Creating functional loop, pause and unpause
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@@ -1,17 +1,32 @@
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const musicQueue = require('../musicQueue');
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async function loopCommand(interaction) {
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await interaction.deferReply();
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const looping = interaction.options.getBoolean('looping');
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musicQueue.setLooping(interaction.guild.id, looping);
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if (looping) {
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async function enableLooping(interaction) {
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await interaction.deferReply();
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const guildId = interaction.guild.id;
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musicQueue.enableLooping(guildId);
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interaction.followUp('Enabled looping for the current queue.');
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} else {
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}
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async function unloopCommand(interaction) {
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await interaction.deferReply();
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const guildId = interaction.guild.id;
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musicQueue.disableLooping(guildId);
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interaction.followUp('Disabled looping for the current queue.');
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}
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async function toggleLoopCommand(interaction) {
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await interaction.deferReply();
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const guildId = interaction.guild.id;
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if (musicQueue.looping.has(guildId) && musicQueue.looping.get(guildId)) {
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musicQueue.disableLooping(guildId, false);
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interaction.followUp('Disabled looping for the current queue.');
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} else {
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musicQueue.enableLooping(guildId, true);
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interaction.followUp('Enabled looping for the current queue.');
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}
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}
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module.exports.loopCommand = loopCommand;
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module.exports.toggleLoopCommand = toggleLoopCommand;
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module.exports.unloopCommand = unloopCommand;
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module.exports.enableLooping = enableLooping;
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24
commands/pause_resume.js
Normal file
24
commands/pause_resume.js
Normal file
@@ -0,0 +1,24 @@
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const { getVoiceConnection } = require('@discordjs/voice');
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async function pauseCommand(interaction) {
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await interaction.deferReply();
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const connection = getVoiceConnection(interaction.guild.id);
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if (!connection) {
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return interaction.followUp('There is no active music player in this server.');
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}
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connection.state.subscription.player.pause();
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interaction.followUp('Paused the music.');
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}
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async function unpauseCommand(interaction) {
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await interaction.deferReply();
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const connection = getVoiceConnection(interaction.guild.id);
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if (!connection) {
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return interaction.followUp('There is no active music player in this server.');
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}
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connection.state.subscription.player.unpause();
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interaction.followUp('Unpaused the music.');
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}
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module.exports.pauseCommand = pauseCommand;
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module.exports.unpauseCommand = unpauseCommand;
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@@ -27,9 +27,7 @@ async function playCommand(interaction) {
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selfMute: false
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});
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musicPlayer(interaction.guild.id, connection);
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interaction.followUp(`Added ${song.title} to the queue.`);
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musicPlayer(interaction.guild.id, connection, interaction);
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}
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module.exports.playCommand = playCommand;
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