Fix deadlock and auto leave voice channel after 3 min (#4)

* Fix for thread being busy handling discord commands blocking audioplayer to timeout
* Auto leave if alone in voice channel after 3 min

Co-authored-by: Myx <info@azaaxin.com>
This commit is contained in:
2024-08-12 02:02:10 +02:00
committed by GitHub
parent 9bcebea6b0
commit 8dcd4b334d
4 changed files with 106 additions and 57 deletions

View File

@@ -5,6 +5,7 @@ using Lavalink4NET;
using Lavalink4NET.Events.Players;
using Lavalink4NET.Players.Queued;
using Lavalink4NET.Rest.Entities.Tracks;
using System.Threading;
namespace Lunaris2.Handler.MusicPlayer.PlayCommand;
@@ -37,57 +38,54 @@ public class PlayHandler : IRequestHandler<PlayCommand>
await _musicEmbed.NowPlayingEmbed(track, _context, _client);
}
public async Task Handle(PlayCommand command, CancellationToken cancellationToken)
public Task Handle(PlayCommand command, CancellationToken cancellationToken)
{
await _audioService.StartAsync(cancellationToken);
var context = command.Message;
_context = context;
var searchQuery = context.GetOptionValueByName(Option.Input);
new Thread(PlayMusic).Start();
return Task.CompletedTask;
if (string.IsNullOrWhiteSpace(searchQuery)) {
await context.SendMessageAsync("Please provide search terms.", _client);
return;
}
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
if (player is null)
return;
var trackLoadOptions = new TrackLoadOptions
async void PlayMusic()
{
SearchMode = TrackSearchMode.YouTube,
};
await _audioService.StartAsync(cancellationToken);
var context = command.Message;
_context = context;
var track = await _audioService.Tracks
.LoadTrackAsync(
searchQuery,
trackLoadOptions,
cancellationToken: cancellationToken);
if (track is null)
await context.SendMessageAsync("😖 No results.", _client);
var searchQuery = context.GetOptionValueByName(Option.Input);
if (player.CurrentTrack is null)
{
await player
.PlayAsync(track, cancellationToken: cancellationToken)
.ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(track, context, _client);
}
else
{
if (track != null)
if (string.IsNullOrWhiteSpace(searchQuery))
{
var queueTracks = new[] { new TrackQueueItem(track) };
await player.Queue.AddRangeAsync(queueTracks, cancellationToken);
await context.SendMessageAsync($"🔈 Added to queue: {track.Title}", _client);
await context.SendMessageAsync("Please provide search terms.", _client);
return;
}
var player = await _audioService.GetPlayerAsync(_client, context, connectToVoiceChannel: true);
if (player is null) return;
var trackLoadOptions = new TrackLoadOptions { SearchMode = TrackSearchMode.YouTube, };
var track = await _audioService.Tracks.LoadTrackAsync(searchQuery, trackLoadOptions, cancellationToken: cancellationToken);
if (track is null) await context.SendMessageAsync("😖 No results.", _client);
if (player.CurrentTrack is null)
{
await player.PlayAsync(track, cancellationToken: cancellationToken)
.ConfigureAwait(false);
await _musicEmbed.NowPlayingEmbed(track, context, _client);
}
else
{
await context.SendMessageAsync($"Couldn't read song information", _client);
if (track != null)
{
var queueTracks = new[] { new TrackQueueItem(track) };
await player.Queue.AddRangeAsync(queueTracks, cancellationToken);
await context.SendMessageAsync($"🔈 Added to queue: {track.Title}", _client);
}
else
{
await context.SendMessageAsync($"Couldn't read song information", _client);
}
}
}
}