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11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3362c6bf8c | |||
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| 56eee11fc9 | |||
| e01746a343 | |||
| e847c1579a | |||
| 1ccc31d3d2 | |||
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| 872b6d3138 | |||
| f292124228 |
@@ -8,6 +8,29 @@ flowchart TD
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|||||||
PlayTrack --> NowPlayingEmbed
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PlayTrack --> NowPlayingEmbed
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||||||
```
|
```
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||||||
|
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||||||
|
```mermaid
|
||||||
|
sequenceDiagram
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||||||
|
participant User
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||||||
|
participant Bot
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||||||
|
participant DiscordSocketClient
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||||||
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participant IAudioService
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||||||
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participant SocketSlashCommand
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||||||
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participant LavalinkPlayer
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||||||
|
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||||||
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User->>Bot: /play [song]
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||||||
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Bot->>DiscordSocketClient: Get user voice channel
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||||||
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DiscordSocketClient-->>Bot: Voice channel info
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||||||
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Bot->>IAudioService: Get or create player
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||||||
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IAudioService-->>Bot: Player instance
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||||||
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Bot->>SocketSlashCommand: Get search query
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||||||
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SocketSlashCommand-->>Bot: Search query
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||||||
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Bot->>IAudioService: Load tracks
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||||||
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IAudioService-->>Bot: Track collection
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||||||
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Bot->>LavalinkPlayer: Play track
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||||||
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LavalinkPlayer-->>Bot: Track started
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Bot->>User: Now playing embed
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||||||
|
```
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||||||
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|
||||||
## Steps in the code
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## Steps in the code
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||||||
|
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||||||
| Name | Description |
|
| Name | Description |
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||||||
@@ -32,4 +55,4 @@ There is also OnTrackEnd, when it get called an attempt is made to play the next
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|||||||
| `player` | `LavaPlayer` | An instance of the `LavaPlayer` class, representing a music player connected to a specific voice channel. Used to play, pause, skip, and queue tracks. |
|
| `player` | `LavaPlayer` | An instance of the `LavaPlayer` class, representing a music player connected to a specific voice channel. Used to play, pause, skip, and queue tracks. |
|
||||||
| `guildMessageIds` | `Dictionary<ulong, List<ulong>>` | A dictionary that maps guild IDs to lists of message IDs. Used to keep track of messages sent by the bot in each guild, allowing the bot to delete its old messages when it sends new ones. |
|
| `guildMessageIds` | `Dictionary<ulong, List<ulong>>` | A dictionary that maps guild IDs to lists of message IDs. Used to keep track of messages sent by the bot in each guild, allowing the bot to delete its old messages when it sends new ones. |
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||||||
| `songName` | `string` | A string that represents the name or URL of a song to play. Used to search for and queue tracks. |
|
| `songName` | `string` | A string that represents the name or URL of a song to play. Used to search for and queue tracks. |
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||||||
| `searchResponse` | `SearchResponse` | An instance of the `SearchResponse` class, representing the result of a search for tracks. Used to get the tracks that were found and queue them in the player. |
|
| `searchResponse` | `SearchResponse` | An instance of the `SearchResponse` class, representing the result of a search for tracks. Used to get the tracks that were found and queue them in the player. |
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|||||||
239
Bot/Handler/MusicPlayer/README.md
Normal file
239
Bot/Handler/MusicPlayer/README.md
Normal file
@@ -0,0 +1,239 @@
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|||||||
|
### README.md
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||||||
|
|
||||||
|
# Handlers
|
||||||
|
|
||||||
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Handlers for the Lunaris2 bot, which is built using C#, Discord.Net, and Lavalink4NET. Below is a detailed description of each handler and their responsibilities.
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||||||
|
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||||||
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## Handlers
|
||||||
|
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||||||
|
### ClearQueueHandler
|
||||||
|
|
||||||
|
Handles the command to clear the music queue.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class ClearQueueHandler : IRequestHandler<ClearQueueCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### DisconnectHandler
|
||||||
|
|
||||||
|
Handles the command to disconnect the bot from the voice channel.
|
||||||
|
|
||||||
|
```csharp
|
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|
public class DisconnectHandler : IRequestHandler<DisconnectCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### PauseHandler
|
||||||
|
|
||||||
|
Handles the command to pause the currently playing track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class PauseHandler : IRequestHandler<PauseCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### PlayHandler
|
||||||
|
|
||||||
|
Handles the command to play a track or playlist.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class PlayHandler : IRequestHandler<PlayCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### ResumeHandler
|
||||||
|
|
||||||
|
Handles the command to resume the currently paused track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class ResumeHandler : IRequestHandler<ResumeCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### SkipHandler
|
||||||
|
|
||||||
|
Handles the command to skip the currently playing track.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class SkipHandler : IRequestHandler<SkipCommand>
|
||||||
|
```
|
||||||
|
|
||||||
|
### MessageReceivedHandler
|
||||||
|
|
||||||
|
Handles incoming messages and processes commands or statistics requests.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class MessageReceivedHandler : INotificationHandler<MessageReceivedNotification>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Mermaid Diagrams
|
||||||
|
|
||||||
|
### Class Diagram
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User as User
|
||||||
|
participant DiscordSocketClient as DiscordSocketClient
|
||||||
|
participant MessageReceivedHandler as MessageReceivedHandler
|
||||||
|
participant MessageReceivedNotification as MessageReceivedNotification
|
||||||
|
participant EmbedBuilder as EmbedBuilder
|
||||||
|
participant Channel as Channel
|
||||||
|
|
||||||
|
User->>DiscordSocketClient: Send message "!LunarisStats"
|
||||||
|
DiscordSocketClient->>MessageReceivedHandler: MessageReceivedNotification
|
||||||
|
MessageReceivedHandler->>MessageReceivedNotification: Handle(notification, cancellationToken)
|
||||||
|
MessageReceivedNotification->>MessageReceivedHandler: BotMentioned(notification, cancellationToken)
|
||||||
|
MessageReceivedHandler->>DiscordSocketClient: Get guilds and voice channels
|
||||||
|
DiscordSocketClient-->>MessageReceivedHandler: List of guilds and voice channels
|
||||||
|
MessageReceivedHandler->>EmbedBuilder: Create embed with statistics
|
||||||
|
EmbedBuilder-->>MessageReceivedHandler: Embed
|
||||||
|
MessageReceivedHandler->>Channel: Send embed message
|
||||||
|
```
|
||||||
|
|
||||||
|
### Sequence Diagram for PlayHandler
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User
|
||||||
|
participant Bot
|
||||||
|
participant DiscordSocketClient
|
||||||
|
participant IAudioService
|
||||||
|
participant SocketSlashCommand
|
||||||
|
participant LavalinkPlayer
|
||||||
|
|
||||||
|
User->>Bot: /play [song]
|
||||||
|
Bot->>DiscordSocketClient: Get user voice channel
|
||||||
|
DiscordSocketClient-->>Bot: Voice channel info
|
||||||
|
Bot->>IAudioService: Get or create player
|
||||||
|
IAudioService-->>Bot: Player instance
|
||||||
|
Bot->>SocketSlashCommand: Get search query
|
||||||
|
SocketSlashCommand-->>Bot: Search query
|
||||||
|
Bot->>IAudioService: Load tracks
|
||||||
|
IAudioService-->>Bot: Track collection
|
||||||
|
Bot->>LavalinkPlayer: Play track
|
||||||
|
LavalinkPlayer-->>Bot: Track started
|
||||||
|
Bot->>User: Now playing embed
|
||||||
|
```
|
||||||
|
|
||||||
|
### Sequence Diagram for MessageReceivedHandler
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant User
|
||||||
|
participant Bot
|
||||||
|
participant DiscordSocketClient
|
||||||
|
participant ISender
|
||||||
|
participant MessageReceivedNotification
|
||||||
|
|
||||||
|
User->>Bot: Send message
|
||||||
|
Bot->>MessageReceivedNotification: Create notification
|
||||||
|
Bot->>DiscordSocketClient: Check if bot is mentioned
|
||||||
|
DiscordSocketClient-->>Bot: Mention info
|
||||||
|
alt Bot is mentioned
|
||||||
|
Bot->>ISender: Send ChatCommand
|
||||||
|
end
|
||||||
|
Bot->>DiscordSocketClient: Check for statistics command
|
||||||
|
alt Statistics command found
|
||||||
|
Bot->>DiscordSocketClient: Get server and channel info
|
||||||
|
DiscordSocketClient-->>Bot: Server and channel info
|
||||||
|
Bot->>User: Send statistics embed
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
## Extensions.cs
|
||||||
|
|
||||||
|
#### Namespaces
|
||||||
|
- **Discord**: Provides classes for interacting with Discord.
|
||||||
|
- **Discord.WebSocket**: Provides WebSocket-specific classes for Discord.
|
||||||
|
- **Lavalink4NET**: Provides classes for interacting with Lavalink.
|
||||||
|
- **Lavalink4NET.Players**: Provides player-related classes for Lavalink.
|
||||||
|
- **Lavalink4NET.Players.Queued**: Provides queued player-related classes for Lavalink.
|
||||||
|
- **Microsoft.Extensions.Options**: Provides classes for handling options and configurations.
|
||||||
|
|
||||||
|
#### Class: `Extensions`
|
||||||
|
This static class contains extension methods for various Discord and Lavalink operations.
|
||||||
|
|
||||||
|
##### Method: `GetPlayerAsync`
|
||||||
|
- **Parameters**:
|
||||||
|
- `IAudioService audioService`: The audio service to retrieve the player from.
|
||||||
|
- `DiscordSocketClient client`: The Discord client.
|
||||||
|
- `SocketSlashCommand context`: The context of the slash command.
|
||||||
|
- `bool connectToVoiceChannel`: Whether to connect to the voice channel (default is true).
|
||||||
|
- **Returns**: `ValueTask<QueuedLavalinkPlayer?>`
|
||||||
|
- **Description**: Retrieves a `QueuedLavalinkPlayer` for the given context. If the retrieval fails, it returns null and sends an appropriate error message.
|
||||||
|
|
||||||
|
##### Method: `GetGuild`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- `DiscordSocketClient client`: The Discord client.
|
||||||
|
- **Returns**: `SocketGuild`
|
||||||
|
- **Description**: Retrieves the guild associated with the given slash command message. Throws an exception if the guild ID is null.
|
||||||
|
|
||||||
|
##### Method: `GetVoiceState`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- **Returns**: `IVoiceState`
|
||||||
|
- **Description**: Retrieves the voice state of the user who issued the slash command. Throws an exception if the user is not connected to a voice channel.
|
||||||
|
|
||||||
|
##### Method: `RespondAsync`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand message`: The slash command message.
|
||||||
|
- `string content`: The content of the response.
|
||||||
|
- **Returns**: `Task`
|
||||||
|
- **Description**: Sends an ephemeral response to the slash command.
|
||||||
|
|
||||||
|
##### Method: `GetOptionValueByName`
|
||||||
|
- **Parameters**:
|
||||||
|
- `SocketSlashCommand command`: The slash command.
|
||||||
|
- `string optionName`: The name of the option to retrieve the value for.
|
||||||
|
- **Returns**: `string`
|
||||||
|
- **Description**: Retrieves the value of the specified option from the slash command. Returns an empty string if the option is not found.
|
||||||
|
|
||||||
|
# MessageModule
|
||||||
|
|
||||||
|
The `MessageModule` class provides utility methods for sending and removing messages in a Discord guild using the Discord.Net library. It maintains a dictionary to keep track of message IDs for each guild, allowing for easy removal of messages when needed.
|
||||||
|
|
||||||
|
## Methods
|
||||||
|
|
||||||
|
### `SendMessageAsync(SocketSlashCommand context, string message, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Sends a follow-up message with the specified text content in response to a slash command.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `message`: The text content of the message to be sent.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `SendMessageAsync(SocketSlashCommand context, Embed message, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Sends a follow-up message with the specified embed content in response to a slash command.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `message`: The `Embed` content of the message to be sent.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `RemoveMessages(SocketSlashCommand context, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Removes all tracked messages for the guild in which the command was executed.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
### `StoreForRemoval(SocketSlashCommand context, DiscordSocketClient client)`
|
||||||
|
|
||||||
|
Stores the message ID for removal and deletes any previously tracked messages for the guild.
|
||||||
|
|
||||||
|
- **Parameters:**
|
||||||
|
- `context`: The `SocketSlashCommand` context in which the command was executed.
|
||||||
|
- `client`: The `DiscordSocketClient` instance.
|
||||||
|
|
||||||
|
- **Returns:**
|
||||||
|
- The guild ID as a `ulong`.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
To use the `MessageModule` class, simply call the appropriate method from your command handling logic. For example:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
await context.SendMessageAsync("Hello, world!", client);
|
||||||
|
```
|
||||||
|
|
||||||
|
This will send a follow-up message with the text "Hello, world!" in response to the slash command.
|
||||||
@@ -2,11 +2,15 @@
|
|||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart TD
|
||||||
Program[Program] -->|Register| EventListener
|
Program[Program] -->|Register| EventListener
|
||||||
|
Program --> Intervals[VoiceChannelMonitorService]
|
||||||
|
Intervals --> SetStatus[SetStatus, Updates status with amount of playing bots]
|
||||||
|
Intervals --> LeaveChannel[LeaveOnAlone, Leaves channel when alone for a time]
|
||||||
EventListener[DiscordEventListener] --> A[MessageReceivedHandler]
|
EventListener[DiscordEventListener] --> A[MessageReceivedHandler]
|
||||||
|
|
||||||
EventListener[DiscordEventListener] --> A2[SlashCommandReceivedHandler]
|
EventListener[DiscordEventListener] --> A2[SlashCommandReceivedHandler]
|
||||||
|
|
||||||
A --> |Message| f{If bot is mentioned}
|
A --> |Message| f{If bot is mentioned}
|
||||||
|
A --> |Message '!LunarisStats'| p[Responds with Server and Channel Statistics.]
|
||||||
f --> |ChatCommand| v[ChatHandler]
|
f --> |ChatCommand| v[ChatHandler]
|
||||||
|
|
||||||
A2[SlashCommandReceivedHandler] -->|Message| C{Send to correct command by
|
A2[SlashCommandReceivedHandler] -->|Message| C{Send to correct command by
|
||||||
@@ -14,8 +18,11 @@ flowchart TD
|
|||||||
|
|
||||||
C -->|JoinCommand| D[JoinHandler]
|
C -->|JoinCommand| D[JoinHandler]
|
||||||
C -->|PlayCommand| E[PlayHandler]
|
C -->|PlayCommand| E[PlayHandler]
|
||||||
C -->|HelloCommand| F[HelloHandler]
|
C -->|PauseCommand| F[PauseHandler]
|
||||||
C -->|GoodbyeCommand| G[GoodbyeHandler]
|
C -->|DisconnectCommand| H[DisconnectHandler]
|
||||||
|
C -->|ResumeCommand| J[ResumeHandler]
|
||||||
|
C -->|SkipCommand| K[SkipHandler]
|
||||||
|
C -->|ClearQueueCommand| L[ClearQueueHandler]
|
||||||
```
|
```
|
||||||
Program registers an event listener ```DiscordEventListener``` which publish a message :
|
Program registers an event listener ```DiscordEventListener``` which publish a message :
|
||||||
|
|
||||||
@@ -30,20 +37,33 @@ await Mediator.Publish(new MessageReceivedNotification(arg), _cancellationToken)
|
|||||||
|
|
||||||
## Handler integrations
|
## Handler integrations
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart LR
|
||||||
D[JoinHandler] --> Disc[Discord Api]
|
D[JoinHandler] --> Disc[Discord Api]
|
||||||
E[PlayHandler] --> Disc[Discord Api]
|
E[PlayHandler] --> Disc[Discord Api]
|
||||||
F[HelloHandler] --> Disc[Discord Api]
|
F[SkipHandler] --> Disc[Discord Api]
|
||||||
G[GoodbyeHandler] --> Disc[Discord Api]
|
G[PauseHandler] --> Disc[Discord Api]
|
||||||
v[ChatHandler] --> Disc[Discord Api]
|
v[ChatHandler] --> Disc[Discord Api]
|
||||||
|
ClearQueueHandler --> Disc
|
||||||
|
ClearQueuehandler --> Lava
|
||||||
|
DisconnectHandler --> Disc
|
||||||
|
Resumehandler --> Disc
|
||||||
v --> o[Ollama Server]
|
v --> o[Ollama Server]
|
||||||
o --> v
|
o --> v
|
||||||
E --> Lava[Lavalink]
|
E --> Lava[Lavalink]
|
||||||
|
F --> Lava
|
||||||
|
G --> Lava
|
||||||
```
|
```
|
||||||
|Name| Description |
|
|Name| Description |
|
||||||
|--|--|
|
|--|--|
|
||||||
| JoinHandler| Handles the logic for **just** joining a voice channel. |
|
| JoinHandler| Handles the logic for **just** joining a voice channel. |
|
||||||
| PlayHandler| Handles the logic for joining and playing music in a voice channel. |
|
| PlayHandler| Handles the logic for joining and playing music in a voice channel. |
|
||||||
| HelloHandler| Responds with Hello. (Dummy handler, will be removed)|
|
| PauseHandler | Handles the logic for pausing currently playing track. |
|
||||||
| GoodbyeHandler| Responds with Goodbye. (Dummy handler, will be removed)|
|
| DisconnectHandler | Handles the logic for disconnecting from voicechannels. |
|
||||||
|
| ClearQueueHandler | Handles the logic for clearing the queued songs, except the currently playing one. |
|
||||||
|
| SkipHandler | Handles the logic for skipping tracks that are queued. If 0 trackS is in queue, it stops the current one.|
|
||||||
|
| Resumehandler | Resumes paused tracks. |
|
||||||
| ChatHandler| Handles the logic for LLM chat with user. |
|
| ChatHandler| Handles the logic for LLM chat with user. |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
BIN
LOGOTYPE.png
Normal file
BIN
LOGOTYPE.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 230 KiB |
18
README.md
18
README.md
@@ -1,15 +1,17 @@
|
|||||||
# Lunaris2 - Discord Music Bot
|

|
||||||
|
|
||||||
|
# Lunaris - Discord BOT
|
||||||
|
|
||||||
Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming.
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Lunaris2 is a Discord bot designed to play music in your server's voice channels. It's built using C# and the Discord.Net library, and it uses the LavaLink music client for audio streaming.
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## Features
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## 🎮Features
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- Play music from YouTube directly in your Discord server.
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- Play music from YouTube directly in your Discord server.
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- Skip tracks, pause, and resume playback.
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- Skip tracks, pause, resume playback and more music related commands.
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- Queue system to line up your favorite tracks.
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- Queue system to line up your favorite tracks.
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- Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below.
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- Local LLM (AI chatbot) that answers on @mentions in Discord chat. See more about it below.
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## Setup
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## 🤖 Setup
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1. Clone the repo.
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1. Clone the repo.
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2. Extract.
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2. Extract.
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@@ -27,7 +29,8 @@ The LLM is run using Ollama see more about Ollama [here](https://ollama.com/). R
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## PM2 Setup
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## PM2 Setup
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- Install PM2 and configure it following their setup guide
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- Install PM2 and configure it following their setup guide
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#### Lavalink
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#### 🐦🔥 Lavalink
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* Download Lavalink 4.X.X (.jar)
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* Download Lavalink 4.X.X (.jar)
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* Install Java 17
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* Install Java 17
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@@ -46,6 +49,11 @@ Register the Lunaris bot with PM2:
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- `/play <song>`: Plays the specified song in the voice channel you're currently in.
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- `/play <song>`: Plays the specified song in the voice channel you're currently in.
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- `/skip`: Skips the currently playing song.
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- `/skip`: Skips the currently playing song.
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## Technical Documentations
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- [Application Layout](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/README.md)
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* 🤖 [AI CHAT](https://github.com/Myxelium/Lunaris2.0/blob/master/Bot/Handler/ChatCommand/readme.md)
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* 🎵 [Music Player](https://github.com/Myxelium/Lunaris2.0/tree/master/Bot/Handler/MusicPlayer)
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## Contributing
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## Contributing
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Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
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Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
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Reference in New Issue
Block a user