Merge pull request #4 from Azaaxin/new/gameboard
New/gameboard
This commit was merged in pull request #4.
This commit is contained in:
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assets/fonts/8-bit-pusab.woff
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assets/fonts/8-bit-pusab.woff
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assets/textures/bg.png
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assets/textures/bg.png
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27
cards.css
27
cards.css
@@ -1,14 +1,18 @@
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@import url('https://fonts.googleapis.com/css?family=Lalezar&display=swap');
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@import url('https://fonts.googleapis.com/css?family=Lalezar&display=swap');
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@font-face {
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@font-face {
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font-family: "8-bit-pusab";
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font-family: "8-bit-pusab";
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src: url("./assets/fonts/8-bit-pusab.woff") format("woff"); /* Modern Browsers */
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src: url("./assets/fonts/8-bit-pusab.woff") format("woff");
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/* Modern Browsers */
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font-weight: normal;
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font-weight: normal;
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font-style: normal;
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font-style: normal;
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}
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}
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* {
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* {
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transition: .3s;
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transition: .3s;
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}
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}
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.card {
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.card {
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cursor: pointer;
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cursor: pointer;
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padding-bottom: 85%;
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padding-bottom: 85%;
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@@ -61,6 +65,7 @@
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body {
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body {
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background-color: #1d1e22;
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background-color: #1d1e22;
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}
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}
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#start-the-game {
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#start-the-game {
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position: absolute;
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position: absolute;
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background-color: #44205c65;
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background-color: #44205c65;
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@@ -80,8 +85,28 @@ body {
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text-shadow: -5px 14px 20px rgb(0, 0, 0);
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text-shadow: -5px 14px 20px rgb(0, 0, 0);
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cursor: pointer;
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cursor: pointer;
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}
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}
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.printid:after {
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.printid:after {
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content: attr(id);
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content: attr(id);
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position: absolute;
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position: absolute;
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}
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}
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.stats {
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display: flex;
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flex-direction: row;
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justify-content: space-around;
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font-size: 18px;
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color: #fff;
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font-family: "8-bit-pusab";
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}
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#container_r {
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display: flex;
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flex-direction: column;
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flex-direction: row;
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}
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#health {
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min-width: 170px;
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}
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15
index.php
15
index.php
@@ -1,8 +1,7 @@
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<html>
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<html>
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<head>
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<title>My Electron Frameless Window</title>
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<head>
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<title>Blocks demo</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
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<!-- <link rel="stylesheet" href="style.css"> -->
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<!-- <link rel="stylesheet" href="style.css"> -->
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<link rel="stylesheet" href="cards.css">
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<link rel="stylesheet" href="cards.css">
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@@ -21,6 +20,7 @@
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}
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}
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</style>
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</style>
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<div id="particles-js"></div>
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<div id="particles-js"></div>
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<body>
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<body>
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<div id="title-bar">
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<div id="title-bar">
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<div id="title">
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<div id="title">
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@@ -35,6 +35,14 @@
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<!--- <div loaded="template/window_settings.html"></div> --->
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<!--- <div loaded="template/window_settings.html"></div> --->
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<div class="flexwrap">
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<div class="flexwrap">
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<div class="stats">
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<div id="health"></div>
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<div id="container_r">Round: <div id="round"></div>
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</div>
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<div id="container_r"> Score: <div id="score">0</div>
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</div>
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</div>
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<div id="wrapper">
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<div id="wrapper">
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<div id="test-group"></div>
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<div id="test-group"></div>
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</div>
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</div>
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@@ -51,4 +59,5 @@
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<script src="http://cdn.jsdelivr.net/particles.js/2.0.0/particles.min.js"></script>
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<script src="http://cdn.jsdelivr.net/particles.js/2.0.0/particles.min.js"></script>
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<script src="scripts/particles.js"></script>
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<script src="scripts/particles.js"></script>
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</body>
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</body>
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</html>
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</html>
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@@ -5,7 +5,7 @@ var health = 5;
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var newPlayground = 3; // replaces the level variable
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var newPlayground = 3; // replaces the level variable
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var level = newPlayground * newPlayground;
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var level = newPlayground * newPlayground;
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var difficulty = -1;
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var difficulty = -1;
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var showcontent = true; // show numbers inside the cards
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var showcontent = false; // show numbers inside the cards
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// Game settings end
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// Game settings end
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var allow_click = 0;
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var allow_click = 0;
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var play_array = [];
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var play_array = [];
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@@ -15,7 +15,12 @@ var correct_answers = 0;
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var avoid_repeat = []; // When a card is clicked, the player cant click on same card more than once
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var avoid_repeat = []; // When a card is clicked, the player cant click on same card more than once
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var randoms = 0;
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var randoms = 0;
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var room_level;
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var room_level;
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var no_fail_round = 0;
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var round_values = 0;
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function initiate() { // Call all the functions
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function initiate() { // Call all the functions
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round_value();
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lifes();
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prep();
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prep();
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calc_difficulty();
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calc_difficulty();
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console.log(level);
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console.log(level);
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animation();
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animation();
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console.log(difficulty);
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console.log(difficulty);
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}
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}
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function nextRound() {
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function nextRound() {
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round_value();
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clear_playground();
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clear_playground();
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clear_values()
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clear_values()
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calc_difficulty();
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calc_difficulty();
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animation();
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animation();
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console.log(difficulty);
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console.log(difficulty);
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}
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}
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function prep() { // handles everythiing before the game starts
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function prep() { // handles everythiing before the game starts
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document.getElementById("start-the-game").style.visibility = "hidden"; //hides the start button
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document.getElementById("start-the-game").style.visibility = "hidden"; //hides the start button
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}
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}
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function round_value() {
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round_values++;
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document.getElementById("round").innerHTML = round_values;
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}
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function animation() { //Animations, shows what cards you click on
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function animation() { //Animations, shows what cards you click on
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setTimeout(function () {
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setTimeout(function () {
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$("#" + play_array[anim]).addClass('animations')
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$("#" + play_array[anim]).addClass('animations')
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}
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}
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}, viewspeed)
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}, viewspeed)
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}
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}
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function basic_timeout() { // small timeout before you can click and the shown cards disapear.
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function basic_timeout() { // small timeout before you can click and the shown cards disapear.
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setTimeout(function () {
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setTimeout(function () {
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$(".card").removeClass('animations');
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$(".card").removeClass('animations');
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}, timeout)
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}, timeout)
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}
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}
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function lifes() {
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for (let lives = 0; lives < health; lives++) {
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document.getElementById("health").innerHTML += '<img src="assets/textures/heart.png" alt="health">';
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}
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}
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function clear_values() { // Resets the values for next round.
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function clear_values() { // Resets the values for next round.
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newPlayground = newPlayground + 0.3;
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newPlayground = newPlayground + 0.3;
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no_fail_round = 0;
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difficulty = -1;
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difficulty = -1;
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level = Math.ceil(newPlayground * newPlayground);
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level = Math.ceil(newPlayground * newPlayground);
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play_array = [];
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play_array = [];
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correct_answers = 0;
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correct_answers = 0;
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
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console.log("level=" + level + "\n difficulty=" + difficulty + "\n array=" + play_array + "\n clicked_id=" + clicked_id); // Console info
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calc_difficulty();
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calc_difficulty();
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if (difficulty < level){
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// if (difficulty < level) {
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// }
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}
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}
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}
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function calc_difficulty() {
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function calc_difficulty() {
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if (level <= 9) { // The level value cannot be lower than 9.
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if (level <= 9) { // The level value cannot be lower than 9.
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level = 9;
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level = 9;
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difficulty = (35 / 100) * level + difficulty; //calc the difficulty to scale with the level
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difficulty = (35 / 100) * level + difficulty; //calc the difficulty to scale with the level
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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}
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}
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function make_playground() {
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function make_playground() {
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//Loop out cards on the playground
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//Loop out cards on the playground
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var i = 0;
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var i = 0;
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}
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}
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}
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}
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}
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}
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function clear_playground() { //When called, makes the playground empty
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function clear_playground() { //When called, makes the playground empty
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document.getElementById("test-group").innerHTML = "";
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document.getElementById("test-group").innerHTML = "";
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clear_values();
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clear_values();
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@@ -133,8 +159,14 @@ function reply_click(clicked_id){ // Grabs the value from the id on the div/card
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document.getElementById(clicked_id).style.backgroundImage = "url(assets/textures/crate-green.png)";
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document.getElementById(clicked_id).style.backgroundImage = "url(assets/textures/crate-green.png)";
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avoid_repeat.push(clicked_id);
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avoid_repeat.push(clicked_id);
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correct_answers++;
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correct_answers++;
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if(play_array.length == correct_answers)
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let x = document.getElementById("score").textContent;
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{
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if (play_array.length == correct_answers) {
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if (no_fail_round != 0) {
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document.getElementById("score").innerHTML = parseInt(x) * 1 + 13;
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} else {
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document.getElementById("score").innerHTML = parseInt(x) * 2 + 30;
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}
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alert("You survived this round!");
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alert("You survived this round!");
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nextRound();
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nextRound();
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}
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}
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@@ -151,9 +183,11 @@ function reply_click(clicked_id){ // Grabs the value from the id on the div/card
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avoid_repeat.push(clicked_id);
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avoid_repeat.push(clicked_id);
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health--;
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health--;
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let list = document.getElementById("health");
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list.removeChild(list.childNodes[0]);
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no_fail_round = 1;
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console.log("Liv: " + health);
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console.log("Liv: " + health);
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if(health == 0)
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if (health == 0) {
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{
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alert("Game over!");
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alert("Game over!");
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}
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}
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}
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}
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