using Discord.WebSocket; namespace Lunaris2.Service { public class VoiceChannelMonitorService { private readonly DiscordSocketClient _client; private readonly Dictionary _timers = new(); public VoiceChannelMonitorService(DiscordSocketClient client) { _client = client; } public void StartMonitoring() { Task.Run(async () => { while (true) { await CheckVoiceChannels(); await Task.Delay(TimeSpan.FromMinutes(1)); // Monitor every minute } }); } private async Task CheckVoiceChannels() { foreach (var guild in _client.Guilds) { // Find voice channels where only the bot is left var voiceChannel = guild.VoiceChannels.FirstOrDefault(vc => vc.ConnectedUsers.Count == 1 && vc.Users.Any(u => u.Id == _client.CurrentUser.Id)); if (voiceChannel != null) { // If timer not set for this channel, start one if (!_timers.ContainsKey(voiceChannel.Id)) { Console.WriteLine($"Bot is alone in channel {voiceChannel.Name}, starting timer..."); _timers[voiceChannel.Id] = new Timer(async _ => await LeaveChannel(voiceChannel), null, TimeSpan.FromMinutes(3), Timeout.InfiniteTimeSpan); // Set delay before leaving } } else { // Clean up timer if channel is no longer active var timersToDispose = _timers.Where(t => guild.VoiceChannels.All(vc => vc.Id != t.Key)).ToList(); foreach (var timer in timersToDispose) { await timer.Value.DisposeAsync(); _timers.Remove(timer.Key); Console.WriteLine($"Disposed timer for inactive voice channel ID: {timer.Key}"); } } } } private async Task LeaveChannel(SocketVoiceChannel voiceChannel) { if (voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.Users.Any(u => u.Id == _client.CurrentUser.Id)) { Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity..."); await voiceChannel.DisconnectAsync(); await _timers[voiceChannel.Id].DisposeAsync(); _timers.Remove(voiceChannel.Id); // Clean up after leaving } } } }