Pause resume loop
This commit is contained in:
17
commands/loop.js
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17
commands/loop.js
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const musicQueue = require('../musicQueue');
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async function loopCommand(interaction) {
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await interaction.deferReply();
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const looping = interaction.options.getBoolean('looping');
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musicQueue.setLooping(interaction.guild.id, looping);
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if (looping) {
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interaction.followUp('Enabled looping for the current queue.');
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} else {
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interaction.followUp('Disabled looping for the current queue.');
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}
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}
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module.exports.loopCommand = loopCommand;
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32
commands/pause.js
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32
commands/pause.js
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const { musicPlayer } = require('../utils/musicPlayer');
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const { AudioPlayerStatus, joinVoiceChannel, AudioPlayerState } = require('@discordjs/voice');
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async function pauseCommand(interaction) {
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await interaction.deferReply();
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const voiceChannel = interaction.member.voice.channel;
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const connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: interaction.guild.id,
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adapterCreator: interaction.guild.voiceAdapterCreator,
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selfDeaf: false,
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selfMute: false
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});
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let player = await musicPlayer(interaction.guild.id, connection, false);
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if (!voiceChannel) {
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return interaction.followUp('You must be in a voice channel to use this command.');
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}
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if (!player) {
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return interaction.followUp('I am not currently playing music in a voice channel.');
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}
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// player.pause();
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interaction.followUp('Paused the music.');
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}
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module.exports.pauseCommand = pauseCommand;
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35
commands/play.js
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35
commands/play.js
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const { getMusicStream } = require('./../utils/getMusicStream');
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const musicQueue = require('../musicQueue');
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const { musicPlayer } = require('../utils/musicPlayer');
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const {
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joinVoiceChannel,
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} = require('@discordjs/voice');
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async function playCommand(interaction) {
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await interaction.deferReply();
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const query = interaction.options.getString('input');
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const voiceChannel = interaction.member.voice.channel;
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if (!voiceChannel) {
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return interaction.followUp('You must be in a voice channel to use this command.');
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}
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const song = await getMusicStream(query);
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musicQueue.addToQueue(interaction.guild.id, song);
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const connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: interaction.guild.id,
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adapterCreator: interaction.guild.voiceAdapterCreator,
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selfDeaf: false,
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selfMute: false
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});
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musicPlayer(interaction.guild.id, connection);
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interaction.followUp(`Added ${song.title} to the queue.`);
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}
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module.exports.playCommand = playCommand;
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32
commands/resume.js
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32
commands/resume.js
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@@ -0,0 +1,32 @@
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const { musicPlayer } = require('../utils/musicPlayer');
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const { joinVoiceChannel } = require('@discordjs/voice');
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async function resumeCommand(interaction) {
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await interaction.deferReply();
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const voiceChannel = interaction.member.voice.channel;
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const connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: interaction.guild.id,
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adapterCreator: interaction.guild.voiceAdapterCreator,
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selfDeaf: false,
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selfMute: false
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});
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let player = await musicPlayer(interaction.guild.id, connection, false);
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if (!voiceChannel) {
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return interaction.followUp('You must be in a voice channel to use this command.');
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}
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if (!player) {
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return interaction.followUp('I am not currently playing music in a voice channel.');
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}
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player.unpause();
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interaction.followUp('Resumed the music.');
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}
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module.exports.resumeCommand = resumeCommand;
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