changes made. levels are now added, and the gameboard match the screen size. Added a function that resets the variables after each turn. and minor bug fixes so you cant click multiple times on the same block. And avoid starting the round before the animation is done.

This commit is contained in:
2020-03-09 22:57:18 +01:00
parent e80ead9234
commit e41a09195d
9 changed files with 212 additions and 115 deletions

76
cards.css Normal file
View File

@@ -0,0 +1,76 @@
@import url('https://fonts.googleapis.com/css?family=Lalezar&display=swap');
*{
transition: .3s;
}
.card {
cursor: pointer;
padding-bottom: 85%;
width: 100%;
background: rgba(50, 114, 210, 0.5);
border-radius: 10px;
margin: 3px;
}
.card-row {
width: 100%;
margin: 3px;
}
#test-group {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
width: 100%;
height: 100%;
}
#wrapper {
height: 100vh;
position: relative;
display: flex;
flex-direction: column;
align-items: center;
margin: 0 auto;
max-width: 800px;
}
.animations {
background-color: rgb(80, 0, 146);
}
.card:hover {
box-shadow: 0 0 10px purple;
}
.flexwrap::after {
position: absolute;
top: 0px;
}
body {
background-color: #1d1e22;
}
#start-the-game{
position: absolute;
background-color: #44205c65;
height: 100%;
width: 100%;
z-index: 99999;
top: 0px;
right: 0px;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
/* font-weight: 900; */
font-size: 50vh;
font-family: 'Lalezar', cursive;
-webkit-text-stroke: 2px rgb(10, 10, 10);
text-shadow: -5px 14px 20px rgb(0, 0, 0);
cursor: pointer;
}
.printid:after{
content:attr(id);
position: absolute;
}