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15 Commits
Fix-bug-wi
...
0.1.28
| Author | SHA1 | Date | |
|---|---|---|---|
| e789da1e7e | |||
| 85e3145f03 | |||
| 430aad71fb | |||
| 3362c6bf8c | |||
| a864944318 | |||
| 146455c1bd | |||
| 56eee11fc9 | |||
| e01746a343 | |||
| e847c1579a | |||
| 1ccc31d3d2 | |||
| 7c4d8c246d | |||
| 43f0191752 | |||
| 872b6d3138 | |||
| f292124228 | |||
| 4cbee9a625 |
@@ -31,21 +31,23 @@ public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotifi
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|||||||
var servers = _client.Guilds.Select(guild => guild.Name);
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var servers = _client.Guilds.Select(guild => guild.Name);
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var channels = _client.Guilds
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var channels = _client.Guilds
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.SelectMany(guild => guild.VoiceChannels)
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.SelectMany(guild => guild.VoiceChannels)
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.Where(channel => channel.Users.Any(user => user.IsBot));
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.Where(channel => channel.ConnectedUsers.Any(guildUser => guildUser.Id == _client.CurrentUser.Id) &&
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|
channel.Users.Count != 1);
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|
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var table = new StringBuilder();
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var statsList = new StringBuilder();
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var serverColumnWidth = 25; // Width for server column
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statsList.AppendLine("➡️ Servers");
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var channelColumnWidth = 25; // Width for channel column
|
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table.AppendLine($"{"Servers".PadRight(serverColumnWidth - 1)}|{"Channels".PadRight(channelColumnWidth - 1)}");
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foreach (var server in servers)
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table.AppendLine($"{new string('-', serverColumnWidth - 1)}|{new string('-', channelColumnWidth - 1)}");
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statsList.AppendLine($"* {server}");
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foreach (var (server, channel) in servers.Zip(channels))
|
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||||||
{
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statsList.AppendLine("➡️ Now playing channels: ");
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table.AppendLine($"{server.PadRight(serverColumnWidth - 1)}|{channel.Name.PadRight(channelColumnWidth - 1)}");
|
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}
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foreach (var channel in channels)
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statsList.AppendLine($"* {channel.Name} in {channel.Guild.Name}");
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|
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var embed = new EmbedBuilder()
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var embed = new EmbedBuilder()
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.WithTitle("Lunaris Statistics")
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.WithTitle("Lunaris Statistics")
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.WithDescription(table.ToString())
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.WithDescription(statsList.ToString())
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.Build();
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.Build();
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||||||
|
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await notification.Message.Channel.SendMessageAsync(embed: embed);
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await notification.Message.Channel.SendMessageAsync(embed: embed);
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@@ -6,6 +6,7 @@ using Lavalink4NET;
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using Lavalink4NET.Events.Players;
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using Lavalink4NET.Events.Players;
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||||||
using Lavalink4NET.Integrations.SponsorBlock;
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using Lavalink4NET.Integrations.SponsorBlock;
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using Lavalink4NET.Integrations.SponsorBlock.Extensions;
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using Lavalink4NET.Integrations.SponsorBlock.Extensions;
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||||||
|
using Lavalink4NET.Jellyfin;
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using Lavalink4NET.Players.Queued;
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using Lavalink4NET.Players.Queued;
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using Lavalink4NET.Rest.Entities.Tracks;
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using Lavalink4NET.Rest.Entities.Tracks;
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using Lavalink4NET.Tracks;
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using Lavalink4NET.Tracks;
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@@ -19,8 +20,7 @@ public class PlayHandler : IRequestHandler<PlayCommand>
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private readonly MusicEmbed _musicEmbed;
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private readonly MusicEmbed _musicEmbed;
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private readonly DiscordSocketClient _client;
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private readonly DiscordSocketClient _client;
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||||||
private readonly IAudioService _audioService;
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private readonly IAudioService _audioService;
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private SocketSlashCommand _context;
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private SocketSlashCommand _context = default!; // ensure initialized before use
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private const int MaxTrackDuration = 30;
|
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private LavalinkTrack? _previousTrack;
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private LavalinkTrack? _previousTrack;
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private static readonly HashSet<ulong> SubscribedGuilds = new();
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private static readonly HashSet<ulong> SubscribedGuilds = new();
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|
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@@ -34,15 +34,16 @@ public class PlayHandler : IRequestHandler<PlayCommand>
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_audioService = audioService;
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_audioService = audioService;
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}
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}
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|
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private async Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
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private Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
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{
|
{
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// Reset the previous track when the track ends.
|
// Reset the previous track when the track ends.
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_previousTrack = null;
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_previousTrack = null;
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|
return Task.CompletedTask;
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}
|
}
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|
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private async Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
|
private async Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
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{
|
{
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var player = sender as QueuedLavalinkPlayer;
|
var player = eventargs.Player as QueuedLavalinkPlayer;
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|
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if (player?.CurrentTrack is null)
|
if (player?.CurrentTrack is null)
|
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{
|
{
|
||||||
@@ -60,22 +61,16 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
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|
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// Track has changed, update the previous track and send the embed
|
// Track has changed, update the previous track and send the embed
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_previousTrack = currentTrack;
|
_previousTrack = currentTrack;
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|
if (_context != null)
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|
{
|
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await _musicEmbed.NowPlayingEmbed(currentTrack, _context, _client);
|
await _musicEmbed.NowPlayingEmbed(currentTrack, _context, _client);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Task Handle(PlayCommand command, CancellationToken cancellationToken)
|
public async Task Handle(PlayCommand command, CancellationToken cancellationToken)
|
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{
|
|
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new Thread(PlayMusic).Start();
|
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return Task.CompletedTask;
|
|
||||||
|
|
||||||
async void PlayMusic()
|
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
RegisterTrackStartedEventListerner(command);
|
|
||||||
|
|
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await _audioService.StartAsync(cancellationToken);
|
|
||||||
|
|
||||||
var context = command.Message;
|
var context = command.Message;
|
||||||
_context = context;
|
_context = context;
|
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|
|
||||||
@@ -93,6 +88,10 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
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|
RegisterTrackStartedEventListerner(command);
|
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|
|
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|
await _audioService.StartAsync(cancellationToken);
|
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|
|
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await context.SendMessageAsync("📻 Searching...", _client);
|
await context.SendMessageAsync("📻 Searching...", _client);
|
||||||
|
|
||||||
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
|
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
|
||||||
@@ -103,12 +102,17 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
|||||||
await ApplyFilters(cancellationToken, player);
|
await ApplyFilters(cancellationToken, player);
|
||||||
await ConfigureSponsorBlock(cancellationToken, player);
|
await ConfigureSponsorBlock(cancellationToken, player);
|
||||||
|
|
||||||
|
// Parse the query to extract search mode and clean query
|
||||||
|
// Supports prefixes like jfsearch:, ytsearch:, scsearch:, etc.
|
||||||
|
// Default: Jellyfin (jfsearch:) when no prefix is specified
|
||||||
|
var (searchMode, queryToSearch) = SearchQueryParser.Parse(searchQuery, JellyfinSearchMode.Jellyfin);
|
||||||
|
|
||||||
var trackLoadOptions = new TrackLoadOptions
|
var trackLoadOptions = new TrackLoadOptions
|
||||||
{
|
{
|
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SearchMode = TrackSearchMode.YouTube,
|
SearchMode = searchMode,
|
||||||
};
|
};
|
||||||
|
|
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var trackCollection = await _audioService.Tracks.LoadTracksAsync(searchQuery, trackLoadOptions, cancellationToken: cancellationToken);
|
var trackCollection = await _audioService.Tracks.LoadTracksAsync(queryToSearch, trackLoadOptions, cancellationToken: cancellationToken);
|
||||||
|
|
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// Check if the result is a playlist or just a single track from the search result
|
// Check if the result is a playlist or just a single track from the search result
|
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if (trackCollection.IsPlaylist)
|
if (trackCollection.IsPlaylist)
|
||||||
@@ -122,7 +126,7 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
|||||||
if (trackCollection.Track != null)
|
if (trackCollection.Track != null)
|
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{
|
{
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await player.PlayAsync(trackCollection.Track, cancellationToken: cancellationToken).ConfigureAwait(false);
|
await player.PlayAsync(trackCollection.Track, cancellationToken: cancellationToken).ConfigureAwait(false);
|
||||||
await _musicEmbed.NowPlayingEmbed(trackCollection.Track, _context, _client);
|
// rely on TrackStarted event to send Now Playing
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -145,12 +149,12 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// It's just a single track or a search result.
|
// It's just a single track or a search result.
|
||||||
var track = trackCollection.Tracks.FirstOrDefault();
|
var track = trackCollection.Track;
|
||||||
|
|
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if (track != null)
|
if (track != null)
|
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{
|
{
|
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await player.PlayAsync(track, cancellationToken: cancellationToken).ConfigureAwait(false);
|
await player.PlayAsync(track, cancellationToken: cancellationToken).ConfigureAwait(false);
|
||||||
await _musicEmbed.NowPlayingEmbed(track, _context, _client);
|
// rely on TrackStarted event to send Now Playing
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -163,16 +167,26 @@ public class PlayHandler : IRequestHandler<PlayCommand>
|
|||||||
throw new Exception("Error occured in the Play handler!", error);
|
throw new Exception("Error occured in the Play handler!", error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void RegisterTrackStartedEventListerner(PlayCommand command)
|
private void RegisterTrackStartedEventListerner(PlayCommand command)
|
||||||
{
|
{
|
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if (SubscribedGuilds.Contains((ulong)command.Message.GuildId!))
|
var guildId = command.Message.GuildId;
|
||||||
|
if (!guildId.HasValue)
|
||||||
|
{
|
||||||
|
// Ignore registration for DMs or contexts without a guild.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var gid = guildId.Value;
|
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|
if (SubscribedGuilds.Contains(gid))
|
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return;
|
return;
|
||||||
|
|
||||||
|
// Ensure we don't accidentally double-subscribe.
|
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|
_audioService.TrackStarted -= OnTrackStarted;
|
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|
_audioService.TrackEnded -= OnTrackEnded;
|
||||||
_audioService.TrackStarted += OnTrackStarted;
|
_audioService.TrackStarted += OnTrackStarted;
|
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_audioService.TrackEnded += OnTrackEnded;
|
_audioService.TrackEnded += OnTrackEnded;
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SubscribedGuilds.Add((ulong)command.Message.GuildId!);
|
SubscribedGuilds.Add(gid);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static async Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
|
private static async Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
|
||||||
|
|||||||
@@ -8,6 +8,29 @@ flowchart TD
|
|||||||
PlayTrack --> NowPlayingEmbed
|
PlayTrack --> NowPlayingEmbed
|
||||||
```
|
```
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User
|
||||||
|
participant Bot
|
||||||
|
participant DiscordSocketClient
|
||||||
|
participant IAudioService
|
||||||
|
participant SocketSlashCommand
|
||||||
|
participant LavalinkPlayer
|
||||||
|
|
||||||
|
User->>Bot: /play [song]
|
||||||
|
Bot->>DiscordSocketClient: Get user voice channel
|
||||||
|
DiscordSocketClient-->>Bot: Voice channel info
|
||||||
|
Bot->>IAudioService: Get or create player
|
||||||
|
IAudioService-->>Bot: Player instance
|
||||||
|
Bot->>SocketSlashCommand: Get search query
|
||||||
|
SocketSlashCommand-->>Bot: Search query
|
||||||
|
Bot->>IAudioService: Load tracks
|
||||||
|
IAudioService-->>Bot: Track collection
|
||||||
|
Bot->>LavalinkPlayer: Play track
|
||||||
|
LavalinkPlayer-->>Bot: Track started
|
||||||
|
Bot->>User: Now playing embed
|
||||||
|
```
|
||||||
|
|
||||||
## Steps in the code
|
## Steps in the code
|
||||||
|
|
||||||
| Name | Description |
|
| Name | Description |
|
||||||
|
|||||||
239
Bot/Handler/MusicPlayer/README.md
Normal file
239
Bot/Handler/MusicPlayer/README.md
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
### README.md
|
||||||
|
|
||||||
|
# Handlers
|
||||||
|
|
||||||
|
Handlers for the Lunaris2 bot, which is built using C#, Discord.Net, and Lavalink4NET. Below is a detailed description of each handler and their responsibilities.
|
||||||
|
|
||||||
|
## Handlers
|
||||||
|
|
||||||
|
### ClearQueueHandler
|
||||||
|
|
||||||
|
Handles the command to clear the music queue.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class ClearQueueHandler : IRequestHandler<ClearQueueCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### DisconnectHandler
|
||||||
|
|
||||||
|
Handles the command to disconnect the bot from the voice channel.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class DisconnectHandler : IRequestHandler<DisconnectCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### PauseHandler
|
||||||
|
|
||||||
|
Handles the command to pause the currently playing track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class PauseHandler : IRequestHandler<PauseCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### PlayHandler
|
||||||
|
|
||||||
|
Handles the command to play a track or playlist.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class PlayHandler : IRequestHandler<PlayCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### ResumeHandler
|
||||||
|
|
||||||
|
Handles the command to resume the currently paused track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class ResumeHandler : IRequestHandler<ResumeCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### SkipHandler
|
||||||
|
|
||||||
|
Handles the command to skip the currently playing track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class SkipHandler : IRequestHandler<SkipCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### MessageReceivedHandler
|
||||||
|
|
||||||
|
Handles incoming messages and processes commands or statistics requests.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotification>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Mermaid Diagrams
|
||||||
|
|
||||||
|
### Class Diagram
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User as User
|
||||||
|
participant DiscordSocketClient as DiscordSocketClient
|
||||||
|
participant MessageReceivedHandler as MessageReceivedHandler
|
||||||
|
participant MessageReceivedNotification as MessageReceivedNotification
|
||||||
|
participant EmbedBuilder as EmbedBuilder
|
||||||
|
participant Channel as Channel
|
||||||
|
|
||||||
|
User->>DiscordSocketClient: Send message "!LunarisStats"
|
||||||
|
DiscordSocketClient->>MessageReceivedHandler: MessageReceivedNotification
|
||||||
|
MessageReceivedHandler->>MessageReceivedNotification: Handle(notification, cancellationToken)
|
||||||
|
MessageReceivedNotification->>MessageReceivedHandler: BotMentioned(notification, cancellationToken)
|
||||||
|
MessageReceivedHandler->>DiscordSocketClient: Get guilds and voice channels
|
||||||
|
DiscordSocketClient-->>MessageReceivedHandler: List of guilds and voice channels
|
||||||
|
MessageReceivedHandler->>EmbedBuilder: Create embed with statistics
|
||||||
|
EmbedBuilder-->>MessageReceivedHandler: Embed
|
||||||
|
MessageReceivedHandler->>Channel: Send embed message
|
||||||
|
```
|
||||||
|
|
||||||
|
### Sequence Diagram for PlayHandler
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User
|
||||||
|
participant Bot
|
||||||
|
participant DiscordSocketClient
|
||||||
|
participant IAudioService
|
||||||
|
participant SocketSlashCommand
|
||||||
|
participant LavalinkPlayer
|
||||||
|
|
||||||
|
User->>Bot: /play [song]
|
||||||
|
Bot->>DiscordSocketClient: Get user voice channel
|
||||||
|
DiscordSocketClient-->>Bot: Voice channel info
|
||||||
|
Bot->>IAudioService: Get or create player
|
||||||
|
IAudioService-->>Bot: Player instance
|
||||||
|
Bot->>SocketSlashCommand: Get search query
|
||||||
|
SocketSlashCommand-->>Bot: Search query
|
||||||
|
Bot->>IAudioService: Load tracks
|
||||||
|
IAudioService-->>Bot: Track collection
|
||||||
|
Bot->>LavalinkPlayer: Play track
|
||||||
|
LavalinkPlayer-->>Bot: Track started
|
||||||
|
Bot->>User: Now playing embed
|
||||||
|
```
|
||||||
|
|
||||||
|
### Sequence Diagram for MessageReceivedHandler
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User
|
||||||
|
participant Bot
|
||||||
|
participant DiscordSocketClient
|
||||||
|
participant ISender
|
||||||
|
participant MessageReceivedNotification
|
||||||
|
|
||||||
|
User->>Bot: Send message
|
||||||
|
Bot->>MessageReceivedNotification: Create notification
|
||||||
|
Bot->>DiscordSocketClient: Check if bot is mentioned
|
||||||
|
DiscordSocketClient-->>Bot: Mention info
|
||||||
|
alt Bot is mentioned
|
||||||
|
Bot->>ISender: Send ChatCommand
|
||||||
|
end
|
||||||
|
Bot->>DiscordSocketClient: Check for statistics command
|
||||||
|
alt Statistics command found
|
||||||
|
Bot->>DiscordSocketClient: Get server and channel info
|
||||||
|
DiscordSocketClient-->>Bot: Server and channel info
|
||||||
|
Bot->>User: Send statistics embed
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
## Extensions.cs
|
||||||
|
|
||||||
|
#### Namespaces
|
||||||
|
- **Discord**: Provides classes for interacting with Discord.
|
||||||
|
- **Discord.WebSocket**: Provides WebSocket-specific classes for Discord.
|
||||||
|
- **Lavalink4NET**: Provides classes for interacting with Lavalink.
|
||||||
|
- **Lavalink4NET.Players**: Provides player-related classes for Lavalink.
|
||||||
|
- **Lavalink4NET.Players.Queued**: Provides queued player-related classes for Lavalink.
|
||||||
|
- **Microsoft.Extensions.Options**: Provides classes for handling options and configurations.
|
||||||
|
|
||||||
|
#### Class: `Extensions`
|
||||||
|
This static class contains extension methods for various Discord and Lavalink operations.
|
||||||
|
|
||||||
|
##### Method: `GetPlayerAsync`
|
||||||
|
- **Parameters**:
|
||||||
|
- `IAudioService audioService`: The audio service to retrieve the player from.
|
||||||
|
- `DiscordSocketClient client`: The Discord client.
|
||||||
|
- `SocketSlashCommand context`: The context of the slash command.
|
||||||
|
- `bool connectToVoiceChannel`: Whether to connect to the voice channel (default is true).
|
||||||
|
- **Returns**: `ValueTask<QueuedLavalinkPlayer?>`
|
||||||
|
- **Description**: Retrieves a `QueuedLavalinkPlayer` for the given context. If the retrieval fails, it returns null and sends an appropriate error message.
|
||||||
|
|
||||||
|
##### Method: `GetGuild`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- `DiscordSocketClient client`: The Discord client.
|
||||||
|
- **Returns**: `SocketGuild`
|
||||||
|
- **Description**: Retrieves the guild associated with the given slash command message. Throws an exception if the guild ID is null.
|
||||||
|
|
||||||
|
##### Method: `GetVoiceState`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- **Returns**: `IVoiceState`
|
||||||
|
- **Description**: Retrieves the voice state of the user who issued the slash command. Throws an exception if the user is not connected to a voice channel.
|
||||||
|
|
||||||
|
##### Method: `RespondAsync`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- `string content`: The content of the response.
|
||||||
|
- **Returns**: `Task`
|
||||||
|
- **Description**: Sends an ephemeral response to the slash command.
|
||||||
|
|
||||||
|
##### Method: `GetOptionValueByName`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand command`: The slash command.
|
||||||
|
- `string optionName`: The name of the option to retrieve the value for.
|
||||||
|
- **Returns**: `string`
|
||||||
|
- **Description**: Retrieves the value of the specified option from the slash command. Returns an empty string if the option is not found.
|
||||||
|
|
||||||
|
# MessageModule
|
||||||
|
|
||||||
|
The `MessageModule` class provides utility methods for sending and removing messages in a Discord guild using the Discord.Net library. It maintains a dictionary to keep track of message IDs for each guild, allowing for easy removal of messages when needed.
|
||||||
|
|
||||||
|
## Methods
|
||||||
|
|
||||||
|
### `SendMessageAsync(SocketSlashCommand context, string message, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Sends a follow-up message with the specified text content in response to a slash command.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `message`: The text content of the message to be sent.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `SendMessageAsync(SocketSlashCommand context, Embed message, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Sends a follow-up message with the specified embed content in response to a slash command.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `message`: The `Embed` content of the message to be sent.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `RemoveMessages(SocketSlashCommand context, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Removes all tracked messages for the guild in which the command was executed.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `StoreForRemoval(SocketSlashCommand context, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Stores the message ID for removal and deletes any previously tracked messages for the guild.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
- **Returns:**
|
||||||
|
- The guild ID as a `ulong`.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
To use the `MessageModule` class, simply call the appropriate method from your command handling logic. For example:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
await context.SendMessageAsync("Hello, world!", client);
|
||||||
|
```
|
||||||
|
|
||||||
|
This will send a follow-up message with the text "Hello, world!" in response to the slash command.
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<UserSecretsId>ec2f340f-a44c-4869-ab79-a12ba9459d80</UserSecretsId>
|
<UserSecretsId>ec2f340f-a44c-4869-ab79-a12ba9459d80</UserSecretsId>
|
||||||
|
<AssemblyVersion>0.0.1337</AssemblyVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<!-- Lavalink4net 4.0.25 seems to break the Message Module-->
|
<!-- Lavalink4net 4.0.25 seems to break the Message Module-->
|
||||||
@@ -27,6 +28,7 @@
|
|||||||
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.1" />
|
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.1" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
|
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
|
||||||
<PackageReference Include="OllamaSharp" Version="1.1.10" />
|
<PackageReference Include="OllamaSharp" Version="1.1.10" />
|
||||||
|
<PackageReference Include="Lavalink4NET.Jellyfin" Version="1.0.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -2,11 +2,15 @@
|
|||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart TD
|
||||||
Program[Program] -->|Register| EventListener
|
Program[Program] -->|Register| EventListener
|
||||||
|
Program --> Intervals[VoiceChannelMonitorService]
|
||||||
|
Intervals --> SetStatus[SetStatus, Updates status with amount of playing bots]
|
||||||
|
Intervals --> LeaveChannel[LeaveOnAlone, Leaves channel when alone for a time]
|
||||||
EventListener[DiscordEventListener] --> A[MessageReceivedHandler]
|
EventListener[DiscordEventListener] --> A[MessageReceivedHandler]
|
||||||
|
|
||||||
EventListener[DiscordEventListener] --> A2[SlashCommandReceivedHandler]
|
EventListener[DiscordEventListener] --> A2[SlashCommandReceivedHandler]
|
||||||
|
|
||||||
A --> |Message| f{If bot is mentioned}
|
A --> |Message| f{If bot is mentioned}
|
||||||
|
A --> |Message '!LunarisStats'| p[Responds with Server and Channel Statistics.]
|
||||||
f --> |ChatCommand| v[ChatHandler]
|
f --> |ChatCommand| v[ChatHandler]
|
||||||
|
|
||||||
A2[SlashCommandReceivedHandler] -->|Message| C{Send to correct command by
|
A2[SlashCommandReceivedHandler] -->|Message| C{Send to correct command by
|
||||||
@@ -14,8 +18,11 @@ flowchart TD
|
|||||||
|
|
||||||
C -->|JoinCommand| D[JoinHandler]
|
C -->|JoinCommand| D[JoinHandler]
|
||||||
C -->|PlayCommand| E[PlayHandler]
|
C -->|PlayCommand| E[PlayHandler]
|
||||||
C -->|HelloCommand| F[HelloHandler]
|
C -->|PauseCommand| F[PauseHandler]
|
||||||
C -->|GoodbyeCommand| G[GoodbyeHandler]
|
C -->|DisconnectCommand| H[DisconnectHandler]
|
||||||
|
C -->|ResumeCommand| J[ResumeHandler]
|
||||||
|
C -->|SkipCommand| K[SkipHandler]
|
||||||
|
C -->|ClearQueueCommand| L[ClearQueueHandler]
|
||||||
```
|
```
|
||||||
Program registers an event listener ```DiscordEventListener``` which publish a message :
|
Program registers an event listener ```DiscordEventListener``` which publish a message :
|
||||||
|
|
||||||
@@ -30,20 +37,33 @@ await Mediator.Publish(new MessageReceivedNotification(arg), _cancellationToken)
|
|||||||
|
|
||||||
## Handler integrations
|
## Handler integrations
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart LR
|
||||||
D[JoinHandler] --> Disc[Discord Api]
|
D[JoinHandler] --> Disc[Discord Api]
|
||||||
E[PlayHandler] --> Disc[Discord Api]
|
E[PlayHandler] --> Disc[Discord Api]
|
||||||
F[HelloHandler] --> Disc[Discord Api]
|
F[SkipHandler] --> Disc[Discord Api]
|
||||||
G[GoodbyeHandler] --> Disc[Discord Api]
|
G[PauseHandler] --> Disc[Discord Api]
|
||||||
v[ChatHandler] --> Disc[Discord Api]
|
v[ChatHandler] --> Disc[Discord Api]
|
||||||
|
ClearQueueHandler --> Disc
|
||||||
|
ClearQueuehandler --> Lava
|
||||||
|
DisconnectHandler --> Disc
|
||||||
|
Resumehandler --> Disc
|
||||||
v --> o[Ollama Server]
|
v --> o[Ollama Server]
|
||||||
o --> v
|
o --> v
|
||||||
E --> Lava[Lavalink]
|
E --> Lava[Lavalink]
|
||||||
|
F --> Lava
|
||||||
|
G --> Lava
|
||||||
```
|
```
|
||||||
|Name| Description |
|
|Name| Description |
|
||||||
|--|--|
|
|--|--|
|
||||||
| JoinHandler| Handles the logic for **just** joining a voice channel. |
|
| JoinHandler| Handles the logic for **just** joining a voice channel. |
|
||||||
| PlayHandler| Handles the logic for joining and playing music in a voice channel. |
|
| PlayHandler| Handles the logic for joining and playing music in a voice channel. |
|
||||||
| HelloHandler| Responds with Hello. (Dummy handler, will be removed)|
|
| PauseHandler | Handles the logic for pausing currently playing track. |
|
||||||
| GoodbyeHandler| Responds with Goodbye. (Dummy handler, will be removed)|
|
| DisconnectHandler | Handles the logic for disconnecting from voicechannels. |
|
||||||
|
| ClearQueueHandler | Handles the logic for clearing the queued songs, except the currently playing one. |
|
||||||
|
| SkipHandler | Handles the logic for skipping tracks that are queued. If 0 trackS is in queue, it stops the current one.|
|
||||||
|
| Resumehandler | Resumes paused tracks. |
|
||||||
| ChatHandler| Handles the logic for LLM chat with user. |
|
| ChatHandler| Handles the logic for LLM chat with user. |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Discord;
|
||||||
using Discord.WebSocket;
|
using Discord.WebSocket;
|
||||||
|
|
||||||
namespace Lunaris2.Service
|
namespace Lunaris2.Service
|
||||||
@@ -5,11 +6,14 @@ namespace Lunaris2.Service
|
|||||||
public class VoiceChannelMonitorService
|
public class VoiceChannelMonitorService
|
||||||
{
|
{
|
||||||
private readonly DiscordSocketClient _client;
|
private readonly DiscordSocketClient _client;
|
||||||
private readonly Dictionary<ulong, Timer> _timers = new();
|
// Track a cancellation source per voice channel when the bot is alone
|
||||||
|
private readonly Dictionary<ulong, CancellationTokenSource> _leaveCtsByChannel = new();
|
||||||
|
|
||||||
public VoiceChannelMonitorService(DiscordSocketClient client)
|
public VoiceChannelMonitorService(DiscordSocketClient client)
|
||||||
{
|
{
|
||||||
_client = client;
|
_client = client;
|
||||||
|
// Subscribe to voice state updates to react immediately
|
||||||
|
_client.UserVoiceStateUpdated += OnUserVoiceStateUpdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartMonitoring()
|
public void StartMonitoring()
|
||||||
@@ -19,53 +23,166 @@ namespace Lunaris2.Service
|
|||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
await CheckVoiceChannels();
|
await CheckVoiceChannels();
|
||||||
await Task.Delay(TimeSpan.FromMinutes(1)); // Monitor every minute
|
await Task.Delay(TimeSpan.FromMinutes(1)); // Status refresh every minute
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task CheckVoiceChannels()
|
private async Task CheckVoiceChannels()
|
||||||
|
{
|
||||||
|
SetStatus();
|
||||||
|
await EnsureCurrentAloneStatesScheduled();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus()
|
||||||
|
{
|
||||||
|
var channels = _client.Guilds
|
||||||
|
.SelectMany(guild => guild.VoiceChannels)
|
||||||
|
.Count(channel =>
|
||||||
|
channel.ConnectedUsers
|
||||||
|
.Any(guildUser => guildUser.Id == _client.CurrentUser.Id) &&
|
||||||
|
channel.Users.Count > 1
|
||||||
|
);
|
||||||
|
|
||||||
|
if (channels == 0)
|
||||||
|
_client.SetGameAsync(System.Reflection.Assembly.GetEntryAssembly()?.GetName().Version?.ToString(), type: ActivityType.CustomStatus);
|
||||||
|
else if(channels == 1)
|
||||||
|
_client.SetGameAsync("in 1 server", type: ActivityType.Playing);
|
||||||
|
else if(channels > 1)
|
||||||
|
_client.SetGameAsync($" in {channels} servers", type: ActivityType.Playing);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monitor existing alone states during the periodic check to ensure timers exist
|
||||||
|
private async Task EnsureCurrentAloneStatesScheduled()
|
||||||
{
|
{
|
||||||
foreach (var guild in _client.Guilds)
|
foreach (var guild in _client.Guilds)
|
||||||
{
|
{
|
||||||
// Find voice channels where only the bot is left
|
foreach (var voiceChannel in guild.VoiceChannels)
|
||||||
var voiceChannel = guild.VoiceChannels.FirstOrDefault(vc =>
|
{
|
||||||
vc.ConnectedUsers.Count == 1 &&
|
var botInChannel = voiceChannel.ConnectedUsers.Any(u => u.Id == _client.CurrentUser.Id);
|
||||||
vc.Users.Any(u => u.Id == _client.CurrentUser.Id));
|
var userCount = voiceChannel.ConnectedUsers.Count;
|
||||||
|
|
||||||
if (voiceChannel != null)
|
if (botInChannel && userCount == 1)
|
||||||
{
|
{
|
||||||
// If timer not set for this channel, start one
|
// Schedule leave if not already scheduled
|
||||||
if (!_timers.ContainsKey(voiceChannel.Id))
|
if (!_leaveCtsByChannel.ContainsKey(voiceChannel.Id))
|
||||||
{
|
{
|
||||||
Console.WriteLine($"Bot is alone in channel {voiceChannel.Name}, starting timer...");
|
ScheduleLeave(voiceChannel);
|
||||||
_timers[voiceChannel.Id] = new Timer(async _ => await LeaveChannel(voiceChannel), null,
|
|
||||||
TimeSpan.FromMinutes(3), Timeout.InfiniteTimeSpan); // Set delay before leaving
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Clean up timer if channel is no longer active
|
// Cancel if a schedule exists but the bot is not alone anymore
|
||||||
var timersToDispose = _timers.Where(t => guild.VoiceChannels.All(vc => vc.Id != t.Key)).ToList();
|
if (_leaveCtsByChannel.TryGetValue(voiceChannel.Id, out var cts))
|
||||||
foreach (var timer in timersToDispose)
|
|
||||||
{
|
{
|
||||||
await timer.Value.DisposeAsync();
|
cts.Cancel();
|
||||||
_timers.Remove(timer.Key);
|
_leaveCtsByChannel.Remove(voiceChannel.Id);
|
||||||
Console.WriteLine($"Disposed timer for inactive voice channel ID: {timer.Key}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task LeaveChannel(SocketVoiceChannel voiceChannel)
|
await Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState before, SocketVoiceState after)
|
||||||
{
|
{
|
||||||
if (voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.Users.Any(u => u.Id == _client.CurrentUser.Id))
|
// React only when events relate to the guild(s) and voice channels where the bot might be
|
||||||
|
var botId = _client.CurrentUser.Id;
|
||||||
|
|
||||||
|
// Determine affected channels
|
||||||
|
var beforeChannelId = before.VoiceChannel?.Id;
|
||||||
|
var afterChannelId = after.VoiceChannel?.Id;
|
||||||
|
|
||||||
|
// If the bot itself moved, we should cancel any old schedule and possibly set a new one
|
||||||
|
if (user.Id == botId)
|
||||||
|
{
|
||||||
|
if (beforeChannelId.HasValue && _leaveCtsByChannel.TryGetValue(beforeChannelId.Value, out var oldCts))
|
||||||
|
{
|
||||||
|
oldCts.Cancel();
|
||||||
|
_leaveCtsByChannel.Remove(beforeChannelId.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (afterChannelId.HasValue)
|
||||||
|
{
|
||||||
|
var channel = after.VoiceChannel!;
|
||||||
|
var isAlone = channel.ConnectedUsers.Count == 1 && channel.ConnectedUsers.Any(u => u.Id == botId);
|
||||||
|
if (isAlone && !_leaveCtsByChannel.ContainsKey(channel.Id))
|
||||||
|
{
|
||||||
|
ScheduleLeave(channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For other users, if they join the bot's channel, cancel the leave; if they leave and bot becomes alone, schedule leave
|
||||||
|
if (afterChannelId.HasValue)
|
||||||
|
{
|
||||||
|
var channel = after.VoiceChannel!;
|
||||||
|
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
|
||||||
|
var userCount = channel.ConnectedUsers.Count;
|
||||||
|
|
||||||
|
if (botInChannel && userCount > 1)
|
||||||
|
{
|
||||||
|
// Cancel any pending leave
|
||||||
|
if (_leaveCtsByChannel.TryGetValue(channel.Id, out var cts))
|
||||||
|
{
|
||||||
|
cts.Cancel();
|
||||||
|
_leaveCtsByChannel.Remove(channel.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (beforeChannelId.HasValue)
|
||||||
|
{
|
||||||
|
var channel = before.VoiceChannel!; // user left this channel
|
||||||
|
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
|
||||||
|
var userCount = channel.ConnectedUsers.Count;
|
||||||
|
|
||||||
|
if (botInChannel && userCount == 1)
|
||||||
|
{
|
||||||
|
// Bot became alone, schedule leave
|
||||||
|
if (!_leaveCtsByChannel.ContainsKey(channel.Id))
|
||||||
|
{
|
||||||
|
ScheduleLeave(channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ScheduleLeave(SocketVoiceChannel voiceChannel)
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
_leaveCtsByChannel[voiceChannel.Id] = cts;
|
||||||
|
|
||||||
|
_ = Task.Run(async () =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await Task.Delay(TimeSpan.FromMinutes(3), cts.Token);
|
||||||
|
|
||||||
|
// After delay, verify still alone
|
||||||
|
var botId = _client.CurrentUser.Id;
|
||||||
|
var isStillAlone = voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.ConnectedUsers.Any(u => u.Id == botId);
|
||||||
|
if (isStillAlone)
|
||||||
{
|
{
|
||||||
Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity...");
|
Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity...");
|
||||||
await voiceChannel.DisconnectAsync();
|
await voiceChannel.DisconnectAsync();
|
||||||
await _timers[voiceChannel.Id].DisposeAsync();
|
}
|
||||||
_timers.Remove(voiceChannel.Id); // Clean up after leaving
|
}
|
||||||
}
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
// Cancelled because someone joined or bot moved
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_leaveCtsByChannel.Remove(voiceChannel.Id);
|
||||||
|
cts.Dispose();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
LOGOTYPE.png
Normal file
BIN
LOGOTYPE.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 230 KiB |
20
README.md
20
README.md
@@ -1,15 +1,17 @@
|
|||||||
# Lunaris2 - Discord Music Bot
|

|
||||||
|
|
||||||
|
# Lunaris - Discord BOT
|
||||||
|
|
||||||
Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming.
|
Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming.
|
||||||
|
|
||||||
## Features
|
## 🎮Features
|
||||||
|
|
||||||
- Play music from YouTube directly in your Discord server.
|
- Play music from YouTube directly in your Discord server.
|
||||||
- Skip tracks, pause, and resume playback.
|
- Skip tracks, pause, resume playback and more music related commands.
|
||||||
- Queue system to line up your favorite tracks.
|
- Queue system to line up your favorite tracks.
|
||||||
- Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below.
|
- Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below.
|
||||||
|
|
||||||
## Setup
|
## 🤖 Setup
|
||||||
|
|
||||||
1. Clone the repo.
|
1. Clone the repo.
|
||||||
2. Extract.
|
2. Extract.
|
||||||
@@ -27,7 +29,8 @@ The LLM is run using Ollama see more about Ollama [here](https://ollama.com/). R
|
|||||||
|
|
||||||
## PM2 Setup
|
## PM2 Setup
|
||||||
- Install PM2 and configure it following their setup guide
|
- Install PM2 and configure it following their setup guide
|
||||||
#### Lavalink
|
|
||||||
|
#### 🐦🔥 Lavalink
|
||||||
* Download Lavalink 4.X.X (.jar)
|
* Download Lavalink 4.X.X (.jar)
|
||||||
* Install Java 17
|
* Install Java 17
|
||||||
|
|
||||||
@@ -46,6 +49,11 @@ Register the Lunaris bot with PM2:
|
|||||||
- `/play <song>`: Plays the specified song in the voice channel you're currently in.
|
- `/play <song>`: Plays the specified song in the voice channel you're currently in.
|
||||||
- `/skip`: Skips the currently playing song.
|
- `/skip`: Skips the currently playing song.
|
||||||
|
|
||||||
## Contributing
|
## Technical Documentations
|
||||||
|
- [Application Layout](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/README.md)
|
||||||
|
* 🤖 [AI CHAT](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/Handler/ChatCommand/readme.md)
|
||||||
|
* 🎵 [Music Player](https://github.com/Myxelium/Lunaris2.0/tree/master/Bot/Handler/MusicPlayer)
|
||||||
|
|
||||||
|
## Contributing 🐈
|
||||||
|
|
||||||
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
|
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
|
||||||
|
|||||||
@@ -2,6 +2,14 @@ server: # REST and WS server
|
|||||||
port: 2333
|
port: 2333
|
||||||
address: 0.0.0.0
|
address: 0.0.0.0
|
||||||
plugins:
|
plugins:
|
||||||
|
jellylink:
|
||||||
|
jellyfin:
|
||||||
|
baseUrl: "http://192.168.50.244:8096"
|
||||||
|
username: "Lunaris"
|
||||||
|
password: "Lunaris"
|
||||||
|
searchLimit: 5
|
||||||
|
audioQuality: "ORIGINAL" # ORIGINAL | HIGH | MEDIUM | LOW | custom number (kbps)
|
||||||
|
audioCodec: "mp3" # mp3 | aac | opus | vorbis | flac (only used when not ORIGINAL)
|
||||||
lavasrc:
|
lavasrc:
|
||||||
providers: # Custom providers for track loading. This is the default
|
providers: # Custom providers for track loading. This is the default
|
||||||
# - "dzisrc:%ISRC%" # Deezer ISRC provider
|
# - "dzisrc:%ISRC%" # Deezer ISRC provider
|
||||||
@@ -49,12 +57,9 @@ plugins:
|
|||||||
# Clients are queried in the order they are given (so the first client is queried first and so on...)
|
# Clients are queried in the order they are given (so the first client is queried first and so on...)
|
||||||
clients:
|
clients:
|
||||||
- MUSIC
|
- MUSIC
|
||||||
- ANDROID_TESTSUITE
|
|
||||||
- WEB
|
- WEB
|
||||||
- TVHTML5EMBEDDED
|
- TVHTML5EMBEDDED
|
||||||
# name: # Name of the plugin
|
- ANDROID_TESTSUITE
|
||||||
# some_key: some_value # Some key-value pair for the plugin
|
|
||||||
# another_key: another_value
|
|
||||||
lavalink:
|
lavalink:
|
||||||
plugins:
|
plugins:
|
||||||
- dependency: com.github.devoxin:lavadspx-plugin:0.0.5 # replace {VERSION} with the latest version from the "Releases" tab.
|
- dependency: com.github.devoxin:lavadspx-plugin:0.0.5 # replace {VERSION} with the latest version from the "Releases" tab.
|
||||||
|
|||||||
Reference in New Issue
Block a user