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Lunaris/utils/musicPlayer.js
2023-06-28 03:04:01 +02:00

143 lines
4.0 KiB
JavaScript

/* eslint-disable max-len */
/* eslint-disable no-restricted-syntax */
const {
createAudioResource,
createAudioPlayer,
NoSubscriberBehavior,
AudioPlayerStatus,
} = require('@discordjs/voice');
const process = require('dotenv').config();
const { clientId } = process.parsed;
const { EmbedBuilder } = require('discord.js');
const musicQueue = require('../musicQueue');
const { progressBar } = require('./progress');
const currentInteractionIds = new Map();
const currentInteractions = new Map();
const oldConnections = [];
const timeoutTimer = new Map();
// TODO FIX THIS SHIT!!! ISSUES WITH DISPLAYING NAME AND STATUS WHEN UPDATING
function nowPLayingMessage(interaction, song, oldInteractionId) {
progressBar(0, 0, true);
if (interaction.commandName === 'play') {
interaction.followUp('~🎵~').then((message) => {
const songTitle = song.title;
// const embed = new EmbedBuilder()
// .setColor('#E0B0FF')
// .setTitle(`Now playing: ${songTitle}`)
// .setDescription(
// progressBar(song.duration, 10).progressBarString,
// );
const embed = new EmbedBuilder()
.setColor('#E0B0FF')
.setTitle(`Now playing: ${songTitle}`);
message.edit({
embeds: [embed],
});
const inter = setInterval(async () => {
const { progressBarString, isDone } = progressBar(
song.duration,
10,
);
if (isDone || message.id !== oldInteractionId) {
// clearInterval(inter);
return;
}
if (message.id != null && interaction.guild.id !== oldInteractionId) {
interaction.channel.messages.fetch().then(async (channel) => {
const filter = channel.filter((msg) => msg.author.id === clientId);
const latestMessage = await interaction.channel.messages.fetch(filter.first().id);
latestMessage.edit({
embeds: [embed.setTitle(`Now playing: ${songTitle}`)],
});
});
}
}, 2000);
currentInteractionIds.set(interaction.guild.id, interaction);
currentInteractions.set(interaction.guild.id, interaction.id);
});
}
}
async function musicPlayer(guildId, connection, interaction) {
try {
const oldInteractions = await currentInteractions.get(interaction.guild.id);
const oldInteractionId = await currentInteractionIds.get(interaction.guild.id);
const serverQueue = musicQueue.getQueue(guildId);
const oldConnection = oldConnections
.find((guidConnection) => guidConnection[0] === interaction.guild.id);
if (serverQueue.length === 0) {
oldConnection[1].destroy();
}
const song = serverQueue[0];
if (song.stream === undefined) {
musicQueue.removeFromQueue(guildId);
musicPlayer(guildId, connection);
return;
}
const resource = createAudioResource(song.stream, {
inputType: song.type,
});
const player = createAudioPlayer({
behaviors: {
noSubscriber: NoSubscriberBehavior.Play,
},
});
player.play(resource);
connection.subscribe(player);
nowPLayingMessage(interaction, song, oldInteractions);
oldConnections.push([interaction.guild.id, connection]);
player.on(AudioPlayerStatus.Idle, async () => {
console.log('Song ended:', song.title);
if (serverQueue.length !== 1) {
await musicQueue.removeFromQueue(guildId);
musicPlayer(guildId, connection, interaction);
}
// timeoutTimer.set(guildId, setTimeout(async () => {
// await musicQueue.removeFromQueue(guildId);
// connection.destroy();
// }, 10000));
});
player.on(AudioPlayerStatus.Playing, () => {
console.log('pausing timer');
clearTimeout(
timeoutTimer.get(guildId),
);
});
if (oldInteractionId) {
oldInteractionId.channel.messages.fetch().then(async (channel) => {
const { lastMessage } = oldInteractionId.channel;
const filter = channel.filter((message) => message.author.id === clientId && message.id !== lastMessage.id);
setTimeout(() => {
oldInteractionId.channel.bulkDelete(filter);
}, 1000);
});
}
} catch (error) {
console.error(error);
interaction.followUp('There was an error playing the song.');
}
}
module.exports.musicPlayer = musicPlayer;