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4
scripts/blockamount.js
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4
scripts/blockamount.js
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$("<h1>Include this using jquery</h1>").appendTo("body");
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console.log($("body").html());
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131
scripts/gameboard.js
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131
scripts/gameboard.js
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// Game settings
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var viewspeed = 500; // time the player can see the answers MS
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var timeout = 1000; // Time after all cards showed
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var health = 5;
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var level = 9;
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var difficulty = 3;
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var showcontent = false; // show numbers inside the cards
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// Game settings end
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var play_array = [];
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var anim = 0;
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var y = 1;
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var correct_answers = 0;
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function initiate(){ // Call all the functions
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calc_difficulty();
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console.log(level);
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make_playground();
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randomized();
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animation();
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console.log(difficulty);
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}
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// function animation(){
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// for(anim = 0; play_array.length > anim; anim++){
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// // document.getElementById(play_array[anim]).style.border = "3px solid green";
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// console.log(anim);
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// // $("#"+play_array[anim]).addClass('animations');
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// // setTimeout(function () {
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// // $("#"+play_array[anim]).removeClass('animations');
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// // }, 2000);
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// }
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// }
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function animation () {
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setTimeout(function () {
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$("#"+play_array[anim]).addClass('animations')
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anim++;
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if (play_array.length > anim) {
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animation();
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}else{
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basic_timeout();
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}
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}, viewspeed)
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}
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function basic_timeout () {
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setTimeout(function () {
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$(".card").removeClass('animations');
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}, timeout)
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}
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function clear_values(){
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play_array = [];
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randoms = null;
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}
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function calc_difficulty(){
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if (level < 9){ // The level value cannot be lower than 9.
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level = 9;
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} else{
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level = level + 1;
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}
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difficulty = (35/100) * level + difficulty; //calc the difficulty to scale with the level
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difficulty = Math.round(difficulty) // Makes the difficulty value a integer
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}
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function make_playground(){
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//Loop out cards on the playground
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var i;
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for (i = 1; i < level; i++) { //Creates a new div for each loop wth the attributes and content set below.
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var div = document.createElement('div');
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if(showcontent == true){
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div.textContent = i;
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}
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div.setAttribute('class', 'card');
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div.setAttribute('id', i);
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div.setAttribute('onClick', 'reply_click(this.id)'); // add an onClick event to the div that sends the id of it to the funcition reply_click()
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document.getElementById("wrapper").appendChild(div);
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}
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}
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function clear_playground(){ //When called, makes the playground empty
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document.getElementById("wrapper").innerHTML = "";
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clear_values();
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} //hello
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function randomized(){ // Fills the array with random numbers. Max number determines by level
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while(play_array.length < difficulty){
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var randoms = Math.floor(Math.random() * level) + 1;
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if(play_array.indexOf(randoms) === -1){
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play_array.push(randoms);
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}
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}
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}
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function reply_click(clicked_id){ // Grabs the value from the id on the div/card when it's clicked on.
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clicked_id = Number(clicked_id);
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console.log("level="+level+"\n difficulty="+difficulty+"\n array="+play_array+"\n clicked_id="+clicked_id); // Console info
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if(play_array.includes(clicked_id)){ // Takes the id from the div and searches in the array for it. Returns either true or false.
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document.getElementById(clicked_id).style.border = "3px solid green"; // Makes the div/cards border green
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document.getElementById(clicked_id).style.backgroundColor = "green";
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correct_answers++;
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if(play_array.length == correct_answers)
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{
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alert("You survived this round!");
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}
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}else{
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document.getElementById(clicked_id).style.border = "3px solid red"; // Makes the div/cards border red
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document.getElementById(clicked_id).style.backgroundColor = "red";
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health--;
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console.log("Liv: " + health);
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if(health == 0)
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{
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alert("Game over!");
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}
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}
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document.getElementById("alerted").innerHTML = clicked_id; // Just prints it out on the screen for testing
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}
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/*
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pseudocode:'
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/
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if (exists) clicked_id= randomized[x] = true
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if (value already added skip(Done with array, if exists/contains)) = false
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variable add 1
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if variable(int) == all answers(int) = true
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next round
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add score
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else
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health - 1
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if health < 5
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gameover
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*/
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55
scripts/main.js
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55
scripts/main.js
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@@ -0,0 +1,55 @@
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// Modules to control application life and create native browser window
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const {app, BrowserWindow} = require('electron')
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const path = require('path')
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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function createWindow () {
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 800,
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height: 600,
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frame: false,
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webPreferences: {
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preload: path.join(__dirname, 'preload.js'),
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nodeIntegration: true
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}
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})
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// and load the index.html of the app.
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mainWindow.loadFile('index.html')
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// Open the DevTools.
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// mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') app.quit()
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})
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app.on('activate', function () {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) createWindow()
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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