has changed, update the previous track and send the embed
_previousTrack = currentTrack;
await _musicEmbed.NowPlayingEmbed(currentTrack, _context, _client);
}
public Task Handle(PlayCommand command, CancellationToken cancellationToken)
{
new Thread(PlayMusic).Start();
return Task.CompletedTask;
async void PlayMusic()
{
try
{
RegisterTrackStartedEventListerner(command);
await _audioService.StartAsync(cancellationToken);
var context = command.Message;
_context = context;
if ((context.User as SocketGuildUser)?.VoiceChannel == null)
{
await context.SendMessageAsync("You must be in a voice channel to use this command.", _client);
return;
}
var searchQuery = context.GetOptionValueByName(Option.Input);
if (string.IsNullOrWhiteSpace(searchQuery))
{
await context.SendMessageAsync("Please provide search terms.", _client);
return;
}
await context.SendMessageAsync("📻 Searching...", _client);
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
if (player is null)
return;
await ApplyFilters(cancellationToken, player);
await ConfigureSponsorBlock(cancellationToken, player);
var trackLoadOptions = new TrackLoadOptions
{
SearchMode = TrackSearchMode.YouTube,
};
var trackCollection = await _audioService.Tracks.LoadTracksAsync(searchQuery, trackLoadOptions, cancellationToken: cancellationToken);
// Check if the result is a playlist or just a single track from the search result
if (trackCollection.IsPlaylist)
{
// If it's a playlist, check if it's a free-text input.
if (!Uri.IsWellFormedUriString(searchQuery, UriKind.Absolute))
{
// Free text was used (not a direct URL to a playlist), let's prevent queueing the whole playlist.
// Queue only the first track of the search result
// var firstTrack = trackCollection.Tracks.FirstOrDefault();
if (trackCollection.Track != null)
{
await player.PlayAsync(trackCollection.Track, cancellationToken: cancellationToken).ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(trackCollection.Track, _context, _client);
}
else
{
await context.SendMessageAsync("No tracks found.", _client);
}
}
else
{
// It's a playlist and a URL was used, so we can queue all tracks as usual
var queueTracks = trackCollection.Tracks
.Skip(1)
.Select(t => new TrackQueueItem(t))
.ToList();
await player.PlayAsync(trackCollection.Tracks.First(), cancellationToken: cancellationToken).ConfigureAwait(false);
await player.Queue.AddRangeAsync(queueTracks, cancellationToken);
await context.SendMessageAsync($"Queued playlist {trackCollection.Playlist?.Name} with {queueTracks.Count} tracks.", _client);
}
}
else
{
// It's just a single track or a search result.
var track = trackCollection.Tracks.FirstOrDefault();
if (track != null)
{
await player.PlayAsync(track, cancellationToken: cancellationToken).ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(track, _context, _client);
}
else
{
await context.SendMessageAsync("No tracks found.", _client);
}
}
}
catch (Exception error)
{
throw new Exception("Error occured in the Play handler!", error);
}
}
}
private void RegisterTrackStartedEventListerner(PlayCommand command)
{
if (SubscribedGuilds.Contains((ulong)command.Message.GuildId!))
return;
_audioService.TrackStarted += OnTrackStarted;
_audioService.TrackEnded += OnTrackEnded;
SubscribedGuilds.Add((ulong)command.Message.GuildId!);
}
private static async Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
{
var normalizationFilter = new NormalizationFilter(0.5, true);
player.Filters.SetFilter(normalizationFilter);
await player.Filters.CommitAsync(cancellationToken);
}
private static async Task ConfigureSponsorBlock(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
{
var categories = ImmutableArray.Create(
SegmentCategory.Intro,
SegmentCategory.Sponsor,
SegmentCategory.SelfPromotion,
SegmentCategory.Outro,
SegmentCategory.Filler);
await player.UpdateSponsorBlockCategoriesAsync(categories, cancellationToken: cancellationToken);
}
}