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Author SHA1 Message Date
7c4d8c246d Update README.md 2024-10-25 21:49:24 +02:00
43f0191752 Update readme.md 2024-10-25 21:47:54 +02:00
2 changed files with 86 additions and 67 deletions

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@@ -8,6 +8,75 @@ flowchart TD
PlayTrack --> NowPlayingEmbed PlayTrack --> NowPlayingEmbed
``` ```
```mermaid
classDiagram
class PlayHandler {
-MusicEmbed _musicEmbed
-DiscordSocketClient _client
-IAudioService _audioService
-SocketSlashCommand _context
-const int MaxTrackDuration
-LavalinkTrack? _previousTrack
-static HashSet~ulong~ SubscribedGuilds
+PlayHandler(DiscordSocketClient client, MusicEmbed musicEmbed, IAudioService audioService)
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
-void PlayMusic()
-Task OnTrackEnded(object sender, TrackEndedEventArgs eventargs)
-Task OnTrackStarted(object sender, TrackStartedEventArgs eventargs)
-void RegisterTrackStartedEventListerner(PlayCommand command)
-static Task ApplyFilters(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
-static Task ConfigureSponsorBlock(CancellationToken cancellationToken, QueuedLavalinkPlayer player)
}
class PlayCommand {
+SocketSlashCommand Message
}
class TrackEndedEventArgs {
}
class TrackStartedEventArgs {
}
class QueuedLavalinkPlayer {
+LavalinkTrack? CurrentTrack
+Task PlayAsync(LavalinkTrack track, CancellationToken cancellationToken)
+Task Queue.AddRangeAsync(List~TrackQueueItem~ queueTracks, CancellationToken cancellationToken)
+Task Filters.SetFilter(NormalizationFilter normalizationFilter)
+Task Filters.CommitAsync(CancellationToken cancellationToken)
+Task UpdateSponsorBlockCategoriesAsync(ImmutableArray~SegmentCategory~ categories, CancellationToken cancellationToken)
}
class LavalinkTrack {
+string Identifier
}
class NormalizationFilter {
+NormalizationFilter(double gain, bool enabled)
}
class SegmentCategory {
+static SegmentCategory Intro
+static SegmentCategory Sponsor
+static SegmentCategory SelfPromotion
+static SegmentCategory Outro
+static SegmentCategory Filler
}
class TrackQueueItem {
+TrackQueueItem(LavalinkTrack track)
}
PlayHandler --> PlayCommand
PlayHandler --> TrackEndedEventArgs
PlayHandler --> TrackStartedEventArgs
PlayHandler --> QueuedLavalinkPlayer
PlayHandler --> LavalinkTrack
PlayHandler --> NormalizationFilter
PlayHandler --> SegmentCategory
PlayHandler --> TrackQueueItem
```
## Steps in the code ## Steps in the code
| Name | Description | | Name | Description |

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@@ -67,73 +67,23 @@ public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotifi
### Class Diagram ### Class Diagram
```mermaid ```mermaid
classDiagram sequenceDiagram
class ClearQueueHandler { participant User as User
+Task Handle(ClearQueueCommand command, CancellationToken cancellationToken) participant DiscordSocketClient as DiscordSocketClient
} participant MessageReceivedHandler as MessageReceivedHandler
class DisconnectHandler { participant MessageReceivedNotification as MessageReceivedNotification
+Task Handle(DisconnectCommand command, CancellationToken cancellationToken) participant EmbedBuilder as EmbedBuilder
} participant Channel as Channel
class PauseHandler {
+Task Handle(PauseCommand command, CancellationToken cancellationToken)
}
class PlayHandler {
+Task Handle(PlayCommand command, CancellationToken cancellationToken)
}
class ResumeHandler {
+Task Handle(ResumeCommand command, CancellationToken cancellationToken)
}
class SkipHandler {
+Task Handle(SkipCommand command, CancellationToken cancellationToken)
}
class MessageReceivedHandler {
+Task Handle(MessageReceivedNotification notification, CancellationToken cancellationToken)
}
class IAudioService
class DiscordSocketClient
class SocketSlashCommand
class CancellationToken
class Task
class IRequestHandler
class INotificationHandler
ClearQueueHandler ..|> IRequestHandler User->>DiscordSocketClient: Send message "!LunarisStats"
DisconnectHandler ..|> IRequestHandler DiscordSocketClient->>MessageReceivedHandler: MessageReceivedNotification
PauseHandler ..|> IRequestHandler MessageReceivedHandler->>MessageReceivedNotification: Handle(notification, cancellationToken)
PlayHandler ..|> IRequestHandler MessageReceivedNotification->>MessageReceivedHandler: BotMentioned(notification, cancellationToken)
ResumeHandler ..|> IRequestHandler MessageReceivedHandler->>DiscordSocketClient: Get guilds and voice channels
SkipHandler ..|> IRequestHandler DiscordSocketClient-->>MessageReceivedHandler: List of guilds and voice channels
MessageReceivedHandler ..|> INotificationHandler MessageReceivedHandler->>EmbedBuilder: Create embed with statistics
ClearQueueHandler --> IAudioService EmbedBuilder-->>MessageReceivedHandler: Embed
DisconnectHandler --> IAudioService MessageReceivedHandler->>Channel: Send embed message
PauseHandler --> IAudioService
PlayHandler --> IAudioService
ResumeHandler --> IAudioService
SkipHandler --> IAudioService
ClearQueueHandler --> DiscordSocketClient
DisconnectHandler --> DiscordSocketClient
PauseHandler --> DiscordSocketClient
PlayHandler --> DiscordSocketClient
ResumeHandler --> DiscordSocketClient
SkipHandler --> DiscordSocketClient
ClearQueueHandler --> SocketSlashCommand
DisconnectHandler --> SocketSlashCommand
PauseHandler --> SocketSlashCommand
PlayHandler --> SocketSlashCommand
ResumeHandler --> SocketSlashCommand
SkipHandler --> SocketSlashCommand
ClearQueueHandler --> CancellationToken
DisconnectHandler --> CancellationToken
PauseHandler --> CancellationToken
PlayHandler --> CancellationToken
ResumeHandler --> CancellationToken
SkipHandler --> CancellationToken
ClearQueueHandler --> Task
DisconnectHandler --> Task
PauseHandler --> Task
PlayHandler --> Task
ResumeHandler --> Task
SkipHandler --> Task
``` ```
### Sequence Diagram for PlayHandler ### Sequence Diagram for PlayHandler