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@@ -9,72 +9,26 @@ flowchart TD
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```
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```mermaid
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classDiagram
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class PlayHandler {
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-MusicEmbed _musicEmbed
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-DiscordSocketClient _client
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-IAudioService _audioService
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-SocketSlashCommand _context
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-const int MaxTrackDuration
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-LavalinkTrack? _previousTrack
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-static HashSet~ulong~ SubscribedGuilds
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+PlayHandler(DiscordSocketClient client, MusicEmbed musicEmbed, IAudioService audioService)
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+Task Handle(PlayCommand command, CancellationToken cancellationToken)
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-void PlayMusic()
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-Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
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-Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
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-void RegisterTrackStartedEventListerner(PlayCommand command)
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-static Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
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-static Task ConfigureSponsorBlock(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
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}
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sequenceDiagram
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participant User
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participant Bot
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participant DiscordSocketClient
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participant IAudioService
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participant SocketSlashCommand
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participant LavalinkPlayer
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class PlayCommand {
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+SocketSlashCommand Message
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}
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class TrackEndedEventArgs {
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}
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class TrackStartedEventArgs {
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}
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class QueuedLavalinkPlayer {
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+LavalinkTrack? CurrentTrack
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+Task PlayAsync(LavalinkTrack track, CancellationToken cancellationToken)
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+Task Queue.AddRangeAsync(List~TrackQueueItem~ queueTracks, CancellationToken cancellationToken)
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+Task Filters.SetFilter(NormalizationFilter normalizationFilter)
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+Task Filters.CommitAsync(CancellationToken cancellationToken)
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+Task UpdateSponsorBlockCategoriesAsync(ImmutableArray~SegmentCategory~ categories, CancellationToken cancellationToken)
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}
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class LavalinkTrack {
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+string Identifier
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}
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class NormalizationFilter {
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+NormalizationFilter(double gain, bool enabled)
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}
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class SegmentCategory {
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+static SegmentCategory Intro
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+static SegmentCategory Sponsor
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+static SegmentCategory SelfPromotion
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+static SegmentCategory Outro
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+static SegmentCategory Filler
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}
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class TrackQueueItem {
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+TrackQueueItem(LavalinkTrack track)
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}
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PlayHandler --> PlayCommand
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PlayHandler --> TrackEndedEventArgs
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PlayHandler --> TrackStartedEventArgs
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PlayHandler --> QueuedLavalinkPlayer
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PlayHandler --> LavalinkTrack
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PlayHandler --> NormalizationFilter
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PlayHandler --> SegmentCategory
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PlayHandler --> TrackQueueItem
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User->>Bot: /play [song]
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Bot->>DiscordSocketClient: Get user voice channel
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DiscordSocketClient-->>Bot: Voice channel info
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Bot->>IAudioService: Get or create player
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IAudioService-->>Bot: Player instance
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Bot->>SocketSlashCommand: Get search query
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SocketSlashCommand-->>Bot: Search query
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Bot->>IAudioService: Load tracks
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IAudioService-->>Bot: Track collection
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Bot->>LavalinkPlayer: Play track
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LavalinkPlayer-->>Bot: Track started
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Bot->>User: Now playing embed
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```
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## Steps in the code
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@@ -136,4 +136,104 @@ sequenceDiagram
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end
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```
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This README provides an overview of the handlers and their responsibilities, along with class and sequence diagrams to illustrate the interactions and relationships between the components.
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## Extensions.cs
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#### Namespaces
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- **Discord**: Provides classes for interacting with Discord.
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- **Discord.WebSocket**: Provides WebSocket-specific classes for Discord.
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- **Lavalink4NET**: Provides classes for interacting with Lavalink.
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- **Lavalink4NET.Players**: Provides player-related classes for Lavalink.
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- **Lavalink4NET.Players.Queued**: Provides queued player-related classes for Lavalink.
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- **Microsoft.Extensions.Options**: Provides classes for handling options and configurations.
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#### Class: `Extensions`
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This static class contains extension methods for various Discord and Lavalink operations.
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##### Method: `GetPlayerAsync`
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- **Parameters**:
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- `IAudioService audioService`: The audio service to retrieve the player from.
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- `DiscordSocketClient client`: The Discord client.
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- `SocketSlashCommand context`: The context of the slash command.
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- `bool connectToVoiceChannel`: Whether to connect to the voice channel (default is true).
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- **Returns**: `ValueTask<QueuedLavalinkPlayer?>`
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- **Description**: Retrieves a `QueuedLavalinkPlayer` for the given context. If the retrieval fails, it returns null and sends an appropriate error message.
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##### Method: `GetGuild`
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- **Parameters**:
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- `SocketSlashCommand message`: The slash command message.
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- `DiscordSocketClient client`: The Discord client.
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- **Returns**: `SocketGuild`
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- **Description**: Retrieves the guild associated with the given slash command message. Throws an exception if the guild ID is null.
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##### Method: `GetVoiceState`
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- **Parameters**:
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- `SocketSlashCommand message`: The slash command message.
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- **Returns**: `IVoiceState`
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- **Description**: Retrieves the voice state of the user who issued the slash command. Throws an exception if the user is not connected to a voice channel.
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##### Method: `RespondAsync`
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- **Parameters**:
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- `SocketSlashCommand message`: The slash command message.
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- `string content`: The content of the response.
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- **Returns**: `Task`
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- **Description**: Sends an ephemeral response to the slash command.
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##### Method: `GetOptionValueByName`
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- **Parameters**:
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- `SocketSlashCommand command`: The slash command.
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- `string optionName`: The name of the option to retrieve the value for.
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- **Returns**: `string`
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- **Description**: Retrieves the value of the specified option from the slash command. Returns an empty string if the option is not found.
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# MessageModule
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The `MessageModule` class provides utility methods for sending and removing messages in a Discord guild using the Discord.Net library. It maintains a dictionary to keep track of message IDs for each guild, allowing for easy removal of messages when needed.
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## Methods
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### `SendMessageAsync(SocketSlashCommand context, string message, DiscordSocketClient client)`
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Sends a follow-up message with the specified text content in response to a slash command.
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- **Parameters:**
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- `context`: The `SocketSlashCommand` context in which the command was executed.
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- `message`: The text content of the message to be sent.
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- `client`: The `DiscordSocketClient` instance.
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### `SendMessageAsync(SocketSlashCommand context, Embed message, DiscordSocketClient client)`
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Sends a follow-up message with the specified embed content in response to a slash command.
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- **Parameters:**
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- `context`: The `SocketSlashCommand` context in which the command was executed.
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- `message`: The `Embed` content of the message to be sent.
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- `client`: The `DiscordSocketClient` instance.
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### `RemoveMessages(SocketSlashCommand context, DiscordSocketClient client)`
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Removes all tracked messages for the guild in which the command was executed.
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- **Parameters:**
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- `context`: The `SocketSlashCommand` context in which the command was executed.
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- `client`: The `DiscordSocketClient` instance.
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### `StoreForRemoval(SocketSlashCommand context, DiscordSocketClient client)`
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Stores the message ID for removal and deletes any previously tracked messages for the guild.
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- **Parameters:**
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- `context`: The `SocketSlashCommand` context in which the command was executed.
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- `client`: The `DiscordSocketClient` instance.
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- **Returns:**
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- The guild ID as a `ulong`.
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## Usage
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To use the `MessageModule` class, simply call the appropriate method from your command handling logic. For example:
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```csharp
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await context.SendMessageAsync("Hello, world!", client);
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```
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This will send a follow-up message with the text "Hello, world!" in response to the slash command.
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BIN
LOGOTYPE.png
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