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Lunaris/utils/musicPlayer.js
2023-06-23 10:36:24 +02:00

67 lines
1.7 KiB
JavaScript

const {
createAudioResource,
createAudioPlayer,
NoSubscriberBehavior,
AudioPlayerStatus,
} = require('@discordjs/voice');
const musicQueue = require('../musicQueue');
async function musicPlayer(guildId, connection) {
const serverQueue = musicQueue.getQueue(guildId);
if (serverQueue.length === 0) {
connection.destroy();
return;
}
const song = serverQueue[0];
if(song.stream == null){
musicQueue.removeFromQueue(guildId);
musicPlayer(guildId, connection);
return;
}
let resource = createAudioResource(song.stream, {
inputType: song.type
})
let player = createAudioPlayer({
behaviors: {
noSubscriber: NoSubscriberBehavior.Play
}
})
player.play(resource)
connection.subscribe(player)
player.on(AudioPlayerStatus.Idle, () => {
console.log('Song ended:', song.title);
musicQueue.removeFromQueue(guildId);
musicPlayer(guildId, connection);
});
return player;
}
// TODO: USE THIS AGAIN
function convertToMilliseconds(songLenth) {
try {
let time = songLenth.split(':')
let milliseconds = 0;
if(time.length == 3) {
milliseconds = (parseInt(time[0]) * 60 * 60 * 1000) + (parseInt(time[1]) * 60 * 1000) + (parseInt(time[2]) * 1000)
} else if(time.length == 2) {
milliseconds = (parseInt(time[0]) * 60 * 1000) + (parseInt(time[1]) * 1000)
} else if(time.length == 1) {
milliseconds = (parseInt(time[0]) * 1000)
}
return milliseconds
} catch (error) {
return 10000;
}
}
module.exports.musicPlayer = musicPlayer;