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Author SHA1 Message Date
7c4d8c246d Update README.md 2024-10-25 21:49:24 +02:00
43f0191752 Update readme.md 2024-10-25 21:47:54 +02:00
2 changed files with 86 additions and 67 deletions

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@@ -8,6 +8,75 @@ flowchart TD
PlayTrack --> NowPlayingEmbed
```
```mermaid
classDiagram
class PlayHandler {
-MusicEmbed _musicEmbed
-DiscordSocketClient _client
-IAudioService _audioService
-SocketSlashCommand _context
-const int MaxTrackDuration
-LavalinkTrack? _previousTrack
-static HashSet~ulong~ SubscribedGuilds
+PlayHandler(DiscordSocketClient client, MusicEmbed musicEmbed, IAudioService audioService)
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
-void PlayMusic()
-Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
-Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
-void RegisterTrackStartedEventListerner(PlayCommand command)
-static Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
-static Task ConfigureSponsorBlock(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
}
class PlayCommand {
+SocketSlashCommand Message
}
class TrackEndedEventArgs {
}
class TrackStartedEventArgs {
}
class QueuedLavalinkPlayer {
+LavalinkTrack? CurrentTrack
+Task PlayAsync(LavalinkTrack track, CancellationToken cancellationToken)
+Task Queue.AddRangeAsync(List~TrackQueueItem~ queueTracks, CancellationToken cancellationToken)
+Task Filters.SetFilter(NormalizationFilter normalizationFilter)
+Task Filters.CommitAsync(CancellationToken cancellationToken)
+Task UpdateSponsorBlockCategoriesAsync(ImmutableArray~SegmentCategory~ categories, CancellationToken cancellationToken)
}
class LavalinkTrack {
+string Identifier
}
class NormalizationFilter {
+NormalizationFilter(double gain, bool enabled)
}
class SegmentCategory {
+static SegmentCategory Intro
+static SegmentCategory Sponsor
+static SegmentCategory SelfPromotion
+static SegmentCategory Outro
+static SegmentCategory Filler
}
class TrackQueueItem {
+TrackQueueItem(LavalinkTrack track)
}
PlayHandler --> PlayCommand
PlayHandler --> TrackEndedEventArgs
PlayHandler --> TrackStartedEventArgs
PlayHandler --> QueuedLavalinkPlayer
PlayHandler --> LavalinkTrack
PlayHandler --> NormalizationFilter
PlayHandler --> SegmentCategory
PlayHandler --> TrackQueueItem
```
## Steps in the code
| Name | Description |

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@@ -67,73 +67,23 @@ public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotifi
### Class Diagram
```mermaid
classDiagram
class ClearQueueHandler {
+Task Handle(ClearQueueCommand command, CancellationToken cancellationToken)
}
class DisconnectHandler {
+Task Handle(DisconnectCommand command, CancellationToken cancellationToken)
}
class PauseHandler {
+Task Handle(PauseCommand command, CancellationToken cancellationToken)
}
class PlayHandler {
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
}
class ResumeHandler {
+Task Handle(ResumeCommand command, CancellationToken cancellationToken)
}
class SkipHandler {
+Task Handle(SkipCommand command, CancellationToken cancellationToken)
}
class MessageReceivedHandler {
+Task Handle(MessageReceivedNotification notification, CancellationToken cancellationToken)
}
class IAudioService
class DiscordSocketClient
class SocketSlashCommand
class CancellationToken
class Task
class IRequestHandler
class INotificationHandler
sequenceDiagram
participant User as User
participant DiscordSocketClient as DiscordSocketClient
participant MessageReceivedHandler as MessageReceivedHandler
participant MessageReceivedNotification as MessageReceivedNotification
participant EmbedBuilder as EmbedBuilder
participant Channel as Channel
ClearQueueHandler ..|> IRequestHandler
DisconnectHandler ..|> IRequestHandler
PauseHandler ..|> IRequestHandler
PlayHandler ..|> IRequestHandler
ResumeHandler ..|> IRequestHandler
SkipHandler ..|> IRequestHandler
MessageReceivedHandler ..|> INotificationHandler
ClearQueueHandler --> IAudioService
DisconnectHandler --> IAudioService
PauseHandler --> IAudioService
PlayHandler --> IAudioService
ResumeHandler --> IAudioService
SkipHandler --> IAudioService
ClearQueueHandler --> DiscordSocketClient
DisconnectHandler --> DiscordSocketClient
PauseHandler --> DiscordSocketClient
PlayHandler --> DiscordSocketClient
ResumeHandler --> DiscordSocketClient
SkipHandler --> DiscordSocketClient
ClearQueueHandler --> SocketSlashCommand
DisconnectHandler --> SocketSlashCommand
PauseHandler --> SocketSlashCommand
PlayHandler --> SocketSlashCommand
ResumeHandler --> SocketSlashCommand
SkipHandler --> SocketSlashCommand
ClearQueueHandler --> CancellationToken
DisconnectHandler --> CancellationToken
PauseHandler --> CancellationToken
PlayHandler --> CancellationToken
ResumeHandler --> CancellationToken
SkipHandler --> CancellationToken
ClearQueueHandler --> Task
DisconnectHandler --> Task
PauseHandler --> Task
PlayHandler --> Task
ResumeHandler --> Task
SkipHandler --> Task
User->>DiscordSocketClient: Send message "!LunarisStats"
DiscordSocketClient->>MessageReceivedHandler: MessageReceivedNotification
MessageReceivedHandler->>MessageReceivedNotification: Handle(notification, cancellationToken)
MessageReceivedNotification->>MessageReceivedHandler: BotMentioned(notification, cancellationToken)
MessageReceivedHandler->>DiscordSocketClient: Get guilds and voice channels
DiscordSocketClient-->>MessageReceivedHandler: List of guilds and voice channels
MessageReceivedHandler->>EmbedBuilder: Create embed with statistics
EmbedBuilder-->>MessageReceivedHandler: Embed
MessageReceivedHandler->>Channel: Send embed message
```
### Sequence Diagram for PlayHandler