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Blocks-Game/scripts/gameboard.js
2020-03-18 10:20:31 +01:00

293 lines
11 KiB
JavaScript

// Game settings
var viewspeed = 500; // time the player can see the answers MS
var timeout = 500; // Time after all cards showed
var health = 5;
var newPlayground = 3; // replaces the level variable
var level = newPlayground * newPlayground;
var difficulty = 1;
var showcontent = false; // show numbers inside the cards
var allow_spin = true;
var nofail = false;
// Game settings end
var allow_click = 0;
var play_array = [];
var anim = 0;
var y = 1;
var correct_answers = 0;
var avoid_repeat = []; // When a card is clicked, the player cant click on same card more than once
var randoms = 0;
var room_level;
var no_fail_round = 0;
var round_values = 0;
var translation = 1; // Spinning speed
// level transformations
var break_point_level_space = 10;
var break_point_level_slime = 20;
var blackhole_size = 10;
function initiate() { // Call all the functions
setInterval(setTime, 1000);
round_value();
lifes();
prep();
calc_difficulty();
console.log(level);
make_playground();
randomized();
animation();
console.log(difficulty);
}
function nextRound() {
round_value();
clear_playground();
clear_values()
calc_difficulty();
console.log(level);
make_playground();
randomized();
viewspeed_round_counter();
animation();
console.log(difficulty);
level_skins();
}
function prep() { // handles everythiing before the game starts
document.getElementById("start-the-game").style.visibility = "hidden"; //hides the start button
}
function round_value() {
round_values++;
document.getElementById("round").innerHTML = round_values;
}
function viewspeed_round_counter(){
if(viewspeed > 10){
viewspeed = viewspeed - 20;
}
}
function animation() { //Animations, shows what cards you click on. Works like a loop. SetTimout cant be used in normal loop
setTimeout(function () {
if(round_values > break_point_level_space){
$("#" + play_array[anim]).addClass('space')
} else {
$("#" + play_array[anim]).addClass('animations')
}
anim++;
if (play_array.length > anim) {
animation();
} else {
basic_timeout();
allow_click = 1;
spin_round();
}
}, viewspeed)
}
function basic_timeout() { // small timeout before you can click and the shown cards disapear.
setTimeout(function () {
$(".card").removeClass('animations');
$(".card").removeClass('space');
}, timeout)
}
function lifes() {
for (let lives = 0; lives < health; lives++) {
document.getElementById("health").innerHTML += '<img src="assets/textures/heart.png" alt="health">';
}
}
function clear_values() { // Resets the values for next round.
// newPlayground = newPlayground + 0.1;
no_fail_round = 0;
difficulty = 1;
level = Math.ceil(newPlayground * newPlayground);
play_array = [];
randoms = 0;
i = 0;
card_ids = 0;
y = 0;
anim = 0;
clicked_id = 0;
allow_click = 0;
avoid_repeat = [];
correct_answers = 0;
console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id + "\n NewPLaygroud=" + newPlayground*newPlayground); // Console info
calc_difficulty();
newPlayground = newPlayground + 0.1;
}
function spin_round(){
if(allow_spin === true){
if(round_values >= 7 && 9>= round_values || round_values >= 12 && round_values % 3){
document.getElementById("wrapper").style.transform = 'rotate(180deg)';
document.getElementById("wrapper").style.height = 'unset';
let x = document.getElementsByClassName("card");
let i;
for (i = 0; i < x.length; i++) {
x[i].style.transform = 'rotate(180deg)';
}
}else{
document.getElementById("wrapper").style.transform = 'rotate(0deg)';
// let x = document.getElementsByClassName("card");
// let i;
// for (i = 0; i < x.length; i++) {
// x[i].style.transform = 'rotate(0deg)';
// }
}
if(round_values >= 15 && 29 >= round_values){
if(tranlsation != 0.3){
translation = translation - 0.1;
}
document.getElementById("wrapper").style.transform = 'scale(-1)';
document.getElementById("wrapper").style.transition = translation + 's';
let x = document.getElementsByClassName("card");
let i;
for (i = 0; i < x.length; i++) {
x[i].style.transform = 'rotate(180deg)';
}
}
}
}
function calc_difficulty() {
if (level <= 9) { // The level value cannot be lower than 9.
level = 9;
}
// difficulty = (20 / 100) * level + difficulty; //calc the difficulty to scale with the level
difficulty = (20 / 100) * level % 3 + difficulty; //calc the difficulty to scale with the level
difficulty = Math.round(difficulty) // Makes the difficulty value a integer
}
function level_skins(){
if(round_values > break_point_level_space){
blackhole_size = blackhole_size + 10;
document.getElementsByClassName("cos-portal")[0].style.display = "flex";
document.getElementById("blackhole").style.width = blackhole_size + "%";
let i;
let x = document.getElementsByClassName("card");
for (i = 0; i < x.length; i++) {
document.getElementsByClassName("card")[i].style.backgroundImage = "url(assets/textures/iron_crate.png)";
}
document.getElementById("particles-js").style.backgroundImage = "url(assets/textures/space.png)";
}
if(round_values > break_point_level_slime){
let i;
document.getElementsByClassName("cos-portal")[0].style.display = "none";
let x = document.getElementsByClassName("card");
for (i = 0; i < x.length; i++) {
document.getElementsByClassName("card")[i].style.backgroundImage = "url(assets/textures/slime_crate.png)";
}
document.getElementById("particles-js").style.backgroundImage = "url(assets/textures/slime-placeholder.png)";
}
}
function make_playground() {
//Loop out cards on the playground
var i = 0;
var card_ids = 0;
for (var y = 0; y < newPlayground; y++) {
var row = document.createElement('div');
row.setAttribute('id', 'card-row' + y);
row.setAttribute('class', 'card-row');
document.getElementById("test-group").appendChild(row);
for (i = 0; i < newPlayground; i++) { //Creates a new div for each loop wth the attributes and content set below.
card_ids++;
var div = document.createElement('div');
div.setAttribute('class', 'card noSelect');
div.setAttribute('id', card_ids);
div.setAttribute('onClick', 'reply_click(this.id)'); // add an onClick event to the div that sends the id of it to the funcition reply_click()
document.getElementById('card-row' + y).appendChild(div);
/*Content*/
if (showcontent == true) {
let content = document.createElement('div');
content.appendChild(document.createTextNode(card_ids));
content.setAttribute('class', 'card-numbers');
document.getElementById(card_ids).appendChild(content);
// document.getElementById(card_ids).classList.add("printid");
}
}
}
}
function clear_playground() { //When called, makes the playground empty
document.getElementById("test-group").innerHTML = "";
clear_values();
}
function randomized() { // Fills the array with random numbers. Max number determines by level
while (play_array.length < difficulty) {
randoms = Math.floor(Math.random() * level);
if (randoms != 0) {
if (play_array.indexOf(randoms) === -1) {
play_array.push(randoms);
}
}
}
}
function reply_click(clicked_id) { // Grabs the value from the id on the div/card when it's clicked on.
clicked_id = Number(clicked_id);
console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
if (play_array.includes(clicked_id)) { // Takes the id from the div and searches in the array for it. Returns either true or false.
// document.getElementById(clicked_id).style.border = "3px solid green"; // Makes the div/cards border green
if (allow_click === 1) {
if (!avoid_repeat.includes(clicked_id)) {
document.getElementById(clicked_id).style.backgroundColor = "green";
document.getElementById(clicked_id).style.backgroundImage = "url(assets/textures/crate-green.png)";
avoid_repeat.push(clicked_id);
correct_answers++;
let x = document.getElementById("score").textContent;
if (play_array.length === correct_answers) {
if (no_fail_round != 0) {
document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
} else {
document.getElementById("score").innerHTML = parseInt(x) * 2 + 30;
}
// alert("You survived this round!");
nextRound();
}
}
}
} else {
//Avoid repeat fix
if (allow_click === 1) {
if (!avoid_repeat.includes(clicked_id)) {
// document.getElementById(clicked_id).style.border = "3px solid red"; // Makes the div/cards border red
document.getElementById(clicked_id).style.backgroundColor = "red";
document.getElementById(clicked_id).style.backgroundImage = "url(assets/textures/crate_bad.png)";
avoid_repeat.push(clicked_id);
health--;
let list = document.getElementById("health");
list.removeChild(list.childNodes[0]);
no_fail_round = 1;
console.log("Liv: " + health);
if (health == 0 && nofail === false) {
allow_click = 0;
document.getElementById("start-the-game-loose").style.display = "flex";
// alert("Game over!");
card_ids = card_ids + 1;
for(var xo = 1; card_ids <= xo; xo++){
if(play_array.includes(xo)){
document.getElementById(xo).style.backgroundColor = "green";
document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate-green.png)";
}else{
document.getElementById(xo).style.backgroundColor = "red";
document.getElementById(xo).style.backgroundImage = "url(assets/textures/crate_bad.png)";
}
}
}
}
}
}
document.getElementById("alerted").innerHTML = clicked_id; // Just prints it out on the screen for testing
}