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Author SHA1 Message Date
e789da1e7e Update Lunaris2.csproj 2026-02-13 21:15:04 +01:00
85e3145f03 Update Contributing section with emoji 2026-02-13 21:11:00 +01:00
430aad71fb Add jellyfin source (#10) 2026-02-13 21:03:21 +01:00
3362c6bf8c Update README.md 2024-10-25 23:28:55 +02:00
a864944318 Update README.md 2024-10-25 22:08:25 +02:00
146455c1bd Add logotype 2024-10-25 22:07:06 +02:00
56eee11fc9 Update README.md 2024-10-25 21:56:21 +02:00
e01746a343 Update README.md 2024-10-25 21:54:44 +02:00
e847c1579a Update readme.md 2024-10-25 21:51:44 +02:00
1ccc31d3d2 Update readme.md 2024-10-25 21:50:41 +02:00
8 changed files with 373 additions and 196 deletions

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@@ -6,6 +6,7 @@ using Lavalink4NET;
using Lavalink4NET.Events.Players; using Lavalink4NET.Events.Players;
using Lavalink4NET.Integrations.SponsorBlock; using Lavalink4NET.Integrations.SponsorBlock;
using Lavalink4NET.Integrations.SponsorBlock.Extensions; using Lavalink4NET.Integrations.SponsorBlock.Extensions;
using Lavalink4NET.Jellyfin;
using Lavalink4NET.Players.Queued; using Lavalink4NET.Players.Queued;
using Lavalink4NET.Rest.Entities.Tracks; using Lavalink4NET.Rest.Entities.Tracks;
using Lavalink4NET.Tracks; using Lavalink4NET.Tracks;
@@ -19,8 +20,7 @@ public class PlayHandler : IRequestHandler<PlayCommand>
private readonly MusicEmbed _musicEmbed; private readonly MusicEmbed _musicEmbed;
private readonly DiscordSocketClient _client; private readonly DiscordSocketClient _client;
private readonly IAudioService _audioService; private readonly IAudioService _audioService;
private SocketSlashCommand _context; private SocketSlashCommand _context = default!; // ensure initialized before use
private const int MaxTrackDuration = 30;
private LavalinkTrack? _previousTrack; private LavalinkTrack? _previousTrack;
private static readonly HashSet<ulong> SubscribedGuilds = new(); private static readonly HashSet<ulong> SubscribedGuilds = new();
@@ -34,15 +34,16 @@ public class PlayHandler : IRequestHandler<PlayCommand>
_audioService = audioService; _audioService = audioService;
} }
private async Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs) private Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
{ {
// Reset the previous track when the track ends. // Reset the previous track when the track ends.
_previousTrack = null; _previousTrack = null;
return Task.CompletedTask;
} }
private async Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs) private async Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
{ {
var player = sender as QueuedLavalinkPlayer; var player = eventargs.Player as QueuedLavalinkPlayer;
if (player?.CurrentTrack is null) if (player?.CurrentTrack is null)
{ {
@@ -60,22 +61,16 @@ public class PlayHandler : IRequestHandler<PlayCommand>
// Track has changed, update the previous track and send the embed // Track has changed, update the previous track and send the embed
_previousTrack = currentTrack; _previousTrack = currentTrack;
if (_context != null)
{
await _musicEmbed.NowPlayingEmbed(currentTrack, _context, _client); await _musicEmbed.NowPlayingEmbed(currentTrack, _context, _client);
} }
}
public Task Handle(PlayCommand command, CancellationToken cancellationToken) public async Task Handle(PlayCommand command, CancellationToken cancellationToken)
{
new Thread(PlayMusic).Start();
return Task.CompletedTask;
async void PlayMusic()
{ {
try try
{ {
RegisterTrackStartedEventListerner(command);
await _audioService.StartAsync(cancellationToken);
var context = command.Message; var context = command.Message;
_context = context; _context = context;
@@ -93,6 +88,10 @@ public class PlayHandler : IRequestHandler<PlayCommand>
return; return;
} }
RegisterTrackStartedEventListerner(command);
await _audioService.StartAsync(cancellationToken);
await context.SendMessageAsync("📻 Searching...", _client); await context.SendMessageAsync("📻 Searching...", _client);
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true); var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
@@ -103,12 +102,17 @@ public class PlayHandler : IRequestHandler<PlayCommand>
await ApplyFilters(cancellationToken, player); await ApplyFilters(cancellationToken, player);
await ConfigureSponsorBlock(cancellationToken, player); await ConfigureSponsorBlock(cancellationToken, player);
// Parse the query to extract search mode and clean query
// Supports prefixes like jfsearch:, ytsearch:, scsearch:, etc.
// Default: Jellyfin (jfsearch:) when no prefix is specified
var (searchMode, queryToSearch) = SearchQueryParser.Parse(searchQuery, JellyfinSearchMode.Jellyfin);
var trackLoadOptions = new TrackLoadOptions var trackLoadOptions = new TrackLoadOptions
{ {
SearchMode = TrackSearchMode.YouTubeMusic, SearchMode = searchMode,
}; };
var trackCollection = await _audioService.Tracks.LoadTracksAsync(searchQuery, trackLoadOptions, cancellationToken: cancellationToken); var trackCollection = await _audioService.Tracks.LoadTracksAsync(queryToSearch, trackLoadOptions, cancellationToken: cancellationToken);
// Check if the result is a playlist or just a single track from the search result // Check if the result is a playlist or just a single track from the search result
if (trackCollection.IsPlaylist) if (trackCollection.IsPlaylist)
@@ -122,7 +126,7 @@ public class PlayHandler : IRequestHandler<PlayCommand>
if (trackCollection.Track != null) if (trackCollection.Track != null)
{ {
await player.PlayAsync(trackCollection.Track, cancellationToken: cancellationToken).ConfigureAwait(false); await player.PlayAsync(trackCollection.Track, cancellationToken: cancellationToken).ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(trackCollection.Track, _context, _client); // rely on TrackStarted event to send Now Playing
} }
else else
{ {
@@ -150,7 +154,7 @@ public class PlayHandler : IRequestHandler<PlayCommand>
if (track != null) if (track != null)
{ {
await player.PlayAsync(track, cancellationToken: cancellationToken).ConfigureAwait(false); await player.PlayAsync(track, cancellationToken: cancellationToken).ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(track, _context, _client); // rely on TrackStarted event to send Now Playing
} }
else else
{ {
@@ -163,16 +167,26 @@ public class PlayHandler : IRequestHandler<PlayCommand>
throw new Exception("Error occured in the Play handler!", error); throw new Exception("Error occured in the Play handler!", error);
} }
} }
}
private void RegisterTrackStartedEventListerner(PlayCommand command) private void RegisterTrackStartedEventListerner(PlayCommand command)
{ {
if (SubscribedGuilds.Contains((ulong)command.Message.GuildId!)) var guildId = command.Message.GuildId;
if (!guildId.HasValue)
{
// Ignore registration for DMs or contexts without a guild.
return;
}
var gid = guildId.Value;
if (SubscribedGuilds.Contains(gid))
return; return;
// Ensure we don't accidentally double-subscribe.
_audioService.TrackStarted -= OnTrackStarted;
_audioService.TrackEnded -= OnTrackEnded;
_audioService.TrackStarted += OnTrackStarted; _audioService.TrackStarted += OnTrackStarted;
_audioService.TrackEnded += OnTrackEnded; _audioService.TrackEnded += OnTrackEnded;
SubscribedGuilds.Add((ulong)command.Message.GuildId!); SubscribedGuilds.Add(gid);
} }
private static async Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player) private static async Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)

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@@ -9,72 +9,26 @@ flowchart TD
``` ```
```mermaid ```mermaid
classDiagram sequenceDiagram
class PlayHandler { participant User
-MusicEmbed _musicEmbed participant Bot
-DiscordSocketClient _client participant DiscordSocketClient
-IAudioService _audioService participant IAudioService
-SocketSlashCommand _context participant SocketSlashCommand
-const int MaxTrackDuration participant LavalinkPlayer
-LavalinkTrack? _previousTrack
-static HashSet~ulong~ SubscribedGuilds
+PlayHandler(DiscordSocketClient client, MusicEmbed musicEmbed, IAudioService audioService)
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
-void PlayMusic()
-Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
-Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
-void RegisterTrackStartedEventListerner(PlayCommand command)
-static Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
-static Task ConfigureSponsorBlock(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
}
class PlayCommand { User->>Bot: /play [song]
+SocketSlashCommand Message Bot->>DiscordSocketClient: Get user voice channel
} DiscordSocketClient-->>Bot: Voice channel info
Bot->>IAudioService: Get or create player
class TrackEndedEventArgs { IAudioService-->>Bot: Player instance
} Bot->>SocketSlashCommand: Get search query
SocketSlashCommand-->>Bot: Search query
class TrackStartedEventArgs { Bot->>IAudioService: Load tracks
} IAudioService-->>Bot: Track collection
Bot->>LavalinkPlayer: Play track
class QueuedLavalinkPlayer { LavalinkPlayer-->>Bot: Track started
+LavalinkTrack? CurrentTrack Bot->>User: Now playing embed
+Task PlayAsync(LavalinkTrack track, CancellationToken cancellationToken)
+Task Queue.AddRangeAsync(List~TrackQueueItem~ queueTracks, CancellationToken cancellationToken)
+Task Filters.SetFilter(NormalizationFilter normalizationFilter)
+Task Filters.CommitAsync(CancellationToken cancellationToken)
+Task UpdateSponsorBlockCategoriesAsync(ImmutableArray~SegmentCategory~ categories, CancellationToken cancellationToken)
}
class LavalinkTrack {
+string Identifier
}
class NormalizationFilter {
+NormalizationFilter(double gain, bool enabled)
}
class SegmentCategory {
+static SegmentCategory Intro
+static SegmentCategory Sponsor
+static SegmentCategory SelfPromotion
+static SegmentCategory Outro
+static SegmentCategory Filler
}
class TrackQueueItem {
+TrackQueueItem(LavalinkTrack track)
}
PlayHandler --> PlayCommand
PlayHandler --> TrackEndedEventArgs
PlayHandler --> TrackStartedEventArgs
PlayHandler --> QueuedLavalinkPlayer
PlayHandler --> LavalinkTrack
PlayHandler --> NormalizationFilter
PlayHandler --> SegmentCategory
PlayHandler --> TrackQueueItem
``` ```
## Steps in the code ## Steps in the code

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@@ -136,4 +136,104 @@ sequenceDiagram
end end
``` ```
This README provides an overview of the handlers and their responsibilities, along with class and sequence diagrams to illustrate the interactions and relationships between the components. ## Extensions.cs
#### Namespaces
- **Discord**: Provides classes for interacting with Discord.
- **Discord.WebSocket**: Provides WebSocket-specific classes for Discord.
- **Lavalink4NET**: Provides classes for interacting with Lavalink.
- **Lavalink4NET.Players**: Provides player-related classes for Lavalink.
- **Lavalink4NET.Players.Queued**: Provides queued player-related classes for Lavalink.
- **Microsoft.Extensions.Options**: Provides classes for handling options and configurations.
#### Class: `Extensions`
This static class contains extension methods for various Discord and Lavalink operations.
##### Method: `GetPlayerAsync`
- **Parameters**:
- `IAudioService audioService`: The audio service to retrieve the player from.
- `DiscordSocketClient client`: The Discord client.
- `SocketSlashCommand context`: The context of the slash command.
- `bool connectToVoiceChannel`: Whether to connect to the voice channel (default is true).
- **Returns**: `ValueTask<QueuedLavalinkPlayer?>`
- **Description**: Retrieves a `QueuedLavalinkPlayer` for the given context. If the retrieval fails, it returns null and sends an appropriate error message.
##### Method: `GetGuild`
- **Parameters**:
- `SocketSlashCommand message`: The slash command message.
- `DiscordSocketClient client`: The Discord client.
- **Returns**: `SocketGuild`
- **Description**: Retrieves the guild associated with the given slash command message. Throws an exception if the guild ID is null.
##### Method: `GetVoiceState`
- **Parameters**:
- `SocketSlashCommand message`: The slash command message.
- **Returns**: `IVoiceState`
- **Description**: Retrieves the voice state of the user who issued the slash command. Throws an exception if the user is not connected to a voice channel.
##### Method: `RespondAsync`
- **Parameters**:
- `SocketSlashCommand message`: The slash command message.
- `string content`: The content of the response.
- **Returns**: `Task`
- **Description**: Sends an ephemeral response to the slash command.
##### Method: `GetOptionValueByName`
- **Parameters**:
- `SocketSlashCommand command`: The slash command.
- `string optionName`: The name of the option to retrieve the value for.
- **Returns**: `string`
- **Description**: Retrieves the value of the specified option from the slash command. Returns an empty string if the option is not found.
# MessageModule
The `MessageModule` class provides utility methods for sending and removing messages in a Discord guild using the Discord.Net library. It maintains a dictionary to keep track of message IDs for each guild, allowing for easy removal of messages when needed.
## Methods
### `SendMessageAsync(SocketSlashCommand context, string message, DiscordSocketClient client)`
Sends a follow-up message with the specified text content in response to a slash command.
- **Parameters:**
- `context`: The `SocketSlashCommand` context in which the command was executed.
- `message`: The text content of the message to be sent.
- `client`: The `DiscordSocketClient` instance.
### `SendMessageAsync(SocketSlashCommand context, Embed message, DiscordSocketClient client)`
Sends a follow-up message with the specified embed content in response to a slash command.
- **Parameters:**
- `context`: The `SocketSlashCommand` context in which the command was executed.
- `message`: The `Embed` content of the message to be sent.
- `client`: The `DiscordSocketClient` instance.
### `RemoveMessages(SocketSlashCommand context, DiscordSocketClient client)`
Removes all tracked messages for the guild in which the command was executed.
- **Parameters:**
- `context`: The `SocketSlashCommand` context in which the command was executed.
- `client`: The `DiscordSocketClient` instance.
### `StoreForRemoval(SocketSlashCommand context, DiscordSocketClient client)`
Stores the message ID for removal and deletes any previously tracked messages for the guild.
- **Parameters:**
- `context`: The `SocketSlashCommand` context in which the command was executed.
- `client`: The `DiscordSocketClient` instance.
- **Returns:**
- The guild ID as a `ulong`.
## Usage
To use the `MessageModule` class, simply call the appropriate method from your command handling logic. For example:
```csharp
await context.SendMessageAsync("Hello, world!", client);
```
This will send a follow-up message with the text "Hello, world!" in response to the slash command.

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@@ -28,6 +28,7 @@
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.1" /> <PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.1" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" /> <PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
<PackageReference Include="OllamaSharp" Version="1.1.10" /> <PackageReference Include="OllamaSharp" Version="1.1.10" />
<PackageReference Include="Lavalink4NET.Jellyfin" Version="1.0.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@@ -6,11 +6,14 @@ namespace Lunaris2.Service
public class VoiceChannelMonitorService public class VoiceChannelMonitorService
{ {
private readonly DiscordSocketClient _client; private readonly DiscordSocketClient _client;
private readonly Dictionary<ulong, Timer> _timers = new(); // Track a cancellation source per voice channel when the bot is alone
private readonly Dictionary<ulong, CancellationTokenSource> _leaveCtsByChannel = new();
public VoiceChannelMonitorService(DiscordSocketClient client) public VoiceChannelMonitorService(DiscordSocketClient client)
{ {
_client = client; _client = client;
// Subscribe to voice state updates to react immediately
_client.UserVoiceStateUpdated += OnUserVoiceStateUpdated;
} }
public void StartMonitoring() public void StartMonitoring()
@@ -20,7 +23,7 @@ namespace Lunaris2.Service
while (true) while (true)
{ {
await CheckVoiceChannels(); await CheckVoiceChannels();
await Task.Delay(TimeSpan.FromMinutes(1)); // Monitor every minute await Task.Delay(TimeSpan.FromMinutes(1)); // Status refresh every minute
} }
}); });
} }
@@ -28,7 +31,7 @@ namespace Lunaris2.Service
private async Task CheckVoiceChannels() private async Task CheckVoiceChannels()
{ {
SetStatus(); SetStatus();
await LeaveOnAlone(); await EnsureCurrentAloneStatesScheduled();
} }
private void SetStatus() private void SetStatus()
@@ -49,48 +52,137 @@ namespace Lunaris2.Service
_client.SetGameAsync($" in {channels} servers", type: ActivityType.Playing); _client.SetGameAsync($" in {channels} servers", type: ActivityType.Playing);
} }
private async Task LeaveOnAlone() // Monitor existing alone states during the periodic check to ensure timers exist
private async Task EnsureCurrentAloneStatesScheduled()
{ {
foreach (var guild in _client.Guilds) foreach (var guild in _client.Guilds)
{ {
// Find voice channels where only the bot is left foreach (var voiceChannel in guild.VoiceChannels)
var voiceChannel = guild.VoiceChannels.FirstOrDefault(vc => {
vc.ConnectedUsers.Count == 1 && var botInChannel = voiceChannel.ConnectedUsers.Any(u => u.Id == _client.CurrentUser.Id);
vc.Users.Any(u => u.Id == _client.CurrentUser.Id)); var userCount = voiceChannel.ConnectedUsers.Count;
if (voiceChannel != null) if (botInChannel && userCount == 1)
{ {
// If timer not set for this channel, start one // Schedule leave if not already scheduled
if (!_timers.ContainsKey(voiceChannel.Id)) if (!_leaveCtsByChannel.ContainsKey(voiceChannel.Id))
{ {
Console.WriteLine($"Bot is alone in channel {voiceChannel.Name}, starting timer..."); ScheduleLeave(voiceChannel);
_timers[voiceChannel.Id] = new Timer(async _ => await LeaveChannel(voiceChannel), null,
TimeSpan.FromMinutes(3), Timeout.InfiniteTimeSpan); // Set delay before leaving
} }
} }
else else
{ {
// Clean up timer if channel is no longer active // Cancel if a schedule exists but the bot is not alone anymore
var timersToDispose = _timers.Where(t => guild.VoiceChannels.All(vc => vc.Id != t.Key)).ToList(); if (_leaveCtsByChannel.TryGetValue(voiceChannel.Id, out var cts))
foreach (var timer in timersToDispose)
{ {
await timer.Value.DisposeAsync(); cts.Cancel();
_timers.Remove(timer.Key); _leaveCtsByChannel.Remove(voiceChannel.Id);
Console.WriteLine($"Disposed timer for inactive voice channel ID: {timer.Key}");
} }
} }
} }
} }
private async Task LeaveChannel(SocketVoiceChannel voiceChannel) await Task.CompletedTask;
}
private Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState before, SocketVoiceState after)
{ {
if (voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.Users.Any(u => u.Id == _client.CurrentUser.Id)) // React only when events relate to the guild(s) and voice channels where the bot might be
var botId = _client.CurrentUser.Id;
// Determine affected channels
var beforeChannelId = before.VoiceChannel?.Id;
var afterChannelId = after.VoiceChannel?.Id;
// If the bot itself moved, we should cancel any old schedule and possibly set a new one
if (user.Id == botId)
{
if (beforeChannelId.HasValue && _leaveCtsByChannel.TryGetValue(beforeChannelId.Value, out var oldCts))
{
oldCts.Cancel();
_leaveCtsByChannel.Remove(beforeChannelId.Value);
}
if (afterChannelId.HasValue)
{
var channel = after.VoiceChannel!;
var isAlone = channel.ConnectedUsers.Count == 1 && channel.ConnectedUsers.Any(u => u.Id == botId);
if (isAlone && !_leaveCtsByChannel.ContainsKey(channel.Id))
{
ScheduleLeave(channel);
}
}
return Task.CompletedTask;
}
// For other users, if they join the bot's channel, cancel the leave; if they leave and bot becomes alone, schedule leave
if (afterChannelId.HasValue)
{
var channel = after.VoiceChannel!;
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
var userCount = channel.ConnectedUsers.Count;
if (botInChannel && userCount > 1)
{
// Cancel any pending leave
if (_leaveCtsByChannel.TryGetValue(channel.Id, out var cts))
{
cts.Cancel();
_leaveCtsByChannel.Remove(channel.Id);
}
}
}
if (beforeChannelId.HasValue)
{
var channel = before.VoiceChannel!; // user left this channel
var botInChannel = channel.ConnectedUsers.Any(u => u.Id == botId);
var userCount = channel.ConnectedUsers.Count;
if (botInChannel && userCount == 1)
{
// Bot became alone, schedule leave
if (!_leaveCtsByChannel.ContainsKey(channel.Id))
{
ScheduleLeave(channel);
}
}
}
return Task.CompletedTask;
}
private void ScheduleLeave(SocketVoiceChannel voiceChannel)
{
var cts = new CancellationTokenSource();
_leaveCtsByChannel[voiceChannel.Id] = cts;
_ = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromMinutes(3), cts.Token);
// After delay, verify still alone
var botId = _client.CurrentUser.Id;
var isStillAlone = voiceChannel.ConnectedUsers.Count == 1 && voiceChannel.ConnectedUsers.Any(u => u.Id == botId);
if (isStillAlone)
{ {
Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity..."); Console.WriteLine($"Leaving channel {voiceChannel.Name} due to inactivity...");
await voiceChannel.DisconnectAsync(); await voiceChannel.DisconnectAsync();
await _timers[voiceChannel.Id].DisposeAsync();
_timers.Remove(voiceChannel.Id); // Clean up after leaving
} }
} }
catch (OperationCanceledException)
{
// Cancelled because someone joined or bot moved
}
finally
{
_leaveCtsByChannel.Remove(voiceChannel.Id);
cts.Dispose();
}
});
}
} }
} }

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@@ -1,15 +1,17 @@
# Lunaris2 - Discord Music Bot ![Lunaris Logotype](https://github.com/Myxelium/Lunaris2.0/blob/master/LOGOTYPE.png?raw=true)
# Lunaris - Discord BOT
Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming. Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming.
## Features ## 🎮Features
- Play music from YouTube directly in your Discord server. - Play music from YouTube directly in your Discord server.
- Skip tracks, pause, and resume playback. - Skip tracks, pause, resume playback and more music related commands.
- Queue system to line up your favorite tracks. - Queue system to line up your favorite tracks.
- Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below. - Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below.
## Setup ## 🤖 Setup
1. Clone the repo. 1. Clone the repo.
2. Extract. 2. Extract.
@@ -27,7 +29,8 @@ The LLM is run using Ollama see more about Ollama [here](https://ollama.com/). R
## PM2 Setup ## PM2 Setup
- Install PM2 and configure it following their setup guide - Install PM2 and configure it following their setup guide
#### Lavalink
#### 🐦‍🔥 Lavalink
* Download Lavalink 4.X.X (.jar) * Download Lavalink 4.X.X (.jar)
* Install Java 17 * Install Java 17
@@ -46,6 +49,11 @@ Register the Lunaris bot with PM2:
- `/play <song>`: Plays the specified song in the voice channel you're currently in. - `/play <song>`: Plays the specified song in the voice channel you're currently in.
- `/skip`: Skips the currently playing song. - `/skip`: Skips the currently playing song.
## Contributing ## Technical Documentations
- [Application Layout](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/README.md)
* 🤖 [AI CHAT](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/Handler/ChatCommand/readme.md)
* 🎵 [Music Player](https://github.com/Myxelium/Lunaris2.0/tree/master/Bot/Handler/MusicPlayer)
## Contributing 🐈
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

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@@ -2,6 +2,14 @@ server: # REST and WS server
port: 2333 port: 2333
address: 0.0.0.0 address: 0.0.0.0
plugins: plugins:
jellylink:
jellyfin:
baseUrl: "http://192.168.50.244:8096"
username: "Lunaris"
password: "Lunaris"
searchLimit: 5
audioQuality: "ORIGINAL" # ORIGINAL | HIGH | MEDIUM | LOW | custom number (kbps)
audioCodec: "mp3" # mp3 | aac | opus | vorbis | flac (only used when not ORIGINAL)
lavasrc: lavasrc:
providers: # Custom providers for track loading. This is the default providers: # Custom providers for track loading. This is the default
# - "dzisrc:%ISRC%" # Deezer ISRC provider # - "dzisrc:%ISRC%" # Deezer ISRC provider