changes made. levels are now added, and the gameboard match the screen size. Added a function that resets the variables after each turn. and minor bug fixes so you cant click multiple times on the same block. And avoid starting the round before the animation is done.

This commit is contained in:
2020-03-09 22:57:18 +01:00
parent e80ead9234
commit e41a09195d
9 changed files with 212 additions and 115 deletions

View File

@@ -4,7 +4,8 @@
<title>My Electron Frameless Window</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<link rel="stylesheet" href="style.css">
<!-- <link rel="stylesheet" href="style.css"> -->
<link rel="stylesheet" href="cards.css">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
@@ -21,12 +22,16 @@
</div>
<!--- <div loaded="template/window_settings.html"></div> --->
<div class="flexwrap">
<div id="wrapper"></div>
<div id="wrapper">
<div id="test-group"></div>
</div>
</div>
<button type="button" style="position:fixed" onclick="initiate()">Start</button>
<button type="button" style="position:fixed; right: 300px;" onclick="clear_playground()">Clear</button>
<!-- <button type="button">Start</button>
<button type="button" style="position:fixed; right: 300px;" onclick="clear_playground()">Clear</button> -->
<div id="alerted"></div>
<div id="start-the-game" onclick="initiate()">
Start
</div>
<script src="scripts/gameboard.js"></script>
</body>
</html>