mirror of
https://github.com/Myxelium/Lunaris2.0.git
synced 2026-04-13 16:10:36 +00:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 146455c1bd | |||
| 56eee11fc9 | |||
| e01746a343 | |||
| e847c1579a | |||
| 1ccc31d3d2 | |||
| 7c4d8c246d | |||
| 43f0191752 |
@@ -8,6 +8,29 @@ flowchart TD
|
||||
PlayTrack --> NowPlayingEmbed
|
||||
```
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant User
|
||||
participant Bot
|
||||
participant DiscordSocketClient
|
||||
participant IAudioService
|
||||
participant SocketSlashCommand
|
||||
participant LavalinkPlayer
|
||||
|
||||
User->>Bot: /play [song]
|
||||
Bot->>DiscordSocketClient: Get user voice channel
|
||||
DiscordSocketClient-->>Bot: Voice channel info
|
||||
Bot->>IAudioService: Get or create player
|
||||
IAudioService-->>Bot: Player instance
|
||||
Bot->>SocketSlashCommand: Get search query
|
||||
SocketSlashCommand-->>Bot: Search query
|
||||
Bot->>IAudioService: Load tracks
|
||||
IAudioService-->>Bot: Track collection
|
||||
Bot->>LavalinkPlayer: Play track
|
||||
LavalinkPlayer-->>Bot: Track started
|
||||
Bot->>User: Now playing embed
|
||||
```
|
||||
|
||||
## Steps in the code
|
||||
|
||||
| Name | Description |
|
||||
|
||||
@@ -67,73 +67,23 @@ public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotifi
|
||||
### Class Diagram
|
||||
|
||||
```mermaid
|
||||
classDiagram
|
||||
class ClearQueueHandler {
|
||||
+Task Handle(ClearQueueCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class DisconnectHandler {
|
||||
+Task Handle(DisconnectCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class PauseHandler {
|
||||
+Task Handle(PauseCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class PlayHandler {
|
||||
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class ResumeHandler {
|
||||
+Task Handle(ResumeCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class SkipHandler {
|
||||
+Task Handle(SkipCommand command, CancellationToken cancellationToken)
|
||||
}
|
||||
class MessageReceivedHandler {
|
||||
+Task Handle(MessageReceivedNotification notification, CancellationToken cancellationToken)
|
||||
}
|
||||
class IAudioService
|
||||
class DiscordSocketClient
|
||||
class SocketSlashCommand
|
||||
class CancellationToken
|
||||
class Task
|
||||
class IRequestHandler
|
||||
class INotificationHandler
|
||||
sequenceDiagram
|
||||
participant User as User
|
||||
participant DiscordSocketClient as DiscordSocketClient
|
||||
participant MessageReceivedHandler as MessageReceivedHandler
|
||||
participant MessageReceivedNotification as MessageReceivedNotification
|
||||
participant EmbedBuilder as EmbedBuilder
|
||||
participant Channel as Channel
|
||||
|
||||
ClearQueueHandler ..|> IRequestHandler
|
||||
DisconnectHandler ..|> IRequestHandler
|
||||
PauseHandler ..|> IRequestHandler
|
||||
PlayHandler ..|> IRequestHandler
|
||||
ResumeHandler ..|> IRequestHandler
|
||||
SkipHandler ..|> IRequestHandler
|
||||
MessageReceivedHandler ..|> INotificationHandler
|
||||
ClearQueueHandler --> IAudioService
|
||||
DisconnectHandler --> IAudioService
|
||||
PauseHandler --> IAudioService
|
||||
PlayHandler --> IAudioService
|
||||
ResumeHandler --> IAudioService
|
||||
SkipHandler --> IAudioService
|
||||
ClearQueueHandler --> DiscordSocketClient
|
||||
DisconnectHandler --> DiscordSocketClient
|
||||
PauseHandler --> DiscordSocketClient
|
||||
PlayHandler --> DiscordSocketClient
|
||||
ResumeHandler --> DiscordSocketClient
|
||||
SkipHandler --> DiscordSocketClient
|
||||
ClearQueueHandler --> SocketSlashCommand
|
||||
DisconnectHandler --> SocketSlashCommand
|
||||
PauseHandler --> SocketSlashCommand
|
||||
PlayHandler --> SocketSlashCommand
|
||||
ResumeHandler --> SocketSlashCommand
|
||||
SkipHandler --> SocketSlashCommand
|
||||
ClearQueueHandler --> CancellationToken
|
||||
DisconnectHandler --> CancellationToken
|
||||
PauseHandler --> CancellationToken
|
||||
PlayHandler --> CancellationToken
|
||||
ResumeHandler --> CancellationToken
|
||||
SkipHandler --> CancellationToken
|
||||
ClearQueueHandler --> Task
|
||||
DisconnectHandler --> Task
|
||||
PauseHandler --> Task
|
||||
PlayHandler --> Task
|
||||
ResumeHandler --> Task
|
||||
SkipHandler --> Task
|
||||
User->>DiscordSocketClient: Send message "!LunarisStats"
|
||||
DiscordSocketClient->>MessageReceivedHandler: MessageReceivedNotification
|
||||
MessageReceivedHandler->>MessageReceivedNotification: Handle(notification, cancellationToken)
|
||||
MessageReceivedNotification->>MessageReceivedHandler: BotMentioned(notification, cancellationToken)
|
||||
MessageReceivedHandler->>DiscordSocketClient: Get guilds and voice channels
|
||||
DiscordSocketClient-->>MessageReceivedHandler: List of guilds and voice channels
|
||||
MessageReceivedHandler->>EmbedBuilder: Create embed with statistics
|
||||
EmbedBuilder-->>MessageReceivedHandler: Embed
|
||||
MessageReceivedHandler->>Channel: Send embed message
|
||||
```
|
||||
|
||||
### Sequence Diagram for PlayHandler
|
||||
@@ -186,4 +136,104 @@ sequenceDiagram
|
||||
end
|
||||
```
|
||||
|
||||
This README provides an overview of the handlers and their responsibilities, along with class and sequence diagrams to illustrate the interactions and relationships between the components.
|
||||
## Extensions.cs
|
||||
|
||||
#### Namespaces
|
||||
- **Discord**: Provides classes for interacting with Discord.
|
||||
- **Discord.WebSocket**: Provides WebSocket-specific classes for Discord.
|
||||
- **Lavalink4NET**: Provides classes for interacting with Lavalink.
|
||||
- **Lavalink4NET.Players**: Provides player-related classes for Lavalink.
|
||||
- **Lavalink4NET.Players.Queued**: Provides queued player-related classes for Lavalink.
|
||||
- **Microsoft.Extensions.Options**: Provides classes for handling options and configurations.
|
||||
|
||||
#### Class: `Extensions`
|
||||
This static class contains extension methods for various Discord and Lavalink operations.
|
||||
|
||||
##### Method: `GetPlayerAsync`
|
||||
- **Parameters**:
|
||||
- `IAudioService audioService`: The audio service to retrieve the player from.
|
||||
- `DiscordSocketClient client`: The Discord client.
|
||||
- `SocketSlashCommand context`: The context of the slash command.
|
||||
- `bool connectToVoiceChannel`: Whether to connect to the voice channel (default is true).
|
||||
- **Returns**: `ValueTask<QueuedLavalinkPlayer?>`
|
||||
- **Description**: Retrieves a `QueuedLavalinkPlayer` for the given context. If the retrieval fails, it returns null and sends an appropriate error message.
|
||||
|
||||
##### Method: `GetGuild`
|
||||
- **Parameters**:
|
||||
- `SocketSlashCommand message`: The slash command message.
|
||||
- `DiscordSocketClient client`: The Discord client.
|
||||
- **Returns**: `SocketGuild`
|
||||
- **Description**: Retrieves the guild associated with the given slash command message. Throws an exception if the guild ID is null.
|
||||
|
||||
##### Method: `GetVoiceState`
|
||||
- **Parameters**:
|
||||
- `SocketSlashCommand message`: The slash command message.
|
||||
- **Returns**: `IVoiceState`
|
||||
- **Description**: Retrieves the voice state of the user who issued the slash command. Throws an exception if the user is not connected to a voice channel.
|
||||
|
||||
##### Method: `RespondAsync`
|
||||
- **Parameters**:
|
||||
- `SocketSlashCommand message`: The slash command message.
|
||||
- `string content`: The content of the response.
|
||||
- **Returns**: `Task`
|
||||
- **Description**: Sends an ephemeral response to the slash command.
|
||||
|
||||
##### Method: `GetOptionValueByName`
|
||||
- **Parameters**:
|
||||
- `SocketSlashCommand command`: The slash command.
|
||||
- `string optionName`: The name of the option to retrieve the value for.
|
||||
- **Returns**: `string`
|
||||
- **Description**: Retrieves the value of the specified option from the slash command. Returns an empty string if the option is not found.
|
||||
|
||||
# MessageModule
|
||||
|
||||
The `MessageModule` class provides utility methods for sending and removing messages in a Discord guild using the Discord.Net library. It maintains a dictionary to keep track of message IDs for each guild, allowing for easy removal of messages when needed.
|
||||
|
||||
## Methods
|
||||
|
||||
### `SendMessageAsync(SocketSlashCommand context, string message, DiscordSocketClient client)`
|
||||
|
||||
Sends a follow-up message with the specified text content in response to a slash command.
|
||||
|
||||
- **Parameters:**
|
||||
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||
- `message`: The text content of the message to be sent.
|
||||
- `client`: The `DiscordSocketClient` instance.
|
||||
|
||||
### `SendMessageAsync(SocketSlashCommand context, Embed message, DiscordSocketClient client)`
|
||||
|
||||
Sends a follow-up message with the specified embed content in response to a slash command.
|
||||
|
||||
- **Parameters:**
|
||||
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||
- `message`: The `Embed` content of the message to be sent.
|
||||
- `client`: The `DiscordSocketClient` instance.
|
||||
|
||||
### `RemoveMessages(SocketSlashCommand context, DiscordSocketClient client)`
|
||||
|
||||
Removes all tracked messages for the guild in which the command was executed.
|
||||
|
||||
- **Parameters:**
|
||||
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||
- `client`: The `DiscordSocketClient` instance.
|
||||
|
||||
### `StoreForRemoval(SocketSlashCommand context, DiscordSocketClient client)`
|
||||
|
||||
Stores the message ID for removal and deletes any previously tracked messages for the guild.
|
||||
|
||||
- **Parameters:**
|
||||
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||
- `client`: The `DiscordSocketClient` instance.
|
||||
|
||||
- **Returns:**
|
||||
- The guild ID as a `ulong`.
|
||||
|
||||
## Usage
|
||||
|
||||
To use the `MessageModule` class, simply call the appropriate method from your command handling logic. For example:
|
||||
|
||||
```csharp
|
||||
await context.SendMessageAsync("Hello, world!", client);
|
||||
```
|
||||
|
||||
This will send a follow-up message with the text "Hello, world!" in response to the slash command.
|
||||
|
||||
BIN
LOGOTYPE.png
Normal file
BIN
LOGOTYPE.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 230 KiB |
Reference in New Issue
Block a user